Updates emag attackby usages to emag_act where it's not too much of a headache.

This commit is contained in:
PsiOmegaDelta
2015-06-15 17:17:49 +02:00
parent dea924541c
commit cc7c502fb8
73 changed files with 701 additions and 688 deletions

View File

@@ -221,7 +221,7 @@ its easier to just keep the beam vertical.
/atom/proc/ex_act()
return
/atom/proc/emag_act(var/remaining_uses, var/mob/user)
/atom/proc/emag_act(var/remaining_charges, var/mob/user, var/emag_source)
return -1
/atom/proc/blob_act()

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@@ -425,7 +425,7 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
if(botEmagChance)
for(var/obj/machinery/bot/bot in machines)
if(prob(botEmagChance))
bot.Emag()
bot.emag_act(1)
/*

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@@ -32,15 +32,18 @@
if (src.health <= 0)
src.explode()
/obj/machinery/bot/proc/Emag(mob/user as mob)
if(locked)
/obj/machinery/bot/emag_act(var/remaining_charges, var/user)
if(locked && !emagged)
locked = 0
emagged = 1
user << "<span class='warning'>You short out [src]'s maintenance hatch lock.</span>"
log_and_message_admins("emagged [src]'s maintenance hatch lock")
if(!locked && open)
return 1
if(!locked && open && emagged == 1)
emagged = 2
log_and_message_admins("emagged [src]'s inner circuits")
return 1
/obj/machinery/bot/examine(mob/user)
..(user)
@@ -65,8 +68,6 @@
user << "<span class='notice'>Unable to repair with the maintenance panel closed.</span>"
else
user << "<span class='notice'>[src] does not need a repair.</span>"
else if (istype(W, /obj/item/weapon/card/emag) && emagged < 2)
Emag(user)
else
if(hasvar(W,"force") && hasvar(W,"damtype"))
switch(W.damtype)

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@@ -88,12 +88,7 @@
// cell: insert it
// other: chance to knock rider off bot
/obj/machinery/bot/mulebot/attackby(var/obj/item/I, var/mob/user)
if(istype(I,/obj/item/weapon/card/emag))
locked = !locked
user << "<span class='notice'>You [locked ? "lock" : "unlock"] the mulebot's controls!</span>"
flick("mulebot-emagged", src)
playsound(src.loc, 'sound/effects/sparks1.ogg', 100, 0)
else if(istype(I,/obj/item/weapon/cell) && open && !cell)
if(istype(I,/obj/item/weapon/cell) && open && !cell)
var/obj/item/weapon/cell/C = I
user.drop_item()
C.loc = src
@@ -133,6 +128,12 @@
..()
return
/obj/machinery/bot/mulebot/emag_act(var/remaining_charges, var/user)
locked = !locked
user << "<span class='notice'>You [locked ? "lock" : "unlock"] the mulebot's controls!</span>"
flick("mulebot-emagged", src)
playsound(src.loc, 'sound/effects/sparks1.ogg', 100, 0)
return 1
/obj/machinery/bot/mulebot/ex_act(var/severity)
unload(0)

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@@ -216,13 +216,6 @@
else
locked = 0
user << "System unlocked."
else if(istype(W, /obj/item/weapon/card/emag))
if(isnull(occupant))
return
user << "You force an emergency ejection."
locked = 0
go_out()
return
else if(istype(W, /obj/item/weapon/reagent_containers/food/snacks/meat))
user << "<span class='notice'>\The [src] processes \the [W].</span>"
biomass += 50
@@ -252,6 +245,14 @@
else
..()
/obj/machinery/clonepod/emag_act(var/remaining_charges, var/mob/user)
if(isnull(occupant))
return
user << "You force an emergency ejection."
locked = 0
go_out()
return 1
//Put messages in the connected computer's temp var for display.
/obj/machinery/clonepod/proc/connected_message(var/message)
if((isnull(connected)) || (!istype(connected, /obj/machinery/computer/cloning)))

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@@ -221,8 +221,8 @@
return
/obj/machinery/computer/arcade/attackby(I as obj, user as mob)
if(istype(I, /obj/item/weapon/card/emag) && !emagged)
/obj/machinery/computer/arcade/emag_act(var/charges, var/mob/user)
if(!emagged)
temp = "If you die in the game, you die for real!"
player_hp = 30
player_mp = 10
@@ -230,17 +230,13 @@
enemy_mp = 20
gameover = 0
blocked = 0
emagged = 1
enemy_name = "Cuban Pete"
name = "Outbomb Cuban Pete"
src.updateUsrDialog()
else
..()
return 1
/obj/machinery/computer/arcade/emp_act(severity)
if(stat & (NOPOWER|BROKEN))

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@@ -31,14 +31,13 @@
return 1
ui_interact(user)
/obj/machinery/computer/atmoscontrol/attackby(var/obj/item/I as obj, var/mob/user as mob)
if(istype(I, /obj/item/weapon/card/emag) && !emagged)
user.visible_message("<span class='warning'>\The [user] swipes \a [I] through \the [src], causing the screen to flash!</span>",\
"<span class='warning'>You swipe your [I] through \the [src], the screen flashing as you gain full control.</span>",\
"You hear the swipe of a card through a reader, and an electronic warble.")
/obj/machinery/computer/atmoscontrol/emag_act(var/remaining_carges, var/mob/user)
if(!emagged)
user.visible_message("<span class='warning'>\The [user] does something \the [src], causing the screen to flash!</span>",\
"<span class='warning'>You cause the screen to flash as you gain full control.</span>",\
"You hear an electronic warble.")
atmos_control.emagged = 1
return
return ..()
return 1
/obj/machinery/computer/atmoscontrol/ui_interact(var/mob/user)
if(!atmos_control)

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@@ -7,7 +7,7 @@
var/authorised = 0
var/possibleNets[0]
var/network = ""
build_path = 0
build_path = null
//when adding a new camera network, you should only need to update these two procs
New()
@@ -19,36 +19,24 @@
possibleNets["Medbay"] = access_cmo
proc/updateBuildPath()
build_path = ""
build_path = null
if(authorised && secured)
switch(network)
if("SS13")
build_path = "/obj/machinery/computer/security"
build_path = /obj/machinery/computer/security
if("Engineering")
build_path = "/obj/machinery/computer/security/engineering"
build_path = /obj/machinery/computer/security/engineering
if("Mining")
build_path = "/obj/machinery/computer/security/mining"
build_path = /obj/machinery/computer/security/mining
if("Research")
build_path = "/obj/machinery/computer/security/research"
build_path = /obj/machinery/computer/security/research
if("Medbay")
build_path = "/obj/machinery/computer/security/medbay"
build_path = /obj/machinery/computer/security/medbay
if("Cargo")
build_path = "/obj/machinery/computer/security/cargo"
build_path = /obj/machinery/computer/security/cargo
attackby(var/obj/item/I, var/mob/user)//if(health > 50)
..()
if(istype(I,/obj/item/weapon/card/emag))
if(network)
var/obj/item/weapon/card/emag/E = I
if(E.uses)
E.uses--
else
return
authorised = 1
user << "<span class='notice'>You authorised the circuit network!</span>"
updateDialog()
else
user << "<span class='warning'>You must select a camera network circuit!</span>"
else if(istype(I,/obj/item/weapon/screwdriver))
secured = !secured
user.visible_message("<span class='notice'>The [src] can [secured ? "no longer" : "now"] be modified.</span>")
@@ -107,17 +95,7 @@
else if (possibleNets[network] in I.access)
authorised = 1
if(istype(I,/obj/item/weapon/card/emag))
if(network)
var/obj/item/weapon/card/emag/E = I
if(E.uses)
E.uses--
else
return
authorised = 1
usr << "<span class='notice'>You authorised the circuit network!</span>"
updateDialog()
else
usr << "<span class='warning'>You must select a camera network circuit!</span>"
I.resolve_attackby(src, usr)
else if( href_list["removeauth"] )
authorised = 0
updateDialog()
@@ -125,3 +103,12 @@
updateDialog()
if(istype(src.loc,/mob))
attack_self(src.loc)
/obj/item/weapon/circuitboard/camera/emag_act(var/remaining_charges, var/mob/user)
if(network)
authorised = 1
user << "<span class='notice'>You authorised the circuit network!</span>"
updateDialog()
return 1
else
user << "<span class='warning'>You must select a camera network circuit!</span>"

View File

@@ -269,11 +269,11 @@
src.updateUsrDialog()
/obj/machinery/computer/communications/attackby(var/obj/I as obj, var/mob/user as mob)
if(istype(I,/obj/item/weapon/card/emag/))
/obj/machinery/computer/communications/emag_act(var/remaining_charges, var/mob/user)
if(!emagged)
src.emagged = 1
user << "You scramble the communication routing circuits!"
..()
return 1
/obj/machinery/computer/communications/attack_ai(var/mob/user as mob)
return src.attack_hand(user)

