Merge pull request #423 from caelaislinn/master

added a couple of new clothing items, updated some sprites
This commit is contained in:
Albert Iordache
2012-02-16 08:29:15 -08:00
25 changed files with 164 additions and 16 deletions

View File

@@ -73,8 +73,8 @@
usr << "\red [src.name] has bloody \icon[src.gloves] [src.gloves.name] on [t_his] hands!"
else
usr << "\blue [src.name] has \icon[src.gloves] [src.gloves.name] on [t_his] hands."
else if (src.blood_DNA)
usr << "\red [src.name] has[src.blood_DNA ? " bloody " : " "] hands!"
else if (src.blood_DNA.len)
usr << "\red [src.name] has bloody hands!"
if (src.back)
usr << "\blue [src.name] has a \icon[src.back] [src.back.name] on [t_his] back."

View File

@@ -60,7 +60,7 @@
/obj/effect/landmark/costume/prig/New()
new /obj/item/clothing/suit/storage/wcoat(src.loc)
new /obj/item/clothing/glasses/monocle(src.loc)
var/CHOICE= pick( /obj/item/clothing/head/bowler, /obj/item/clothing/head/that)
var/CHOICE= pick( /obj/item/clothing/head/bowlerhat, /obj/item/clothing/head/that)
new CHOICE(src.loc)
new /obj/item/clothing/shoes/black(src.loc)
new /obj/item/weapon/cane(src.loc)

View File

@@ -511,9 +511,132 @@
color = "sexymime"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/head/bowler
name = "bowler-hat"
desc = "Gentleman, elite aboard!"
icon_state = "bowler"
item_state = "bowler"
flags = FPRINT | TABLEPASS
//stylish new hats
/obj/item/clothing/head/bowlerhat
name = "Bowler hat"
icon_state = "bowler_hat"
item_state = "bowler_hat"
desc = "For the gentleman of distinction."
flags = FPRINT|TABLEPASS
/obj/item/clothing/head/beaverhat
name = "Beaver hat"
icon_state = "beaver_hat"
item_state = "beaver_hat"
desc = "Solf felt make this hat both comfortable and elegant."
flags = FPRINT|TABLEPASS
/obj/item/clothing/head/boaterhat
name = "Boater hat"
icon_state = "boater_hat"
item_state = "boater_hat"
desc = "The ultimate in summer fashion."
flags = FPRINT|TABLEPASS
/obj/item/clothing/head/fedora
name = "Fedora"
icon_state = "fedora"
item_state = "fedora"
desc = "A sharp, stylish hat."
flags = FPRINT|TABLEPASS
/obj/item/clothing/head/feathertrilby
name = "Feather trilby"
icon_state = "feather_trilby"
item_state = "feather_trilby"
desc = "A sharp, stylish hat with a feather."
flags = FPRINT|TABLEPASS
//pyjamas
/obj/item/clothing/under/bluepyjamas
name = "Blue pyjamas"
desc = "Slightly old-fashioned sleepwear."
icon_state = "blue_pyjamas"
item_state = "blue_pyjamas"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
/obj/item/clothing/under/redpyjamas
name = "Red pyjamas"
desc = "Slightly old-fashioned sleepwear."
icon_state = "red_pyjamas"
item_state = "red_pyjamas"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
//scarves (fit in in mask slot)
/obj/item/clothing/mask/bluescarf
name = "Blue neck scarf"
desc = "A blue neck scarf."
icon_state = "blueneckscarf"
item_state = "blueneckscarf"
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
w_class = 2
gas_transfer_coefficient = 0.90
/obj/item/clothing/mask/redscarf
name = "Red scarf"
desc = "A red and white checkered neck scarf."
icon_state = "redwhite_scarf"
item_state = "redwhite_scarf"
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
w_class = 2
gas_transfer_coefficient = 0.90
/obj/item/clothing/mask/greenscarf
name = "Green scarf"
desc = "A green neck scarf."
icon_state = "green_scarf"
item_state = "green_scarf"
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
w_class = 2
gas_transfer_coefficient = 0.90
/obj/item/clothing/mask/ninjascarf
name = "Ninja scarf"
desc = "A stealthy, dark scarf."
icon_state = "ninja_scarf"
item_state = "ninja_scarf"
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
w_class = 2
gas_transfer_coefficient = 0.90
//shoes
/obj/item/clothing/shoes/laceups
name = "Laceup shoes"
desc = "Stylish black leather."
icon_state = "laceups"
item_state = "laceups"
color = "black"
//suits
/obj/item/clothing/suit/leathercoat
name = "Leather Coat"
desc = "A long, thick black leather coat."
icon_state = "leathercoat"
item_state = "leathercoat"
flags = FPRINT | TABLEPASS
/obj/item/clothing/suit/browncoat
name = "Brown Leather Coat"
desc = "A long, brown leather coat."
icon_state = "browncoat"
item_state = "browncoat"
flags = FPRINT | TABLEPASS
/obj/item/clothing/suit/neocoat
name = "Black coat"
desc = "A flowing, black coat."
icon_state = "neocoat"
item_state = "neocoat"
flags = FPRINT | TABLEPASS
/obj/item/clothing/suit/creamsuit
name = "Cream suit"
desc = "A cream coloured, genteel suit."
icon_state = "creamsuit"
item_state = "creamsuit"
flags = FPRINT | TABLEPASS

