diff --git a/code/ATMOSPHERICS/components/binary_devices/binary_atmos_base.dm b/code/ATMOSPHERICS/components/binary_devices/binary_atmos_base.dm index 4698c613a9..cc280d97cc 100644 --- a/code/ATMOSPHERICS/components/binary_devices/binary_atmos_base.dm +++ b/code/ATMOSPHERICS/components/binary_devices/binary_atmos_base.dm @@ -1,7 +1,7 @@ /obj/machinery/atmospherics/binary dir = SOUTH initialize_directions = SOUTH|NORTH - use_power = 1 + use_power = USE_POWER_IDLE var/datum/gas_mixture/air1 var/datum/gas_mixture/air2 diff --git a/code/ATMOSPHERICS/components/binary_devices/dp_vent_pump.dm b/code/ATMOSPHERICS/components/binary_devices/dp_vent_pump.dm index 41ba2cf705..2f276160fe 100644 --- a/code/ATMOSPHERICS/components/binary_devices/dp_vent_pump.dm +++ b/code/ATMOSPHERICS/components/binary_devices/dp_vent_pump.dm @@ -20,7 +20,7 @@ level = 1 - use_power = 0 + use_power = USE_POWER_OFF idle_power_usage = 150 //internal circuitry, friction losses and stuff power_rating = 7500 //7500 W ~ 10 HP @@ -214,10 +214,10 @@ if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command")) return 0 if(signal.data["power"]) - use_power = text2num(signal.data["power"]) + update_use_power(text2num(signal.data["power"])) if(signal.data["power_toggle"]) - use_power = !use_power + update_use_power(!use_power) if(signal.data["direction"]) pump_direction = text2num(signal.data["direction"]) diff --git a/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm b/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm index 92c26fb280..191e6291ea 100644 --- a/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm +++ b/code/ATMOSPHERICS/components/binary_devices/passive_gate.dm @@ -12,7 +12,7 @@ name = "pressure regulator" desc = "A one-way air valve that can be used to regulate input or output pressure, and flow rate. Does not require power." - use_power = 0 + use_power = USE_POWER_OFF var/unlocked = 0 //If 0, then the valve is locked closed, otherwise it is open(-able, it's a one-way valve so it closes if gas would flow backwards). var/target_pressure = ONE_ATMOSPHERE diff --git a/code/ATMOSPHERICS/components/binary_devices/pump.dm b/code/ATMOSPHERICS/components/binary_devices/pump.dm index b4b8187f45..e241cc944b 100644 --- a/code/ATMOSPHERICS/components/binary_devices/pump.dm +++ b/code/ATMOSPHERICS/components/binary_devices/pump.dm @@ -26,7 +26,7 @@ Thus, the two variables affect pump operation are set in New(): //var/max_volume_transfer = 10000 - use_power = 0 + use_power = USE_POWER_OFF idle_power_usage = 150 //internal circuitry, friction losses and stuff power_rating = 7500 //7500 W ~ 10 HP @@ -47,7 +47,7 @@ Thus, the two variables affect pump operation are set in New(): /obj/machinery/atmospherics/binary/pump/on icon_state = "map_on" - use_power = 1 + use_power = USE_POWER_IDLE /obj/machinery/atmospherics/binary/pump/update_icon() @@ -160,12 +160,12 @@ Thus, the two variables affect pump operation are set in New(): if(signal.data["power"]) if(text2num(signal.data["power"])) - use_power = 1 + update_use_power(USE_POWER_IDLE) else - use_power = 0 + update_use_power(USE_POWER_OFF) if("power_toggle" in signal.data) - use_power = !use_power + update_use_power(!use_power) if(signal.data["set_output_pressure"]) target_pressure = between( @@ -199,7 +199,7 @@ Thus, the two variables affect pump operation are set in New(): if(..()) return 1 if(href_list["power"]) - use_power = !use_power + update_use_power(!use_power) switch(href_list["set_press"]) if ("min") diff --git a/code/ATMOSPHERICS/components/binary_devices/volume_pump.dm b/code/ATMOSPHERICS/components/binary_devices/volume_pump.dm index fa0aaf4bd0..8e82750588 100644 --- a/code/ATMOSPHERICS/components/binary_devices/volume_pump.dm +++ b/code/ATMOSPHERICS/components/binary_devices/volume_pump.dm @@ -11,7 +11,7 @@ power_rating = 15000 //15000 W ~ 20 HP /obj/machinery/atmospherics/binary/pump/high_power/on - use_power = 1 + use_power = USE_POWER_IDLE icon_state = "map_on" /obj/machinery/atmospherics/binary/pump/high_power/update_icon() diff --git a/code/ATMOSPHERICS/components/omni_devices/filter.dm b/code/ATMOSPHERICS/components/omni_devices/filter.dm index 074c6c528d..9f0862d800 100644 --- a/code/ATMOSPHERICS/components/omni_devices/filter.dm +++ b/code/ATMOSPHERICS/components/omni_devices/filter.dm @@ -11,7 +11,7 @@ var/datum/omni_port/input var/datum/omni_port/output - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 150 //internal circuitry, friction losses and stuff power_rating = 7500 //7500 W ~ 10 HP @@ -161,13 +161,13 @@ switch(href_list["command"]) if("power") if(!configuring) - use_power = !use_power + update_use_power(!use_power) else - use_power = 0 + update_use_power(USE_POWER_OFF) if("configure") configuring = !configuring if(configuring) - use_power = 0 + update_use_power(USE_POWER_OFF) //only allows config changes when in configuring mode ~otherwise you'll get weird pressure stuff going on if(configuring && !use_power) diff --git a/code/ATMOSPHERICS/components/omni_devices/mixer.dm b/code/ATMOSPHERICS/components/omni_devices/mixer.dm index 47c78427f0..0210d09e69 100644 --- a/code/ATMOSPHERICS/components/omni_devices/mixer.dm +++ b/code/ATMOSPHERICS/components/omni_devices/mixer.dm @@ -6,7 +6,7 @@ icon_state = "map_mixer" pipe_state = "omni_mixer" - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 150 //internal circuitry, friction losses and stuff power_rating = 3700 //3700 W ~ 5 HP @@ -178,13 +178,13 @@ switch(href_list["command"]) if("power") if(!configuring) - use_power = !use_power + update_use_power(!use_power) else - use_power = 0 + update_use_power(USE_POWER_OFF) if("configure") configuring = !configuring if(configuring) - use_power = 0 + update_use_power(USE_POWER_OFF) //only allows config changes when in configuring mode ~otherwise you'll get weird pressure stuff going on if(configuring && !use_power) diff --git a/code/ATMOSPHERICS/components/omni_devices/omni_base.dm b/code/ATMOSPHERICS/components/omni_devices/omni_base.dm index 6f78a7d064..54acc3db99 100644 --- a/code/ATMOSPHERICS/components/omni_devices/omni_base.dm +++ b/code/ATMOSPHERICS/components/omni_devices/omni_base.dm @@ -5,7 +5,7 @@ name = "omni device" icon = 'icons/atmos/omni_devices_vr.dmi' //VOREStation Edit - New Icon icon_state = "base" - use_power = 1 + use_power = USE_POWER_IDLE initialize_directions = 0 construction_type = /obj/item/pipe/quaternary level = 1 @@ -67,7 +67,7 @@ last_flow_rate = 0 if(error_check()) - use_power = 0 + update_use_power(USE_POWER_OFF) if((stat & (NOPOWER|BROKEN)) || !use_power) return 0 diff --git a/code/ATMOSPHERICS/components/portables_connector.dm b/code/ATMOSPHERICS/components/portables_connector.dm index b30bc9b038..fd5033100b 100644 --- a/code/ATMOSPHERICS/components/portables_connector.dm +++ b/code/ATMOSPHERICS/components/portables_connector.dm @@ -18,7 +18,7 @@ var/datum/pipe_network/network var/on = 0 - use_power = 0 + use_power = USE_POWER_OFF level = 1 /obj/machinery/atmospherics/portables_connector/init_dir() diff --git a/code/ATMOSPHERICS/components/trinary_devices/filter.dm b/code/ATMOSPHERICS/components/trinary_devices/filter.dm index e900303e22..21e1a34d33 100755 --- a/code/ATMOSPHERICS/components/trinary_devices/filter.dm +++ b/code/ATMOSPHERICS/components/trinary_devices/filter.dm @@ -9,7 +9,7 @@ name = "Gas filter" desc = "Filters one type of gas from an input, and pushes it out the side." - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 150 //internal circuitry, friction losses and stuff power_rating = 7500 //This also doubles as a measure of how powerful the filter is, in Watts. 7500 W ~ 10 HP @@ -73,7 +73,7 @@ icon_state += use_power ? "on" : "off" else icon_state += "off" - use_power = 0 + update_use_power(USE_POWER_OFF) /obj/machinery/atmospherics/trinary/atmos_filter/process() ..() diff --git a/code/ATMOSPHERICS/components/trinary_devices/mixer.dm b/code/ATMOSPHERICS/components/trinary_devices/mixer.dm index 8bf3d3477c..62b4b763b8 100644 --- a/code/ATMOSPHERICS/components/trinary_devices/mixer.dm +++ b/code/ATMOSPHERICS/components/trinary_devices/mixer.dm @@ -8,7 +8,7 @@ name = "Gas mixer" - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 150 //internal circuitry, friction losses and stuff power_rating = 3700 //This also doubles as a measure of how powerful the mixer is, in Watts. 3700 W ~ 5 HP @@ -35,7 +35,7 @@ icon_state += use_power ? "on" : "off" else icon_state += "off" - use_power = 0 + update_use_power(USE_POWER_OFF) /obj/machinery/atmospherics/trinary/mixer/New() ..() @@ -114,7 +114,7 @@ /obj/machinery/atmospherics/trinary/mixer/Topic(href,href_list) if(..()) return 1 if(href_list["power"]) - use_power = !use_power + update_use_power(!use_power) if(href_list["set_press"]) var/max_flow_rate = min(air1.volume, air2.volume) var/new_flow_rate = input(usr,"Enter new flow rate limit (0-[max_flow_rate]L/s)","Flow Rate Control",src.set_flow_rate) as num diff --git a/code/ATMOSPHERICS/components/trinary_devices/trinary_base.dm b/code/ATMOSPHERICS/components/trinary_devices/trinary_base.dm index 394dbceeda..10d7403541 100644 --- a/code/ATMOSPHERICS/components/trinary_devices/trinary_base.dm +++ b/code/ATMOSPHERICS/components/trinary_devices/trinary_base.dm @@ -1,7 +1,7 @@ /obj/machinery/atmospherics/trinary dir = SOUTH initialize_directions = SOUTH|NORTH|WEST - use_power = 0 + use_power = USE_POWER_OFF pipe_flags = PIPING_DEFAULT_LAYER_ONLY|PIPING_ONE_PER_TURF var/mirrored = FALSE diff --git a/code/ATMOSPHERICS/components/unary/cold_sink.dm b/code/ATMOSPHERICS/components/unary/cold_sink.dm index d4bfb73311..f665ba987a 100644 --- a/code/ATMOSPHERICS/components/unary/cold_sink.dm +++ b/code/ATMOSPHERICS/components/unary/cold_sink.dm @@ -8,7 +8,7 @@ icon_state = "freezer_0" density = 1 anchored = 1 - use_power = 0 + use_power = USE_POWER_OFF idle_power_usage = 5 // 5 Watts for thermostat related circuitry circuit = /obj/item/weapon/circuitboard/unary_atmos/cooler @@ -99,7 +99,7 @@ if(..()) return 1 if(href_list["toggleStatus"]) - use_power = !use_power + update_use_power(!use_power) update_icon() if(href_list["temp"]) var/amount = text2num(href_list["temp"]) diff --git a/code/ATMOSPHERICS/components/unary/heat_source.dm b/code/ATMOSPHERICS/components/unary/heat_source.dm index 9729e1d387..7fbe881891 100644 --- a/code/ATMOSPHERICS/components/unary/heat_source.dm +++ b/code/ATMOSPHERICS/components/unary/heat_source.dm @@ -8,7 +8,7 @@ icon_state = "heater_0" density = 1 anchored = 1 - use_power = 0 + use_power = USE_POWER_OFF idle_power_usage = 5 //5 Watts for thermostat related circuitry circuit = /obj/item/weapon/circuitboard/unary_atmos/heater @@ -119,7 +119,7 @@ if(..()) return 1 if(href_list["toggleStatus"]) - use_power = !use_power + update_use_power(!use_power) update_icon() if(href_list["temp"]) var/amount = text2num(href_list["temp"]) diff --git a/code/ATMOSPHERICS/components/unary/outlet_injector.dm b/code/ATMOSPHERICS/components/unary/outlet_injector.dm index 5e62fe5802..3c342c3cdb 100644 --- a/code/ATMOSPHERICS/components/unary/outlet_injector.dm +++ b/code/ATMOSPHERICS/components/unary/outlet_injector.dm @@ -10,7 +10,7 @@ name = "air injector" desc = "Passively injects air into its surroundings. Has a valve attached to it that can control flow rate." - use_power = 0 + use_power = USE_POWER_OFF idle_power_usage = 150 //internal circuitry, friction losses and stuff power_rating = 15000 //15000 W ~ 20 HP @@ -132,10 +132,10 @@ return 0 if(signal.data["power"]) - use_power = text2num(signal.data["power"]) + update_use_power(text2num(signal.data["power"])) if(signal.data["power_toggle"]) - use_power = !use_power + update_use_power(!use_power) if(signal.data["inject"]) spawn inject() @@ -160,7 +160,7 @@ /obj/machinery/atmospherics/unary/outlet_injector/attack_hand(mob/user as mob) to_chat(user, "You toggle \the [src].") injecting = !injecting - use_power = injecting + update_use_power(injecting ? USE_POWER_IDLE : USE_POWER_OFF) update_icon() /obj/machinery/atmospherics/unary/outlet_injector/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob) diff --git a/code/ATMOSPHERICS/components/unary/vent_pump.dm b/code/ATMOSPHERICS/components/unary/vent_pump.dm index cddcb530ed..534d8e0130 100644 --- a/code/ATMOSPHERICS/components/unary/vent_pump.dm +++ b/code/ATMOSPHERICS/components/unary/vent_pump.dm @@ -14,7 +14,7 @@ name = "Air Vent" desc = "Has a valve and pump attached to it" - use_power = 0 + use_power = USE_POWER_OFF idle_power_usage = 150 //internal circuitry, friction losses and stuff power_rating = 30000 //7500 W ~ 10 HP //VOREStation Edit - 30000 W @@ -50,18 +50,18 @@ //var/datum/looping_sound/air_pump/soundloop //VOREStation Removal /obj/machinery/atmospherics/unary/vent_pump/on - use_power = 1 + use_power = USE_POWER_IDLE icon_state = "map_vent_out" /obj/machinery/atmospherics/unary/vent_pump/siphon pump_direction = 0 /obj/machinery/atmospherics/unary/vent_pump/siphon/on - use_power = 1 + use_power = USE_POWER_IDLE icon_state = "map_vent_in" /obj/machinery/atmospherics/unary/vent_pump/siphon/on/atmos - use_power = 1 + use_power = USE_POWER_IDLE icon_state = "map_vent_in" external_pressure_bound = 0 external_pressure_bound_default = 0 @@ -189,7 +189,7 @@ return 1 if (!node) - use_power = 0 + update_use_power(USE_POWER_OFF) if(!can_pump()) return 0 @@ -311,10 +311,10 @@ pump_direction = 1 if(signal.data["power"] != null) - use_power = text2num(signal.data["power"]) + update_use_power(text2num(signal.data["power"])) if(signal.data["power_toggle"] != null) - use_power = !use_power + update_use_power(!use_power) if(signal.data["checks"] != null) if (signal.data["checks"] == "default") diff --git a/code/ATMOSPHERICS/components/unary/vent_scrubber.dm b/code/ATMOSPHERICS/components/unary/vent_scrubber.dm index 34897b66ef..6e3f9ef042 100644 --- a/code/ATMOSPHERICS/components/unary/vent_scrubber.dm +++ b/code/ATMOSPHERICS/components/unary/vent_scrubber.dm @@ -5,7 +5,7 @@ name = "Air Scrubber" desc = "Has a valve and pump attached to it" - use_power = 0 + use_power = USE_POWER_OFF idle_power_usage = 150 //internal circuitry, friction losses and stuff power_rating = 7500 //7500 W ~ 10 HP @@ -29,7 +29,7 @@ var/radio_filter_in /obj/machinery/atmospherics/unary/vent_scrubber/on - use_power = 1 + use_power = USE_POWER_IDLE icon_state = "map_scrubber_on" /obj/machinery/atmospherics/unary/vent_scrubber/New() @@ -135,7 +135,7 @@ return 1 if (!node) - use_power = 0 + update_use_power(USE_POWER_OFF) //broadcast_status() if(!use_power || (stat & (NOPOWER|BROKEN))) return 0 @@ -180,21 +180,21 @@ return 0 if(signal.data["power"] != null) - use_power = text2num(signal.data["power"]) + update_use_power(text2num(signal.data["power"])) if(signal.data["power_toggle"] != null) - use_power = !use_power + update_use_power(!use_power) if(signal.data["panic_siphon"]) //must be before if("scrubbing" thing panic = text2num(signal.data["panic_siphon"]) if(panic) - use_power = 1 + update_use_power(USE_POWER_IDLE) scrubbing = 0 else scrubbing = 1 if(signal.data["toggle_panic_siphon"] != null) panic = !panic if(panic) - use_power = 1 + update_use_power(USE_POWER_IDLE) scrubbing = 0 else scrubbing = 1 diff --git a/code/ATMOSPHERICS/pipes/pipe_base.dm b/code/ATMOSPHERICS/pipes/pipe_base.dm index d1bb92fac7..e627fcbb46 100644 --- a/code/ATMOSPHERICS/pipes/pipe_base.dm +++ b/code/ATMOSPHERICS/pipes/pipe_base.dm @@ -9,7 +9,7 @@ var/leaking = FALSE // Do not set directly, use set_leaking(TRUE/FALSE) layer = PIPES_LAYER - use_power = 0 + use_power = USE_POWER_OFF pipe_flags = 0 // Does not have PIPING_DEFAULT_LAYER_ONLY flag. diff --git a/code/game/dna/dna_modifier.dm b/code/game/dna/dna_modifier.dm index e4744693ab..6b4794dff4 100644 --- a/code/game/dna/dna_modifier.dm +++ b/code/game/dna/dna_modifier.dm @@ -46,7 +46,7 @@ icon_state = "scanner_0" density = 1 anchored = 1.0 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 50 active_power_usage = 300 interact_offline = 1 @@ -260,7 +260,7 @@ var/obj/item/weapon/disk/data/disk = null var/selected_menu_key = null anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 10 active_power_usage = 400 var/waiting_for_user_input=0 // Fix for #274 (Mash create block injector without answering dialog to make unlimited injectors) - N3X diff --git a/code/game/machinery/Beacon.dm b/code/game/machinery/Beacon.dm index b34d1565a0..b6f6cb25ac 100644 --- a/code/game/machinery/Beacon.dm +++ b/code/game/machinery/Beacon.dm @@ -6,7 +6,7 @@ level = 1 // underfloor layer = UNDER_JUNK_LAYER anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 0 var/obj/item/device/radio/beacon/Beacon diff --git a/code/game/machinery/OpTable.dm b/code/game/machinery/OpTable.dm index 8eae094aeb..5de1543426 100644 --- a/code/game/machinery/OpTable.dm +++ b/code/game/machinery/OpTable.dm @@ -5,7 +5,7 @@ icon_state = "table2-idle" density = 1 anchored = 1.0 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 1 active_power_usage = 5 surgery_odds = 100 diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm index 3bfc1fdf69..67b34ac19b 100644 --- a/code/game/machinery/Sleeper.dm +++ b/code/game/machinery/Sleeper.dm @@ -7,7 +7,7 @@ anchored = 1 //About time someone fixed this. density = 1 //VOREStation Edit - Big console dir = 8 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 40 interact_offline = 1 circuit = /obj/item/weapon/circuitboard/sleeper_console @@ -179,7 +179,7 @@ var/stasis_level = 0 //Every 'this' life ticks are applied to the mob (when life_ticks%stasis_level == 1) var/stasis_choices = list("Complete (1%)" = 100, "Deep (10%)" = 10, "Moderate (20%)" = 5, "Light (50%)" = 2, "None (100%)" = 0) - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 15 active_power_usage = 200 //builtin health analyzer, dialysis machine, injectors. @@ -388,7 +388,7 @@ M.client.perspective = EYE_PERSPECTIVE M.client.eye = src M.loc = src - update_use_power(2) + update_use_power(USE_POWER_ACTIVE) occupant = M update_icon() @@ -408,7 +408,7 @@ if(A in component_parts) continue A.loc = src.loc - update_use_power(1) + update_use_power(USE_POWER_IDLE) update_icon() toggle_filter() toggle_pump() diff --git a/code/game/machinery/adv_med.dm b/code/game/machinery/adv_med.dm index 1e3afe8150..f5034bcf71 100644 --- a/code/game/machinery/adv_med.dm +++ b/code/game/machinery/adv_med.dm @@ -9,7 +9,7 @@ density = 1 anchored = 1 circuit = /obj/item/weapon/circuitboard/body_scanner - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 60 active_power_usage = 10000 //10 kW. It's a big all-body scanner. light_color = "#00FF00" diff --git a/code/game/machinery/ai_slipper.dm b/code/game/machinery/ai_slipper.dm index 2e4ec6956d..aead0c79f1 100644 --- a/code/game/machinery/ai_slipper.dm +++ b/code/game/machinery/ai_slipper.dm @@ -3,7 +3,7 @@ icon = 'icons/obj/device.dmi' icon_state = "liquid_dispenser" anchored = 1.0 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 10 var/uses = 20 var/disabled = 1 diff --git a/code/game/machinery/air_alarm.dm b/code/game/machinery/air_alarm.dm index ac5295db42..2a004fdff3 100644 --- a/code/game/machinery/air_alarm.dm +++ b/code/game/machinery/air_alarm.dm @@ -1,3 +1,4 @@ +<<<<<<< HEAD:code/game/machinery/air_alarm.dm #define AALARM_MODE_SCRUBBING 1 #define AALARM_MODE_REPLACEMENT 2 //like scrubbing, but faster. #define AALARM_MODE_PANIC 3 //constantly sucks all air @@ -785,3 +786,1138 @@ ..