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@@ -37,10 +37,18 @@
return
if(!istype(user))
return
if(istype(O,/obj/item/weapon/card/emag/))
if(isscrewdriver(O) && emag)
//Stops people from just unscrewing the monitor and putting it back to get the console working again.
user << "<span class='warning'>It is too hot to mess with!</span>"
return
..()
return
/obj/machinery/computer/message_monitor/emag_act(var/remaining_charges, var/mob/user)
// Will create sparks and print out the console's password. You will then have to wait a while for the console to be back online.
// It'll take more time if there's more characters in the password..
if(!emag)
if(!emag && operable())
if(!isnull(src.linkedServer))
icon_state = hack_icon // An error screen I made in the computers.dmi
emag = 1
@@ -53,15 +61,9 @@
MK.info += "<br><br><font color='red'>£%@%(*$%&(£&?*(%&£/{}</font>"
spawn(100*length(src.linkedServer.decryptkey)) UnmagConsole()
message = rebootmsg
return 1
else
user << "<span class='notice'>A no server error appears on the screen.</span>"
if(isscrewdriver(O) && emag)
//Stops people from just unscrewing the monitor and putting it back to get the console working again.
user << "<span class='warning'>It is too hot to mess with!</span>"
return
..()
return
/obj/machinery/computer/message_monitor/update_icon()
..()

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@@ -47,9 +47,6 @@ var/prison_shuttle_timeleft = 0
A.icon_state = "4"
qdel(src)
else if(istype(I,/obj/item/weapon/card/emag) && (!hacked))
hacked = 1
user << "<span class='notice'>You disable the lock.</span>"
else
return src.attack_hand(user)
@@ -235,3 +232,9 @@ var/prison_shuttle_timeleft = 0
start_location.move_contents_to(end_location)
return
/obj/machinery/computer/prison_shuttle/emag_act(var/charges, var/mob/user)
if(!hacked)
hacked = 1
user << "<span class='notice'>You disable the lock.</span>"
return 1

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@@ -249,11 +249,8 @@ var/specops_shuttle_timeleft = 0
/obj/machinery/computer/specops_shuttle/attack_ai(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/specops_shuttle/attackby(I as obj, user as mob)
if(istype(I,/obj/item/weapon/card/emag))
/obj/machinery/computer/specops_shuttle/emag_act(var/remaining_charges, var/mob/user)
user << "<span class='notice'>The electronic systems in this console are far too advanced for your primitive hacking peripherals.</span>"
else
return attack_hand(user)
/obj/machinery/computer/specops_shuttle/attack_hand(var/mob/user as mob)
if(!allowed(user))

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@@ -207,14 +207,11 @@
onclose(user, "computer")
return
/obj/machinery/computer/supplycomp/attackby(I as obj, user as mob)
if(istype(I,/obj/item/weapon/card/emag) && !hacked)
/obj/machinery/computer/supplycomp/emag_act(var/remaining_charges, var/mob/user)
if(!hacked)
user << "<span class='notice'>Special supplies unlocked.</span>"
hacked = 1
return
else
..()
return
return 1
/obj/machinery/computer/supplycomp/Topic(href, href_list)
if(!supply_controller)

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@@ -185,11 +185,8 @@ var/syndicate_elite_shuttle_timeleft = 0
/obj/machinery/computer/syndicate_elite_shuttle/attack_ai(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/syndicate_elite_shuttle/attackby(I as obj, user as mob)
if(istype(I,/obj/item/weapon/card/emag))
/obj/machinery/computer/syndicate_elite_shuttle/emag_act(var/remaining_charges, var/mob/user)
user << "<span class='notice'>The electronic systems in this console are far too advanced for your primitive hacking peripherals.</span>"
else
return attack_hand(user)
/obj/machinery/computer/syndicate_elite_shuttle/attack_hand(var/mob/user as mob)
if(!allowed(user))

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@@ -186,25 +186,6 @@ for reference:
visible_message("<span class='warning'>BZZzZZzZZzZT</span>")
return
return
else if (istype(W, /obj/item/weapon/card/emag))
if (src.emagged == 0)
src.emagged = 1
src.req_access.Cut()
src.req_one_access.Cut()
user << "You break the ID authentication lock on \the [src]."
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(2, 1, src)
s.start()
visible_message("<span class='warning'>BZZzZZzZZzZT</span>")
return
else if (src.emagged == 1)
src.emagged = 2
user << "You short out the anchoring mechanism on \the [src]."
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(2, 1, src)
s.start()
visible_message("<span class='warning'>BZZzZZzZZzZT</span>")
return
else if (istype(W, /obj/item/weapon/wrench))
if (src.health < src.maxhealth)
src.health = src.maxhealth
@@ -276,3 +257,24 @@ for reference:
explosion(src.loc,-1,-1,0)
if(src)
qdel(src)
/obj/machinery/deployable/barrier/emag_act(var/remaining_charges, var/mob/user)
if (src.emagged == 0)
src.emagged = 1
src.req_access.Cut()
src.req_one_access.Cut()
user << "You break the ID authentication lock on \the [src]."
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(2, 1, src)
s.start()
visible_message("<span class='warning'>BZZzZZzZZzZT</span>")
return 1
else if (src.emagged == 1)
src.emagged = 2
user << "You short out the anchoring mechanism on \the [src]."
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(2, 1, src)
s.start()
visible_message("<span class='warning'>BZZzZZzZZzZT</span>")
return 1

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@@ -40,11 +40,14 @@
*/
if(istype(W, /obj/item/device/detective_scanner))
return
if(istype(W, /obj/item/weapon/card/emag))
return src.attack_hand(user)
/obj/machinery/button/remote/emag_act(var/remaining_charges, var/mob/user)
if(req_access.len || req_one_access.len)
req_access = list()
req_one_access = list()
playsound(src.loc, "sparks", 100, 1)
return src.attack_hand(user)
return 1
/obj/machinery/button/remote/attack_hand(mob/user as mob)
if(..())

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@@ -272,13 +272,6 @@
if(src.operating) return
if(src.density && (operable() && istype(I, /obj/item/weapon/card/emag)))
do_animate("spark")
sleep(6)
open()
operating = -1
return 1
if(src.allowed(user) && operable())
if(src.density)
open()
@@ -290,6 +283,14 @@
do_animate("deny")
return
/obj/machinery/door/emag_act(var/remaining_charges)
if(density && operable())
do_animate("spark")
sleep(6)
open()
operating = -1
return 1
/obj/machinery/door/proc/take_damage(var/damage)
var/initialhealth = src.health
src.health = max(0, src.health - damage)

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@@ -2,21 +2,20 @@
autoclose = 0
var/locked = 0
Bumped(atom/AM)
/obj/machinery/door/unpowered/Bumped(atom/AM)
if(src.locked)
return
..()
return
attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/weapon/card/emag)||istype(I, /obj/item/weapon/melee/energy/blade)) return
/obj/machinery/door/unpowered/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/weapon/melee/energy/blade)) return
if(src.locked) return
..()
return
/obj/machinery/door/unpowered/emag_act()
return -1
/obj/machinery/door/unpowered/shuttle
icon = 'icons/turf/shuttle.dmi'

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@@ -163,6 +163,14 @@
return
return src.attackby(user, user)
/obj/machinery/door/window/emag_act(var/remaining_charges, var/mob/user)
if (density && operable())
operating = -1
flick("[src.base_state]spark", src)
sleep(6)
open()
return 1
/obj/machinery/door/window/attackby(obj/item/weapon/I as obj, mob/user as mob)
//If it's in the process of opening/closing, ignore the click
@@ -170,18 +178,14 @@
return
//Emags and ninja swords? You may pass.
if (src.density && (istype(I, /obj/item/weapon/card/emag)||istype(I, /obj/item/weapon/melee/energy/blade)))
src.operating = -1
if(istype(I, /obj/item/weapon/melee/energy/blade))
if (istype(I, /obj/item/weapon/melee/energy/blade))
if(emag_act(10, user))
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
playsound(src.loc, "sparks", 50, 1)
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
visible_message("<span class='warning'>The glass door was sliced open by [user]!</span>")
flick("[src.base_state]spark", src)
sleep(6)
open()
return 1
//If it's emagged, crowbar can pry electronics out.

