Removes redundant proc call

This commit is contained in:
Yoshax
2015-05-10 22:03:10 +01:00
parent 5ff5214528
commit cb8a4c7d75

View File

@@ -235,7 +235,6 @@
affecting.take_damage(30, 0)
affecting.embed(src)
H.UpdateDamageIcon()
H.updatehealth()
else
var/list/potentialorgans = list()
for(var/organ in list("l_leg", "r_leg", "l_foot", "r_foot"))
@@ -246,7 +245,6 @@
affecting.take_damage(30, 0)
affecting.embed(src)
H.UpdateDamageIcon()
H.updatehealth()
if(isanimal(AM) && !istype(AM, /mob/living/simple_animal/parrot) && !istype(AM, /mob/living/simple_animal/construct) && !istype(AM, /mob/living/simple_animal/shade) && !istype(AM, /mob/living/simple_animal/hostile/viscerator))