mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-01-03 05:52:43 +00:00
Implements ML-3M, Adds prototype NSFW
This commit is contained in:
@@ -12,30 +12,7 @@
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req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2, TECH_DATA = 4, TECH_ENGINEERING = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000)
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build_path = /obj/item/weapon/implantcase/backup
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/datum/design/item/implant/sizecontrol
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name = "Size control implant"
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id = "implant_size"
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req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4, TECH_DATA = 4, TECH_ENGINEERING = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000, "silver" = 3000)
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build_path = /obj/item/weapon/implanter/sizecontrol
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sort_string = "TAAAA"
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/datum/design/item/weapon/sizegun
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name = "Size gun"
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id = "sizegun"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000, "uranium" = 2000)
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build_path = /obj/item/weapon/gun/energy/sizegun
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sort_string = "TAAAB"
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/datum/design/item/bluespace_jumpsuit
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name = "Bluespace jumpsuit"
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id = "bsjumpsuit"
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req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 3, TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000)
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build_path = /obj/item/clothing/under/bluespace
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sort_string = "TAAAC"
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sort_string = "SAAAA"
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/datum/design/item/sleevemate
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name = "SleeveMate 3700"
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@@ -43,7 +20,7 @@
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req_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 2, TECH_BIO = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000)
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build_path = /obj/item/device/sleevemate
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sort_string = "TAAAD"
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sort_string = "SAAAB"
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/datum/design/item/bodysnatcher
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name = "Body Snatcher"
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@@ -51,6 +28,31 @@
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req_tech = list(TECH_MAGNET = 3, TECH_BIO = 3, TECH_ILLEGAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000)
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build_path = /obj/item/device/bodysnatcher
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sort_string = "SAAAC"
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/datum/design/item/weapon/sizegun
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name = "Size gun"
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id = "sizegun"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000, "uranium" = 2000)
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build_path = /obj/item/weapon/gun/energy/sizegun
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sort_string = "SBAAA"
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/datum/design/item/bluespace_jumpsuit
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name = "Bluespace jumpsuit"
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id = "bsjumpsuit"
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req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 3, TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000)
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build_path = /obj/item/clothing/under/bluespace
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sort_string = "SBAAB"
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/datum/design/item/implant/sizecontrol
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name = "Size control implant"
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id = "implant_size"
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req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4, TECH_DATA = 4, TECH_ENGINEERING = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000, "silver" = 3000)
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build_path = /obj/item/weapon/implanter/sizecontrol
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sort_string = "SBAAC"
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/datum/design/item/item/pressureinterlock
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name = "APP pressure interlock"
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@@ -369,8 +371,307 @@
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/datum/design/item/robot_upgrade/sizeshift
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name = "Size Alteration Module"
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desc = "Used to allow robot to freely alter their size."
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id = "borg_sizeshift_module"
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req_tech = list(TECH_BLUESPACE = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000)
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build_path = /obj/item/borg/upgrade/sizeshift
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build_path = /obj/item/borg/upgrade/sizeshift
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// NSFW gun and cells
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/datum/design/item/weapon/prototype_nsfw
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name = "cell-loaded revolver"
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id = "nsfw_prototype"
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req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 4, TECH_POWER = 4, TECH_COMBAT = 7)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 6000, "phoron" = 8000, "uranium" = 4000)
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build_path = /obj/item/weapon/gun/projectile/cell_loaded/combat/prototype
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sort_string = "TNAAA"