() spawn(rand(0,15)) update_icon() +======= +//////////////////////////////////////// +//CONTAINS: Air Alarms and Fire Alarms// +//////////////////////////////////////// + +#define AALARM_MODE_SCRUBBING 1 +#define AALARM_MODE_REPLACEMENT 2 //like scrubbing, but faster. +#define AALARM_MODE_PANIC 3 //constantly sucks all air +#define AALARM_MODE_CYCLE 4 //sucks off all air, then refill and switches to scrubbing +#define AALARM_MODE_FILL 5 //emergency fill +#define AALARM_MODE_OFF 6 //Shuts it all down. + +#define AALARM_SCREEN_MAIN 1 +#define AALARM_SCREEN_VENT 2 +#define AALARM_SCREEN_SCRUB 3 +#define AALARM_SCREEN_MODE 4 +#define AALARM_SCREEN_SENSORS 5 + +#define AALARM_REPORT_TIMEOUT 100 + +#define RCON_NO 1 +#define RCON_AUTO 2 +#define RCON_YES 3 + +#define MAX_TEMPERATURE 90 +#define MIN_TEMPERATURE -40 + +//all air alarms in area are connected via magic +/area + var/obj/machinery/alarm/master_air_alarm + var/list/air_vent_names = list() + var/list/air_scrub_names = list() + var/list/air_vent_info = list() + var/list/air_scrub_info = list() + +/obj/machinery/alarm + name = "alarm" + desc = "Used to control various station atmospheric systems. The light indicates the current air status of the area." + icon = 'icons/obj/monitors.dmi' + icon_state = "alarm0" + plane = TURF_PLANE + layer = ABOVE_TURF_LAYER + anchored = 1 + use_power = USE_POWER_IDLE + idle_power_usage = 80 + active_power_usage = 1000 //For heating/cooling rooms. 1000 joules equates to about 1 degree every 2 seconds for a single tile of air. + power_channel = ENVIRON + req_one_access = list(access_atmospherics, access_engine_equip) + clicksound = "button" + clickvol = 30 + var/alarm_id = null + var/breach_detection = 1 // Whether to use automatic breach detection or not + var/frequency = 1439 + //var/skipprocess = 0 //Experimenting + var/alarm_frequency = 1437 + var/remote_control = 0 + var/rcon_setting = 2 + var/rcon_time = 0 + var/locked = 1 + panel_open = 0 // If it's been screwdrivered open. + var/aidisabled = 0 + var/shorted = 0 + circuit = /obj/item/weapon/circuitboard/airalarm + + var/datum/wires/alarm/wires + + var/mode = AALARM_MODE_SCRUBBING + var/screen = AALARM_SCREEN_MAIN + var/area_uid + var/area/alarm_area + + var/target_temperature = T0C+20 + var/regulating_temperature = 0 + + var/datum/radio_frequency/radio_connection + + var/list/TLV = list() + var/list/trace_gas = list("sleeping_agent", "volatile_fuel") //list of other gases that this air alarm is able to detect + + var/danger_level = 0 + var/pressure_dangerlevel = 0 + var/oxygen_dangerlevel = 0 + var/co2_dangerlevel = 0 + var/phoron_dangerlevel = 0 + var/temperature_dangerlevel = 0 + var/other_dangerlevel = 0 + + var/report_danger_level = 1 + + var/alarms_hidden = FALSE //If the alarms from this machine are visible on consoles + +/obj/machinery/alarm/nobreach + breach_detection = 0 + +/obj/machinery/alarm/monitor + report_danger_level = 0 + breach_detection = 0 + +/obj/machinery/alarm/alarms_hidden + alarms_hidden = TRUE + +/obj/machinery/alarm/server/New() + ..() + req_access = list(access_rd, access_atmospherics, access_engine_equip) + TLV["oxygen"] = list(-1.0, -1.0,-1.0,-1.0) // Partial pressure, kpa + TLV["carbon dioxide"] = list(-1.0, -1.0, 5, 10) // Partial pressure, kpa + TLV["phoron"] = list(-1.0, -1.0, 0, 0.5) // Partial pressure, kpa + TLV["other"] = list(-1.0, -1.0, 0.5, 1.0) // Partial pressure, kpa + TLV["pressure"] = list(0,ONE_ATMOSPHERE*0.10,ONE_ATMOSPHERE*1.40,ONE_ATMOSPHERE*1.60) /* kpa */ + TLV["temperature"] = list(20, 40, 140, 160) // K + target_temperature = 90 + +/obj/machinery/alarm/Destroy() + unregister_radio(src, frequency) + qdel(wires) + wires = null + if(alarm_area && alarm_area.master_air_alarm == src) + alarm_area.master_air_alarm = null + elect_master(exclude_self = TRUE) + return ..() + +/obj/machinery/alarm/New() + ..() + first_run() + +/obj/machinery/alarm/proc/first_run() + alarm_area = get_area(src) + area_uid = alarm_area.uid + if(name == "alarm") + name = "[alarm_area.name] Air Alarm" + + if(!wires) + wires = new(src) + + // breathable air according to human/Life() + TLV["oxygen"] = list(16, 19, 135, 140) // Partial pressure, kpa + TLV["carbon dioxide"] = list(-1.0, -1.0, 5, 10) // Partial pressure, kpa + TLV["phoron"] = list(-1.0, -1.0, 0, 0.5) // Partial pressure, kpa + TLV["other"] = list(-1.0, -1.0, 0.5, 1.0) // Partial pressure, kpa + TLV["pressure"] = list(ONE_ATMOSPHERE * 0.80, ONE_ATMOSPHERE * 0.90, ONE_ATMOSPHERE * 1.10, ONE_ATMOSPHERE * 1.20) /* kpa */ + TLV["temperature"] = list(T0C - 26, T0C, T0C + 40, T0C + 66) // K + + +/obj/machinery/alarm/Initialize() + . = ..() + set_frequency(frequency) + if(!master_is_operating()) + elect_master() + +/obj/machinery/alarm/process() + if((stat & (NOPOWER|BROKEN)) || shorted) + return + + var/turf/simulated/location = src.loc + if(!istype(location)) return//returns if loc is not simulated + + var/datum/gas_mixture/environment = location.return_air() + + //Handle temperature adjustment here. + handle_heating_cooling(environment) + + var/old_level = danger_level + var/old_pressurelevel = pressure_dangerlevel + danger_level = overall_danger_level(environment) + + if(old_level != danger_level) + apply_danger_level(danger_level) + + if(old_pressurelevel != pressure_dangerlevel) + if(breach_detected()) + mode = AALARM_MODE_OFF + apply_mode() + + if(mode == AALARM_MODE_CYCLE && environment.return_pressure() < ONE_ATMOSPHERE * 0.05) + mode = AALARM_MODE_FILL + apply_mode() + + //atmos computer remote controll stuff + switch(rcon_setting) + if(RCON_NO) + remote_control = 0 + if(RCON_AUTO) + if(danger_level == 2) + remote_control = 1 + else + remote_control = 0 + if(RCON_YES) + remote_control = 1 + + return + +/obj/machinery/alarm/proc/handle_heating_cooling(var/datum/gas_mixture/environment) + if(!regulating_temperature) + //check for when we should start adjusting temperature + if(!get_danger_level(target_temperature, TLV["temperature"]) && abs(environment.temperature - target_temperature) > 2.0) + update_use_power(USE_POWER_ACTIVE) + regulating_temperature = 1 + audible_message("\The [src] clicks as it starts [environment.temperature > target_temperature ? "cooling" : "heating"] the room.",\ + "You hear a click and a faint electronic hum.") + playsound(src.loc, 'sound/machines/click.ogg', 50, 1) + else + //check for when we should stop adjusting temperature + if(get_danger_level(target_temperature, TLV["temperature"]) || abs(environment.temperature - target_temperature) <= 0.5) + update_use_power(USE_POWER_IDLE) + regulating_temperature = 0 + audible_message("\The [src] clicks quietly as it stops [environment.temperature > target_temperature ? "cooling" : "heating"] the room.",\ + "You hear a click as a faint electronic humming stops.") + playsound(src.loc, 'sound/machines/click.ogg', 50, 1) + + if(regulating_temperature) + if(target_temperature > T0C + MAX_TEMPERATURE) + target_temperature = T0C + MAX_TEMPERATURE + + if(target_temperature < T0C + MIN_TEMPERATURE) + target_temperature = T0C + MIN_TEMPERATURE + + var/datum/gas_mixture/gas + gas = environment.remove(0.25 * environment.total_moles) + if(gas) + + if(gas.temperature <= target_temperature) //gas heating + var/energy_used = min(gas.get_thermal_energy_change(target_temperature) , active_power_usage) + + gas.add_thermal_energy(energy_used) + //use_power(energy_used, ENVIRON) //handle by update_use_power instead + else //gas cooling + var/heat_transfer = min(abs(gas.get_thermal_energy_change(target_temperature)), active_power_usage) + + //Assume the heat is being pumped into the hull which is fixed at 20 C + //none of this is really proper thermodynamics but whatever + + var/cop = gas.temperature / T20C //coefficient of performance -> power used = heat_transfer/cop + + heat_transfer = min(heat_transfer, cop * active_power_usage) //this ensures that we don't use more than active_power_usage amount of power + + heat_transfer = -gas.add_thermal_energy(-heat_transfer) //get the actual heat transfer + + //use_power(heat_transfer / cop, ENVIRON) //handle by update_use_power instead + + environment.merge(gas) + +/obj/machinery/alarm/proc/overall_danger_level(var/datum/gas_mixture/environment) + var/partial_pressure = R_IDEAL_GAS_EQUATION * environment.temperature/environment.volume + var/environment_pressure = environment.return_pressure() + + var/other_moles = 0 + for(var/g in trace_gas) + other_moles += environment.gas[g] //this is only going to be used in a partial pressure calc, so we don't need to worry about group_multiplier here. + + pressure_dangerlevel = get_danger_level(environment_pressure, TLV["pressure"]) + oxygen_dangerlevel = get_danger_level(environment.gas["oxygen"]*partial_pressure, TLV["oxygen"]) + co2_dangerlevel = get_danger_level(environment.gas["carbon_dioxide"]*partial_pressure, TLV["carbon dioxide"]) + phoron_dangerlevel = get_danger_level(environment.gas["phoron"]*partial_pressure, TLV["phoron"]) + temperature_dangerlevel = get_danger_level(environment.temperature, TLV["temperature"]) + other_dangerlevel = get_danger_level(other_moles*partial_pressure, TLV["other"]) + + return max( + pressure_dangerlevel, + oxygen_dangerlevel, + co2_dangerlevel, + phoron_dangerlevel, + other_dangerlevel, + temperature_dangerlevel + ) + +// Returns whether this air alarm thinks there is a breach, given the sensors that are available to it. +/obj/machinery/alarm/proc/breach_detected() + var/turf/simulated/location = src.loc + + if(!istype(location)) + return 0 + + if(breach_detection == 0) + return 0 + + var/datum/gas_mixture/environment = location.return_air() + var/environment_pressure = environment.return_pressure() + var/pressure_levels = TLV["pressure"] + + if(environment_pressure <= pressure_levels[1]) //low pressures + if(!(mode == AALARM_MODE_PANIC || mode == AALARM_MODE_CYCLE)) + return 1 + + return 0 + +/obj/machinery/alarm/proc/master_is_operating() + return alarm_area && alarm_area.master_air_alarm && !(alarm_area.master_air_alarm.stat & (NOPOWER | BROKEN)) + +/obj/machinery/alarm/proc/elect_master(exclude_self = FALSE) + for(var/obj/machinery/alarm/AA in alarm_area) + if(exclude_self && AA == src) + continue + if(!(AA.stat & (NOPOWER|BROKEN))) + alarm_area.master_air_alarm = AA + return 1 + return 0 + +/obj/machinery/alarm/proc/get_danger_level(var/current_value, var/list/danger_levels) + if((current_value >= danger_levels[4] && danger_levels[4] > 0) || current_value <= danger_levels[1]) + return 2 + if((current_value >= danger_levels[3] && danger_levels[3] > 0) || current_value <= danger_levels[2]) + return 1 + return 0 + +/obj/machinery/alarm/update_icon() + if(panel_open) + icon_state = "alarmx" + set_light(0) + return + if((stat & (NOPOWER|BROKEN)) || shorted) + icon_state = "alarmp" + set_light(0) + return + + var/icon_level = danger_level + if(alarm_area.atmosalm) + icon_level = max(icon_level, 1) //if there's an atmos alarm but everything is okay locally, no need to go past yellow + + var/new_color = null + switch(icon_level) + if(0) + icon_state = "alarm0" + new_color = "#03A728" + if(1) + icon_state = "alarm2" //yes, alarm2 is yellow alarm + new_color = "#EC8B2F" + if(2) + icon_state = "alarm1" + new_color = "#DA0205" + + set_light(l_range = 2, l_power = 0.25, l_color = new_color) + +/obj/machinery/alarm/receive_signal(datum/signal/signal) + if(stat & (NOPOWER|BROKEN)) + return + if(alarm_area.master_air_alarm != src) + if(master_is_operating()) + return + elect_master() + if(alarm_area.master_air_alarm != src) + return + if(!signal || signal.encryption) + return + var/id_tag = signal.data["tag"] + if(!id_tag) + return + if(signal.data["area"] != area_uid) + return + if(signal.data["sigtype"] != "status") + return + + var/dev_type = signal.data["device"] + if(!(id_tag in alarm_area.air_scrub_names) && !(id_tag in alarm_area.air_vent_names)) + register_env_machine(id_tag, dev_type) + if(dev_type == "AScr") + alarm_area.air_scrub_info[id_tag] = signal.data + else if(dev_type == "AVP") + alarm_area.air_vent_info[id_tag] = signal.data + +/obj/machinery/alarm/proc/register_env_machine(var/m_id, var/device_type) + var/new_name + if(device_type == "AVP") + new_name = "[alarm_area.name] Vent Pump #[alarm_area.air_vent_names.len+1]" + alarm_area.air_vent_names[m_id] = new_name + else if(device_type == "AScr") + new_name = "[alarm_area.name] Air Scrubber #[alarm_area.air_scrub_names.len+1]" + alarm_area.air_scrub_names[m_id] = new_name + else + return + spawn(10) + send_signal(m_id, list("init" = new_name)) + +/obj/machinery/alarm/proc/refresh_all() + for(var/id_tag in alarm_area.air_vent_names) + var/list/I = alarm_area.air_vent_info[id_tag] + if(I && I["timestamp"] + AALARM_REPORT_TIMEOUT / 2 > world.time) + continue + send_signal(id_tag, list("status")) + for(var/id_tag in alarm_area.air_scrub_names) + var/list/I = alarm_area.air_scrub_info[id_tag] + if(I && I["timestamp"] + AALARM_REPORT_TIMEOUT / 2 > world.time) + continue + send_signal(id_tag, list("status")) + +/obj/machinery/alarm/proc/set_frequency(new_frequency) + radio_controller.remove_object(src, frequency) + frequency = new_frequency + radio_connection = radio_controller.add_object(src, frequency, RADIO_TO_AIRALARM) + +/obj/machinery/alarm/proc/send_signal(var/target, var/list/command)//sends signal 'command' to 'target'. Returns 0 if no radio connection, 1 otherwise + if(!radio_connection) + return 0 + + var/datum/signal/signal = new + signal.transmission_method = 1 //radio signal + signal.source = src + + signal.data = command + signal.data["tag"] = target + signal.data["sigtype"] = "command" + + radio_connection.post_signal(src, signal, RADIO_FROM_AIRALARM) +// to_world("Signal [command] Broadcasted to [target]") + + return 1 + +/obj/machinery/alarm/proc/apply_mode() + //propagate mode to other air alarms in the area + //TODO: make it so that players can choose between applying the new mode to the room they are in (related area) vs the entire alarm area + for(var/obj/machinery/alarm/AA in alarm_area) + AA.mode = mode + + switch(mode) + if(AALARM_MODE_SCRUBBING) + for(var/device_id in alarm_area.air_scrub_names) + send_signal(device_id, list("power"= 1, "co2_scrub"= 1, "scrubbing"= 1, "panic_siphon"= 0)) + for(var/device_id in alarm_area.air_vent_names) + send_signal(device_id, list("power"= 1, "checks"= "default", "set_external_pressure"= "default")) + + if(AALARM_MODE_PANIC, AALARM_MODE_CYCLE) + for(var/device_id in alarm_area.air_scrub_names) + send_signal(device_id, list("power"= 1, "panic_siphon"= 1)) + for(var/device_id in alarm_area.air_vent_names) + send_signal(device_id, list("power"= 0)) + + if(AALARM_MODE_REPLACEMENT) + for(var/device_id in alarm_area.air_scrub_names) + send_signal(device_id, list("power"= 1, "panic_siphon"= 1)) + for(var/device_id in alarm_area.air_vent_names) + send_signal(device_id, list("power"= 1, "checks"= "default", "set_external_pressure"= "default")) + + if(AALARM_MODE_FILL) + for(var/device_id in alarm_area.air_scrub_names) + send_signal(device_id, list("power"= 0)) + for(var/device_id in alarm_area.air_vent_names) + send_signal(device_id, list("power"= 1, "checks"= "default", "set_external_pressure"= "default")) + + if(AALARM_MODE_OFF) + for(var/device_id in alarm_area.air_scrub_names) + send_signal(device_id, list("power"= 0)) + for(var/device_id in alarm_area.air_vent_names) + send_signal(device_id, list("power"= 0)) + +/obj/machinery/alarm/proc/apply_danger_level(var/new_danger_level) + if(report_danger_level && alarm_area.atmosalert(new_danger_level, src)) + post_alert(new_danger_level) + + update_icon() + +/obj/machinery/alarm/proc/post_alert(alert_level) + var/datum/radio_frequency/frequency = radio_controller.return_frequency(alarm_frequency) + if(!frequency) + return + + var/datum/signal/alert_signal = new + alert_signal.source = src + alert_signal.transmission_method = 1 + alert_signal.data["zone"] = alarm_area.name + alert_signal.data["type"] = "Atmospheric" + + if(alert_level==2) + alert_signal.data["alert"] = "severe" + else if(alert_level==1) + alert_signal.data["alert"] = "minor" + else if(alert_level==0) + alert_signal.data["alert"] = "clear" + + frequency.post_signal(src, alert_signal) + +/obj/machinery/alarm/attack_ai(mob/user) + ui_interact(user) + +/obj/machinery/alarm/attack_hand(mob/user) + . = ..