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https://github.com/CHOMPStation2/CHOMPStation2.git
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@@ -22,6 +22,8 @@
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// This uses strings and not refs to allow for disguises, and to avoid needing to use weakrefs.
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var/destructive = FALSE // Will target 'neutral' structures/objects and not just 'hostile' ones.
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var/forgive_resting = TRUE //VOREStation add - If TRUE on a RETALIATE mob, then mob will drop target if it becomes hostile to you but hasn't taken damage
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// A lot of this is based off of /TG/'s AI code.
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// Step 1, find out what we can see.
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@@ -139,6 +141,14 @@
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//VOREStation Add End
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else
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return FALSE
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//VOREStation add start
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else if(forgive_resting) //Doing it this way so we only think about the other conditions if the var is actually set
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if((holder.health == holder.maxHealth) && !hostile && (L.resting || L.weakened || L.stunned)) //If our health is full, no one is fighting us, we can forgive
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var/mob/living/simple_mob/vore/eater = holder
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if(!eater.will_eat(L)) //We forgive people we can eat by eating them
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set_stance(STANCE_IDLE)
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return FALSE //Forgiven
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//VOREStation add end
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if(holder.IIsAlly(L))
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return FALSE
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return TRUE
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