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/datum/design/item/weapon/prototype_nsfw_mag
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name = "combat cell magazine"
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id = "nsfw_mag_prototype"
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req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 4, TECH_POWER = 4, TECH_COMBAT = 7)
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materials = list(DEFAULT_WALL_MATERIAL = 8000, "glass" = 4000, "phoron" = 4000)
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build_path = /obj/item/ammo_magazine/cell_mag/combat/prototype
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sort_string = "TNABA"
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/datum/design/item/nsfw_cell/AssembleDesignName()
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..()
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name = "Microbattery prototype ([item_name])"
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/datum/design/item/nsfw_cell/stun
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name = "STUN"
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id = "nsfw_cell_stun"
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req_tech = list(TECH_MATERIAL = 4, TECH_MAGNET = 2, TECH_POWER = 3, TECH_COMBAT = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000)
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build_path = /obj/item/ammo_casing/microbattery/combat/stun
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sort_string = "TNACA"
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/datum/design/item/nsfw_cell/lethal
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name = "LETHAL"
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id = "nsfw_cell_lethal"
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req_tech = list(TECH_MATERIAL = 4, TECH_MAGNET = 3, TECH_POWER = 3, TECH_COMBAT = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "phoron" = 3000)
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build_path = /obj/item/ammo_casing/microbattery/combat/lethal
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sort_string = "TNACB"
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/datum/design/item/nsfw_cell/net
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name = "NET"
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id = "nsfw_cell_net"
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req_tech = list(TECH_MATERIAL = 4, TECH_MAGNET = 3, TECH_POWER = 3, TECH_COMBAT = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "uranium" = 3000)
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build_path = /obj/item/ammo_casing/microbattery/combat/net
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sort_string = "TNACC"
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/datum/design/item/nsfw_cell/ion
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name = "ION"
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id = "nsfw_cell_ion"
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req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_POWER = 5, TECH_COMBAT = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "silver" = 3000)
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build_path = /obj/item/ammo_casing/microbattery/combat/ion
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sort_string = "TNACD"
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/datum/design/item/nsfw_cell/shotstun
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name = "SCATTERSTUN"
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id = "nsfw_cell_shotstun"
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req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 3, TECH_POWER = 6, TECH_COMBAT = 6)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "silver" = 2000, "gold" = 2000)
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build_path = /obj/item/ammo_casing/microbattery/combat/shotstun
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sort_string = "TNACE"
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/datum/design/item/nsfw_cell/xray
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name = "XRAY"
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id = "nsfw_cell_xray"
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req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 4, TECH_POWER = 5, TECH_COMBAT = 7)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "silver" = 1000, "gold" = 1000, "uranium" = 1000, "phoron" = 1000)
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build_path = /obj/item/ammo_casing/microbattery/combat/xray
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sort_string = "TNACF"
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/datum/design/item/nsfw_cell/stripper
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name = "STRIPPER"
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id = "nsfw_cell_stripper"
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req_tech = list(TECH_MATERIAL = 7, TECH_BIO = 4, TECH_POWER = 4, TECH_COMBAT = 4, TECH_ILLEGAL = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "uranium" = 2000, "phoron" = 2000, "diamond" = 500)
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build_path = /obj/item/ammo_casing/microbattery/combat/stripper
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sort_string = "TNACG"
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/*
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/datum/design/item/nsfw_cell/final
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name = "FINAL OPTION"
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id = "nsfw_cell_final"
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req_tech = list(TECH_COMBAT = 69, TECH_ILLEGAL = 69, TECH_PRECURSOR = 1)
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materials = list("unobtanium" = 9001)
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build_path = /obj/item/ammo_casing/microbattery/combat/final
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sort_string = "TNACH"
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*/
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// ML-3M medigun and cells
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/datum/design/item/medical/cell_medigun
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name = "cell-loaded medigun"
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id = "cell_medigun"
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req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 4, TECH_POWER = 3, TECH_BIO = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 8000, "plastic" = 8000, "glass" = 5000, "silver" = 1000, "gold" = 1000, "uranium" = 1000)
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build_path = /obj/item/weapon/gun/projectile/cell_loaded/medical