View File

@@ -187,4 +187,4 @@
name = "Nurse Hat"
desc = "For quick identification of trained medical personnel."
icon_state = "nursehat"
flags = FPRINT|TABLEPASS
flags = FPRINT|TABLEPASS

View File

@@ -291,7 +291,7 @@ THERMAL GLASSES
state = "enabled"
usr << "Its mag-pulse traction system appears to be [state]."
/obj/item/clothing/suit/suit/verb/toggle()
/obj/item/clothing/suit/lawyer/verb/toggle()
set name = "Toggle Jacket Buttons"
set category = "Object"
if(src.icon_state == "suitjacket_blue_open")

View File

@@ -56,6 +56,22 @@
protective_temperature = 1300
darkness_view = -1
/obj/item/clothing/glasses/sunglasses/big
desc = "Strangely ancient technology used to help provide rudimentary eye cover. Larger than average enhanced shielding blocks many flashes."
icon_state = "bigsunglasses"
item_state = "bigsunglasses"
protective_temperature = 1400
//ultimate glasses
/obj/item/clothing/glasses/hud/security/jensenshades
name = "Augmented shades"
desc = "Polarized bioneural eyewear, designed to augment your vision."
icon_state = "jensenshades"
item_state = "jensenshades"
protective_temperature = 1500
vision_flags = SEE_MOBS
invisa_view = 2
/obj/item/clothing/glasses/sunglasses/sechud
name = "HUDSunglasses"
desc = "Sunglasses with a HUD."

View File

@@ -39,11 +39,15 @@
/obj/structure/ore_box
icon = 'mining.dmi'
icon_state = "orebox"
icon_state = "orebox0"
name = "Ore Box"
desc = "It's heavy"
density = 1
New()
if(prob(50))
icon_state = "orebox1"
/obj/structure/ore_box/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/ore))
src.contents += W;

View File

@@ -74,7 +74,7 @@
else
usr << "\blue [src.name] has \icon[src.gloves] [src.gloves.name] on [t_his] hands."
else if (src.blood_DNA.len)
usr << "\red [src.name] has[src.blood_DNA.len ? " bloody " : " "] hands!"
usr << "\red [src.name] has bloody hands!"
if (src.back)
usr << "\blue [src.name] has a \icon[src.back] [src.back.name] on [t_his] back."

View File

@@ -111,6 +111,8 @@
src << "\blue Your icons have been generated!"
..()
known_languages = new/list()
known_languages.Add("english")
// organStructure = new /obj/effect/organstructure/human(src)

View File

@@ -85,4 +85,6 @@
return 1
if (istype(other, /mob/living/carbon/metroid))
return 1
if (istype(other, /mob/living/carbon/human/tajaran))
return 1
return ..()