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@@ -174,16 +174,15 @@ datum/track/New(var/title_name, var/audio)
power_change()
update_icon()
return
if(istype(W, /obj/item/weapon/card/emag))
return ..()
/obj/machinery/media/jukebox/emag_act(var/remaining_charges, var/mob/user)
if(!emagged)
emagged = 1
StopPlaying()
visible_message("<span class='danger'>\the [src] makes a fizzling sound.</span>")
log_and_message_admins("emagged \the [src]")
visible_message("<span class='danger'>\The [src] makes a fizzling sound.</span>")
update_icon()
return
return ..()
return 1
/obj/machinery/media/jukebox/proc/StopPlaying()
var/area/main_area = get_area(src)

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@@ -84,16 +84,12 @@
..()
usr << "The safety guard is [emagged ? "<span class='danger'>disabled</span>" : "enabled"]."
/obj/machinery/gibber/attackby(var/obj/item/W, var/mob/user)
if(istype(W,/obj/item/weapon/card))
if(!allowed(user) && !istype(W,/obj/item/weapon/card/emag))
user << "<span class='danger'>Access denied.</span>"
return
/obj/machinery/gibber/emag_act(var/remaining_charges, var/mob/user)
emagged = !emagged
user << "<span class='danger'>You [emagged ? "disable" : "enable"] the gibber safety guard.</span>"
return
return 1
/obj/machinery/gibber/attackby(var/obj/item/W, var/mob/user)
var/obj/item/weapon/grab/G = W
if(!istype(G))

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@@ -235,14 +235,12 @@
user << "<span class='notice'>\The [src] smartly refuses [O].</span>"
return 1
/obj/machinery/smartfridge/secure/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(istype(O, /obj/item/weapon/card/emag))
/obj/machinery/smartfridge/secure/emag_act(var/remaining_charges, var/mob/user)
if(!emagged)
emagged = 1
locked = -1
user << "You short out the product lock on [src]."
return
..()
return 1
/obj/machinery/smartfridge/attack_ai(mob/user as mob)
attack_hand(user)

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@@ -276,18 +276,6 @@
user << "<span class='notice'>You remove the turret but did not manage to salvage anything.</span>"
qdel(src) // qdel
if(istype(I, /obj/item/weapon/card/emag) && !emagged)
//Emagging the turret makes it go bonkers and stun everyone. It also makes
//the turret shoot much, much faster.
user << "<span class='warning'>You short out [src]'s threat assessment circuits.</span>"
visible_message("[src] hums oddly...")
emagged = 1
iconholder = 1
controllock = 1
enabled = 0 //turns off the turret temporarily
sleep(60) //6 seconds for the traitor to gtfo of the area before the turret decides to ruin his shit
enabled = 1 //turns it back on. The cover popUp() popDown() are automatically called in process(), no need to define it here
else if((istype(I, /obj/item/weapon/wrench)))
if(enabled || raised)
user << "<span class='warning'>You cannot unsecure an active turret!</span>"
@@ -344,6 +332,20 @@
attacked = 0
..()
/obj/machinery/porta_turret/emag_act(var/remaining_charges, var/mob/user)
if(!emagged)
//Emagging the turret makes it go bonkers and stun everyone. It also makes
//the turret shoot much, much faster.
user << "<span class='warning'>You short out [src]'s threat assessment circuits.</span>"
visible_message("[src] hums oddly...")
emagged = 1
iconholder = 1
controllock = 1
enabled = 0 //turns off the turret temporarily
sleep(60) //6 seconds for the traitor to gtfo of the area before the turret decides to ruin his shit
enabled = 1 //turns it back on. The cover popUp() popDown() are automatically called in process(), no need to define it here
return 1
/obj/machinery/porta_turret/proc/take_damage(var/force)
health -= force
if (force > 5 && prob(45))

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@@ -708,24 +708,6 @@
src.updateUsrDialog()
return
else if(istype(I,/obj/item/weapon/card/emag))
if(emagged)
user << "<span class='danger'>The cycler has already been subverted.</span>"
return
var/obj/item/weapon/card/emag/E = I
src.updateUsrDialog()
E.uses--
//Clear the access reqs, disable the safeties, and open up all paintjobs.
user << "<span class='danger'>You run the sequencer across the interface, corrupting the operating protocols.</span>"
departments = list("Engineering","Mining","Medical","Security","Atmos","^%###^%$")
emagged = 1
safeties = 0
req_access = list()
return
else if(istype(I,/obj/item/clothing/head/helmet/space) && !istype(I, /obj/item/clothing/head/helmet/space/rig))
if(locked)
@@ -774,6 +756,20 @@
..()
/obj/machinery/suit_cycler/emag_act(var/remaining_charges, var/mob/user)
if(emagged)
user << "<span class='danger'>The cycler has already been subverted.</span>"
return
//Clear the access reqs, disable the safeties, and open up all paintjobs.
user << "<span class='danger'>You run the sequencer across the interface, corrupting the operating protocols.</span>"
departments = list("Engineering","Mining","Medical","Security","Atmos","^%###^%$")
emagged = 1
safeties = 0
req_access = list()
src.updateUsrDialog()
return 1
/obj/machinery/suit_cycler/attack_hand(mob/user as mob)
add_fingerprint(user)

View File

@@ -212,9 +212,13 @@
A.icon_state = "4"
A.anchored = 1
qdel(src)
else if(istype(D, /obj/item/weapon/card/emag) && !emagged)
src.updateUsrDialog()
return
/obj/machinery/computer/telecomms/server/emag_act(var/remaining_charges, var/mob/user)
if(!emagged)
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
emagged = 1
user << "<span class='notice'>You you disable the security protocols</span>"
src.updateUsrDialog()
return
return 1

View File

@@ -150,9 +150,13 @@
A.icon_state = "4"
A.anchored = 1
qdel(src)
else if(istype(D, /obj/item/weapon/card/emag) && !emagged)
src.updateUsrDialog()
return
/obj/machinery/computer/telecomms/monitor/emag_act(var/remaining_charges, var/mob/user)
if(!emagged)
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
emagged = 1
user << "<span class='notice'>You you disable the security protocols</span>"
src.updateUsrDialog()
return
return 1

View File

@@ -233,9 +233,13 @@
A.icon_state = "4"
A.anchored = 1
qdel(src)
else if(istype(D, /obj/item/weapon/card/emag) && !emagged)
src.updateUsrDialog()
return
/obj/machinery/computer/telecomms/traffic/emag_act(var/remaining_charges, var/mob/user)
if(!emagged)
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
emagged = 1
user << "<span class='notice'>You you disable the security protocols</span>"
src.updateUsrDialog()
return
return 1

View File

@@ -84,13 +84,6 @@
if(stat & BROKEN)
return
if(!emagged && istype(W, /obj/item/weapon/card/emag))
user << "<span class='danger'>You short out the turret controls' access analysis module.</span>"
emagged = 1
locked = 0
ailock = 0
return
if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
if(src.allowed(usr))
if(emagged)
@@ -101,6 +94,14 @@
return
return ..()
/obj/machinery/turretid/emag_act(var/remaining_charges, var/mob/user)
if(!emagged)
user << "<span class='danger'>You short out the turret controls' access analysis module.</span>"
emagged = 1
locked = 0
ailock = 0
return 1
/obj/machinery/turretid/attack_ai(mob/user as mob)
if(isLocked(user))
return

View File

@@ -177,6 +177,12 @@
return
/obj/machinery/vending/emag_act(var/remaining_charges, var/mob/user)
if (!emagged)
src.emagged = 1
user << "You short out the product lock on \the [src]"
return 1
/obj/machinery/vending/attackby(obj/item/weapon/W as obj, mob/user as mob)
var/obj/item/weapon/card/id/I = W.GetID()
@@ -207,10 +213,6 @@
if (I || istype(W, /obj/item/weapon/spacecash))
attack_hand(user)
return
else if (istype(W, /obj/item/weapon/card/emag))
src.emagged = 1
user << "You short out the product lock on \the [src]"
return
else if(istype(W, /obj/item/weapon/screwdriver))
src.panel_open = !src.panel_open
user << "You [src.panel_open ? "open" : "close"] the maintenance panel."

View File

@@ -192,27 +192,6 @@
M << "<font color='red'>You don't have required permissions to use [src]</font>"
return 0
/obj/machinery/mecha_part_fabricator/proc/emag()
sleep()
switch(emagged)
if(0)
emagged = 0.5
src.visible_message("\icon[src] <b>[src]</b> beeps: \"DB error \[Code 0x00F1\]\"")
sleep(10)
src.visible_message("\icon[src] <b>[src]</b> beeps: \"Attempting auto-repair\"")
sleep(15)
src.visible_message("\icon[src] <b>[src]</b> beeps: \"User DB corrupted \[Code 0x00FA\]. Truncating data structure...\"")
sleep(30)
src.visible_message("\icon[src] <b>[src]</b> beeps: \"User DB truncated. Please contact your Nanotrasen system operator for future assistance.\"")
req_access = null
emagged = 1
if(0.5)
src.visible_message("\icon[src] <b>[src]</b> beeps: \"DB not responding \[Code 0x0003\]...\"")
if(1)
src.visible_message("\icon[src] <b>[src]</b> beeps: \"No records in User DB\"")
return
/obj/machinery/mecha_part_fabricator/proc/convert_part_set(set_name as text)
var/list/parts = part_sets[set_name]
if(istype(parts, /list))
@@ -724,6 +703,25 @@
qdel(res)
return result
/obj/machinery/mecha_part_fabricator/emag_act(var/remaining_charges, var/mob/user)
sleep()
switch(emagged)
if(0)
emagged = 0.5
src.visible_message("\icon[src] <b>[src]</b> beeps: \"DB error \[Code 0x00F1\]\"")
sleep(10)
src.visible_message("\icon[src] <b>[src]</b> beeps: \"Attempting auto-repair\"")
sleep(15)
src.visible_message("\icon[src] <b>[src]</b> beeps: \"User DB corrupted \[Code 0x00FA\]. Truncating data structure...\"")
sleep(30)
src.visible_message("\icon[src] <b>[src]</b> beeps: \"User DB truncated. Please contact your Nanotrasen system operator for future assistance.\"")
req_access = null
emagged = 1
return 1
if(0.5)
src.visible_message("\icon[src] <b>[src]</b> beeps: \"DB not responding \[Code 0x0003\]...\"")
if(1)
src.visible_message("\icon[src] <b>[src]</b> beeps: \"No records in User DB\"")
/obj/machinery/mecha_part_fabricator/attackby(obj/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/screwdriver))
@@ -771,10 +769,6 @@
user << "<span class='warning'>You can't load the [src.name] while it's opened.</span>"
return 1
if(istype(W, /obj/item/weapon/card/emag))
emag()
return
var/material
switch(W.type)
if(/obj/item/stack/material/gold)