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sort_string = "MLAAA"
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/datum/design/item/medical/cell_medigun_mag
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name = "medical cell magazine"
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id = "cell_medigun_mag"
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req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 4, TECH_POWER = 3, TECH_BIO = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "plastic" = 6000, "glass" = 3000, "silver" = 500, "gold" = 500)
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build_path = /obj/item/ammo_magazine/cell_mag/medical
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sort_string = "MLABA"
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/datum/design/item/medical/cell_medigun_mag_advanced
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name = "advanced medical cell magazine"
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id = "cell_medigun_mag_advanced"
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req_tech = list(TECH_MATERIAL = 7, TECH_MAGNET = 6, TECH_POWER = 4, TECH_BIO = 7)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "plastic" = 10000, "glass" = 5000, "silver" = 1500, "gold" = 1500, "diamond" = 5000)
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build_path = /obj/item/ammo_magazine/cell_mag/medical/advanced
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sort_string = "MLABB"
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/datum/design/item/ml3m_cell/AssembleDesignName()
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..()
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name = "Nanite cell prototype ([item_name])"
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//Tier 0
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/datum/design/item/ml3m_cell/brute
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name = "BRUTE"
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id = "ml3m_cell_brute"
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req_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 2, TECH_BIO = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000)
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build_path = /obj/item/ammo_casing/microbattery/medical/brute
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sort_string = "MLACA"
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/datum/design/item/ml3m_cell/burn
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name = "BURN"
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id = "ml3m_cell_burn"
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req_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 2, TECH_BIO = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000)
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build_path = /obj/item/ammo_casing/microbattery/medical/burn
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sort_string = "MLACB"
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/datum/design/item/ml3m_cell/stabilize
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name = "STABILIZE"
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id = "ml3m_cell_stabilize"
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req_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 2, TECH_BIO = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000)
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build_path = /obj/item/ammo_casing/microbattery/medical/stabilize
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sort_string = "MLACC"
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//Tier 1
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/datum/design/item/ml3m_cell/toxin
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name = "TOXIN"
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id = "ml3m_cell_toxin"
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req_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 3, TECH_BIO = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500)
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build_path = /obj/item/ammo_casing/microbattery/medical/toxin
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sort_string = "MLACD"
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/datum/design/item/ml3m_cell/omni
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name = "OMNI"
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id = "ml3m_cell_omni"
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req_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 3, TECH_BIO = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500)
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build_path = /obj/item/ammo_casing/microbattery/medical/omni
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sort_string = "MLACE"
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/datum/design/item/ml3m_cell/antirad
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name = "ANTIRAD"
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id = "ml3m_cell_antirad"
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req_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 3, TECH_BIO = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500)
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build_path = /obj/item/ammo_casing/microbattery/medical/antirad
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sort_string = "MLACF"
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//Tier 2
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/datum/design/item/ml3m_cell/brute2
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name = "BRUTE-II"
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id = "ml3m_cell_brute2"
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req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_POWER = 2, TECH_BIO = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "gold" = 1000)
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build_path = /obj/item/ammo_casing/microbattery/medical/brute2
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sort_string = "MLACG"
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/datum/design/item/ml3m_cell/burn2
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name = "BURN-II"
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id = "ml3m_cell_burn2"
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req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_POWER = 2, TECH_BIO = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "gold" = 1000)
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build_path = /obj/item/ammo_casing/microbattery/medical/burn2
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||||
sort_string = "MLACH"
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/datum/design/item/ml3m_cell/stabilize2
