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Removed R&D lockboxes.
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@@ -394,10 +394,10 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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new_item.investigate_log("built by [key]","singulo")
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new_item.investigate_log("built by [key]","singulo")
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new_item.reliability = being_built.reliability
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new_item.reliability = being_built.reliability
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if(linked_lathe.hacked) being_built.reliability = max((reliability / 2), 0)
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if(linked_lathe.hacked) being_built.reliability = max((reliability / 2), 0)
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if(being_built.locked)
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/*if(being_built.locked)
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var/obj/item/weapon/storage/lockbox/L = new/obj/item/weapon/storage/lockbox(linked_lathe.loc)
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var/obj/item/weapon/storage/lockbox/L = new/obj/item/weapon/storage/lockbox(linked_lathe.loc)
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new_item.loc = L
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new_item.loc = L
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L.name += " ([new_item.name])"
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L.name += " ([new_item.name])"*/
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else
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else
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new_item.loc = linked_lathe.loc
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new_item.loc = linked_lathe.loc
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linked_lathe.busy = 0
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linked_lathe.busy = 0
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