View File

@@ -67,10 +67,6 @@
user << "It has [uses] lights remaining."
/obj/item/device/lightreplacer/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/card/emag) && emagged == 0)
Emag()
return
if(istype(W, /obj/item/stack/material/glass))
var/obj/item/stack/material/glass/G = W
if(uses >= max_uses)
@@ -173,14 +169,11 @@
U << "There is a working [target.fitting] already inserted."
return
/obj/item/device/lightreplacer/proc/Emag()
/obj/item/device/lightreplacer/emag_act(var/remaining_charges, var/mob/user)
emagged = !emagged
playsound(src.loc, "sparks", 100, 1)
if(emagged)
name = "Shortcircuited [initial(name)]"
else
name = initial(name)
update_icon()
return 1
//Can you use it?

View File

@@ -46,10 +46,9 @@
spamcheck = 0
return
/obj/item/device/megaphone/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/card/emag) && !emagged)
/obj/item/device/megaphone/emag_act(var/remaining_charges, var/mob/user)
if(!emagged)
user << "<span class='warning'>You overload \the [src]'s voice synthesizer.</span>"
emagged = 1
insults = rand(1, 3)//to prevent dickflooding
return
return
return 1

View File

@@ -48,14 +48,13 @@
timestamp += timerecorded
storedinfo += "*\[[time2text(timerecorded*10,"mm:ss")]\] *[strip_html_properly(recordedtext)]*" //"*" at front as a marker
/obj/item/device/taperecorder/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if(istype(W, /obj/item/weapon/card/emag))
/obj/item/device/taperecorder/emag_act(var/remaining_charges, var/mob/user)
if(emagged == 0)
emagged = 1
recording = 0
user << "<span class='warning'>PZZTTPFFFT</span>"
icon_state = "taperecorderidle"
return 1
else
user << "<span class='warning'>It is already emagged!</span>"

View File

@@ -47,12 +47,10 @@ obj/item/device/hailer/attack_self(mob/living/carbon/user as mob)
spawn(20)
spamcheck = 0
/obj/item/device/hailer/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/card/emag))
/obj/item/device/hailer/emag_act(var/remaining_charges, var/mob/user)
if(isnull(insults))
user << "<span class='danger'>You overload \the [src]'s voice synthesizer.</span>"
insults = rand(1, 3)//to prevent dickflooding
return 1
else
user << "The hailer is fried. You can't even fit the sequencer into the input slot."
else
return .. ()

View File

@@ -326,12 +326,10 @@
user << "<span class='notice'>You insert the flash into the eye socket!</span>"
/obj/item/robot_parts/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/card/emag))
/obj/item/robot_parts/emag_act(var/remaining_charges, var/mob/user)
if(sabotaged)
user << "<span class='warning'>[src] is already sabotaged!</span>"
else
user << "<span class='warning'>You slide [W] into the dataport on [src] and short out the safeties.</span>"
user << "<span class='warning'>You short out the safeties.</span>"
sabotaged = 1
return
..()
return 1

View File

@@ -37,15 +37,17 @@
if (..(C))
network = C.network
/obj/item/weapon/circuitboard/security/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I,/obj/item/weapon/card/emag))
/obj/item/weapon/circuitboard/security/emag_act(var/remaining_charges, var/mob/user)
if(emagged)
user << "Circuit lock is already removed."
return
user << "<span class='notice'>You override the circuit lock and open controls.</span>"
emagged = 1
locked = 0
else if(istype(I,/obj/item/weapon/card/id))
return 1
/obj/item/weapon/circuitboard/security/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I,/obj/item/weapon/card/id))
if(emagged)
user << "<span class='warning'>Circuit lock does not respond.</span>"
return

View File

@@ -34,23 +34,13 @@
return
else
user << "<span class='warning'>Access Denied</span>"
else if((istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && !src.broken)
broken = 1
locked = 0
desc = "It appears to be broken."
icon_state = src.icon_broken
if(istype(W, /obj/item/weapon/melee/energy/blade))
else if(istype(W, /obj/item/weapon/melee/energy/blade))
if(emag_act(INFINITY, user, "The locker has been sliced open by [user] with an energy blade!", "You hear metal being sliced and sparks flying."))
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
for(var/mob/O in viewers(user, 3))
O.show_message(text("<span class='warning'>The locker has been sliced open by [] with an energy blade!</span>", user), 1, text("<span class='warning'>You hear metal being sliced and sparks flying.</span>"), 2)
else
for(var/mob/O in viewers(user, 3))
O.show_message(text("<span class='warning'>The locker has been broken by [] with an electromagnetic card!</span>", user), 1, text("You hear a faint electrical spark."), 2)
if(!locked)
..()
else
@@ -65,6 +55,23 @@
..()
return
/obj/item/weapon/storage/lockbox/emag_act(var/remaining_charges, var/mob/user, var/visual_feedback = "", var/audible_feedback = "")
if(!broken)
if(visual_feedback)
visual_feedback = "<span class='warning'>[visual_feedback]</span>"
else
visual_feedback = "<span class='warning'>The locker has been sliced open by [user] with an electromagnetic card!</span>"
if(audible_feedback)
audible_feedback = "<span class='warning'>[audible_feedback]</span>"
else
audible_feedback = "<span class='warning'>You hear a faint electrical spark.</span>"
broken = 1
locked = 0
desc = "It appears to be broken."
icon_state = src.icon_broken
visible_message(visual_feedback, audible_feedback)
return 1
/obj/item/weapon/storage/lockbox/loyalty
name = "lockbox of loyalty implants"

View File

@@ -33,22 +33,12 @@
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(locked)
if ( (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && (!src.emagged))
emagged = 1
src.overlays += image('icons/obj/storage.dmi', icon_sparking)
sleep(6)
src.overlays = null
overlays += image('icons/obj/storage.dmi', icon_locking)
locked = 0
if(istype(W, /obj/item/weapon/melee/energy/blade))
if (emag_act(INFINITY, user, "You slice through the lock of \the [src]"))
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
user << "You slice through the lock on [src]."
else
user << "You short out the lock on [src]."
return
if (istype(W, /obj/item/weapon/screwdriver))
@@ -136,6 +126,17 @@
return
return
/obj/item/weapon/storage/secure/emag_act(var/remaining_charges, var/mob/user, var/feedback)
if(!emagged)
emagged = 1
src.overlays += image('icons/obj/storage.dmi', icon_sparking)
sleep(6)
src.overlays = null
overlays += image('icons/obj/storage.dmi', icon_locking)
locked = 0
user << (feedback ? feedback : "You short out the lock of \the [src].")
return 1
// -----------------------------
// Secure Briefcase
// -----------------------------

View File

@@ -83,23 +83,27 @@
src.desc = "Owned by [I.registered_name]."
else
user << "<span class='warning'>Access Denied</span>"
else if( (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && !src.broken)
broken = 1
locked = 0
desc = "It appears to be broken."
icon_state = src.icon_broken
if(istype(W, /obj/item/weapon/melee/energy/blade))
else if(istype(W, /obj/item/weapon/melee/energy/blade))
if(emag_act(INFINITY, user, "The locker has been sliced open by [user] with \an [W]!", "You hear metal being sliced and sparks flying."))
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
for(var/mob/O in viewers(user, 3))
O.show_message("<span class='warning'>The locker has been sliced open by [user] with an energy blade!</span>", 1, "<span class='warning'>You hear metal being sliced and sparks flying.</span>", 2)
else
user << "<span class='warning'>Access Denied</span>"
return
/obj/structure/closet/secure_closet/personal/emag_act(var/remaining_charges, var/mob/user, var/visual_feedback, var/audible_feedback)
if(!broken)
broken = 1
locked = 0
desc = "It appears to be broken."
icon_state = src.icon_broken
if(visual_feedback)
visible_message("<span class='warning'>[visual_feedback]</span>", "<span class='warning'>[audible_feedback]</span>")
return 1
/obj/structure/closet/secure_closet/personal/verb/reset()
set src in oview(1) // One square distance
set category = "Object"