() + if(.) + return + return interact(user) + +/obj/machinery/alarm/interact(mob/user) + ui_interact(user) + wires.Interact(user) + +/obj/machinery/alarm/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1, var/master_ui = null, var/datum/topic_state/state = default_state) + var/data[0] + var/remote_connection = 0 + var/remote_access = 0 + if(state) + var/list/href = state.href_list(user) + remote_connection = href["remote_connection"] // Remote connection means we're non-adjacent/connecting from another computer + remote_access = href["remote_access"] // Remote access means we also have the privilege to alter the air alarm. + + data["locked"] = locked && !issilicon(user) + data["remote_connection"] = remote_connection + data["remote_access"] = remote_access + data["rcon"] = rcon_setting + data["screen"] = screen + + populate_status(data) + + if(!(locked && !remote_connection) || remote_access || issilicon(user)) + populate_controls(data) + + ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open) + if(!ui) + ui = new(user, src, ui_key, "air_alarm.tmpl", name, 325, 625, master_ui = master_ui, state = state) + ui.set_initial_data(data) + ui.open() + ui.set_auto_update(1) + +/obj/machinery/alarm/proc/populate_status(var/data) + var/turf/location = get_turf(src) + var/datum/gas_mixture/environment = location.return_air() + var/total = environment.total_moles + + var/list/environment_data = new + data["has_environment"] = total + if(total) + var/pressure = environment.return_pressure() + environment_data[++environment_data.len] = list("name" = "Pressure", "value" = pressure, "unit" = "kPa", "danger_level" = pressure_dangerlevel) + environment_data[++environment_data.len] = list("name" = "Oxygen", "value" = environment.gas["oxygen"] / total * 100, "unit" = "%", "danger_level" = oxygen_dangerlevel) + environment_data[++environment_data.len] = list("name" = "Carbon dioxide", "value" = environment.gas["carbon_dioxide"] / total * 100, "unit" = "%", "danger_level" = co2_dangerlevel) + environment_data[++environment_data.len] = list("name" = "Toxins", "value" = environment.gas["phoron"] / total * 100, "unit" = "%", "danger_level" = phoron_dangerlevel) + environment_data[++environment_data.len] = list("name" = "Temperature", "value" = environment.temperature, "unit" = "K ([round(environment.temperature - T0C, 0.1)]C)", "danger_level" = temperature_dangerlevel) + data["total_danger"] = danger_level + data["environment"] = environment_data + data["atmos_alarm"] = alarm_area.atmosalm + data["fire_alarm"] = alarm_area.fire != null + data["target_temperature"] = "[target_temperature - T0C]C" + +/obj/machinery/alarm/proc/populate_controls(var/list/data) + switch(screen) + if(AALARM_SCREEN_MAIN) + data["mode"] = mode + if(AALARM_SCREEN_VENT) + var/vents[0] + for(var/id_tag in alarm_area.air_vent_names) + var/long_name = alarm_area.air_vent_names[id_tag] + var/list/info = alarm_area.air_vent_info[id_tag] + if(!info) + continue + vents[++vents.len] = list( + "id_tag" = id_tag, + "long_name" = sanitize(long_name), + "power" = info["power"], + "checks" = info["checks"], + "direction" = info["direction"], + "external" = info["external"] + ) + data["vents"] = vents + if(AALARM_SCREEN_SCRUB) + var/scrubbers[0] + for(var/id_tag in alarm_area.air_scrub_names) + var/long_name = alarm_area.air_scrub_names[id_tag] + var/list/info = alarm_area.air_scrub_info[id_tag] + if(!info) + continue + scrubbers[++scrubbers.len] = list( + "id_tag" = id_tag, + "long_name" = sanitize(long_name), + "power" = info["power"], + "scrubbing" = info["scrubbing"], + "panic" = info["panic"], + "filters" = list() + ) + scrubbers[scrubbers.len]["filters"] += list(list("name" = "Oxygen", "command" = "o2_scrub", "val" = info["filter_o2"])) + scrubbers[scrubbers.len]["filters"] += list(list("name" = "Nitrogen", "command" = "n2_scrub", "val" = info["filter_n2"])) + scrubbers[scrubbers.len]["filters"] += list(list("name" = "Carbon Dioxide", "command" = "co2_scrub","val" = info["filter_co2"])) + scrubbers[scrubbers.len]["filters"] += list(list("name" = "Toxin" , "command" = "tox_scrub","val" = info["filter_phoron"])) + scrubbers[scrubbers.len]["filters"] += list(list("name" = "Nitrous Oxide", "command" = "n2o_scrub","val" = info["filter_n2o"])) + scrubbers[scrubbers.len]["filters"] += list(list("name" = "Fuel", "command" = "fuel_scrub","val" = info["filter_fuel"])) + data["scrubbers"] = scrubbers + if(AALARM_SCREEN_MODE) + var/modes[0] + modes[++modes.len] = list("name" = "Filtering - Scrubs out contaminants", "mode" = AALARM_MODE_SCRUBBING, "selected" = mode == AALARM_MODE_SCRUBBING, "danger" = 0) + modes[++modes.len] = list("name" = "Replace Air - Siphons out air while replacing", "mode" = AALARM_MODE_REPLACEMENT, "selected" = mode == AALARM_MODE_REPLACEMENT, "danger" = 0) + modes[++modes.len] = list("name" = "Panic - Siphons air out of the room", "mode" = AALARM_MODE_PANIC, "selected" = mode == AALARM_MODE_PANIC, "danger" = 1) + modes[++modes.len] = list("name" = "Cycle - Siphons air before replacing", "mode" = AALARM_MODE_CYCLE, "selected" = mode == AALARM_MODE_CYCLE, "danger" = 1) + modes[++modes.len] = list("name" = "Fill - Shuts off scrubbers and opens vents", "mode" = AALARM_MODE_FILL, "selected" = mode == AALARM_MODE_FILL, "danger" = 0) + modes[++modes.len] = list("name" = "Off - Shuts off vents and scrubbers", "mode" = AALARM_MODE_OFF, "selected" = mode == AALARM_MODE_OFF, "danger" = 0) + data["modes"] = modes + data["mode"] = mode + if(AALARM_SCREEN_SENSORS) + var/list/selected + var/thresholds[0] + + var/list/gas_names = list( + "oxygen" = "O2", + "carbon dioxide" = "CO2", + "phoron" = "Toxin", + "other" = "Other") + for(var/g in gas_names) + thresholds[++thresholds.len] = list("name" = gas_names[g], "settings" = list()) + selected = TLV[g] + for(var/i = 1, i <= 4, i++) + thresholds[thresholds.len]["settings"] += list(list("env" = g, "val" = i, "selected" = selected[i])) + + selected = TLV["pressure"] + thresholds[++thresholds.len] = list("name" = "Pressure", "settings" = list()) + for(var/i = 1, i <= 4, i++) + thresholds[thresholds.len]["settings"] += list(list("env" = "pressure", "val" = i, "selected" = selected[i])) + + selected = TLV["temperature"] + thresholds[++thresholds.len] = list("name" = "Temperature", "settings" = list()) + for(var/i = 1, i <= 4, i++) + thresholds[thresholds.len]["settings"] += list(list("env" = "temperature", "val" = i, "selected" = selected[i])) + + data["thresholds"] = thresholds + +/obj/machinery/alarm/CanUseTopic(var/mob/user, var/datum/topic_state/state, var/href_list = list()) + if(aidisabled && isAI(user)) + to_chat(user, "AI control for \the [src] interface has been disabled.") + return STATUS_CLOSE + + . = shorted ? STATUS_DISABLED : STATUS_INTERACTIVE + + if(. == STATUS_INTERACTIVE) + var/extra_href = state.href_list(usr) + // Prevent remote users from altering RCON settings unless they already have access + if(href_list["rcon"] && extra_href["remote_connection"] && !extra_href["remote_access"]) + . = STATUS_UPDATE + + return min(..(), .) + +/obj/machinery/alarm/Topic(href, href_list, var/datum/topic_state/state) + if(..(href, href_list, state)) + return 1 + + // hrefs that can always be called -walter0o + if(href_list["rcon"]) + var/attempted_rcon_setting = text2num(href_list["rcon"]) + + switch(attempted_rcon_setting) + if(RCON_NO) + rcon_setting = RCON_NO + if(RCON_AUTO) + rcon_setting = RCON_AUTO + if(RCON_YES) + rcon_setting = RCON_YES + return 1 + + if(href_list["temperature"]) + var/list/selected = TLV["temperature"] + var/max_temperature = min(selected[3] - T0C, MAX_TEMPERATURE) + var/min_temperature = max(selected[2] - T0C, MIN_TEMPERATURE) + var/input_temperature = input("What temperature would you like the system to mantain? (Capped between [min_temperature] and [max_temperature]C)", "Thermostat Controls", target_temperature - T0C) as num|null + if(isnum(input_temperature)) + if(input_temperature > max_temperature || input_temperature < min_temperature) + to_chat(usr, "Temperature must be between [min_temperature]C and [max_temperature]C") + else + target_temperature = input_temperature + T0C + return 1 + + // hrefs that need the AA unlocked -walter0o + var/extra_href = state.href_list(usr) + if(!(locked && !extra_href["remote_connection"]) || extra_href["remote_access"] || issilicon(usr)) + if(href_list["command"]) + var/device_id = href_list["id_tag"] + switch(href_list["command"]) + if("set_external_pressure") + var/input_pressure = input("What pressure you like the system to mantain?", "Pressure Controls") as num|null + if(isnum(input_pressure)) + send_signal(device_id, list(href_list["command"] = input_pressure)) + return 1 + + if("reset_external_pressure") + send_signal(device_id, list(href_list["command"] = ONE_ATMOSPHERE)) + return 1 + + if( "power", + "adjust_external_pressure", + "checks", + "o2_scrub", + "n2_scrub", + "co2_scrub", + "tox_scrub", + "n2o_scrub", + "fuel_scrub", + "panic_siphon", + "scrubbing", + "direction") + + send_signal(device_id, list(href_list["command"] = text2num(href_list["val"]))) + return 1 + + if("set_threshold") + var/env = href_list["env"] + var/threshold = text2num(href_list["var"]) + var/list/selected = TLV[env] + var/list/thresholds = list("lower bound", "low warning", "high warning", "upper bound") + var/newval = input("Enter [thresholds[threshold]] for [env]", "Alarm triggers", selected[threshold]) as null | num + if(isnull(newval)) + return 1 + if(newval<0) + selected[threshold] = -1.0 + else if(env=="temperature" && newval>5000) + selected[threshold] = 5000 + else if(env=="pressure" && newval>50*ONE_ATMOSPHERE) + selected[threshold] = 50*ONE_ATMOSPHERE + else if(env!="temperature" && env!="pressure" && newval>200) + selected[threshold] = 200 + else + newval = round(newval,0.01) + selected[threshold] = newval + if(threshold == 1) + if(selected[1] > selected[2]) + selected[2] = selected[1] + if(selected[1] > selected[3]) + selected[3] = selected[1] + if(selected[1] > selected[4]) + selected[4] = selected[1] + if(threshold == 2) + if(selected[1] > selected[2]) + selected[1] = selected[2] + if(selected[2] > selected[3]) + selected[3] = selected[2] + if(selected[2] > selected[4]) + selected[4] = selected[2] + if(threshold == 3) + if(selected[1] > selected[3]) + selected[1] = selected[3] + if(selected[2] > selected[3]) + selected[2] = selected[3] + if(selected[3] > selected[4]) + selected[4] = selected[3] + if(threshold == 4) + if(selected[1] > selected[4]) + selected[1] = selected[4] + if(selected[2] > selected[4]) + selected[2] = selected[4] + if(selected[3] > selected[4]) + selected[3] = selected[4] + + apply_mode() + return 1 + + if(href_list["screen"]) + screen = text2num(href_list["screen"]) + return 1 + + if(href_list["atmos_unlock"]) + switch(href_list["atmos_unlock"]) + if("0") + alarm_area.firedoors_close() + if("1") + alarm_area.firedoors_open() + return 1 + + if(href_list["atmos_alarm"]) + if(alarm_area.atmosalert(2, src)) + apply_danger_level(2) + update_icon() + return 1 + + if(href_list["atmos_reset"]) + if(alarm_area.atmosalert(0, src)) + apply_danger_level(0) + update_icon() + return 1 + + if(href_list["mode"]) + mode = text2num(href_list["mode"]) + apply_mode() + return 1 + +/obj/machinery/alarm/attackby(obj/item/W as obj, mob/user as mob) + add_fingerprint(user) + if(alarm_deconstruction_screwdriver(user, W)) + return + if(alarm_deconstruction_wirecutters(user, W)) + return + + if(istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda))// trying to unlock the interface with an ID card + togglelock() + return ..() + +/obj/machinery/alarm/verb/togglelock(mob/user as mob) + if(stat & (NOPOWER|BROKEN)) + to_chat(user, "It does nothing.") + return + else + if(allowed(usr) && !wires.IsIndexCut(AALARM_WIRE_IDSCAN)) + locked = !locked + to_chat(user, "You [locked ? "lock" : "unlock"] the Air Alarm interface.") + else + to_chat(user, "Access denied.") + return + +/obj/machinery/alarm/AltClick() + ..() + togglelock() + +/obj/machinery/alarm/power_change() + ..() + spawn(rand(0,15)) + update_icon() + +/obj/machinery/alarm/examine(mob/user) + ..(user) +/* +AIR ALARM CIRCUIT +Just a object used in constructing air alarms + +/obj/item/weapon/airalarm_electronics + name = "air alarm electronics" + icon = 'icons/obj/doors/door_assembly.dmi' + icon_state = "door_electronics" + desc = "Looks like a circuit. Probably is." + w_class = ITEMSIZE_SMALL + matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) +*/ +/* +FIRE ALARM +*/ +/obj/machinery/firealarm + name = "fire alarm" + desc = "\"Pull this in case of emergency\". Thus, keep pulling it forever." + icon = 'icons/obj/monitors.dmi' + icon_state = "fire0" + plane = TURF_PLANE + layer = ABOVE_TURF_LAYER + var/detecting = 1.0 + var/working = 1.0 + var/time = 10.0 + var/timing = 0.0 + var/lockdownbyai = 0 + anchored = 1.0 + use_power = USE_POWER_IDLE + idle_power_usage = 2 + active_power_usage = 6 + power_channel = ENVIRON + var/last_process = 0 + panel_open = 0 + var/seclevel + circuit = /obj/item/weapon/circuitboard/firealarm + var/alarms_hidden = FALSE //If the alarms from this machine are visible on consoles + +/obj/machinery/firealarm/alarms_hidden + alarms_hidden = TRUE + +/obj/machinery/firealarm/update_icon() + cut_overlays() + + if(panel_open) + set_light(0) + return + + if(stat & BROKEN) + icon_state = "firex" + set_light(0) + else if(stat & NOPOWER) + icon_state = "firep" + set_light(0) + else + if(!detecting) + icon_state = "fire1" + set_light(l_range = 4, l_power = 0.9, l_color = "#ff0000") + else + icon_state = "fire0" + switch(seclevel) + if("green") set_light(l_range = 2, l_power = 0.25, l_color = "#00ff00") + if("yellow") set_light(l_range = 2, l_power = 0.25, l_color = "#ffff00") + if("violet") set_light(l_range = 2, l_power = 0.25, l_color = "#9933ff") + if("orange") set_light(l_range = 2, l_power = 0.25, l_color = "#ff9900") + if("blue") set_light(l_range = 2, l_power = 0.25, l_color = "#1024A9") + if("red") set_light(l_range = 4, l_power = 0.9, l_color = "#ff0000") + if("delta") set_light(l_range = 4, l_power = 0.9, l_color = "#FF6633") + add_overlay("overlay_[seclevel]") + +/obj/machinery/firealarm/fire_act(datum/gas_mixture/air, temperature, volume) + if(detecting) + if(temperature > T0C + 200) + alarm() // added check of detector status here + return + +/obj/machinery/firealarm/attack_ai(mob/user as mob) + return attack_hand(user) + +/obj/machinery/firealarm/bullet_act() + return alarm() + +/obj/machinery/firealarm/emp_act(severity) + if(prob(50 / severity)) + alarm(rand(30 / severity, 60 / severity)) + ..() + +/obj/machinery/firealarm/attackby(obj/item/W as obj, mob/user as mob) + add_fingerprint(user) + + if(alarm_deconstruction_screwdriver(user, W)) + return + if(alarm_deconstruction_wirecutters(user, W)) + return + + if(panel_open) + if(istype(W, /obj/item/device/multitool)) + detecting = !(detecting) + if(detecting) + user.visible_message("\The [user] has reconnected [src]'s detecting unit!", "You have reconnected [src]'s detecting unit.") + else + user.visible_message("\The [user] has disconnected [src]'s detecting unit!", "You have disconnected [src]'s detecting unit.") + return + + alarm() + return + +/obj/machinery/firealarm/process()//Note: this processing was mostly phased out due to other code, and only runs when needed + if(stat & (NOPOWER|BROKEN)) + return + + if(timing) + if(time > 0) + time = time - ((world.timeofday - last_process) / 10) + else + alarm() + time = 0 + timing = 0 + STOP_PROCESSING(SSobj, src) + updateDialog() + last_process = world.timeofday + + if(locate(/obj/fire) in src.loc) + alarm() + + return + +/obj/machinery/firealarm/power_change() + ..() + spawn(rand(0,15)) + update_icon() + +/obj/machinery/firealarm/attack_hand(mob/user as mob) + if(user.stat || stat & (NOPOWER | BROKEN)) + return + + user.set_machine(src) + var/area/A = src.loc + var/d1 + var/d2 + if(istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon)) + A = A.loc + + if(A.fire) + d1 = text("Reset - Lockdown", src) + else + d1 = text("Alarm - Lockdown", src) + if(timing) + d2 = text("Stop Time Lock", src) + else + d2 = text("Initiate Time Lock", src) + var/second = round(time) % 60 + var/minute = (round(time) - second) / 60 + var/dat = "Fire alarm [d1]\n
The current alert level is: [get_security_level()]

\nTimer System: [d2]
\nTime Left: [(minute ? "[minute]:" : null)][second] - - + +\n