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name = "STABILIZE-II"
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id = "ml3m_cell_stabilize2"
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||||
req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_POWER = 2, TECH_BIO = 5)
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||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "silver" = 1000)
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||||
build_path = /obj/item/ammo_casing/microbattery/medical/stabilize2
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||||
sort_string = "MLACI"
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||||
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/datum/design/item/ml3m_cell/omni2
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name = "OMNI-II"
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||||
id = "ml3m_cell_omni2"
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||||
req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_POWER = 2, TECH_BIO = 5)
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||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "uranium" = 1000)
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||||
build_path = /obj/item/ammo_casing/microbattery/medical/omni2
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||||
sort_string = "MLACJ"
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||||
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||||
//Tier 3
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||||
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||||
/datum/design/item/ml3m_cell/toxin2
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||||
name = "TOXIN-II"
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||||
id = "ml3m_cell_toxin2"
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||||
req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 3, TECH_POWER = 3, TECH_BIO = 6)
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||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "uranium" = 1000, "silver" = 1000, "diamond" = 500)
|
||||
build_path = /obj/item/ammo_casing/microbattery/medical/toxin2
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||||
sort_string = "MLACK"
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||||
|
||||
/datum/design/item/ml3m_cell/haste
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||||
name = "HASTE"
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||||
id = "ml3m_cell_haste"
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||||
req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 3, TECH_POWER = 3, TECH_BIO = 6)
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||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "gold" = 1000, "silver" = 1000, "diamond" = 1000)
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||||
build_path = /obj/item/ammo_casing/microbattery/medical/haste
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||||
sort_string = "MLACL"
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||||
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||||
/datum/design/item/ml3m_cell/resist
|
||||
name = "RESIST"
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||||
id = "ml3m_cell_resist"
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||||
req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 3, TECH_POWER = 3, TECH_BIO = 6)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "gold" = 1000, "uranium" = 1000, "diamond" = 1000)
|
||||
build_path = /obj/item/ammo_casing/microbattery/medical/resist
|
||||
sort_string = "MLACM"
|
||||
|
||||
/datum/design/item/ml3m_cell/corpse_mend
|
||||
name = "CORPSE MEND"
|
||||
id = "ml3m_cell_corpse_mend"
|
||||
req_tech = list(TECH_MATERIAL = 6, TECH_MAGNET = 3, TECH_POWER = 3, TECH_BIO = 6)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "phoron" = 3000, "diamond" = 3000)
|
||||
build_path = /obj/item/ammo_casing/microbattery/medical/corpse_mend
|
||||
sort_string = "MLACN"
|
||||
|
||||
//Tier 4
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||||
|
||||
/datum/design/item/ml3m_cell/brute3
|
||||
name = "BRUTE-III"
|
||||
id = "ml3m_cell_brute3"
|
||||
req_tech = list(TECH_MATERIAL = 7, TECH_MAGNET = 6, TECH_POWER = 5, TECH_BIO = 7, TECH_PRECURSOR = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "diamond" = 500, "verdantium" = 1000)
|
||||
build_path = /obj/item/ammo_casing/microbattery/medical/brute3
|
||||
sort_string = "MLACO"
|
||||
|
||||
/datum/design/item/ml3m_cell/burn3
|
||||
name = "BURN-III"
|
||||
id = "ml3m_cell_burn3"
|
||||
req_tech = list(TECH_MATERIAL = 7, TECH_MAGNET = 6, TECH_POWER = 5, TECH_BIO = 7, TECH_PRECURSOR = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "diamond" = 500, "verdantium" = 1000)
|
||||
build_path = /obj/item/ammo_casing/microbattery/medical/burn3
|
||||
sort_string = "MLACP"
|
||||
|
||||
/datum/design/item/ml3m_cell/toxin3
|
||||
name = "TOXIN-III"
|
||||
id = "ml3m_cell_toxin3"
|
||||
req_tech = list(TECH_MATERIAL = 7, TECH_MAGNET = 6, TECH_POWER = 5, TECH_BIO = 7, TECH_ARCANE = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "diamond" = 500, "verdantium" = 1000)
|
||||
build_path = /obj/item/ammo_casing/microbattery/medical/toxin3
|
||||
sort_string = "MLACQ"
|
||||
|
||||
/datum/design/item/ml3m_cell/omni3
|
||||
name = "OMNI-III"
|
||||
id = "ml3m_cell_omni3"
|
||||
req_tech = list(TECH_MATERIAL = 7, TECH_MAGNET = 6, TECH_POWER = 5, TECH_BIO = 7, TECH_ARCANE = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "diamond" = 500, "verdantium" = 1000)
|
||||
build_path = /obj/item/ammo_casing/microbattery/medical/omni3
|
||||
sort_string = "MLACR"
|
||||
|
||||
//Tierless
|
||||
|
||||
/datum/design/item/ml3m_cell/shrink
|
||||
name = "SHRINK"
|
||||
id = "ml3m_cell_shrink"
|
||||
req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_BLUESPACE = 3, TECH_BIO = 5, TECH_ILLEGAL = 5)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "uranium" = 2000)
|
||||
build_path = /obj/item/ammo_casing/microbattery/medical/shrink
|
||||
sort_string = "MLADA"
|
||||
|
||||
/datum/design/item/ml3m_cell/grow
|
||||
name = "GROW"
|
||||
id = "ml3m_cell_grow"
|
||||
req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_BLUESPACE = 3, TECH_BIO = 5, TECH_ILLEGAL = 5)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "uranium" = 2000)
|
||||
build_path = /obj/item/ammo_casing/microbattery/medical/grow
|
||||
sort_string = "MLADB"
|
||||
|
||||
/datum/design/item/ml3m_cell/normalsize
|
||||
name = "NORMALSIZE"
|
||||
id = "ml3m_cell_normalsize"
|
||||
req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 3, TECH_BLUESPACE = 3, TECH_BIO = 5, TECH_ILLEGAL = 5)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000, "plastic" = 2500, "uranium" = 2000)
|
||||
build_path = /obj/item/ammo_casing/microbattery/medical/normalsize
|
||||
sort_string = "MLADC"
|
||||
Reference in New Issue
Block a user