View File

@@ -78,28 +78,31 @@
user.drop_item()
if(W)
W.loc = src.loc
else if((istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && !src.broken)
broken = 1
locked = 0
desc = "It appears to be broken."
icon_state = icon_off
flick(icon_broken, src)
if(istype(W, /obj/item/weapon/melee/energy/blade))
else if(istype(W, /obj/item/weapon/melee/energy/blade))
if(emag_act(INFINITY, user, "<span class='danger'>The locker has been sliced open by [user] with \an [W]</span>!", "<span class='danger'>You hear metal being sliced and sparks flying.</span>"))
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
for(var/mob/O in viewers(user, 3))
O.show_message("<span class='warning'>The locker has been sliced open by [user] with an energy blade!</span>", 1, "You hear metal being sliced and sparks flying.", 2)
else
for(var/mob/O in viewers(user, 3))
O.show_message("<span class='warning'>The locker has been broken by [user] with an electromagnetic card!</span>", 1, "You hear a faint electrical spark.", 2)
else if(istype(W,/obj/item/weapon/packageWrap) || istype(W,/obj/item/weapon/weldingtool))
return ..(W,user)
else
togglelock(user)
/obj/structure/closet/secure_closet/attack_hand(var/remaining_charges, var/mob/user, var/visual_feedback, var/audible_feedback)
if(!broken)
broken = 1
locked = 0
desc = "It appears to be broken."
icon_state = icon_off
flick(icon_broken, src)
if(visual_feedback)
visible_message(visual_feedback, audible_feedback)
else
visible_message("<span class='warning'>The locker has been broken by [user] with an electromagnetic card!</span>", "You hear a faint electrical spark.")
/obj/structure/closet/secure_closet/attack_hand(mob/user as mob)
src.add_fingerprint(user)
if(src.locked)

View File

@@ -187,7 +187,15 @@
/obj/structure/closet/crate/secure/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(is_type_in_list(W, list(/obj/item/weapon/packageWrap, /obj/item/stack/cable_coil, /obj/item/device/radio/electropack, /obj/item/weapon/wirecutters)))
return ..()
if(locked && (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)))
if(istype(W, /obj/item/weapon/melee/energy/blade))
emag_act(INFINITY, user)
if(!opened)
src.togglelock(user)
return
return ..()
/obj/structure/closet/crate/secure/emag_act(var/remaining_charges, var/mob/user)
if(!broken)
overlays.Cut()
overlays += emag
overlays += sparks
@@ -196,11 +204,7 @@
src.locked = 0
src.broken = 1
user << "<span class='notice'>You unlock \the [src].</span>"
return
if(!opened)
src.togglelock(user)
return
return ..()
return 1
/obj/structure/closet/crate/secure/emp_act(severity)
for(var/obj/O in src)

View File

@@ -11,20 +11,11 @@
return chest.attackby(W,user)
// Lock or unlock the access panel.
if(istype(W, /obj/item/weapon/card) || istype(W, /obj/item/device/pda))
if(W.GetID())
if(subverted)
locked = 0
user << "<span class='danger'>It looks like the locking system has been shorted out.</span>"
return
else if(istype(W, /obj/item/weapon/card/emag))
locked_dna = null
req_access.Cut()
req_one_access.Cut()
locked = 0
subverted = 1
user << "<span class='danger'>You short out the access protocol for the suit.</span>"
return
if((!req_access || !req_access.len) && (!req_one_access || !req_one_access.len))
locked = 0
@@ -194,3 +185,13 @@
if(shock(user)) //Handles removing charge from the cell, as well. No need to do that here.
return
..()
/obj/item/weapon/rig/emag_act(var/remaining_charges, var/mob/user)
if(!subverted)
locked_dna = null
req_access.Cut()
req_one_access.Cut()
locked = 0
subverted = 1
user << "<span class='danger'>You short out the access protocol for the suit.</span>"
return 1

View File

@@ -56,18 +56,17 @@
return
return ..()
/obj/item/clothing/accessory/badge/holo/attackby(var/obj/item/O as obj, var/mob/user as mob)
if (istype(O, /obj/item/weapon/card/emag))
/obj/item/clothing/accessory/badge/holo/emag_act(var/remaining_charges, var/mob/user)
if (emagged)
user << "<span class='danger'>[src] is already cracked.</span>"
user << "<span class='danger'>\The [src] is already cracked.</span>"
return
else
emagged = 1
user << "<span class='danger'>You swipe [O] and crack the holobadge security checks.</span>"
return
user << "<span class='danger'>You crack the holobadge security checks.</span>"
return 1
else if(istype(O, /obj/item/weapon/card/id) || istype(O, /obj/item/device/pda))
/obj/item/clothing/accessory/badge/holo/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(istype(O, /obj/item/weapon/card/id) || istype(O, /obj/item/device/pda))
var/obj/item/weapon/card/id/id_card = null

View File

@@ -62,13 +62,10 @@ log transactions
playsound(loc, 'sound/items/polaroid2.ogg', 50, 1)
break
/obj/machinery/atm/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/weapon/card))
if(emagged > 0)
//prevent inserting id into an emagged ATM
user << "\red \icon[src] CARD READER ERROR. This system has been compromised!"
/obj/machinery/atm/emag_act(var/remaining_charges, var/mob/user)
if(!emagged)
return
else if(istype(I,/obj/item/weapon/card/emag))
//short out the machine, shoot sparks, spew money!
emagged = 1
spark_system.start()
@@ -78,7 +75,17 @@ log transactions
//display a message to the user
var/response = pick("Initiating withdraw. Have a nice day!", "CRITICAL ERROR: Activating cash chamber panic siphon.","PIN Code accepted! Emptying account balance.", "Jackpot!")
user << "\red \icon[src] The [src] beeps: \"[response]\""
user << "<span class='warning'>\icon[src] The [src] beeps: \"[response]\"</span>"
return 1
/obj/machinery/atm/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/weapon/card))
if(emagged > 0)
//prevent inserting id into an emagged ATM
user << "\red \icon[src] CARD READER ERROR. This system has been compromised!"
return
else if(istype(I,/obj/item/weapon/card/emag))
I.resolve_attackby(src, user)
return
var/obj/item/weapon/card/id/idcard = I

View File

@@ -90,7 +90,7 @@
if(botEmagChance)
for(var/obj/machinery/bot/bot in world)
if(prob(botEmagChance))
bot.Emag()
bot.emag_act(1)
/datum/event/ionstorm/end()
spawn(rand(5000,8000))

View File

@@ -120,8 +120,7 @@
src.updateUsrDialog()
return
/obj/machinery/computer/HolodeckControl/attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
if(istype(D, /obj/item/weapon/card/emag))
/obj/machinery/computer/HolodeckControl/emag_act(var/remaining_charges, var/mob/user as mob)
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
last_to_emag = user //emag again to change the owner
if (!emagged)
@@ -131,6 +130,7 @@
user << "<span class='notice'>You vastly increase projector power and override the safety and security protocols.</span>"
user << "Warning. Automatic shutoff and derezing protocols have been corrupted. Please call Nanotrasen maintenance and do not use the simulator."
log_game("[key_name(usr)] emagged the Holodeck Control Computer")
return 1
src.updateUsrDialog()
return

View File

@@ -237,9 +237,12 @@ datum/borrowbook // Datum used to keep track of who has borrowed what when and f
user << browse(dat, "window=library")
onclose(user, "library")
/obj/machinery/librarycomp/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (src.density && istype(W, /obj/item/weapon/card/emag))
/obj/machinery/librarycomp/emag_act(var/remaining_charges, var/mob/user)
if (src.density && !src.emagged)
src.emagged = 1
return 1
/obj/machinery/librarycomp/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/barcodescanner))
var/obj/item/weapon/barcodescanner/scanner = W
scanner.computer = src

View File

@@ -172,11 +172,13 @@
else
return ..()
/obj/structure/closet/crate/secure/loot/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(locked)
if (istype(W, /obj/item/weapon/card/emag))
/obj/structure/closet/crate/secure/loot/emag_act(var/remaining_charges, var/mob/user)
if (locked)
user << "<span class='notice'>The crate unlocks!</span>"
locked = 0
/obj/structure/closet/crate/secure/loot/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(locked)
if (istype(W, /obj/item/device/multitool)) // Greetings Urist McProfessor, how about a nice game of cows and bulls?
user << "<span class='notice'>DECA-CODE LOCK REPORT:</span>"
if (attempts == 1)