" + user << browse(dat, "window=firealarm") + onclose(user, "firealarm") + else + A = A.loc + if(A.fire) + d1 = text("[]", src, stars("Reset - Lockdown")) + else + d1 = text("[]", src, stars("Alarm - Lockdown")) + if(timing) + d2 = text("[]", src, stars("Stop Time Lock")) + else + d2 = text("[]", src, stars("Initiate Time Lock")) + var/second = round(time) % 60 + var/minute = (round(time) - second) / 60 + var/dat = "[stars("Fire alarm")] [d1]\n
The current alert level is: [stars(get_security_level())]

\nTimer System: [d2]
\nTime Left: [(minute ? text("[]:", minute) : null)][second] - - + +\n
" + user << browse(dat, "window=firealarm") + onclose(user, "firealarm") + return + +/obj/machinery/firealarm/Topic(href, href_list) + ..() + if(usr.stat || stat & (BROKEN | NOPOWER)) + return + + if((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon))) + usr.set_machine(src) + if(href_list["reset"]) + reset() + else if(href_list["alarm"]) + alarm() + else if(href_list["time"]) + timing = text2num(href_list["time"]) + last_process = world.timeofday + START_PROCESSING(SSobj, src) + else if(href_list["tp"]) + var/tp = text2num(href_list["tp"]) + time += tp + time = min(max(round(time), 0), 120) + + updateUsrDialog() + + add_fingerprint(usr) + else + usr << browse(null, "window=firealarm") + return + return + +/obj/machinery/firealarm/proc/reset() + if(!(working)) + return + var/area/area = get_area(src) + for(var/obj/machinery/firealarm/FA in area) + fire_alarm.clearAlarm(src.loc, FA) + update_icon() + return + +/obj/machinery/firealarm/proc/alarm(var/duration = 0) + if(!(working)) + return + var/area/area = get_area(src) + for(var/obj/machinery/firealarm/FA in area) + fire_alarm.triggerAlarm(loc, FA, duration, hidden = alarms_hidden) + update_icon() + //playsound(src.loc, 'sound/ambience/signal.ogg', 75, 0) + return + +/obj/machinery/firealarm/proc/set_security_level(var/newlevel) + if(seclevel != newlevel) + seclevel = newlevel + update_icon() + +/obj/machinery/firealarm/Initialize() + . = ..() + if(z in using_map.contact_levels) + set_security_level(security_level? get_security_level() : "green") + +/* +FIRE ALARM CIRCUIT +Just a object used in constructing fire alarms + +/obj/item/weapon/firealarm_electronics + name = "fire alarm electronics" + icon = 'icons/obj/doors/door_assembly.dmi' + icon_state = "door_electronics" + desc = "A circuit. It has a label on it, it says \"Can handle heat levels up to 40 degrees celsius!\"" + w_class = ITEMSIZE_SMALL + matter = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50) +*/ +/obj/machinery/partyalarm + name = "\improper PARTY BUTTON" + desc = "Cuban Pete is in the house!" + icon = 'icons/obj/monitors.dmi' + icon_state = "fire0" + var/detecting = 1.0 + var/working = 1.0 + var/time = 10.0 + var/timing = 0.0 + var/lockdownbyai = 0 + anchored = 1.0 + use_power = USE_POWER_IDLE + idle_power_usage = 2 + active_power_usage = 6 + +/obj/machinery/partyalarm/attack_hand(mob/user as mob) + if(user.stat || stat & (NOPOWER|BROKEN)) + return + + user.machine = src + var/area/A = get_area(src) + ASSERT(isarea(A)) + var/d1 + var/d2 + if(istype(user, /mob/living/carbon/human) || istype(user, /mob/living/silicon/ai)) + + if(A.party) + d1 = text("No Party :(", src) + else + d1 = text("PARTY!!!", src) + if(timing) + d2 = text("Stop Time Lock", src) + else + d2 = text("Initiate Time Lock", src) + var/second = time % 60 + var/minute = (time - second) / 60 + var/dat = text("Party Button []\n
\nTimer System: []
\nTime Left: [][] - - + +\n
", d1, d2, (minute ? text("[]:", minute) : null), second, src, src, src, src) + user << browse(dat, "window=partyalarm") + onclose(user, "partyalarm") + else + if(A.fire) + d1 = text("[]", src, stars("No Party :(")) + else + d1 = text("[]", src, stars("PARTY!!!")) + if(timing) + d2 = text("[]", src, stars("Stop Time Lock")) + else + d2 = text("[]", src, stars("Initiate Time Lock")) + var/second = time % 60 + var/minute = (time - second) / 60 + var/dat = text("[] []\n
\nTimer System: []
\nTime Left: [][] - - + +\n
", stars("Party Button"), d1, d2, (minute ? text("[]:", minute) : null), second, src, src, src, src) + user << browse(dat, "window=partyalarm") + onclose(user, "partyalarm") + return + +/obj/machinery/partyalarm/proc/reset() + if(!(working)) + return + var/area/A = get_area(src) + ASSERT(isarea(A)) + A.partyreset() + return + +/obj/machinery/partyalarm/proc/alarm() + if(!(working)) + return + var/area/A = get_area(src) + ASSERT(isarea(A)) + A.partyalert() + return + +/obj/machinery/partyalarm/Topic(href, href_list) + ..() + if(usr.stat || stat & (BROKEN|NOPOWER)) + return + if((usr.contents.Find(src) || ((get_dist(src, usr) <= 1) && istype(loc, /turf))) || (istype(usr, /mob/living/silicon/ai))) + usr.machine = src + if(href_list["reset"]) + reset() + else if(href_list["alarm"]) + alarm() + else if(href_list["time"]) + timing = text2num(href_list["time"]) + else if(href_list["tp"]) + var/tp = text2num(href_list["tp"]) + time += tp + time = min(max(round(time), 0), 120) + updateUsrDialog() + + add_fingerprint(usr) + else + usr << browse(null, "window=partyalarm") + return + return +>>>>>>> 95ac99c... Merge pull request #6882 from VOREStation/vplk-machinery-use-power:code/game/machinery/alarm.dm diff --git a/code/game/machinery/atmoalter/canister.dm b/code/game/machinery/atmoalter/canister.dm index e462e0eed6..ef74905a50 100644 --- a/code/game/machinery/atmoalter/canister.dm +++ b/code/game/machinery/atmoalter/canister.dm @@ -18,7 +18,7 @@ pressure_resistance = 7 * ONE_ATMOSPHERE var/temperature_resistance = 1000 + T0C volume = 1000 - use_power = 0 + use_power = USE_POWER_OFF interact_offline = 1 // Allows this to be used when not in powered area. var/release_log = "" var/update_flag = 0 diff --git a/code/game/machinery/atmoalter/meter.dm b/code/game/machinery/atmoalter/meter.dm index e1fe956e63..13d782f18f 100644 --- a/code/game/machinery/atmoalter/meter.dm +++ b/code/game/machinery/atmoalter/meter.dm @@ -9,7 +9,7 @@ power_channel = ENVIRON var/frequency = 0 var/id - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 15 /obj/machinery/meter/Initialize() diff --git a/code/game/machinery/atmoalter/portable_atmospherics.dm b/code/game/machinery/atmoalter/portable_atmospherics.dm index 085c070f7d..180dde355d 100644 --- a/code/game/machinery/atmoalter/portable_atmospherics.dm +++ b/code/game/machinery/atmoalter/portable_atmospherics.dm @@ -1,6 +1,6 @@ /obj/machinery/portable_atmospherics name = "atmoalter" - use_power = 0 + use_power = USE_POWER_OFF layer = OBJ_LAYER // These are mobile, best not be under everything. var/datum/gas_mixture/air_contents = new diff --git a/code/game/machinery/atmoalter/scrubber.dm b/code/game/machinery/atmoalter/scrubber.dm index 34f4bf9bc3..38dea8e020 100644 --- a/code/game/machinery/atmoalter/scrubber.dm +++ b/code/game/machinery/atmoalter/scrubber.dm @@ -152,10 +152,16 @@ volume = 500000 volume_rate = 7000 +<<<<<<< HEAD use_power = 1 idle_power_usage = 50 //internal circuitry, friction losses and stuff active_power_usage = 1000 // Blowers running power_rating = 100000 //100 kW ~ 135 HP +======= + use_power = USE_POWER_IDLE + idle_power_usage = 500 //internal circuitry, friction losses and stuff + active_power_usage = 100000 //100 kW ~ 135 HP +>>>>>>> 95ac99c... Merge pull request #6882 from VOREStation/vplk-machinery-use-power var/global/gid = 1 var/id = 0 diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm index 42e0448186..653d3bb374 100644 --- a/code/game/machinery/autolathe.dm +++ b/code/game/machinery/autolathe.dm @@ -5,7 +5,7 @@ icon_state = "autolathe" density = 1 anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 10 active_power_usage = 2000 clicksound = "keyboard" @@ -247,7 +247,7 @@ return busy = 1 - update_use_power(2) + update_use_power(USE_POWER_ACTIVE) //Check if we still have the materials. var/coeff = (making.no_scale ? 1 : mat_efficiency) //stacks are unaffected by production coefficient @@ -266,7 +266,7 @@ sleep(build_time) busy = 0 - update_use_power(1) + update_use_power(USE_POWER_IDLE) update_icon() // So lid opens //Sanity check. diff --git a/code/game/machinery/biogenerator.dm b/code/game/machinery/biogenerator.dm index d886a0faf1..5cce3a6353 100644 --- a/code/game/machinery/biogenerator.dm +++ b/code/game/machinery/biogenerator.dm @@ -6,7 +6,7 @@ density = 1 anchored = 1 circuit = /obj/item/weapon/circuitboard/biogenerator - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 40 var/processing = 0 var/obj/item/weapon/reagent_containers/glass/beaker = null diff --git a/code/game/machinery/bioprinter.dm b/code/game/machinery/bioprinter.dm index 60143fadd3..f7e4749fe3 100644 --- a/code/game/machinery/bioprinter.dm +++ b/code/game/machinery/bioprinter.dm @@ -9,7 +9,7 @@ anchored = 1 density = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 40 active_power_usage = 300 @@ -161,7 +161,7 @@ container.reagents.remove_reagent("biomass", possible_list[choice][2]) - use_power = 2 + use_power = USE_POWER_ACTIVE printing = 1 update_icon() @@ -169,7 +169,7 @@ sleep(print_delay) - use_power = 1 + use_power = USE_POWER_IDLE printing = 0 update_icon() diff --git a/code/game/machinery/buttons.dm b/code/game/machinery/buttons.dm index cec980c54e..786761b3b1 100644 --- a/code/game/machinery/buttons.dm +++ b/code/game/machinery/buttons.dm @@ -8,7 +8,7 @@ var/id = null var/active = 0 anchored = 1.0 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 2 active_power_usage = 4 diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index 73ec15c32a..f20c05d627 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -3,7 +3,7 @@ desc = "It's used to monitor rooms." icon = 'icons/obj/monitors_vr.dmi' //VOREStation Edit - New Icons icon_state = "camera" - use_power = 2 + use_power = USE_POWER_ACTIVE idle_power_usage = 5 active_power_usage = 10 plane = MOB_PLANE diff --git a/code/game/machinery/cell_charger.dm b/code/game/machinery/cell_charger.dm index 0ceae52046..636bcca6c0 100644 --- a/code/game/machinery/cell_charger.dm +++ b/code/game/machinery/cell_charger.dm @@ -4,7 +4,7 @@ icon = 'icons/obj/power.dmi' icon_state = "ccharger0" anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 5 active_power_usage = 60000 //60 kW. (this the power drawn when charging) var/efficiency = 60000 //will provide the modified power rate when upgraded @@ -118,16 +118,16 @@ /obj/machinery/cell_charger/process() //to_world("ccpt [charging] [stat]") if((stat & (BROKEN|NOPOWER)) || !anchored) - update_use_power(0) + update_use_power(USE_POWER_OFF) return if(charging && !charging.fully_charged()) charging.give(efficiency*CELLRATE) - update_use_power(2) + update_use_power(USE_POWER_ACTIVE) update_icon() else - update_use_power(1) + update_use_power(USE_POWER_IDLE) /obj/machinery/cell_charger/RefreshParts() var/E = 0 diff --git a/code/game/machinery/computer/camera.dm b/code/game/machinery/computer/camera.dm index 856634f03f..57d6d01c6e 100644 --- a/code/game/machinery/computer/camera.dm +++ b/code/game/machinery/computer/camera.dm @@ -170,7 +170,7 @@ src.current_camera = C if(current_camera) current_camera.camera_computers_using_this.Add(src) - use_power = 2 + update_use_power(USE_POWER_ACTIVE) var/mob/living/L = current_camera.loc if(istype(L)) L.tracking_initiated() @@ -182,7 +182,7 @@ if(istype(L)) L.tracking_cancelled() current_camera = null - use_power = 1 + use_power = USE_POWER_IDLE //Camera control: mouse. /atom/DblClick() diff --git a/code/game/machinery/computer/computer.dm b/code/game/machinery/computer/computer.dm index 40a7551739..c6c44160b5 100644 --- a/code/game/machinery/computer/computer.dm +++ b/code/game/machinery/computer/computer.dm @@ -4,7 +4,7 @@ icon_state = "computer" density = 1 anchored = 1.0 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 300 active_power_usage = 300 var/processing = 0 diff --git a/code/game/machinery/computer/crew.dm b/code/game/machinery/computer/crew.dm index 0c6c33928a..9342e0b5e9 100644 --- a/code/game/machinery/computer/crew.dm +++ b/code/game/machinery/computer/crew.dm @@ -4,7 +4,7 @@ icon_keyboard = "med_key" icon_screen = "crew" light_color = "#315ab4" - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 250 active_power_usage = 500 circuit = /obj/item/weapon/circuitboard/crew diff --git a/code/game/machinery/constructable_frame.dm b/code/game/machinery/constructable_frame.dm index e74ffb7cf9..aa9c230e22 100644 --- a/code/game/machinery/constructable_frame.dm +++ b/code/game/machinery/constructable_frame.dm @@ -7,7 +7,7 @@ icon_state = "box_0" density = 1 anchored = 1 - use_power = 0 + use_power = USE_POWER_OFF var/obj/item/weapon/circuitboard/circuit = null var/list/components = null var/list/req_components = null diff --git a/code/game/machinery/cryo.dm b/code/game/machinery/cryo.dm index 2db50be533..4ef92f4c04 100644 --- a/code/game/machinery/cryo.dm +++ b/code/game/machinery/cryo.dm @@ -11,7 +11,7 @@ interact_offline = 1 var/on = 0 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 20 active_power_usage = 200 buckle_lying = FALSE @@ -291,7 +291,7 @@ unbuckle_mob(occupant, force = TRUE) occupant = null current_heat_capacity = initial(current_heat_capacity) - update_use_power(1) + update_use_power(USE_POWER_IDLE) return /obj/machinery/atmospherics/unary/cryo_cell/proc/put_mob(mob/living/carbon/M as mob) if(stat & (NOPOWER|BROKEN)) @@ -322,7 +322,7 @@ vis_contents |= occupant occupant.pixel_y += 19 current_heat_capacity = HEAT_CAPACITY_HUMAN - update_use_power(2) + update_use_power(USE_POWER_ACTIVE) // M.metabslow = 1 add_fingerprint(usr) update_icon() diff --git a/code/game/machinery/door_control.dm b/code/game/machinery/door_control.dm index 290ff6745e..f3f4489d78 100644 --- a/code/game/machinery/door_control.dm +++ b/code/game/machinery/door_control.dm @@ -14,7 +14,7 @@ */ anchored = 1.0 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 2 active_power_usage = 4 diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index d5043af6ef..4ad97c9066 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -38,7 +38,7 @@ var/hatch_open = 0 power_channel = ENVIRON - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 5 var/list/tile_info[4] diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm index a1e05d5e1e..1396b5f554 100644 --- a/code/game/machinery/doors/windowdoor.dm +++ b/code/game/machinery/doors/windowdoor.dm @@ -9,7 +9,7 @@ maxhealth = 150 //If you change this, consiter changing ../door/window/brigdoor/ health at the bottom of this .dm file health = 150 visible = 0.0 - use_power = 0 + use_power = USE_POWER_OFF flags = ON_BORDER opacity = 0 var/obj/item/weapon/airlock_electronics/electronics = null diff --git a/code/game/machinery/embedded_controller/embedded_controller_base.dm b/code/game/machinery/embedded_controller/embedded_controller_base.dm index 67d8dc4a7f..714d27d560 100644 --- a/code/game/machinery/embedded_controller/embedded_controller_base.dm +++ b/code/game/machinery/embedded_controller/embedded_controller_base.dm @@ -1,7 +1,7 @@ /obj/machinery/embedded_controller name = "Embedded Controller" anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 10 var/datum/computer/file/embedded_program/program //the currently executing program var/on = 1 diff --git a/code/game/machinery/flasher.dm b/code/game/machinery/flasher.dm index 169bc8c6d7..572977ceb4 100644 --- a/code/game/machinery/flasher.dm +++ b/code/game/machinery/flasher.dm @@ -11,7 +11,7 @@ var/strength = 10 //How weakened targets are when flashed. var/base_state = "mflash" anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 2 flags = PROXMOVE diff --git a/code/game/machinery/floor_light.dm b/code/game/machinery/floor_light.dm index 59dca1966e..661a95df60 100644 --- a/code/game/machinery/floor_light.dm +++ b/code/game/machinery/floor_light.dm @@ -7,7 +7,7 @@ var/list/floor_light_cache = list() desc = "A backlit floor panel." layer = TURF_LAYER+0.001 anchored = 0 - use_power = 2 + use_power = USE_POWER_ACTIVE idle_power_usage = 2 active_power_usage = 20 power_channel = LIGHT @@ -72,8 +72,13 @@ var/list/floor_light_cache = list() return on = !on +<<<<<<< HEAD if(on) use_power = 2 //visible_message("\The [user] turns \the [src] [on ? "on" : "off"].") //VOREStation Edit - No thankouuuu. Too spammy. +======= + if(on) update_use_power(USE_POWER_ACTIVE) + visible_message("\The [user] turns \the [src] [on ? "on" : "off"].") +>>>>>>> 95ac99c... Merge pull request #6882 from VOREStation/vplk-machinery-use-power update_brightness() return @@ -81,21 +86,21 @@ var/list/floor_light_cache = list() ..() var/need_update if((!anchored || broken()) && on) - use_power = 0 + update_use_power(USE_POWER_OFF) on = 0 need_update = 1 else if(use_power && !on) - use_power = 0 + update_use_power(USE_POWER_OFF) need_update = 1 if(need_update) update_brightness() /obj/machinery/floor_light/proc/update_brightness() - if(on && use_power == 2) + if(on && use_power == USE_POWER_ACTIVE) if(light_range != default_light_range || light_power != default_light_power || light_color != default_light_colour) set_light(default_light_range, default_light_power, default_light_colour) else - use_power = 0 + update_use_power(USE_POWER_OFF) if(light_range || light_power) set_light(0) diff --git a/code/game/machinery/hologram.dm b/code/game/machinery/hologram.dm index 1d7308f56e..4fec2cba82 100644 --- a/code/game/machinery/hologram.dm +++ b/code/game/machinery/hologram.dm @@ -39,7 +39,7 @@ var/const/HOLOPAD_MODE = RANGE_BASED layer = ABOVE_TURF_LAYER var/power_per_hologram = 500 //per usage per hologram idle_power_usage = 5 - use_power = 1 + use_power = USE_POWER_IDLE var/list/mob/living/silicon/ai/masters = new() //List of AIs that use the holopad var/last_request = 0 //to prevent request spam. ~Carn var/holo_range = 5 // Change to change how far the AI can move away from the holopad before deactivating. @@ -196,7 +196,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/ /obj/machinery/hologram anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 5 active_power_usage = 100 diff --git a/code/game/machinery/holosign.dm b/code/game/machinery/holosign.dm index 9a656ac3be..7a3cd8c861 100644 --- a/code/game/machinery/holosign.dm +++ b/code/game/machinery/holosign.dm @@ -5,7 +5,7 @@ icon = 'icons/obj/holosign.dmi' icon_state = "sign_off" plane = MOB_PLANE - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 2 active_power_usage = 4 anchored = 1 @@ -19,7 +19,7 @@ if(stat & (BROKEN|NOPOWER)) return lit = !lit - use_power = lit ? 