mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Merge resolution.
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@@ -189,10 +189,12 @@
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if(filtering > 0)
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if(beaker)
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if(beaker.reagents.total_volume < beaker.reagents.maximum_volume)
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src.occupant.vessel.trans_to(beaker, 1)
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var/pumped = 0
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for(var/datum/reagent/x in src.occupant.reagents.reagent_list)
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src.occupant.reagents.trans_to(beaker, 3)
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src.occupant.vessel.trans_to(beaker, 1)
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pumped++
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if (ishuman(src.occupant))
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src.occupant.vessel.trans_to(beaker, pumped + 1)
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src.updateUsrDialog()
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return
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@@ -189,48 +189,51 @@
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if(get_dist(chassis, target)>2) return
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set_ready_state(0)
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if(do_after_cooldown(target))
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if(istype(target, /obj/structure/reagent_dispensers/watertank) && get_dist(chassis,target) <= 1)
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if( istype(target, /obj/structure/reagent_dispensers/watertank) && get_dist(chassis,target) <= 1)
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var/obj/o = target
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var/amount = o.reagents.trans_to(src, 200)
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occupant_message("\blue [amount] units transferred into internal tank.")
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playsound(chassis, 'sound/effects/refill.ogg', 50, 1, -6)
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else
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if(src.reagents.total_volume > 0)
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playsound(chassis, 'sound/effects/extinguish.ogg', 75, 1, -3)
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var/direction = get_dir(chassis,target)
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var/turf/T = get_turf(target)
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var/turf/T1 = get_step(T,turn(direction, 90))
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var/turf/T2 = get_step(T,turn(direction, -90))
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return
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var/list/the_targets = list(T,T1,T2)
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for(var/a=0, a<spray_particles, a++)
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spawn(0)
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var/obj/effect/effect/water/W = new /obj/effect/effect/water(get_turf(chassis))
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if (src.reagents.total_volume < 1)
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occupant_message("\red \The [src] is empty.")
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return
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playsound(chassis, 'sound/effects/extinguish.ogg', 75, 1, -3)
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var/direction = get_dir(chassis,target)
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var/turf/T = get_turf(target)
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var/turf/T1 = get_step(T,turn(direction, 90))
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var/turf/T2 = get_step(T,turn(direction, -90))
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var/list/the_targets = list(T,T1,T2)
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for(var/a=0, a<5, a++)
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spawn(0)
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var/obj/effect/effect/water/W = new /obj/effect/effect/water( get_turf(chassis) )
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var/turf/my_target = pick(the_targets)
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var/datum/reagents/R = new/datum/reagents(5)
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if(!W) return
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W.reagents = R
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R.my_atom = W
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if(!W || !src) return
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src.reagents.trans_to(W,1)
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for(var/b=0, b<5, b++)
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step_towards(W,my_target)
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if(!W || !W.reagents) return
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W.reagents.reaction(get_turf(W))
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for(var/atom/atm in get_turf(W))
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if(!W)
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return
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var/turf/my_target = pick(the_targets)
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var/datum/reagents/R = new/datum/reagents(spray_amount)
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W.reagents = R
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R.my_atom = W
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src.reagents.trans_to(W, spray_amount)
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for(var/b=0, b<4, b++)
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if(!W)
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return
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step_towards(W,my_target)
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if(!W)
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return
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if(!W.reagents)
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break
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var/turf/W_turf = get_turf(W)
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W.reagents.reaction(W_turf)
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for(var/atom/atm in W_turf)
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W.reagents.reaction(atm)
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if(W.loc == my_target)
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break
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sleep(2)
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W.delete()
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return 1
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if(!W.reagents)
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break
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W.reagents.reaction(atm)
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if(W.loc == my_target) break
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sleep(2)
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W.delete()
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return 1
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get_equip_info()
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return "[..()] \[[src.reagents.total_volume]\]"
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@@ -1105,7 +1108,7 @@
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set category = "Exosuit Interface"
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set src = usr.loc
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set popup_menu = 0
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if(usr != occupant)
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return
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occupant << "You climb out from \the [src]."
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@@ -1136,7 +1139,7 @@
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if(occupant)
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occupant_message("Unable to detach [src] - equipment occupied.")
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return
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var/obj/mecha/M = chassis
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..()
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if (M && !(locate(/obj/item/mecha_parts/mecha_equipment/tool/passenger) in M))
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@@ -1152,7 +1155,7 @@
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occupant_message("Passenger compartment hatch [door_locked? "locked" : "unlocked"].")
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if (chassis)
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chassis.visible_message("The hatch on \the [chassis] [door_locked? "locks" : "unlocks"].", "You hear something latching.")
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#define LOCKED 1
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#define OCCUPIED 2
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@@ -1166,20 +1169,20 @@
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//check that usr can climb in
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if (usr.stat || !ishuman(usr))
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return
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if (!usr.Adjacent(src))
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return
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if (!isturf(usr.loc))
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usr << "\red You can't reach the passenger compartment from here."
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return
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if(iscarbon(usr))
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var/mob/living/carbon/C = usr
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if(C.handcuffed)
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usr << "\red Kinda hard to climb in while handcuffed don't you think?"
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return
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for(var/mob/living/carbon/slime/M in range(1,usr))
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if(M.Victim == usr)
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usr << "\red You're too busy getting your life sucked out of you."
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@@ -1194,11 +1197,11 @@
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if (P.door_locked)
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feedback |= LOCKED
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continue
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//found a boardable compartment
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P.move_inside(usr)
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return
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//didn't find anything
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switch (feedback)
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if (OCCUPIED)
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@@ -14,6 +14,11 @@
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return 1
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/obj/structure/girder/bullet_act(var/obj/item/projectile/Proj)
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//Tasers and the like should not damage girders.
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if(Proj.damage_type == HALLOSS || Proj.damage_type == TOX || Proj.damage_type == CLONE)
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return
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if(istype(Proj, /obj/item/projectile/beam))
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health -= Proj.damage
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..()
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@@ -1317,9 +1317,9 @@ datum
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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//Peridaxon is hard enough to get, it's probably fair to make this all internal organs
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//Peridaxon heals only non-robotic organs
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for(var/datum/organ/internal/I in H.internal_organs)
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if(I.damage > 0)
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if((I.damage > 0) && (I.robotic != 2))
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I.damage = max(I.damage - 0.20, 0)
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..()
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return
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