View File

@@ -80,9 +80,6 @@
else
user << "<span class='notice'>[src] does not need a repair.</span>"
return
else if (istype(O, /obj/item/weapon/card/emag) && !emagged)
Emag(user)
return
else
..()
@@ -102,9 +99,8 @@
if(!istype(D, /obj/machinery/door/firedoor) && !istype(D, /obj/machinery/door/blast) && D.check_access(botcard))
D.open()
/mob/living/bot/proc/Emag(var/mob/user)
log_and_message_admins("emagged [src]")
return
/mob/living/bot/emag_act(var/remaining_charges, var/mob/user)
return 0
/mob/living/bot/proc/turn_on()
if(stat)

View File

@@ -232,12 +232,14 @@
usr << "<span class='notice'>You press the weird button.</span>"
attack_hand(usr)
/mob/living/bot/cleanbot/Emag(var/mob/user)
..()
/mob/living/bot/cleanbot/emag_act(var/remaining_uses, var/mob/user)
. = ..()
if(!screwloose || !oddbutton)
if(user)
user << "<span class='notice'>The [src] buzzes and beeps.</span>"
oddbutton = 1
screwloose = 1
return 1
/mob/living/bot/cleanbot/proc/get_targets()
target_types = list()

View File

@@ -64,13 +64,15 @@
onclose(user, "autofarm")
return
/mob/living/bot/farmbot/Emag(var/mob/user)
..()
/mob/living/bot/farmbot/emag_act(var/remaining_charges, var/mob/user)
. = ..()
if(!emagged)
if(user)
user << "<span class='notice'>You short out [src]'s plant identifier circuits.</span>"
spawn(rand(30, 50))
visible_message("<span class='warning'>[src] buzzes oddly.</span>")
emagged = 1
return 1
/mob/living/bot/farmbot/Topic(href, href_list)
if(..())

View File

@@ -47,11 +47,13 @@
onclose(user, "autorepair")
return
/mob/living/bot/floorbot/Emag(var/mob/user)
..()
/mob/living/bot/floorbot/emag_act(var/remaining_charges, var/mob/user)
. = ..()
if(!emagged)
emagged = 1
if(user)
user << "<span class='notice'>The [src] buzzes and beeps.</span>"
return 1
/mob/living/bot/floorbot/Topic(href, href_list)
if(..())

View File

@@ -219,8 +219,8 @@
attack_hand(usr)
return
/mob/living/bot/medbot/Emag(var/mob/user)
..()
/mob/living/bot/medbot/emag_act(var/remaining_uses, var/mob/user)
. = ..()
if(!emagged)
if(user)
user << "<span class='warning'>You short out [src]'s reagent synthesis circuits.</span>"
@@ -231,6 +231,7 @@
emagged = 1
on = 1
update_icons()
. = 1
ignored |= user
/mob/living/bot/medbot/explode()

View File

@@ -102,41 +102,6 @@
user << "<span class='danger'>\The [src] is hermetically sealed. You can't open the case.</span>"
return
else if (istype(W, /obj/item/weapon/card/emag))
if(!client || stat == 2)
user << "<span class='danger'>There's not much point subverting this heap of junk.</span>"
return
if(emagged)
src << "<span class='danger'>\The [user] attempts to load subversive software into you, but your hacked subroutines ignore the attempt.</span>"
user << "<span class='danger'>You attempt to subvert [src], but the sequencer has no effect.</span>"
return
user << "<span class='danger'>You swipe the sequencer across [src]'s interface and watch its eyes flicker.</span>"
src << "<span class='danger'>You feel a sudden burst of malware loaded into your execute-as-root buffer. Your tiny brain methodically parses, loads and executes the script.</span>"
var/obj/item/weapon/card/emag/emag = W
emag.uses--
message_admins("[key_name_admin(user)] emagged drone [key_name_admin(src)]. Laws overridden.")
log_game("[key_name(user)] emagged drone [key_name(src)]. Laws overridden.")
var/time = time2text(world.realtime,"hh:mm:ss")
lawchanges.Add("[time] <B>:</B> [user.name]([user.key]) emagged [name]([key])")
emagged = 1
lawupdate = 0
connected_ai = null
clear_supplied_laws()
clear_inherent_laws()
laws = new /datum/ai_laws/syndicate_override
set_zeroth_law("Only [user.real_name] and people he designates as being such are operatives.")
src << "<b>Obey these laws:</b>"
laws.show_laws(src)
src << "<span class='danger'>ALERT: [user.real_name] is your new master. Obey your new laws and his commands.</span>"
return
else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
if(stat == 2)
@@ -173,6 +138,37 @@
..()
/mob/living/silicon/robot/drone/emag_act(var/remaining_charges, var/mob/user)
if(!client || stat == 2)
user << "<span class='danger'>There's not much point subverting this heap of junk.</span>"
return
if(emagged)
src << "<span class='danger'>\The [user] attempts to load subversive software into you, but your hacked subroutines ignore the attempt.</span>"
user << "<span class='danger'>You attempt to subvert [src], but the sequencer has no effect.</span>"
return
user << "<span class='danger'>You swipe the sequencer across [src]'s interface and watch its eyes flicker.</span>"
src << "<span class='danger'>You feel a sudden burst of malware loaded into your execute-as-root buffer. Your tiny brain methodically parses, loads and executes the script.</span>"
message_admins("[key_name_admin(user)] emagged drone [key_name_admin(src)]. Laws overridden.")
log_game("[key_name(user)] emagged drone [key_name(src)]. Laws overridden.")
var/time = time2text(world.realtime,"hh:mm:ss")
lawchanges.Add("[time] <B>:</B> [user.name]([user.key]) emagged [name]([key])")
emagged = 1
lawupdate = 0
connected_ai = null
clear_supplied_laws()
clear_inherent_laws()
laws = new /datum/ai_laws/syndicate_override
set_zeroth_law("Only [user.real_name] and people he designates as being such are operatives.")
src << "<b>Obey these laws:</b>"
laws.show_laws(src)
src << "<span class='danger'>ALERT: [user.real_name] is your new master. Obey your new laws and his commands.</span>"
return 1
//DRONE LIFE/DEATH
//For some goddamn reason robots have this hardcoded. Redefining it for our fragile friends here.

View File

@@ -622,71 +622,6 @@
else
user << "\red Access denied."
else if(istype(W, /obj/item/weapon/card/emag)) // trying to unlock with an emag card
if(!opened)//Cover is closed
if(locked)
if(prob(90))
var/obj/item/weapon/card/emag/emag = W
emag.uses--
user << "You emag the cover lock."
locked = 0
else
user << "You fail to emag the cover lock."
src << "Hack attempt detected."
else
user << "The cover is already unlocked."
return
if(opened)//Cover is open
if(emagged) return//Prevents the X has hit Y with Z message also you cant emag them twice
if(wiresexposed)
user << "You must close the panel first"
return
else
sleep(6)
if(prob(50))
emagged = 1
lawupdate = 0
disconnect_from_ai()
user << "You emag [src]'s interface."
message_admins("[key_name_admin(user)] emagged cyborg [key_name_admin(src)]. Laws overridden.")
log_game("[key_name(user)] emagged cyborg [key_name(src)]. Laws overridden.")
clear_supplied_laws()
clear_inherent_laws()
laws = new /datum/ai_laws/syndicate_override
var/time = time2text(world.realtime,"hh:mm:ss")
lawchanges.Add("[time] <B>:</B> [user.name]([user.key]) emagged [name]([key])")
set_zeroth_law("Only [user.real_name] and people he designates as being such are operatives.")
src << "\red ALERT: Foreign software detected."
sleep(5)
src << "\red Initiating diagnostics..."
sleep(20)
src << "\red SynBorg v1.7.1 loaded."
sleep(5)
src << "\red LAW SYNCHRONISATION ERROR"
sleep(5)
src << "\red Would you like to send a report to NanoTraSoft? Y/N"
sleep(10)
src << "\red > N"
sleep(20)
src << "\red ERRORERRORERROR"
src << "<b>Obey these laws:</b>"
laws.show_laws(src)
src << "\red \b ALERT: [user.real_name] is your new master. Obey your new laws and his commands."
if(src.module)
var/rebuild = 0
for(var/obj/item/weapon/pickaxe/borgdrill/D in src.module.modules)
qdel(D)
rebuild = 1
if(rebuild)
src.module.modules += new /obj/item/weapon/pickaxe/diamonddrill(src.module)
src.module.rebuild()
updateicon()
else
user << "You fail to hack [src]'s interface."
src << "Hack attempt detected."
return
else if(istype(W, /obj/item/borg/upgrade/))
var/obj/item/borg/upgrade/U = W
if(!opened)
@@ -1097,3 +1032,70 @@
connected_ai.connected_robots |= src
notify_ai(ROBOT_NOTIFICATION_NEW_UNIT)
sync()
/mob/living/silicon/robot/emag_act(var/remaining_charges, var/mob/user)
if(!opened)//Cover is closed
if(locked)
if(prob(90))
user << "You emag the cover lock."
locked = 0
else
user << "You fail to emag the cover lock."
src << "Hack attempt detected."
return 1
else
user << "The cover is already unlocked."
return
if(opened)//Cover is open
if(emagged) return//Prevents the X has hit Y with Z message also you cant emag them twice
if(wiresexposed)
user << "You must close the panel first"
return
else
sleep(6)
if(prob(50))
emagged = 1
lawupdate = 0
disconnect_from_ai()
user << "You emag [src]'s interface."
message_admins("[key_name_admin(user)] emagged cyborg [key_name_admin(src)]. Laws overridden.")
log_game("[key_name(user)] emagged cyborg [key_name(src)]. Laws overridden.")
clear_supplied_laws()
clear_inherent_laws()
laws = new /datum/ai_laws/syndicate_override
var/time = time2text(world.realtime,"hh:mm:ss")
lawchanges.Add("[time] <B>:</B> [user.name]([user.key]) emagged [name]([key])")
set_zeroth_law("Only [user.real_name] and people he designates as being such are operatives.")
. = 1
spawn()
src << "\red ALERT: Foreign software detected."
sleep(5)
src << "\red Initiating diagnostics..."
sleep(20)
src << "\red SynBorg v1.7.1 loaded."
sleep(5)
src << "\red LAW SYNCHRONISATION ERROR"
sleep(5)
src << "\red Would you like to send a report to NanoTraSoft? Y/N"
sleep(10)
src << "\red > N"
sleep(20)
src << "\red ERRORERRORERROR"
src << "<b>Obey these laws:</b>"
laws.show_laws(src)
src << "\red \b ALERT: [user.real_name] is your new master. Obey your new laws and his commands."
if(src.module)
var/rebuild = 0
for(var/obj/item/weapon/pickaxe/borgdrill/D in src.module.modules)
qdel(D)
rebuild = 1
if(rebuild)
src.module.modules += new /obj/item/weapon/pickaxe/diamonddrill(src.module)
src.module.rebuild()
updateicon()
else
user << "You fail to hack [src]'s interface."
src << "Hack attempt detected."
return 1
return

