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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Removed the tensioner. It was buggy and really only served to ruin rounds. The original purpose of the tensioner before Poly reworked it was to act as a stat tracker, which is now meaningless since erro has a fully operational stat tracker in place.
As a result, cyborg death squads were also removed. This also fixes meteors and space dust so that they properly take into account the borders of the map. Please do not hardcode numbers when we have defines in place. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4374 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -187,7 +187,6 @@
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verbs += /client/proc/spawn_xeno
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verbs += /client/proc/toggleprayers
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verbs += /client/proc/deadmin_self
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verbs += /client/proc/tension_report
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verbs += /client/proc/toggleadminhelpsound
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verbs += /proc/possess
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verbs += /proc/release
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@@ -398,7 +397,6 @@
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verbs -= /client/proc/toggle_clickproc //TODO ERRORAGE (Temporary proc while the enw clickproc is being tested)
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verbs -= /client/proc/toggle_hear_deadcast
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verbs -= /client/proc/toggle_hear_radio
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verbs -= /client/proc/tension_report
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verbs -= /client/proc/player_panel_new
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verbs -= /client/proc/toggle_gravity_on
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verbs -= /client/proc/toggle_gravity_off
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@@ -123,8 +123,6 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an", "monkey", "ali
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src << "<font color='blue'>PM to-<b>Admins</b>: [original_msg]</font>"
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log_admin("HELP: [key_name(src)]: [original_msg] - heard by [admin_number] non-AFK admins.")
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if(tension_master)
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tension_master.new_adminhelp()
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if((admin_number - admin_number_afk) <= 0)
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if(!admin_number_afk)
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send2irc(ckey, "[original_msg] - No admins online")
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@@ -222,61 +222,3 @@
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else
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usr << "Local airgroup is unsimulated!"
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feedback_add_details("admin_verb","KLAG") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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tension_report()
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set category = "Debug"
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set name = "Show Tension Report"
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if(!master_controller || !tension_master)
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alert(usr,"Master_controller or tension_master not found.","Tension Report")
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return 0
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if (!tension_master.get_num_players())
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alert(usr,"No players found. How the fuck are you calling this?","Tension Report")
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return 0
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var/numghosts = 0
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for(var/mob/dead/observer/theghost in world)
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numghosts ++
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var/output = {"<B>TENSION REPORT</B><HR>
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<B>General Statistics</B><BR>
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<B>Deaths:</B> [tension_master.deaths]<BR>
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---- <I>Humans:</I> [tension_master.human_deaths]<BR>
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<B>Explosions:</B> [tension_master.explosions]<BR>
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<B>Air alarms:</B> [tension_master.air_alarms]<BR>
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<B>Adminhelps:</B> [tension_master.adminhelps]<BR>
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<B>Ghosts:</B> [numghosts]<BR>
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<BR>
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<B>Current Status</B><BR>
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<B>Tension:</B> [tension_master.score]<BR>
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<a href='?src=\ref[tension_master];addScore=1'>Increase Tension by 50000</a><br>
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<B>Tension per player:</B> [tension_master.score/tension_master.get_num_players()]<BR>
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<B>Tensioner Debug Data:</B> R1:[tension_master.round1] R2:[tension_master.round2] R3:[tension_master.round3] R4:[tension_master.round4] ES: [tension_master.eversupressed] CD: [tension_master.cooldown]<br>
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<B>Current Tensioner Status:</B> [config.Tensioner_Active]. <a href='?src=\ref[tension_master];ToggleStatus=1'>Toggle?</a><br>
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<B>Recommendations:</B> All the modes. All of them. Press all of them.<BR>
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<BR>
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<a href='?src=\ref[tension_master];makeTratior=1'>Make Tratiors</a><br>
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<a href='?src=\ref[tension_master];makeChanglings=1'>Make Changlings</a><br>
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<a href='?src=\ref[tension_master];makeRevs=1'>Make Revs</a><br>
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<a href='?src=\ref[tension_master];makeWizard=1'>Make Wizard (Requires Ghosts)</a><br>
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<a href='?src=\ref[tension_master];makeCult=1'>Make Cult</a><br>
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<a href='?src=\ref[tension_master];makeNukeTeam=1'>Make Nuke Team (Requires Ghosts)</a><br>
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<a href='?src=\ref[tension_master];makeMalf=1'>Make Malf AI</a><br>
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<a href='?src=\ref[tension_master];makeSpaceNinja=1'>Make Space Ninja (Requires Ghosts)</a><br>
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<a href='?src=\ref[tension_master];makeAliens=1'>Make Aliens (Requires Ghosts)</a><br>
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<a href='?src=\ref[tension_master];makeDeathsquad=1'>Make Deathsquad (Syndicate) (Requires Ghosts)</a><br>
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<a href='?src=\ref[tension_master];makeBorgDeathsquad=1'>Make Deathsquad (Borg) (Requires Ghosts)</a><br>
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<br>
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"}
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for(var/game in tension_master.antagonistmodes)
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output += "<font size = 2>Points required/Probability for [game]: [tension_master.antagonistmodes[game]]<br></font>"
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usr << browse(output,"window=tensionreport;size=480x480")
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feedback_add_details("admin_verb","STR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -49,8 +49,6 @@
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dizziness = 0
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jitteriness = 0
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tension_master.death(src)
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if(!gibbed)
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emote("deathgasp") //let the world KNOW WE ARE DEAD
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@@ -49,8 +49,6 @@
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emote("deathgasp")
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stat = DEAD
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update_canmove()
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tension_master.death(src)
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if(camera)
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camera.status = 0
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