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Removes redundant proc call
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@@ -235,7 +235,6 @@
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affecting.take_damage(30, 0)
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affecting.take_damage(30, 0)
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affecting.embed(src)
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affecting.embed(src)
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H.UpdateDamageIcon()
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H.UpdateDamageIcon()
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H.updatehealth()
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else
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else
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var/list/potentialorgans = list()
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var/list/potentialorgans = list()
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for(var/organ in list("l_leg", "r_leg", "l_foot", "r_foot"))
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for(var/organ in list("l_leg", "r_leg", "l_foot", "r_foot"))
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@@ -246,7 +245,6 @@
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affecting.take_damage(30, 0)
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affecting.take_damage(30, 0)
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affecting.embed(src)
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affecting.embed(src)
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H.UpdateDamageIcon()
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H.UpdateDamageIcon()
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H.updatehealth()
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if(isanimal(AM) && !istype(AM, /mob/living/simple_animal/parrot) && !istype(AM, /mob/living/simple_animal/construct) && !istype(AM, /mob/living/simple_animal/shade) && !istype(AM, /mob/living/simple_animal/hostile/viscerator))
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if(isanimal(AM) && !istype(AM, /mob/living/simple_animal/parrot) && !istype(AM, /mob/living/simple_animal/construct) && !istype(AM, /mob/living/simple_animal/shade) && !istype(AM, /mob/living/simple_animal/hostile/viscerator))
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