View File

@@ -121,22 +121,20 @@
else
user << "\red You swipe your card, with no effect."
return 0
else if (istype(O, /obj/item/weapon/card/emag))
if (emagged)
user << "\red [src] is already overloaded - better run."
return 0
else
var/obj/item/weapon/card/emag/emag = O
emag.uses--
emagged = 1
user << "\blue You short out the security protocols and overload [src]'s cell, priming it to explode in a short time."
spawn(100) src << "\red Your cell seems to be outputting a lot of power..."
spawn(200) src << "\red Internal heat sensors are spiking! Something is badly wrong with your cell!"
spawn(300) src.explode()
else
attacked_with_item(O, user)
/mob/living/simple_animal/spiderbot/emag_act(var/remaining_charges, var/mob/user)
if (emagged)
user << "<span class='warning'>[src] is already overloaded - better run.</span>"
return 0
else
user << "<span class='notice'>You short out the security protocols and overload [src]'s cell, priming it to explode in a short time.</span>"
spawn(100) src << "<span class='danger'>Your cell seems to be outputting a lot of power...</span>"
spawn(200) src << "<span class='danger'>Internal heat sensors are spiking! Something is badly wrong with your cell!</span>"
spawn(300) src.explode()
/mob/living/simple_animal/spiderbot/proc/transfer_personality(var/obj/item/device/mmi/M as obj)
src.mind = M.brainmob.mind

View File

@@ -504,23 +504,6 @@
update_icon()
else
user << "<span class='warning'>Access denied.</span>"
else if (istype(W, /obj/item/weapon/card/emag) && !(emagged || hacker)) // trying to unlock with an emag card
if(opened)
user << "You must close the cover to swipe an ID card."
else if(wiresexposed)
user << "You must close the panel first"
else if(stat & (BROKEN|MAINT))
user << "Nothing happens."
else
flick("apc-spark", src)
if (do_after(user,6))
if(prob(50))
emagged = 1
locked = 0
user << "<span class='notice'>You emag the APC interface.</span>"
update_icon()
else
user << "<span class='warning'>You fail to [ locked ? "unlock" : "lock"] the APC interface.</span>"
else if (istype(W, /obj/item/stack/cable_coil) && !terminal && opened && has_electronics!=2)
if (src.loc:intact)
user << "<span class='warning'>You must remove the floor plating in front of the APC first.</span>"
@@ -654,6 +637,26 @@
// attack with hand - remove cell (if cover open) or interact with the APC
/obj/machinery/power/apc/emag_act(var/remaining_charges, var/mob/user)
if (!(emagged || hacker)) // trying to unlock with an emag card
if(opened)
user << "You must close the cover to swipe an ID card."
else if(wiresexposed)
user << "You must close the panel first"
else if(stat & (BROKEN|MAINT))
user << "Nothing happens."
else
flick("apc-spark", src)
if (do_after(user,6))
if(prob(50))
emagged = 1
locked = 0
user << "<span class='notice'>You emag the APC interface.</span>"
update_icon()
else
user << "<span class='warning'>You fail to [ locked ? "unlock" : "lock"] the APC interface.</span>"
return 1
/obj/machinery/power/apc/attack_hand(mob/user)
// if (!can_use(user)) This already gets called in interact() and in topic()
// return

View File

@@ -76,14 +76,6 @@
user.drop_item()
O.loc = src
user << "\blue You add the phoron tank to the generator."
else if (istype(O, /obj/item/weapon/card/emag))
var/obj/item/weapon/card/emag/E = O
if(E.uses)
E.uses--
else
return
emagged = 1
emp_act(1)
else if(!active)
if(istype(O, /obj/item/weapon/wrench))
anchored = !anchored
@@ -172,3 +164,8 @@
if (href_list["action"] == "close")
usr << browse(null, "window=port_gen")
usr.machine = null
/obj/machinery/power/port_gen/pacman2/emag_act(var/remaining_uses, var/mob/user)
emagged = 1
emp_act(1)
return 1

View File

@@ -246,6 +246,14 @@
sheet_left = 0
..()
/obj/machinery/power/port_gen/pacman/emag_act(var/remaining_charges, var/mob/user)
if (active && prob(25))
explode() //if they're foolish enough to emag while it's running
if (!emagged)
emagged = 1
return 1
/obj/machinery/power/port_gen/pacman/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(istype(O, sheet_path))
var/obj/item/stack/addstack = O
@@ -258,10 +266,6 @@
addstack.use(amount)
updateUsrDialog()
return
else if (istype(O, /obj/item/weapon/card/emag))
emagged = 1
if (active && prob(25))
explode() //if they're foolish enough to emag while it's running
else if(!active)
if(istype(O, /obj/item/weapon/wrench))

View File

@@ -150,15 +150,15 @@ max volume of phoron storeable by the field = the total volume of a number of ti
else
user << "\red Access denied."
return
..()
return
if(istype(W, /obj/item/weapon/card/emag) && !emagged)
/obj/machinery/power/rust_core/emag_act(var/remaining_charges, var/mob/user)
if(!emagged)
locked = 0
emagged = 1
user.visible_message("[user.name] emags the [src.name].","\red You short out the lock.")
return
..()
return
return 1
/obj/machinery/power/rust_core/attack_ai(mob/user)
attack_hand(user)

View File

@@ -15,6 +15,21 @@
pixel_x = (dir & 3)? 0 : (dir == 4 ? 32 : -32)
pixel_y = (dir & 3)? (dir ==1 ? 32 : -32) : 0
/obj/machinery/rust_fuel_compressor/emag_act(var/remaining_charges, var/mob/user)
if (!emagged)
if(opened)
user << "You must close the cover to swipe an ID card."
else
flick("apc-spark", src)
if (do_after(user,6))
if(prob(50))
emagged = 1
locked = 0
user << "You emag the port interface."
else
user << "You fail to [ locked ? "unlock" : "lock"] the compressor interface."
return 1
/obj/machinery/rust_fuel_compressor/attackby(obj/item/W, mob/user)
if (istype(user, /mob/living/silicon) && get_dist(src,user)>1)
@@ -55,21 +70,6 @@
else
user << "\red Access denied."
return
else if (istype(W, /obj/item/weapon/card/emag) && !emagged) // trying to unlock with an emag card
if(opened)
user << "You must close the cover to swipe an ID card."
else
flick("apc-spark", src)
if (do_after(user,6))
if(prob(50))
emagged = 1
locked = 0
user << "You emag the port interface."
else
user << "You fail to [ locked ? "unlock" : "lock"] the compressor interface."
return
else if (istype(W, /obj/item/stack/cable_coil) && opened && !(has_electronics & 2))
var/obj/item/stack/cable_coil/C = W
if(C.amount < 10)