2 : 1 + update_use_power(lit ? USE_POWER_ACTIVE : USE_POWER_IDLE) update_icon() /obj/machinery/holosign/update_icon() @@ -34,7 +34,7 @@ ..() if(stat & NOPOWER) lit = 0 - use_power = 0 + update_use_power(USE_POWER_OFF) update_icon() diff --git a/code/game/machinery/igniter.dm b/code/game/machinery/igniter.dm index 5cb521d423..ee887db2f5 100755 --- a/code/game/machinery/igniter.dm +++ b/code/game/machinery/igniter.dm @@ -6,7 +6,7 @@ var/id = null var/on = 1.0 anchored = 1.0 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 2 active_power_usage = 4 @@ -53,7 +53,7 @@ var/last_spark = 0 var/base_state = "migniter" anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 2 active_power_usage = 4 diff --git a/code/game/machinery/jukebox.dm b/code/game/machinery/jukebox.dm index 8bd4341714..a0ef0503fd 100644 --- a/code/game/machinery/jukebox.dm +++ b/code/game/machinery/jukebox.dm @@ -17,7 +17,7 @@ anchored = 1 density = 1 power_channel = EQUIP - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 10 active_power_usage = 100 circuit = /obj/item/weapon/circuitboard/jukebox @@ -321,7 +321,7 @@ /obj/machinery/media/jukebox/proc/StopPlaying() playing = 0 - update_use_power(1) + update_use_power(USE_POWER_IDLE) update_icon() start_stop_song() @@ -329,7 +329,7 @@ if(!current_track) return playing = 1 - update_use_power(2) + update_use_power(USE_POWER_ACTIVE) update_icon() start_stop_song() updateDialog() diff --git a/code/game/machinery/lightswitch.dm b/code/game/machinery/lightswitch.dm index 2a1a7f6e89..ccfd1a3730 100644 --- a/code/game/machinery/lightswitch.dm +++ b/code/game/machinery/lightswitch.dm @@ -7,7 +7,7 @@ icon = 'icons/obj/power_vr.dmi' // VOREStation Edit icon_state = "light1" anchored = 1.0 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 10 power_channel = LIGHT var/on = 1 diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index d7f4b8f581..ecbf2fa911 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -101,7 +101,7 @@ Class Procs: var/stat = 0 var/emagged = 0 - var/use_power = 1 + var/use_power = USE_POWER_IDLE //0 = dont run the auto //1 = run auto, use idle //2 = run auto, use active @@ -199,9 +199,9 @@ Class Procs: /obj/machinery/proc/auto_use_power() if(!powered(power_channel)) return 0 - if(use_power == 1) + if(use_power == USE_POWER_IDLE) use_power(idle_power_usage, power_channel, 1) - else if(use_power >= 2) + else if(use_power >= USE_POWER_ACTIVE) use_power(active_power_usage, power_channel, 1) return 1 diff --git a/code/game/machinery/magnet.dm b/code/game/machinery/magnet.dm index 9f97ab0360..9d36b08202 100644 --- a/code/game/machinery/magnet.dm +++ b/code/game/machinery/magnet.dm @@ -11,7 +11,7 @@ desc = "A device that uses station power to create points of magnetic energy." plane = PLATING_PLANE anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 50 var/freq = 1449 // radio frequency @@ -142,10 +142,10 @@ // Update power usage: if(on) - use_power = 2 + update_use_power(USE_POWER_ACTIVE) active_power_usage = electricity_level*15 else - use_power = 0 + update_use_power(USE_POWER_OFF) // Overload conditions: /* // Eeeehhh kinda stupid @@ -190,7 +190,7 @@ icon_state = "airlock_control_standby" density = 1 anchored = 1.0 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 45 var/frequency = 1449 var/code = 0 diff --git a/code/game/machinery/mass_driver.dm b/code/game/machinery/mass_driver.dm index 1d13a36c3a..7c184c27de 100644 --- a/code/game/machinery/mass_driver.dm +++ b/code/game/machinery/mass_driver.dm @@ -6,7 +6,7 @@ icon = 'icons/obj/stationobjs.dmi' icon_state = "mass_driver" anchored = 1.0 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 2 active_power_usage = 50 circuit = /obj/item/weapon/circuitboard/mass_driver diff --git a/code/game/machinery/neonsign.dm b/code/game/machinery/neonsign.dm index fe5d5370a8..bdaa3b62fd 100644 --- a/code/game/machinery/neonsign.dm +++ b/code/game/machinery/neonsign.dm @@ -5,7 +5,7 @@ icon = 'icons/obj/neonsigns.dmi' icon_state = "sign_off" plane = MOB_PLANE - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 2 active_power_usage = 4 anchored = 1 @@ -19,7 +19,7 @@ if(stat & (BROKEN|NOPOWER)) return lit = !lit - use_power = lit ? 2 : 1 + update_use_power(lit ? USE_POWER_ACTIVE : USE_POWER_IDLE) update_icon() /obj/machinery/neonsign/update_icon() @@ -34,7 +34,7 @@ ..() if(stat & NOPOWER) lit = 0 - use_power = 0 + update_use_power(USE_POWER_OFF) update_icon() diff --git a/code/game/machinery/nuclear_bomb.dm b/code/game/machinery/nuclear_bomb.dm index f32e57b9b1..8d6a55b3fd 100644 --- a/code/game/machinery/nuclear_bomb.dm +++ b/code/game/machinery/nuclear_bomb.dm @@ -23,7 +23,7 @@ var/bomb_set var/timing_wire var/removal_stage = 0 // 0 is no removal, 1 is covers removed, 2 is covers open, // 3 is sealant open, 4 is unwrenched, 5 is removed from bolts. - use_power = 0 + use_power = USE_POWER_OFF /obj/machinery/nuclearbomb/New() ..() diff --git a/code/game/machinery/oxygen_pump.dm b/code/game/machinery/oxygen_pump.dm index 7f2b310ed6..10c96a6b6a 100644 --- a/code/game/machinery/oxygen_pump.dm +++ b/code/game/machinery/oxygen_pump.dm @@ -73,7 +73,7 @@ if(breather.internals) breather.internals.icon_state = "internal0" breather = null - use_power = 1 + update_use_power(USE_POWER_IDLE) /obj/machinery/oxygen_pump/attack_ai(mob/user as mob) ui_interact(user) @@ -90,7 +90,7 @@ breather.internal = tank if(breather.internals) breather.internals.icon_state = "internal1" - use_power = 2 + update_use_power(USE_POWER_ACTIVE) /obj/machinery/oxygen_pump/proc/can_apply_to_target(var/mob/living/carbon/human/target, mob/user as mob) if(!user) @@ -162,7 +162,7 @@ contained.forceMove(src) src.visible_message("\The [contained] rapidly retracts back into \the [src]!") breather = null - use_power = 1 + update_use_power(USE_POWER_IDLE) else if(!breather.internal && tank) breather.internal = tank if(breather.internals) @@ -287,7 +287,7 @@ contained.forceMove(src) src.visible_message("\The [contained] rapidly retracts back into \the [src]!") breather = null - use_power = 1 + update_use_power(USE_POWER_IDLE) else if(!breather.internal && tank) breather.internal = tank if(breather.internals) diff --git a/code/game/machinery/pda_multicaster.dm b/code/game/machinery/pda_multicaster.dm index 3388de0c31..aab6a31ded 100644 --- a/code/game/machinery/pda_multicaster.dm +++ b/code/game/machinery/pda_multicaster.dm @@ -6,7 +6,7 @@ density = 1 anchored = 1 circuit = /obj/item/weapon/circuitboard/telecomms/pda_multicaster - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 750 var/on = 1 // If we're currently active, var/toggle = 1 // If we /should/ be active or not, diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm index dd40090493..0d8e9603b6 100644 --- a/code/game/machinery/recharger.dm +++ b/code/game/machinery/recharger.dm @@ -5,7 +5,7 @@ icon = 'icons/obj/stationobjs_vr.dmi' //VOREStation Edit icon_state = "recharger0" anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 4 active_power_usage = 40000 //40 kW var/efficiency = 40000 //will provide the modified power rate when upgraded @@ -117,12 +117,12 @@ /obj/machinery/recharger/process() if(stat & (NOPOWER|BROKEN) || !anchored) - update_use_power(0) + update_use_power(USE_POWER_OFF) icon_state = icon_state_idle return if(!charging) - update_use_power(1) + update_use_power(USE_POWER_IDLE) icon_state = icon_state_idle else var/obj/item/weapon/cell/C = charging.get_cell() @@ -130,10 +130,10 @@ if(!C.fully_charged()) icon_state = icon_state_charging C.give(CELLRATE*efficiency) - update_use_power(2) + update_use_power(USE_POWER_ACTIVE) else icon_state = icon_state_charged - update_use_power(1) + update_use_power(USE_POWER_IDLE) //VOREStation Add - NSFW Batteries else if(istype(charging, /obj/item/ammo_casing/microbattery)) diff --git a/code/game/machinery/rechargestation.dm b/code/game/machinery/rechargestation.dm index f702f3cf25..3f60e0ae07 100644 --- a/code/game/machinery/rechargestation.dm +++ b/code/game/machinery/rechargestation.dm @@ -6,7 +6,7 @@ density = 1 anchored = 1 circuit = /obj/item/weapon/circuitboard/recharge_station - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 50 var/mob/occupant = null var/obj/item/weapon/cell/cell = null @@ -78,9 +78,9 @@ if(!has_cell_power()) return 0 - if(use_power == 1) + if(use_power == USE_POWER_IDLE) cell.use(idle_power_usage * CELLRATE) - else if(use_power >= 2) + else if(use_power >= USE_POWER_ACTIVE) cell.use(active_power_usage * CELLRATE) return 1 diff --git a/code/game/machinery/robot_fabricator.dm b/code/game/machinery/robot_fabricator.dm index 7c5f8cafa0..5bbb4ac6be 100644 --- a/code/game/machinery/robot_fabricator.dm +++ b/code/game/machinery/robot_fabricator.dm @@ -7,7 +7,7 @@ var/metal_amount = 0 var/operating = 0 var/obj/item/robot_parts/being_built = null - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 40 active_power_usage = 10000 @@ -115,7 +115,7 @@ Please wait until completion...
if(!isnull(building)) if(metal_amount >= build_cost) operating = 1 - update_use_power(2) + update_use_power(USE_POWER_ACTIVE) metal_amount = max(0, metal_amount - build_cost) @@ -128,7 +128,7 @@ Please wait until completion...
if(!isnull(being_built)) being_built.loc = get_turf(src) being_built = null - update_use_power(1) + update_use_power(USE_POWER_IDLE) operating = 0 overlays -= "fab-active" return diff --git a/code/game/machinery/status_display.dm b/code/game/machinery/status_display.dm index 2c2d385ac8..33d6fc14be 100644 --- a/code/game/machinery/status_display.dm +++ b/code/game/machinery/status_display.dm @@ -17,7 +17,7 @@ name = "status display" anchored = 1 density = 0 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 10 circuit = /obj/item/weapon/circuitboard/status_display var/mode = 1 // 0 = Blank diff --git a/code/game/machinery/supplybeacon.dm b/code/game/machinery/supplybeacon.dm index 9f228be5d4..df40ba1a7d 100644 --- a/code/game/machinery/supplybeacon.dm +++ b/code/game/machinery/supplybeacon.dm @@ -58,7 +58,7 @@ /obj/machinery/power/supply_beacon/attack_hand(var/mob/user) if(expended) - use_power = 0 + update_use_power(USE_POWER_OFF) to_chat (user, "\The [src] has used up its charge.") return @@ -80,7 +80,7 @@ return set_light(3, 3, "#00CCAA") icon_state = "beacon_active" - use_power = 1 + use_power = USE_POWER_IDLE if(user) to_chat(user, "You activate the beacon. The supply drop will be dispatched soon.") /obj/machinery/power/supply_beacon/proc/deactivate(var/mob/user, var/permanent) @@ -90,7 +90,7 @@ else icon_state = "beacon" set_light(0) - use_power = 0 + use_power = USE_POWER_OFF target_drop_time = null if(user) to_chat(user, "You deactivate the beacon.") diff --git a/code/game/machinery/telecomms/broadcaster.dm b/code/game/machinery/telecomms/broadcaster.dm index ed3a4ba4d4..057a8fd5c1 100644 --- a/code/game/machinery/telecomms/broadcaster.dm +++ b/code/game/machinery/telecomms/broadcaster.dm @@ -17,7 +17,7 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept desc = "A dish-shaped machine used to broadcast processed subspace signals." density = 1 anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 25 machinetype = 5 produces_heat = 0 @@ -127,7 +127,7 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept desc = "A compact machine used for portable subspace telecommuniations processing." density = 1 anchored = 1 - use_power = 0 + use_power = USE_POWER_OFF idle_power_usage = 0 machinetype = 6 produces_heat = 0 diff --git a/code/game/machinery/telecomms/telecomunications.dm b/code/game/machinery/telecomms/telecomunications.dm index 4ba184a102..c2e9126fc1 100644 --- a/code/game/machinery/telecomms/telecomunications.dm +++ b/code/game/machinery/telecomms/telecomunications.dm @@ -251,7 +251,7 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list() desc = "This machine has a dish-like shape and green lights. It is designed to detect and process subspace radio activity." density = 1 anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 600 machinetype = 1 produces_heat = 0 @@ -318,7 +318,7 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list() desc = "A mighty piece of hardware used to send/receive massive amounts of data." density = 1 anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 1600 machinetype = 7 circuit = /obj/item/weapon/circuitboard/telecomms/hub @@ -377,7 +377,7 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list() desc = "A mighty piece of hardware used to send massive amounts of data far away." density = 1 anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 600 machinetype = 8 produces_heat = 0 @@ -443,7 +443,7 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list() desc = "A mighty piece of hardware used to send massive amounts of data quickly." density = 1 anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 1000 machinetype = 2 circuit = /obj/item/weapon/circuitboard/telecomms/bus @@ -504,7 +504,7 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list() desc = "This machine is used to process large quantities of information." density = 1 anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 600 machinetype = 3 delay = 5 @@ -556,7 +556,7 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list() desc = "A machine used to store data and network statistics." density = 1 anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 300 machinetype = 4 circuit = /obj/item/weapon/circuitboard/telecomms/server diff --git a/code/game/machinery/teleporter.dm b/code/game/machinery/teleporter.dm index e698e000ea..bfc8e308a3 100644 --- a/code/game/machinery/teleporter.dm +++ b/code/game/machinery/teleporter.dm @@ -171,7 +171,7 @@ icon_state = "tele0" dir = 4 var/accurate = 0 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 10 active_power_usage = 2000 circuit = /obj/item/weapon/circuitboard/teleporter_hub @@ -327,7 +327,7 @@ dir = 4 var/active = 0 var/engaged = 0 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 10 active_power_usage = 2000 circuit = /obj/item/weapon/circuitboard/teleporter_station @@ -364,8 +364,8 @@ if(com) com.icon_state = "tele1" use_power(5000) - update_use_power(2) - com.update_use_power(2) + update_use_power(USE_POWER_ACTIVE) + com.update_use_power(USE_POWER_ACTIVE) for(var/mob/O in hearers(src, null)) O.show_message("Teleporter engaged!", 2) add_fingerprint(usr) @@ -379,8 +379,8 @@ if(com) com.icon_state = "tele0" com.accurate = 0 - com.update_use_power(1) - update_use_power(1) + com.update_use_power(USE_POWER_IDLE) + update_use_power(USE_POWER_IDLE) for(var/mob/O in hearers(src, null)) O.show_message("Teleporter disengaged!", 2) add_fingerprint(usr) diff --git a/code/game/machinery/transportpod.dm b/code/game/machinery/transportpod.dm index 96401c0908..0b499096fe 100644 --- a/code/game/machinery/transportpod.dm +++ b/code/game/machinery/transportpod.dm @@ -6,7 +6,7 @@ density = 1 //thicc anchored = 1 - use_power = 0 + use_power = USE_POWER_OFF var/in_transit = 0 var/mob/occupant = null diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm index 3672c2d524..29888758f5 100644 --- a/code/game/machinery/vending.dm +++ b/code/game/machinery/vending.dm @@ -14,7 +14,7 @@ var/icon_deny //Icon_state when denying access // Power - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 10 var/vend_power_usage = 150 //actuators and stuff diff --git a/code/game/machinery/virtual_reality/ar_console.dm b/code/game/machinery/virtual_reality/ar_console.dm index 1f4c8c16fe..f4c6049487 100644 --- a/code/game/machinery/virtual_reality/ar_console.dm +++ b/code/game/machinery/virtual_reality/ar_console.dm @@ -73,7 +73,7 @@ if(A in component_parts) continue A.loc = src.loc - update_use_power(1) + update_use_power(USE_POWER_IDLE) update_icon() /obj/machinery/vr_sleeper/alien/enter_vr() diff --git a/code/game/machinery/virtual_reality/vr_console.dm b/code/game/machinery/virtual_reality/vr_console.dm index dcd6e555b9..8a417a98bc 100644 --- a/code/game/machinery/virtual_reality/vr_console.dm +++ b/code/game/machinery/virtual_reality/vr_console.dm @@ -18,7 +18,7 @@ var/mirror_first_occupant = TRUE // Do we force the newly produced body to look like the occupant? - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 15 active_power_usage = 200 light_color = "#FF0000" @@ -174,7 +174,7 @@ M.client.perspective = EYE_PERSPECTIVE M.client.eye = src M.loc = src - update_use_power(2) + update_use_power(USE_POWER_ACTIVE) occupant = M update_icon() @@ -203,7 +203,7 @@ if(A in component_parts) continue A.loc = src.loc - update_use_power(1) + update_use_power(USE_POWER_IDLE) update_icon() /obj/machinery/vr_sleeper/proc/enter_vr() diff --git a/code/game/machinery/wishgranter.dm b/code/game/machinery/wishgranter.dm index a3911a2efa..81c720bacd 100644 --- a/code/game/machinery/wishgranter.dm +++ b/code/game/machinery/wishgranter.dm @@ -3,7 +3,7 @@ desc = "You're not so sure about this, anymore..." icon = 'icons/obj/device.dmi' icon_state = "syndbeacon" - use_power = 0 + use_power = USE_POWER_OFF anchored = 1 density = 1 var/charges = 1 diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm index f2a2867220..a881cdb720 100644 --- a/code/game/mecha/mech_fabricator.dm +++ b/code/game/mecha/mech_fabricator.dm @@ -5,7 +5,7 @@ desc = "A machine used for construction of mechas." density = 1 anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 20 active_power_usage = 5000 req_access = list(access_robotics) @@ -48,11 +48,11 @@ if(stat) return if(busy) - use_power = 2 + update_use_power(USE_POWER_ACTIVE) progress += speed check_build() else - use_power = 1 + update_use_power(USE_POWER_IDLE) update_icon() /obj/machinery/mecha_part_fabricator/update_icon() diff --git a/code/game/mecha/mech_prosthetics.dm b/code/game/mecha/mech_prosthetics.dm index 81baddd719..5e93378a0c 100644 --- a/code/game/mecha/mech_prosthetics.dm +++ b/code/game/mecha/mech_prosthetics.dm @@ -5,7 +5,7 @@ desc = "A machine used for construction of prosthetics." density = 1 anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 20 active_power_usage = 5000 req_access = list(access_robotics) @@ -52,11 +52,11 @@ if(stat) return if(busy) - use_power = 2 + update_use_power(USE_POWER_ACTIVE) progress += speed check_build() else - use_power = 1 + update_use_power(USE_POWER_IDLE) update_icon() /obj/machinery/pros_fabricator/update_icon() diff --git a/code/game/mecha/mech_sensor.dm b/code/game/mecha/mech_sensor.dm index 72202788b9..33147e0ab1 100644 --- a/code/game/mecha/mech_sensor.dm +++ b/code/game/mecha/mech_sensor.dm @@ -6,7 +6,7 @@ anchored = 1 density = 1 throwpass = 1 - use_power = 1 + use_power = USE_POWER_IDLE layer = ON_WINDOW_LAYER power_channel = EQUIP var/on = 0 diff --git a/code/game/objects/structures/holoplant.dm b/code/game/objects/structures/holoplant.dm index bbd92b81ee..9a46b8ca15 100644 --- a/code/game/objects/structures/holoplant.dm +++ b/code/game/objects/structures/holoplant.dm @@ -48,13 +48,13 @@ plant = prepare_icon(emagged ? "emagged" : null) overlays += plant set_light(2) - use_power = 2 + use_power = USE_POWER_ACTIVE /obj/machinery/holoplant/proc/deactivate() overlays -= plant QDEL_NULL(plant) set_light(0) - use_power = 0 + use_power = USE_POWER_OFF /obj/machinery/holoplant/power_change() ..() diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm index 4b4d0e90cc..467579a225 100644 --- a/code/game/objects/structures/watercloset.dm +++ b/code/game/objects/structures/watercloset.dm @@ -124,7 +124,7 @@ icon_state = "shower" density = 0 anchored = 1 - use_power = 0 + use_power = USE_POWER_OFF var/on = 0 var/obj/effect/mist/mymist = null var/ismist = 0 //needs a var so we can make it linger~ diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index 1092ce48bb..1bbb72fd99 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -539,7 +539,7 @@ Pump.air2.gas["nitrogen"] = 3750 //The contents of 2 canisters. Pump.air2.temperature = 50 Pump.air2.update_values() - Pump.use_power=1 + Pump.update_use_power(USE_POWER_IDLE) Pump.target_pressure = 4500 Pump.update_icon() diff --git a/code/modules/awaymissions/gateway.dm b/code/modules/awaymissions/gateway.dm index 71746a9a9e..987d395992 100644 --- a/code/modules/awaymissions/gateway.dm +++ b/code/modules/awaymissions/gateway.dm @@ -26,7 +26,7 @@ /obj/machinery/gateway/centerstation density = 1 icon_state = "offcenter" - use_power = 1 + use_power = USE_POWER_IDLE //warping vars var/list/linked = list() @@ -165,7 +165,7 @@ obj/machinery/gateway/centerstation/process() /obj/machinery/gateway/centeraway density = 1 icon_state = "offcenter" - use_power = 0 + use_power = USE_POWER_OFF var/calibrated = 1 var/list/linked = list() //a list of the connected gateway chunks var/ready = 0 diff --git a/code/modules/economy/ATM.dm b/code/modules/economy/ATM.dm index cdecd93ee6..b02660b69d 100644 --- a/code/modules/economy/ATM.dm +++ b/code/modules/economy/ATM.dm @@ -20,7 +20,7 @@ log transactions icon = 'icons/obj/terminals_vr.dmi' //VOREStation Edit icon_state = "atm" anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 10 circuit = /obj/item/weapon/circuitboard/atm var/datum/money_account/authenticated_account diff --git a/code/modules/food/kitchen/cooking_machines/_cooker.dm b/code/modules/food/kitchen/cooking_machines/_cooker.dm index 0f39b1f0e6..008910c253 100644 --- a/code/modules/food/kitchen/cooking_machines/_cooker.dm +++ b/code/modules/food/kitchen/cooking_machines/_cooker.dm @@ -10,7 +10,7 @@ icon = 'icons/obj/cooking_machines.dmi' density = 1 anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 5 var/on_icon // Icon state used when cooking. diff --git a/code/modules/food/kitchen/gibber.dm b/code/modules/food/kitchen/gibber.dm index 062fa42fc0..a325356005 100644 --- a/code/modules/food/kitchen/gibber.dm +++ b/code/modules/food/kitchen/gibber.dm @@ -14,7 +14,7 @@ var/gib_time = 40 // Time from starting until meat appears var/gib_throw_dir = WEST // Direction to spit meat and gibs in. - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 2 active_power_usage = 500 diff --git a/code/modules/food/kitchen/icecream.dm b/code/modules/food/kitchen/icecream.dm index 87920a3e73..2b53b657ce 100644 --- a/code/modules/food/kitchen/icecream.dm +++ b/code/modules/food/kitchen/icecream.dm @@ -14,7 +14,7 @@ icon_state = "icecream_vat" density = 1 anchored = 0 - use_power = 0 + use_power = USE_POWER_OFF flags = OPENCONTAINER | NOREACT var/list/product_types = list() diff --git a/code/modules/food/kitchen/microwave.dm b/code/modules/food/kitchen/microwave.dm index 53b13c9d49..b9beeed09b 100644 --- a/code/modules/food/kitchen/microwave.dm +++ b/code/modules/food/kitchen/microwave.dm @@ -5,7 +5,7 @@ icon_state = "mw" density = 1 anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 5 active_power_usage = 100 clicksound = "button" diff --git a/code/modules/food/kitchen/smartfridge.dm b/code/modules/food/kitchen/smartfridge.dm index 0213ef089b..56c6dee7e6 100644 --- a/code/modules/food/kitchen/smartfridge.dm +++ b/code/modules/food/kitchen/smartfridge.dm @@ -6,7 +6,7 @@ icon_state = "smartfridge" density = 1 anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 5 active_power_usage = 100 flags = NOREACT diff --git a/code/modules/holodeck/HolodeckControl.dm b/code/modules/holodeck/HolodeckControl.dm index ed1ced9c78..5783bfc398 100644 --- a/code/modules/holodeck/HolodeckControl.dm +++ b/code/modules/holodeck/HolodeckControl.dm @@ -4,7 +4,7 @@ icon_keyboard = "tech_key" icon_screen = "holocontrol" - use_power = 1 + use_power = USE_POWER_IDLE active_power_usage = 8000 //8kW for the scenery + 500W per holoitem var/item_power_usage = 500 @@ -224,7 +224,7 @@ damaged = 1 loadProgram(powerdown_program, 0) active = 0 - use_power = 1 + update_use_power(USE_POWER_IDLE) for(var/mob/M in range(10,src)) M.show_message("The holodeck overloads!") @@ -271,7 +271,7 @@ linkedholodeck.gravitychange(1) active = 0 - use_power = 1 + update_use_power(USE_POWER_IDLE) /obj/machinery/computer/HolodeckControl/proc/loadProgram(var/prog, var/check_delay = 1) @@ -301,7 +301,7 @@ last_change = world.time active = 1 - use_power = 2 + use_power = USE_POWER_ACTIVE for(var/item in holographic_objs) derez(item) @@ -362,7 +362,7 @@ last_gravity_change = world.time active = 1 - use_power = 1 + use_power = USE_POWER_IDLE if(A.has_gravity) A.gravitychange(0) @@ -377,4 +377,4 @@ linkedholodeck.gravitychange(1) active = 0 - use_power = 1 + use_power = USE_POWER_IDLE diff --git a/code/modules/holodeck/HolodeckObjects.dm b/code/modules/holodeck/HolodeckObjects.dm index 7b923d8c53..6bb678466b 100644 --- a/code/modules/holodeck/HolodeckObjects.dm +++ b/code/modules/holodeck/HolodeckObjects.dm @@ -397,7 +397,7 @@ datum/unarmed_attack/holopugilism/unarmed_override(var/mob/living/carbon/human/u var/eventstarted = 0 anchored = 1.0 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 2 active_power_usage = 6 power_channel = ENVIRON diff --git a/code/modules/holomap/station_holomap.dm b/code/modules/holomap/station_holomap.dm index d38875f220..4d4e500a8f 100644 --- a/code/modules/holomap/station_holomap.dm +++ b/code/modules/holomap/station_holomap.dm @@ -8,7 +8,7 @@ icon_state = "station_map" anchored = 1 density = 0 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 10 active_power_usage = 500 circuit = /obj/item/weapon/circuitboard/station_map @@ -126,7 +126,7 @@ GLOB.moved_event.register(watching_mob, src, /obj/machinery/station_map/proc/checkPosition) GLOB.dir_set_event.register(watching_mob, src, /obj/machinery/station_map/proc/checkPosition) GLOB.destroyed_event.register(watching_mob, src, /obj/machinery/station_map/proc/stopWatching) - update_use_power(2) + update_use_power(USE_POWER_ACTIVE) if(bogus) to_chat(user, "The holomap failed to initialize. This area of space cannot be mapped.") @@ -156,7 +156,7 @@ GLOB.dir_set_event.unregister(watching_mob, src) GLOB.destroyed_event.unregister(watching_mob, src) watching_mob = null - update_use_power(1) + update_use_power(USE_POWER_IDLE) /obj/machinery/station_map/power_change() . = ..() diff --git a/code/modules/hydroponics/seed_machines.dm b/code/modules/hydroponics/seed_machines.dm index d5c185befc..affddf1168 100644 --- a/code/modules/hydroponics/seed_machines.dm +++ b/code/modules/hydroponics/seed_machines.dm @@ -37,7 +37,7 @@ icon_state = "hydrotray3" density = 1 anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE var/obj/item/seeds/seed // Currently loaded seed packet. var/obj/item/weapon/disk/botany/loaded_disk //Currently loaded data disk. diff --git a/code/modules/hydroponics/seed_storage.dm b/code/modules/hydroponics/seed_storage.dm index 602947abb7..788b6bad67 100644 --- a/code/modules/hydroponics/seed_storage.dm +++ b/code/modules/hydroponics/seed_storage.dm @@ -24,7 +24,7 @@ icon_state = "seeds" density = 1 anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 100 var/seeds_initialized = 0 // Map-placed ones break if seeds are loaded right at the start of the round, so we do it on the first interaction diff --git a/code/modules/hydroponics/trays/tray_soil.dm b/code/modules/hydroponics/trays/tray_soil.dm index d6297a6766..76a3417645 100644 --- a/code/modules/hydroponics/trays/tray_soil.dm +++ b/code/modules/hydroponics/trays/tray_soil.dm @@ -2,7 +2,7 @@ name = "soil" icon_state = "soil" density = 0 - use_power = 0 + use_power = USE_POWER_OFF mechanical = 0 tray_light = 0 frozen = -1 diff --git a/code/modules/mining/drilling/drill.dm b/code/modules/mining/drilling/drill.dm index bdfab8f92b..3c38927910 100644 --- a/code/modules/mining/drilling/drill.dm +++ b/code/modules/mining/drilling/drill.dm @@ -1,7 +1,7 @@ /obj/machinery/mining icon = 'icons/obj/mining_drill.dmi' anchored = 0 - use_power = 0 //The drill takes power directly from a cell. + use_power = USE_POWER_OFF //The drill takes power directly from a cell. density = 1 layer = MOB_LAYER+0.1 //So it draws over mobs in the tile north of it. diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index 3ac9df7299..4a5e3182d8 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -297,7 +297,7 @@ var/list/ai_verbs_default = list( /obj/machinery/ai_powersupply name="Power Supply" active_power_usage=50000 // Station AIs use significant amounts of power. This, when combined with charged SMES should mean AI lasts for 1hr without external power. - use_power = 2 + use_power = USE_POWER_ACTIVE power_channel = EQUIP var/mob/living/silicon/ai/powered_ai = null invisibility = 100 @@ -325,14 +325,14 @@ var/list/ai_verbs_default = list( qdel(src) return if(powered_ai.APU_power) - use_power = 0 + update_use_power(USE_POWER_OFF) return if(!powered_ai.anchored) loc = powered_ai.loc - use_power = 0 + update_use_power(USE_POWER_OFF) use_power(50000) // Less optimalised but only called if AI is unwrenched. This prevents usage of wrenching as method to keep AI operational without power. Intellicard is for that. if(powered_ai.anchored) - use_power = 2 + update_use_power(USE_POWER_ACTIVE) /mob/living/silicon/ai/proc/pick_icon() set category = "AI Settings" diff --git a/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm b/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm index 048408773f..6287859ae6 100644 --- a/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm +++ b/code/modules/mob/living/silicon/robot/drone/drone_manufacturer.dm @@ -11,7 +11,7 @@ density = 1 anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 20 active_power_usage = 5000 diff --git a/code/modules/modular_computers/NTNet/NTNet_relay.dm b/code/modules/modular_computers/NTNet/NTNet_relay.dm index d659caaf40..2e4d43c731 100644 --- a/code/modules/modular_computers/NTNet/NTNet_relay.dm +++ b/code/modules/modular_computers/NTNet/NTNet_relay.dm @@ -2,7 +2,7 @@ /obj/machinery/ntnet_relay name = "NTNet Quantum Relay" desc = "A very complex router and transmitter capable of connecting electronic devices together. Looks fragile." - use_power = 2 + use_power = USE_POWER_ACTIVE active_power_usage = 20000 //20kW, apropriate for machine that keeps massive cross-Zlevel wireless network operational. idle_power_usage = 100 icon_state = "bus" @@ -38,9 +38,9 @@ /obj/machinery/ntnet_relay/process() if(operable()) - use_power = 2 + update_use_power(USE_POWER_ACTIVE) else - use_power = 1 + update_use_power(USE_POWER_IDLE) if(dos_overload) dos_overload = max(0, dos_overload - dos_dissipate) diff --git a/code/modules/paperwork/faxmachine.dm b/code/modules/paperwork/faxmachine.dm index f522ff7250..706ccda8e0 100644 --- a/code/modules/paperwork/faxmachine.dm +++ b/code/modules/paperwork/faxmachine.dm @@ -12,7 +12,7 @@ var/list/adminfaxes = list() //cache for faxes that have been sent to admins insert_anim = "faxsend" req_one_access = list(access_lawyer, access_heads, access_armory, access_qm) - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 30 active_power_usage = 200 circuit = /obj/item/weapon/circuitboard/fax diff --git a/code/modules/paperwork/papershredder.dm b/code/modules/paperwork/papershredder.dm index d626e6f04b..4c927b376e 100644 --- a/code/modules/paperwork/papershredder.dm +++ b/code/modules/paperwork/papershredder.dm @@ -9,7 +9,7 @@ var/shred_anim = "shredder-shredding" density = 1 anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 10 active_power_usage = 200 power_channel = EQUIP diff --git a/code/modules/paperwork/photocopier.dm b/code/modules/paperwork/photocopier.dm index d5e04d97a4..eab9984d0f 100644 --- a/code/modules/paperwork/photocopier.dm +++ b/code/modules/paperwork/photocopier.dm @@ -6,7 +6,7 @@ var/insert_anim = "bigscanner1" anchored = 1 density = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 30 active_power_usage = 200 power_channel = EQUIP diff --git a/code/modules/power/antimatter/control.dm b/code/modules/power/antimatter/control.dm index 260730391c..46f05bfd80 100644 --- a/code/modules/power/antimatter/control.dm +++ b/code/modules/power/antimatter/control.dm @@ -5,7 +5,7 @@ icon_state = "control" anchored = 1 density = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 100 active_power_usage = 1000 @@ -211,10 +211,10 @@ /obj/machinery/power/am_control_unit/proc/toggle_power() active = !active if(active) - use_power = 2 + update_use_power(USE_POWER_ACTIVE) visible_message("The [src.name] starts up.") else - use_power = 1 + update_use_power(USE_POWER_IDLE) visible_message("The [src.name] shuts down.") update_icon() return diff --git a/code/modules/power/antimatter/shielding.dm b/code/modules/power/antimatter/shielding.dm index a3549b7a2f..2b7b881b09 100644 --- a/code/modules/power/antimatter/shielding.dm +++ b/code/modules/power/antimatter/shielding.dm @@ -16,7 +16,7 @@ proc/cardinalrange(var/center) anchored = 1 density = 1 dir = 1 - use_power = 0//Living things generally dont use power + use_power = USE_POWER_OFF //Living things generally dont use power idle_power_usage = 0 active_power_usage = 0 diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index ac082d739b..3f25e63d2e 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -67,7 +67,7 @@ plane = TURF_PLANE layer = ABOVE_TURF_LAYER anchored = 1 - use_power = 0 + use_power = USE_POWER_OFF clicksound = "switch" req_access = list(access_engine_equip) var/area/area diff --git a/code/modules/power/fusion/core/_core.dm b/code/modules/power/fusion/core/_core.dm index 99b0346e62..9cc907e052 100644 --- a/code/modules/power/fusion/core/_core.dm +++ b/code/modules/power/fusion/core/_core.dm @@ -13,7 +13,7 @@ var/list/fusion_cores = list() icon = 'icons/obj/machines/power/fusion.dmi' icon_state = "core0" density = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 50 active_power_usage = 500 //multiplied by field strength anchored = 0 @@ -70,7 +70,7 @@ var/list/fusion_cores = list() owned_field = new(loc, src) owned_field.ChangeFieldStrength(field_strength) icon_state = "core1" - use_power = 2 + update_use_power(USE_POWER_ACTIVE) . = 1 /obj/machinery/power/fusion_core/proc/Shutdown(var/force_rupture) @@ -82,7 +82,7 @@ var/list/fusion_cores = list() owned_field.RadiateAll() qdel(owned_field) owned_field = null - use_power = 1 + update_use_power(USE_POWER_IDLE) /obj/machinery/power/fusion_core/proc/AddParticles(var/name, var/quantity = 1) if(owned_field) diff --git a/code/modules/power/fusion/fuel_assembly/fuel_injector.dm b/code/modules/power/fusion/fuel_assembly/fuel_injector.dm index 80a512b91b..0ffab7db07 100644 --- a/code/modules/power/fusion/fuel_assembly/fuel_injector.dm +++ b/code/modules/power/fusion/fuel_assembly/fuel_injector.dm @@ -7,7 +7,7 @@ var/list/fuel_injectors = list() density = 1 anchored = 0 req_access = list(access_engine) - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 10 active_power_usage = 500 @@ -103,13 +103,13 @@ var/list/fuel_injectors = list() if(!injecting && cur_assembly) icon_state = "injector1" injecting = 1 - use_power = 1 + update_use_power(USE_POWER_IDLE) /obj/machinery/fusion_fuel_injector/proc/StopInjecting() if(injecting) injecting = 0 icon_state = "injector0" - use_power = 0 + update_use_power(USE_POWER_OFF) /obj/machinery/fusion_fuel_injector/proc/Inject() if(!injecting) diff --git a/code/modules/power/fusion/gyrotron/gyrotron.dm b/code/modules/power/fusion/gyrotron/gyrotron.dm index 539e9cbda6..bdbdf9a3df 100644 --- a/code/modules/power/fusion/gyrotron/gyrotron.dm +++ b/code/modules/power/fusion/gyrotron/gyrotron.dm @@ -6,7 +6,7 @@ var/list/gyrotrons = list() desc = "It is a heavy duty industrial gyrotron suited for powering fusion reactors." icon_state = "emitter-off" req_access = list(access_engine) - use_power = 1 + use_power = USE_POWER_IDLE active_power_usage = 50000 circuit = /obj/item/weapon/circuitboard/gyrotron diff --git a/code/modules/power/generator.dm b/code/modules/power/generator.dm index 2eadfc520a..5e4493d476 100644 --- a/code/modules/power/generator.dm +++ b/code/modules/power/generator.dm @@ -5,7 +5,7 @@ density = 1 anchored = 0 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 100 //Watts, I hope. Just enough to do the computer and display things. var/max_power = 500000 @@ -156,7 +156,7 @@ user.visible_message("[user.name] [anchored ? "secures" : "unsecures"] the bolts holding [src.name] to the floor.", \ "You [anchored ? "secure" : "unsecure"] the bolts holding [src] to the floor.", \ "You hear a ratchet.") - use_power = anchored + update_use_power(anchored ? USE_POWER_IDLE : USE_POWER_ACTIVE) if(anchored) // Powernet connection stuff. connect_to_network() else diff --git a/code/modules/power/generator_type2.dm b/code/modules/power/generator_type2.dm index cc1e855a91..1271287796 100644 --- a/code/modules/power/generator_type2.dm +++ b/code/modules/power/generator_type2.dm @@ -4,7 +4,7 @@ icon_state = "teg" anchored = 1 density = 1 - use_power = 0 + use_power = USE_POWER_OFF var/obj/machinery/atmospherics/unary/generator_input/input1 var/obj/machinery/atmospherics/unary/generator_input/input2 diff --git a/code/modules/power/gravitygenerator.dm b/code/modules/power/gravitygenerator.dm index ad02676e9b..ad8af4352c 100644 --- a/code/modules/power/gravitygenerator.dm +++ b/code/modules/power/gravitygenerator.dm @@ -16,7 +16,7 @@ icon_state = "TheSingGen" anchored = 1 density = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 200 active_power_usage = 1000 var/on = 1 diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index a281ff7b0f..495656ad33 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -212,7 +212,7 @@ var/global/list/light_type_cache = list() anchored = 1 plane = MOB_PLANE layer = ABOVE_MOB_LAYER - use_power = 2 + use_power = USE_POWER_ACTIVE idle_power_usage = 2 active_power_usage = 10 power_channel = LIGHT //Lights are calc'd via area so they dont need to be in the machine list @@ -435,14 +435,14 @@ var/global/list/light_type_cache = list() on = 0 set_light(0) else - use_power = 2 + update_use_power(USE_POWER_ACTIVE) set_light(brightness_range, brightness_power, brightness_color) else if(has_emergency_power(LIGHT_EMERGENCY_POWER_USE) && !turned_off()) use_power = 1 emergency_mode = TRUE START_PROCESSING(SSobj, src) else - use_power = 1 + update_use_power(USE_POWER_IDLE) set_light(0) active_power_usage = ((light_range * light_power) * LIGHTING_POWER_FACTOR) diff --git a/code/modules/power/port_gen.dm b/code/modules/power/port_gen.dm index 2443f3ea27..4515b6125c 100644 --- a/code/modules/power/port_gen.dm +++ b/code/modules/power/port_gen.dm @@ -6,7 +6,7 @@ icon_state = "portgen0" density = 1 anchored = 0 - use_power = 0 + use_power = USE_POWER_OFF var/active = 0 var/power_gen = 5000 diff --git a/code/modules/power/power.dm b/code/modules/power/power.dm index 4fce8ba158..a88d0dafdc 100644 --- a/code/modules/power/power.dm +++ b/code/modules/power/power.dm @@ -11,7 +11,7 @@ icon = 'icons/obj/power.dmi' anchored = 1.0 var/datum/powernet/powernet = null - use_power = 0 + use_power = USE_POWER_OFF idle_power_usage = 0 active_power_usage = 0 diff --git a/code/modules/power/sensors/sensor_monitoring.dm b/code/modules/power/sensors/sensor_monitoring.dm index 7868e16786..2e280e28ae 100644 --- a/code/modules/power/sensors/sensor_monitoring.dm +++ b/code/modules/power/sensors/sensor_monitoring.dm @@ -15,7 +15,7 @@ anchored = 1.0 circuit = /obj/item/weapon/circuitboard/powermonitor var/alerting = 0 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 300 active_power_usage = 300 var/datum/nano_module/power_monitor/power_monitor diff --git a/code/modules/power/singularity/containment_field.dm b/code/modules/power/singularity/containment_field.dm index d8712a0e4c..6478ff999a 100644 --- a/code/modules/power/singularity/containment_field.dm +++ b/code/modules/power/singularity/containment_field.dm @@ -8,7 +8,7 @@ anchored = 1 density = 0 unacidable = 1 - use_power = 0 + use_power = USE_POWER_OFF light_range = 4 flags = PROXMOVE var/obj/machinery/field_generator/FG1 = null diff --git a/code/modules/power/singularity/emitter.dm b/code/modules/power/singularity/emitter.dm index f847813923..2e6cda0049 100644 --- a/code/modules/power/singularity/emitter.dm +++ b/code/modules/power/singularity/emitter.dm @@ -10,7 +10,7 @@ req_access = list(access_engine_equip) var/id = null - use_power = 0 //uses powernet power, not APC power + use_power = USE_POWER_OFF //uses powernet power, not APC power active_power_usage = 30000 //30 kW laser. I guess that means 30 kJ per shot. var/active = 0 diff --git a/code/modules/power/singularity/field_generator.dm b/code/modules/power/singularity/field_generator.dm index 16a4c189c1..6a510f0060 100644 --- a/code/modules/power/singularity/field_generator.dm +++ b/code/modules/power/singularity/field_generator.dm @@ -20,7 +20,7 @@ field_generator power level display icon_state = "Field_Gen" anchored = 0 density = 1 - use_power = 0 + use_power = USE_POWER_OFF var/const/num_power_levels = 6 // Total number of power level icon has var/Varedit_start = 0 var/Varpower = 0 diff --git a/code/modules/power/singularity/generator.dm b/code/modules/power/singularity/generator.dm index c49c605598..bb470811ba 100644 --- a/code/modules/power/singularity/generator.dm +++ b/code/modules/power/singularity/generator.dm @@ -6,7 +6,7 @@ icon_state = "TheSingGen" anchored = 0 density = 1 - use_power = 0 + use_power = USE_POWER_OFF var/energy = 0 var/creation_type = /obj/singularity diff --git a/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm b/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm index 7460830f21..f5481afd4c 100644 --- a/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm +++ b/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm @@ -258,7 +258,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin icon_state = "none" anchored = 0 density = 1 - use_power = 0 + use_power = USE_POWER_OFF idle_power_usage = 0 active_power_usage = 0 var/construction_state = 0 @@ -383,10 +383,10 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin if(src.construction_state < 3)//Was taken apart, update state update_state() if(use_power) - use_power = 0 + update_use_power(USE_POWER_OFF) src.construction_state = temp_state if(src.construction_state >= 3) - use_power = 1 + update_use_power(USE_POWER_IDLE) update_icon() return 1 return 0 diff --git a/code/modules/power/singularity/particle_accelerator/particle_control.dm b/code/modules/power/singularity/particle_accelerator/particle_control.dm index bcdd0d5036..8cb370924b 100644 --- a/code/modules/power/singularity/particle_accelerator/particle_control.dm +++ b/code/modules/power/singularity/particle_accelerator/particle_control.dm @@ -8,7 +8,7 @@ reference = "control_box" anchored = 0 density = 1 - use_power = 0 + use_power = USE_POWER_OFF idle_power_usage = 500 active_power_usage = 70000 //70 kW per unit of strength construction_state = 0 @@ -42,7 +42,7 @@ /obj/machinery/particle_accelerator/control_box/update_state() if(construction_state < 3) - update_use_power(0) + update_use_power(USE_POWER_OFF) assembled = 0 active = 0 for(var/obj/structure/particle_accelerator/part in connected_parts) @@ -52,7 +52,7 @@ connected_parts = list() return if(!part_scan()) - update_use_power(1) + update_use_power(USE_POWER_IDLE) active = 0 connected_parts = list() @@ -138,9 +138,9 @@ ..() if(stat & NOPOWER) active = 0 - update_use_power(0) + update_use_power(USE_POWER_OFF) else if(!stat && construction_state == 3) - update_use_power(1) + update_use_power(USE_POWER_IDLE) /obj/machinery/particle_accelerator/control_box/process() @@ -212,13 +212,13 @@ message_admins("PA Control Computer turned [active ?"ON":"OFF"] by [key_name(usr, usr.client)](?) in ([x],[y],[z] - JMP)",0,1) log_game("PACCEL([x],[y],[z]) [key_name(usr)] turned [active?"ON":"OFF"].") if(active) - update_use_power(2) + update_use_power(USE_POWER_ACTIVE) for(var/obj/structure/particle_accelerator/part in connected_parts) part.strength = src.strength part.powered = 1 part.update_icon() else - update_use_power(1) + update_use_power(USE_POWER_IDLE) for(var/obj/structure/particle_accelerator/part in connected_parts) part.strength = null part.powered = 0 diff --git a/code/modules/power/singularity/particle_accelerator/particle_smasher.dm b/code/modules/power/singularity/particle_accelerator/particle_smasher.dm index 921b000078..5a4176ee89 100644 --- a/code/modules/power/singularity/particle_accelerator/particle_smasher.dm +++ b/code/modules/power/singularity/particle_accelerator/particle_smasher.dm @@ -9,7 +9,7 @@ icon_state = "smasher" anchored = 0 density = 1 - use_power = 0 + use_power = USE_POWER_OFF var/successful_craft = FALSE // Are we waiting to be emptied? var/image/material_layer // Holds the image used for the filled overlay. diff --git a/code/modules/power/smes.dm b/code/modules/power/smes.dm index 31c7be32ec..783a6691b4 100644 --- a/code/modules/power/smes.dm +++ b/code/modules/power/smes.dm @@ -11,7 +11,7 @@ icon_state = "smes" density = 1 anchored = 1 - use_power = 0 + use_power = USE_POWER_OFF circuit = /obj/item/weapon/circuitboard/smes clicksound = "switch" diff --git a/code/modules/power/solar.dm b/code/modules/power/solar.dm index c4c7d2ff02..5daeb1e2cb 100644 --- a/code/modules/power/solar.dm +++ b/code/modules/power/solar.dm @@ -13,7 +13,7 @@ GLOBAL_LIST_EMPTY(solars_list) icon_state = "sp_base" anchored = 1 density = 1 - use_power = 0 + use_power = USE_POWER_OFF idle_power_usage = 0 active_power_usage = 0 var/id = 0 @@ -285,7 +285,7 @@ GLOBAL_LIST_EMPTY(solars_list) icon_state = "solar" anchored = 1 density = 1 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 250 var/id = 0 var/cdir = 0 diff --git a/code/modules/power/supermatter/setup_supermatter.dm b/code/modules/power/supermatter/setup_supermatter.dm index 7477623805..c0b63d9ce1 100644 --- a/code/modules/power/supermatter/setup_supermatter.dm +++ b/code/modules/power/supermatter/setup_supermatter.dm @@ -126,7 +126,7 @@ GLOBAL_LIST_BOILERPLATE(all_engine_setup_markers, /obj/effect/engine_setup) log_and_message_admins("## WARNING: Unable to locate pump at [x] [y] [z]!") return SETUP_WARNING P.target_pressure = P.max_pressure_setting - P.use_power = 1 + P.update_use_power(USE_POWER_IDLE) P.update_icon() return SETUP_OK @@ -259,7 +259,7 @@ GLOBAL_LIST_BOILERPLATE(all_engine_setup_markers, /obj/effect/engine_setup) return SETUP_WARNING F.rebuild_filtering_list() - F.use_power = 1 + F.update_use_power(USE_POWER_IDLE) F.update_icon() return SETUP_OK diff --git a/code/modules/power/tracker.dm b/code/modules/power/tracker.dm index a6eab0dbe0..673b2ece86 100644 --- a/code/modules/power/tracker.dm +++ b/code/modules/power/tracker.dm @@ -10,7 +10,7 @@ icon_state = "tracker" anchored = 1 density = 1 - use_power = 0 + use_power = USE_POWER_OFF var/id = 0 var/sun_angle = 0 // sun angle as set by sun datum diff --git a/code/modules/reagents/Chemistry-Machinery.dm b/code/modules/reagents/Chemistry-Machinery.dm index 9cbf00ddc6..e6fc792d09 100644 --- a/code/modules/reagents/Chemistry-Machinery.dm +++ b/code/modules/reagents/Chemistry-Machinery.dm @@ -16,7 +16,7 @@ icon = 'icons/obj/chemical.dmi' icon_state = "mixer0" circuit = /obj/item/weapon/circuitboard/chem_master - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 20 var/beaker = null var/obj/item/weapon/storage/pill_bottle/loaded_pill_bottle = null @@ -333,7 +333,7 @@ icon_state = "juicer1" density = 0 anchored = 0 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 5 active_power_usage = 100 circuit = /obj/item/weapon/circuitboard/grinder diff --git a/code/modules/reagents/dispenser/dispenser2.dm b/code/modules/reagents/dispenser/dispenser2.dm index 17da8452de..845f1a102c 100644 --- a/code/modules/reagents/dispenser/dispenser2.dm +++ b/code/modules/reagents/dispenser/dispenser2.dm @@ -15,7 +15,7 @@ var/accept_drinking = 0 var/amount = 30 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 100 anchored = 1 diff --git a/code/modules/reagents/distilling/distilling.dm b/code/modules/reagents/distilling/distilling.dm index b86bcc7435..50c2b598c0 100644 --- a/code/modules/reagents/distilling/distilling.dm +++ b/code/modules/reagents/distilling/distilling.dm @@ -6,7 +6,7 @@ /obj/machinery/portable_atmospherics/powered/reagent_distillery name = "chemical distillery" desc = "A complex machine utilizing state-of-the-art components to mix chemicals at different temperatures." - use_power = 1 + use_power = USE_POWER_IDLE icon = 'icons/obj/machines/reagent.dmi' icon_state = "distiller" diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm index 8a2e9796cd..b8aba13939 100644 --- a/code/modules/recycling/disposal.dm +++ b/code/modules/recycling/disposal.dm @@ -359,7 +359,7 @@ // charge the gas reservoir and perform flush if ready /obj/machinery/disposal/process() if(!air_contents || (stat & BROKEN)) // nothing can happen if broken - update_use_power(0) + update_use_power(USE_POWER_OFF) return flush_count++ @@ -377,7 +377,7 @@ flush() if(mode != 1) //if off or ready, no need to charge - update_use_power(1) + update_use_power(USE_POWER_IDLE) else if(air_contents.return_pressure() >= SEND_PRESSURE) mode = 2 //if full enough, switch to ready mode update() @@ -386,7 +386,7 @@ /obj/machinery/disposal/proc/pressurize() if(stat & NOPOWER) // won't charge if no power - update_use_power(0) + update_use_power(USE_POWER_OFF) return var/atom/L = loc // recharging from loc turf diff --git a/code/modules/research/circuitprinter.dm b/code/modules/research/circuitprinter.dm index 75d45652d9..f9ff3adb51 100644 --- a/code/modules/research/circuitprinter.dm +++ b/code/modules/research/circuitprinter.dm @@ -20,7 +20,7 @@ using metal and glass, it uses glass and reagents (usually sulphuric acid). hidden_materials = list(MAT_PLASTEEL, MAT_DURASTEEL, MAT_GRAPHITE, MAT_VERDANTIUM, MAT_MORPHIUM, MAT_METALHYDROGEN, MAT_SUPERMATTER) - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 30 active_power_usage = 2500 diff --git a/code/modules/research/destructive_analyzer.dm b/code/modules/research/destructive_analyzer.dm index f8d7fbc4d6..a17bf370bf 100644 --- a/code/modules/research/destructive_analyzer.dm +++ b/code/modules/research/destructive_analyzer.dm @@ -12,7 +12,7 @@ Note: Must be placed within 3 tiles of the R&D Console var/obj/item/weapon/loaded_item = null var/decon_mod = 0 circuit = /obj/item/weapon/circuitboard/destructive_analyzer - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 30 active_power_usage = 2500 diff --git a/code/modules/research/message_server.dm b/code/modules/research/message_server.dm index 590840131c..86004b6130 100644 --- a/code/modules/research/message_server.dm +++ b/code/modules/research/message_server.dm @@ -54,7 +54,7 @@ var/global/list/obj/machinery/message_server/message_servers = list() desc = "Facilitates both PDA messages and request console functions." density = 1 anchored = 1.0 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 10 active_power_usage = 100 @@ -240,7 +240,7 @@ var/obj/machinery/blackbox_recorder/blackbox desc = "Records all radio communications, as well as various other information in case of the worst." density = 1 anchored = 1.0 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 10 active_power_usage = 100 var/list/messages = list() //Stores messages of non-standard frequencies diff --git a/code/modules/research/protolathe.dm b/code/modules/research/protolathe.dm index 3d65e35d63..3837e13aae 100644 --- a/code/modules/research/protolathe.dm +++ b/code/modules/research/protolathe.dm @@ -3,7 +3,7 @@ icon_state = "protolathe" flags = OPENCONTAINER circuit = /obj/item/weapon/circuitboard/protolathe - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 30 active_power_usage = 5000 diff --git a/code/modules/research/rdmachines.dm b/code/modules/research/rdmachines.dm index b7e9b78c56..5c33122815 100644 --- a/code/modules/research/rdmachines.dm +++ b/code/modules/research/rdmachines.dm @@ -7,7 +7,7 @@ icon = 'icons/obj/machines/research_vr.dmi' //VOREStation Edit - Replaced with Eris sprites density = 1 anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE var/busy = 0 var/obj/machinery/computer/rdconsole/linked_console diff --git a/code/modules/security levels/keycard authentication.dm b/code/modules/security levels/keycard authentication.dm index e3202ccbec..707bd3ccd9 100644 --- a/code/modules/security levels/keycard authentication.dm +++ b/code/modules/security levels/keycard authentication.dm @@ -16,7 +16,7 @@ //1 = select event //2 = authenticate anchored = 1.0 - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 2 active_power_usage = 6 power_channel = ENVIRON diff --git a/code/modules/shieldgen/emergency_shield.dm b/code/modules/shieldgen/emergency_shield.dm index 1fd2b78a8c..923d1ec327 100644 --- a/code/modules/shieldgen/emergency_shield.dm +++ b/code/modules/shieldgen/emergency_shield.dm @@ -134,7 +134,7 @@ var/is_open = 0 //Whether or not the wires are exposed var/locked = 0 var/check_delay = 60 //periodically recheck if we need to rebuild a shield - use_power = 0 + use_power = USE_POWER_OFF idle_power_usage = 0 var/global/list/blockedturfs = list( /turf/space, @@ -156,7 +156,7 @@ idle_power_usage = 0 for(var/obj/machinery/shield/shield_tile in deployed_shields) idle_power_usage += shield_tile.shield_idle_power - update_use_power(1) + update_use_power(USE_POWER_IDLE) /obj/machinery/shieldgen/proc/shields_down() if(!active) return 0 //If it's already off, how did this get called? @@ -166,7 +166,7 @@ collapse_shields() - update_use_power(0) + update_use_power(USE_POWER_OFF) /obj/machinery/shieldgen/proc/create_shields() for(var/turf/target_tile in range(2, src)) diff --git a/code/modules/shieldgen/sheldwallgen.dm b/code/modules/shieldgen/sheldwallgen.dm index 331f04549a..2a6a859c43 100644 --- a/code/modules/shieldgen/sheldwallgen.dm +++ b/code/modules/shieldgen/sheldwallgen.dm @@ -23,7 +23,7 @@ //There have to be at least two posts, so these are effectively doubled var/power_draw = 30000 //30 kW. How much power is drawn from powernet. Increase this to allow the generator to sustain longer shields, at the cost of more power draw. var/max_stored_power = 50000 //50 kW - use_power = 0 //Draws directly from power net. Does not use APC power. + use_power = USE_POWER_OFF //Draws directly from power net. Does not use APC power. /obj/machinery/shieldwallgen/attack_hand(mob/user as mob) if(state != 1) diff --git a/code/modules/shieldgen/shield_capacitor.dm b/code/modules/shieldgen/shield_capacitor.dm index 476f3c9f48..2ef3f17a85 100644 --- a/code/modules/shieldgen/shield_capacitor.dm +++ b/code/modules/shieldgen/shield_capacitor.dm @@ -15,7 +15,7 @@ var/max_charge = 8e6 //8 MJ var/max_charge_rate = 400000 //400 kW var/locked = 0 - use_power = 0 //doesn't use APC power + use_power = USE_POWER_OFF //doesn't use APC power var/charge_rate = 100000 //100 kW var/obj/machinery/shield_gen/owned_gen diff --git a/code/modules/shieldgen/shield_diffuser.dm b/code/modules/shieldgen/shield_diffuser.dm index c30f8a7351..9c42e22b57 100644 --- a/code/modules/shieldgen/shield_diffuser.dm +++ b/code/modules/shieldgen/shield_diffuser.dm @@ -4,7 +4,7 @@ description_info = "This device disrupts shields on directly adjacent tiles (in a + shaped pattern). They are commonly installed around exterior airlocks to prevent shields from blocking EVA access." icon = 'icons/obj/machines/shielding.dmi' icon_state = "fdiffuser_on" - use_power = 2 + use_power = USE_POWER_ACTIVE idle_power_usage = 25 // Previously 100. active_power_usage = 500 // Previously 2000 anchored = 1 @@ -57,7 +57,7 @@ update_icon() return enabled = !enabled - use_power = enabled + 1 + update_use_power(enabled ? USE_POWER_ACTIVE : USE_POWER_IDLE) update_icon() to_chat(usr, "You turn \the [src] [enabled ? "on" : "off"].") diff --git a/code/modules/shieldgen/shield_gen.dm b/code/modules/shieldgen/shield_gen.dm index a589a0764c..137c081488 100644 --- a/code/modules/shieldgen/shield_gen.dm +++ b/code/modules/shieldgen/shield_gen.dm @@ -22,7 +22,7 @@ var/time_since_fail = 100 var/energy_conversion_rate = 0.0006 //how many renwicks per watt? Higher numbers equals more effiency. var/z_range = 0 // How far 'up and or down' to extend the shield to, in z-levels. Only works on MultiZ supported z-levels. - use_power = 0 //doesn't use APC power + use_power = USE_POWER_OFF //doesn't use APC power /obj/machinery/shield_gen/advanced name = "advanced bubble shield generator" diff --git a/code/modules/xenoarcheaology/artifacts/autocloner.dm b/code/modules/xenoarcheaology/artifacts/autocloner.dm index ee774b31f9..486d717800 100644 --- a/code/modules/xenoarcheaology/artifacts/autocloner.dm +++ b/code/modules/xenoarcheaology/artifacts/autocloner.dm @@ -10,7 +10,7 @@ density = 1 var/previous_power_state = 0 - use_power = 1 + use_power = USE_POWER_IDLE active_power_usage = 2000 idle_power_usage = 1000 @@ -55,8 +55,13 @@ //if we've finished growing... if(time_spent_spawning >= time_per_spawn) time_spent_spawning = 0 +<<<<<<< HEAD use_power = 1 src.visible_message("[bicon(src)] [src] pings!") +======= + update_use_power(USE_POWER_IDLE) + src.visible_message("\icon[src] [src] pings!") +>>>>>>> 95ac99c... Merge pull request #6882 from VOREStation/vplk-machinery-use-power icon_state = "cellold1" desc = "It's full of a bubbling viscous liquid, and is lit by a mysterious glow." if(spawn_type) @@ -64,11 +69,11 @@ //if we're getting close to finished, kick into overdrive power usage if(time_spent_spawning / time_per_spawn > 0.75) - use_power = 2 + update_use_power(USE_POWER_ACTIVE) icon_state = "cellold2" desc = "It's full of a bubbling viscous liquid, and is lit by a mysterious glow. A dark shape appears to be forming inside..." else - use_power = 1 + update_use_power(USE_POWER_IDLE) icon_state = "cellold1" desc = "It's full of a bubbling viscous liquid, and is lit by a mysterious glow." diff --git a/code/modules/xenoarcheaology/artifacts/replicator.dm b/code/modules/xenoarcheaology/artifacts/replicator.dm index f28d5c2ef0..da5b123c16 100644 --- a/code/modules/xenoarcheaology/artifacts/replicator.dm +++ b/code/modules/xenoarcheaology/artifacts/replicator.dm @@ -7,7 +7,7 @@ idle_power_usage = 100 active_power_usage = 1000 - use_power = 1 + use_power = USE_POWER_IDLE var/spawn_progress_time = 0 var/max_spawn_time = 50 @@ -105,7 +105,7 @@ max_spawn_time = rand(30,100) if(!spawning_types.len || !stored_materials.len) - use_power = 1 + update_use_power(USE_POWER_IDLE) icon_state = "borgcharger0(old)" else if(prob(5)) @@ -146,7 +146,7 @@ spawning_types.Add(construction[construction[index]]) spawn_progress_time = 0 - use_power = 2 + update_use_power(USE_POWER_ACTIVE) icon_state = "borgcharger1(old)" else src.visible_message(fail_message) diff --git a/code/modules/xenoarcheaology/tools/artifact_harvester.dm b/code/modules/xenoarcheaology/tools/artifact_harvester.dm index 480061f9bb..6771db1b91 100644 --- a/code/modules/xenoarcheaology/tools/artifact_harvester.dm +++ b/code/modules/xenoarcheaology/tools/artifact_harvester.dm @@ -6,7 +6,7 @@ density = 1 idle_power_usage = 50 active_power_usage = 750 - use_power = 1 + use_power = USE_POWER_IDLE var/harvesting = 0 var/obj/item/weapon/anobattery/inserted_battery var/obj/machinery/artifact/cur_artifact @@ -80,7 +80,7 @@ //check if we've finished if(inserted_battery.stored_charge >= inserted_battery.capacity) - use_power = 1 + update_use_power(USE_POWER_IDLE) harvesting = 0 cur_artifact.anchored = 0 cur_artifact.being_used = 0 @@ -105,7 +105,7 @@ //if there's no charge left, finish if(inserted_battery.stored_charge <= 0) - use_power = 1 + update_use_power(USE_POWER_IDLE) inserted_battery.stored_charge = 0 harvesting = 0 if(inserted_battery.battery_effect && inserted_battery.battery_effect.activated) @@ -191,7 +191,7 @@ if(source_effect) harvesting = 1 - use_power = 2 + update_use_power(USE_POWER_ACTIVE) cur_artifact.anchored = 1 cur_artifact.being_used = 1 icon_state = "incubator_on" @@ -235,7 +235,7 @@ inserted_battery.battery_effect.ToggleActivate(1) last_process = world.time harvesting = -1 - use_power = 2 + update_use_power(USE_POWER_ACTIVE) icon_state = "incubator_on" var/message = "[src] states, \"Warning, battery charge dump commencing.\"" src.visible_message(message) diff --git a/code/modules/xenoarcheaology/tools/geosample_scanner.dm b/code/modules/xenoarcheaology/tools/geosample_scanner.dm index 84ffeaf430..5cb5d32479 100644 --- a/code/modules/xenoarcheaology/tools/geosample_scanner.dm +++ b/code/modules/xenoarcheaology/tools/geosample_scanner.dm @@ -6,7 +6,7 @@ icon = 'icons/obj/virology.dmi' icon_state = "analyser" - use_power = 1 //1 = idle, 2 = active + use_power = USE_POWER_IDLE idle_power_usage = 20 active_power_usage = 300 diff --git a/code/modules/xenobio2/machinery/gene_manipulators.dm b/code/modules/xenobio2/machinery/gene_manipulators.dm index 16e5fd57fa..d0b368335d 100644 --- a/code/modules/xenobio2/machinery/gene_manipulators.dm +++ b/code/modules/xenobio2/machinery/gene_manipulators.dm @@ -42,7 +42,7 @@ /obj/machinery/xenobio density = 1 anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE var/obj/item/weapon/disk/xenobio/loaded_disk //Currently loaded data disk. diff --git a/code/modules/xenobio2/machinery/injector.dm b/code/modules/xenobio2/machinery/injector.dm index cc10bd758f..59dfbf69c6 100644 --- a/code/modules/xenobio2/machinery/injector.dm +++ b/code/modules/xenobio2/machinery/injector.dm @@ -10,7 +10,7 @@ desc = "Injects biological organisms that are inserted with the contents of an inserted beaker at the command of a remote computer." density = 1 anchored = 1 - use_power = 1 + use_power = USE_POWER_IDLE icon = 'icons/obj/biogenerator.dmi' icon_state = "biogen-work" var/mob/living/occupant diff --git a/code/modules/xenobio2/machinery/injector_computer.dm b/code/modules/xenobio2/machinery/injector_computer.dm index 7967c24be7..196543a256 100644 --- a/code/modules/xenobio2/machinery/injector_computer.dm +++ b/code/modules/xenobio2/machinery/injector_computer.dm @@ -11,7 +11,7 @@ icon_keyboard = "med_key" icon_screen = "dna" light_color = "#315ab4" - use_power = 1 + use_power = USE_POWER_IDLE idle_power_usage = 250 active_power_usage = 500 circuit = /obj/item/weapon/circuitboard/xenobio2computer diff --git a/maps/RandomZLevels/challenge.dm b/maps/RandomZLevels/challenge.dm new file mode 100644 index 0000000000..59125422a4 --- /dev/null +++ b/maps/RandomZLevels/challenge.dm @@ -0,0 +1,32 @@ +//Challenge Areas + +/area/awaymission/challenge/start + name = "Where Am I?" + icon_state = "away" + +/area/awaymission/challenge/main + name = "\improper Danger Room" + icon_state = "away1" + requires_power = 0 + +/area/awaymission/challenge/end + name = "Administration" + icon_state = "away2" + requires_power = 0 + + +/obj/machinery/power/emitter/energycannon + name = "Energy Cannon" + desc = "A heavy duty industrial laser" + icon = 'icons/obj/singularity.dmi' + icon_state = "emitter" + anchored = 1 + density = 1 + + use_power = USE_POWER_OFF + idle_power_usage = 0 + active_power_usage = 0 + + active = 1 + locked = 1 + state = 2 \ No newline at end of file diff --git a/maps/RandomZLevels/wildwest.dm b/maps/RandomZLevels/wildwest.dm index 96eeac77fb..555478ad47 100644 --- a/maps/RandomZLevels/wildwest.dm +++ b/maps/RandomZLevels/wildwest.dm @@ -1,3 +1,4 @@ +<<<<<<< HEAD /* Code for the Wild West map by Brotemis * Contains: * Wish Granter @@ -170,4 +171,179 @@ to_chat(C, "You have regenerated.") C.visible_message("[usr] appears to wake from the dead, having healed all wounds.") C.update_canmove() - return 1 \ No newline at end of file + return 1 +======= +/* Code for the Wild West map by Brotemis + * Contains: + * Wish Granter + * Meat Grinder + */ + +/* + * Wish Granter + */ +/obj/machinery/wish_granter_dark + name = "Wish Granter" + desc = "You're not so sure about this, anymore..." + icon = 'icons/obj/device.dmi' + icon_state = "syndbeacon" + + anchored = 1 + density = 1 + use_power = USE_POWER_OFF + + var/chargesa = 1 + var/insistinga = 0 + +/obj/machinery/wish_granter_dark/attack_hand(var/mob/living/carbon/human/user as mob) + usr.set_machine(src) + + if(chargesa <= 0) + to_chat(user, "The Wish Granter lies silent.") + return + + else if(!istype(user, /mob/living/carbon/human)) + to_chat(user, "You feel a dark stirring inside of the Wish Granter, something you want nothing of. Your instincts are better than any man's.") + return + + else if(is_special_character(user)) + to_chat(user, "Even to a heart as dark as yours, you know nothing good will come of this. Something instinctual makes you pull away.") + + else if (!insistinga) + to_chat(user, "Your first touch makes the Wish Granter stir, listening to you. Are you really sure you want to do this?") + insistinga++ + + else + chargesa-- + insistinga = 0 + var/wish = input("You want...","Wish") as null|anything in list("Power","Wealth","Immortality","To Kill","Peace") + switch(wish) + if("Power") + to_chat(user, "Your wish is granted, but at a terrible cost...") + to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.") + if (!(LASER in user.mutations)) + user.mutations.Add(LASER) + to_chat(user, "You feel pressure building behind your eyes.") + if (!(COLD_RESISTANCE in user.mutations)) + user.mutations.Add(COLD_RESISTANCE) + to_chat(user, "Your body feels warm.") + if (!(XRAY in user.mutations)) + user.mutations.Add(XRAY) + user.sight |= (SEE_MOBS|SEE_OBJS|SEE_TURFS) + user.see_in_dark = 8 + user.see_invisible = SEE_INVISIBLE_LEVEL_TWO + to_chat(user, "The walls suddenly disappear.") + user.dna.mutantrace = "shadow" + user.update_mutantrace() + if("Wealth") + to_chat(user, "Your wish is granted, but at a terrible cost...") + to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.") + new /obj/structure/closet/syndicate/resources/everything(loc) + user.dna.mutantrace = "shadow" + user.update_mutantrace() + if("Immortality") + to_chat(user, "Your wish is granted, but at a terrible cost...") + to_chat(user, "The Wish Granter punishes you for your selfishness, claiming your soul and warping your body to match the darkness in your heart.") + user.verbs += /mob/living/carbon/proc/immortality + user.dna.mutantrace = "shadow" + user.update_mutantrace() + if("To Kill") + to_chat(user, "Your wish is granted, but at a terrible cost...") + to_chat(user, "The Wish Granter punishes you for your wickedness, claiming your soul and warping your body to match the darkness in your heart.") + ticker.mode.traitors += user.mind + user.mind.special_role = "traitor" + var/datum/objective/hijack/hijack = new + hijack.owner = user.mind + user.mind.objectives += hijack + to_chat(user, "Your inhibitions are swept away, the bonds of loyalty broken, you are free to murder as you please!") + var/obj_count = 1 + for(var/datum/objective/OBJ in user.mind.objectives) + to_chat(user, "Objective #[obj_count]: [OBJ.explanation_text]") + obj_count++ + user.dna.mutantrace = "shadow" + user.update_mutantrace() + if("Peace") + to_chat(user, "Whatever alien sentience that the Wish Granter possesses is satisfied with your wish. There is a distant wailing as the last of the Faithless begin to die, then silence.") + to_chat(user, "You feel as if you just narrowly avoided a terrible fate...") + for(var/mob/living/simple_mob/faithless/F in living_mob_list) + F.health = -10 + F.set_stat(DEAD) + F.icon_state = "faithless_dead" + + +///////////////Meatgrinder////////////// + + +/obj/effect/meatgrinder + name = "Meat Grinder" + desc = "What is that thing?" + density = 1 + anchored = 1 + icon = 'icons/mob/critter.dmi' + icon_state = "blob" + var/triggerproc = "explode" //name of the proc thats called when the mine is triggered + var/triggered = 0 + +/obj/effect/meatgrinder/New() + icon_state = "blob" + +/obj/effect/meatgrinder/HasEntered(AM as mob|obj) + Bumped(AM) + +/obj/effect/meatgrinder/Bumped(mob/M as mob|obj) + + if(triggered) return + + if(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey)) + for(var/mob/O in viewers(world.view, src.loc)) + to_chat(O, "[M] triggered the \icon[src] [src]") + triggered = 1 + call(src,triggerproc)(M) + +/obj/effect/meatgrinder/proc/triggerrad1(mob) + var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread + for(var/mob/O in viewers(world.view, src.loc)) + s.set_up(3, 1, src) + s.start() + explosion(mob, 1, 0, 0, 0) + spawn(0) + qdel(src) + +/obj/effect/meatgrinder + name = "Meat Grinder" + icon_state = "blob" + triggerproc = "triggerrad1" + + +/////For the Wishgranter/////////// + +/mob/living/carbon/proc/immortality() + set category = "Immortality" + set name = "Resurrection" + + var/mob/living/carbon/C = usr + if(!C.stat) + to_chat(C, "You're not dead yet!") + return + to_chat(C, "Death is not your end!") + + spawn(rand(800,1200)) + if(C.stat == DEAD) + dead_mob_list -= C + living_mob_list += C + C.set_stat(CONSCIOUS) + C.tod = null + C.setToxLoss(0) + C.setOxyLoss(0) + C.setCloneLoss(0) + C.SetParalysis(0) + C.SetStunned(0) + C.SetWeakened(0) + C.radiation = 0 + C.heal_overall_damage(C.getBruteLoss(), C.getFireLoss()) + C.reagents.clear_reagents() + to_chat(C, "You have regenerated.") + C.visible_message("[usr] appears to wake from the dead, having healed all wounds.") + C.update_canmove() + return 1 +>>>>>>> 95ac99c... Merge pull request #6882 from VOREStation/vplk-machinery-use-power