Merge resolution.

This commit is contained in:
Zuhayr
2015-01-07 03:43:12 +10:30
8 changed files with 731 additions and 50 deletions

View File

@@ -189,10 +189,12 @@
if(filtering > 0)
if(beaker)
if(beaker.reagents.total_volume < beaker.reagents.maximum_volume)
src.occupant.vessel.trans_to(beaker, 1)
var/pumped = 0
for(var/datum/reagent/x in src.occupant.reagents.reagent_list)
src.occupant.reagents.trans_to(beaker, 3)
src.occupant.vessel.trans_to(beaker, 1)
pumped++
if (ishuman(src.occupant))
src.occupant.vessel.trans_to(beaker, pumped + 1)
src.updateUsrDialog()
return

View File

@@ -189,48 +189,51 @@
if(get_dist(chassis, target)>2) return
set_ready_state(0)
if(do_after_cooldown(target))
if(istype(target, /obj/structure/reagent_dispensers/watertank) && get_dist(chassis,target) <= 1)
if( istype(target, /obj/structure/reagent_dispensers/watertank) && get_dist(chassis,target) <= 1)
var/obj/o = target
var/amount = o.reagents.trans_to(src, 200)
occupant_message("\blue [amount] units transferred into internal tank.")
playsound(chassis, 'sound/effects/refill.ogg', 50, 1, -6)
else
if(src.reagents.total_volume > 0)
playsound(chassis, 'sound/effects/extinguish.ogg', 75, 1, -3)
var/direction = get_dir(chassis,target)
var/turf/T = get_turf(target)
var/turf/T1 = get_step(T,turn(direction, 90))
var/turf/T2 = get_step(T,turn(direction, -90))
return
var/list/the_targets = list(T,T1,T2)
for(var/a=0, a<spray_particles, a++)
spawn(0)
var/obj/effect/effect/water/W = new /obj/effect/effect/water(get_turf(chassis))
if (src.reagents.total_volume < 1)
occupant_message("\red \The [src] is empty.")
return
playsound(chassis, 'sound/effects/extinguish.ogg', 75, 1, -3)
var/direction = get_dir(chassis,target)
var/turf/T = get_turf(target)
var/turf/T1 = get_step(T,turn(direction, 90))
var/turf/T2 = get_step(T,turn(direction, -90))
var/list/the_targets = list(T,T1,T2)
for(var/a=0, a<5, a++)
spawn(0)
var/obj/effect/effect/water/W = new /obj/effect/effect/water( get_turf(chassis) )
var/turf/my_target = pick(the_targets)
var/datum/reagents/R = new/datum/reagents(5)
if(!W) return
W.reagents = R
R.my_atom = W
if(!W || !src) return
src.reagents.trans_to(W,1)
for(var/b=0, b<5, b++)
step_towards(W,my_target)
if(!W || !W.reagents) return
W.reagents.reaction(get_turf(W))
for(var/atom/atm in get_turf(W))
if(!W)
return
var/turf/my_target = pick(the_targets)
var/datum/reagents/R = new/datum/reagents(spray_amount)
W.reagents = R
R.my_atom = W
src.reagents.trans_to(W, spray_amount)
for(var/b=0, b<4, b++)
if(!W)
return
step_towards(W,my_target)
if(!W)
return
if(!W.reagents)
break
var/turf/W_turf = get_turf(W)
W.reagents.reaction(W_turf)
for(var/atom/atm in W_turf)
W.reagents.reaction(atm)
if(W.loc == my_target)
break
sleep(2)
W.delete()
return 1
if(!W.reagents)
break
W.reagents.reaction(atm)
if(W.loc == my_target) break
sleep(2)
W.delete()
return 1
get_equip_info()
return "[..()] \[[src.reagents.total_volume]\]"
@@ -1105,7 +1108,7 @@
set category = "Exosuit Interface"
set src = usr.loc
set popup_menu = 0
if(usr != occupant)
return
occupant << "You climb out from \the [src]."
@@ -1136,7 +1139,7 @@
if(occupant)
occupant_message("Unable to detach [src] - equipment occupied.")
return
var/obj/mecha/M = chassis
..()
if (M && !(locate(/obj/item/mecha_parts/mecha_equipment/tool/passenger) in M))
@@ -1152,7 +1155,7 @@
occupant_message("Passenger compartment hatch [door_locked? "locked" : "unlocked"].")
if (chassis)
chassis.visible_message("The hatch on \the [chassis] [door_locked? "locks" : "unlocks"].", "You hear something latching.")
#define LOCKED 1
#define OCCUPIED 2
@@ -1166,20 +1169,20 @@
//check that usr can climb in
if (usr.stat || !ishuman(usr))
return
if (!usr.Adjacent(src))
return
if (!isturf(usr.loc))
usr << "\red You can't reach the passenger compartment from here."
return
if(iscarbon(usr))
var/mob/living/carbon/C = usr
if(C.handcuffed)
usr << "\red Kinda hard to climb in while handcuffed don't you think?"
return
for(var/mob/living/carbon/slime/M in range(1,usr))
if(M.Victim == usr)
usr << "\red You're too busy getting your life sucked out of you."
@@ -1194,11 +1197,11 @@
if (P.door_locked)
feedback |= LOCKED
continue
//found a boardable compartment
P.move_inside(usr)
return
//didn't find anything
switch (feedback)
if (OCCUPIED)

View File

@@ -14,6 +14,11 @@
return 1
/obj/structure/girder/bullet_act(var/obj/item/projectile/Proj)
//Tasers and the like should not damage girders.
if(Proj.damage_type == HALLOSS || Proj.damage_type == TOX || Proj.damage_type == CLONE)
return
if(istype(Proj, /obj/item/projectile/beam))
health -= Proj.damage
..()

View File

@@ -1317,9 +1317,9 @@ datum
if(ishuman(M))
var/mob/living/carbon/human/H = M
//Peridaxon is hard enough to get, it's probably fair to make this all internal organs
//Peridaxon heals only non-robotic organs
for(var/datum/organ/internal/I in H.internal_organs)
if(I.damage > 0)
if((I.damage > 0) && (I.robotic != 2))
I.damage = max(I.damage - 0.20, 0)
..()
return