View File

@@ -106,12 +106,6 @@
user << "\red Access denied."
return
if(istype(W, /obj/item/weapon/card/emag) && !emagged)
locked = 0
emagged = 1
user.visible_message("[user.name] emags the [src.name].","\red You short out the lock.")
return
if(istype(W, /obj/item/weapon/fuel_assembly) && !cur_assembly)
if(emergency_insert_ready)
cur_assembly = W
@@ -123,6 +117,13 @@
..()
return
/obj/machinery/power/rust_fuel_injector/emag_act(var/remaining_charges, var/mob/user)
if(!emagged)
locked = 0
emagged = 1
user.visible_message("[user.name] emags the [src.name].","\red You short out the lock.")
return 1
/obj/machinery/power/rust_fuel_injector/attack_ai(mob/user)
attack_hand(user)

View File

@@ -223,13 +223,12 @@
else
user << "<span class='warning'>Access denied.</span>"
return
..()
return
if(istype(W, /obj/item/weapon/card/emag) && !emagged)
/obj/machinery/power/emitter/emag_act(var/remaining_charges, var/mob/user)
if(!emagged)
locked = 0
emagged = 1
user.visible_message("[user.name] emags [src].","<span class='warning'>You short out the lock.</span>")
return
..()
return
return 1

View File

@@ -145,10 +145,6 @@ won't update every console in existence) but it's more of a hassle to do. Also,
user.drop_item()
D.loc = src
user << "<span class='notice'>You add \the [D] to the machine.</span>"
else if(istype(D, /obj/item/weapon/card/emag) && !emagged)
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
emagged = 1
user << "<span class='notice'>You you disable the security protocols.</span>"
else
//The construction/deconstruction of the console code.
..()
@@ -156,6 +152,13 @@ won't update every console in existence) but it's more of a hassle to do. Also,
src.updateUsrDialog()
return
/obj/machinery/computer/rdconsole/emp_act(var/remaining_charges, var/mob/user)
if(!emagged)
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
emagged = 1
user << "<span class='notice'>You you disable the security protocols.</span>"
return 1
/obj/machinery/computer/rdconsole/Topic(href, href_list)
if(..())
return 1

View File

@@ -295,13 +295,13 @@
onclose(user, "server_control")
return
/obj/machinery/computer/rdservercontrol/attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
if(istype(D, /obj/item/weapon/card/emag) && !emagged)
/obj/machinery/computer/rdservercontrol/emag_act(var/remaining_charges, var/mob/user)
if(!emagged)
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
emagged = 1
user << "\blue You you disable the security protocols"
user << "<span class='notice'>You you disable the security protocols.</span>"
src.updateUsrDialog()
return ..()
return 1
/obj/machinery/r_n_d/server/robotics
name = "Robotics R&D Server"

View File

@@ -131,7 +131,7 @@
usr.drop_item()
I.loc = src
auth_card = I
if(attempt_unlock(I))
if(attempt_unlock(I, usr))
usr << "<span class='info'>You insert [I], the console flashes \'<i>Access granted.</a>\'</span>"
else
usr << "<span class='warning'>You insert [I], the console flashes \'<i>Access denied.</a>\'</span>"
@@ -215,25 +215,27 @@
else if(istype(W, /obj/item/weapon/card))
var/obj/item/weapon/card/I = W
if(!auth_card)
if(attempt_unlock(I))
if(attempt_unlock(I, user))
user << "<span class='info'>You swipe [I], the console flashes \'<i>Access granted.</i>\'</span>"
else
user << "<span class='warning'>You swipe [I], console flashes \'<i>Access denied.</i>\'</span>"
else
user << "<span class='warning'>Remove [auth_card] first.</span>"
/obj/machinery/suspension_gen/proc/attempt_unlock(var/obj/item/weapon/card/C)
/obj/machinery/suspension_gen/proc/attempt_unlock(var/obj/item/weapon/card/C, var/mob/user)
if(!open)
if(istype(C, /obj/item/weapon/card/emag) && cell.charge > 0)
//put sparks here
if(prob(95))
locked = 0
if(istype(C, /obj/item/weapon/card/emag))
C.resolve_attackby(src, user)
else if(istype(C, /obj/item/weapon/card/id) && check_access(C))
locked = 0
if(!locked)
return 1
/obj/machinery/suspension_gen/emag_act(var/remaining_charges, var/mob/user)
if(cell.charge > 0 && locked)
locked = 0
return 1
//checks for whether the machine can be activated or not should already have occurred by this point
/obj/machinery/suspension_gen/proc/activate()
//depending on the field type, we might pickup certain items

View File

@@ -268,12 +268,14 @@
user << "The device must first be secured to the floor."
return
/obj/machinery/shieldgen/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/card/emag))
/obj/machinery/shieldgen/emag_act(var/remaining_charges, var/mob/user)
if(!malfunction)
malfunction = 1
update_icon()
return 1
else if(istype(W, /obj/item/weapon/screwdriver))
/obj/machinery/shieldgen/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/screwdriver))
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
if(is_open)
user << "\blue You close the panel."

View File

@@ -27,6 +27,16 @@
break
..()
/obj/machinery/shield_capacitor/emag_act(var/remaining_charges, var/mob/user)
if(prob(75))
src.locked = !src.locked
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
. = 1
updateDialog()
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
/obj/machinery/shield_capacitor/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/card/id))
@@ -37,15 +47,6 @@
updateDialog()
else
user << "\red Access denied."
else if(istype(W, /obj/item/weapon/card/emag))
if(prob(75))
src.locked = !src.locked
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
updateDialog()
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
else if(istype(W, /obj/item/weapon/wrench))
src.anchored = !src.anchored
src.visible_message("\blue \icon[src] [src] has been [anchored ? "bolted to the floor" : "unbolted from the floor"] by [user].")

View File

@@ -45,6 +45,16 @@
D.loc = null
..()
/obj/machinery/shield_gen/emag_act(var/remaining_charges, var/mob/user)
if(prob(75))
src.locked = !src.locked
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
. = 1
updateDialog()
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
/obj/machinery/shield_gen/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/C = W
@@ -54,15 +64,6 @@
updateDialog()
else
user << "\red Access denied."
else if(istype(W, /obj/item/weapon/card/emag))
if(prob(75))
src.locked = !src.locked
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
updateDialog()
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
else if(istype(W, /obj/item/weapon/wrench))
src.anchored = !src.anchored
src.visible_message("\blue \icon[src] [src] has been [anchored?"bolted to the floor":"unbolted from the floor"] by [user].")

View File

@@ -102,19 +102,15 @@
ui.open()
ui.set_auto_update(1)
/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/card/emag) && !emagged)
user << "\blue You emag the [src], arming the escape pod!"
/obj/machinery/embedded_controller/radio/simple_docking_controller/escape_pod_berth/emag_act(var/remaining_charges, var/mob/user)
if (!emagged)
user << "<span class='notice'>You emag the [src], arming the escape pod!</span>"
emagged = 1
if (istype(docking_program, /datum/computer/file/embedded_program/docking/simple/escape_pod))
var/datum/computer/file/embedded_program/docking/simple/escape_pod/P = docking_program
if (!P.armed)
P.arm()
return
..()
return 1
//A docking controller program for a simple door based docking port
/datum/computer/file/embedded_program/docking/simple/escape_pod

View File

@@ -83,15 +83,13 @@
else if(href_list["cancel"])
shuttle.cancel_launch(src)
/obj/machinery/computer/shuttle_control/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/card/emag))
src.req_access = list()
src.req_one_access = list()
/obj/machinery/computer/shuttle_control/emag_act(var/remaining_charges, var/mob/user)
if (!hacked)
req_access = list()
req_one_access = list()
hacked = 1
usr << "You short out the console's ID checking system. It's now available to everyone!"
else
..()
user << "You short out the console's ID checking system. It's now available to everyone!"
return 1
/obj/machinery/computer/shuttle_control/bullet_act(var/obj/item/projectile/Proj)
visible_message("[Proj] ricochets off [src]!")

View File

@@ -155,15 +155,13 @@
return 1
/obj/machinery/computer/shuttle_control/emergency/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/card/emag) && !emagged)
/obj/machinery/computer/shuttle_control/emergency/emag_act(var/remaining_charges, var/mob/user)
if (!emagged)
user << "<span class='notice'>You short out \the [src]'s authorization protocols.</span>"
emagged = 1
return
return 1
/obj/machinery/computer/shuttle_control/emergency/attackby(obj/item/weapon/W as obj, mob/user as mob)
read_authorization(W)
..()

View File

@@ -100,8 +100,6 @@
user << "<span class='notice'>[src] does not need a repair.</span>"
else
user << "<span class='notice'>Unable to repair while [src] is off.</span>"
else if(istype(W, /obj/item/weapon/card/emag) && !emagged)
Emag(user)
else if(hasvar(W,"force") && hasvar(W,"damtype"))
switch(W.damtype)
if("fire")
@@ -186,12 +184,13 @@
set_light(0)
update_icon()
/obj/vehicle/proc/Emag(mob/user as mob)
/obj/vehicle/emag_act(var/remaining_charges, mob/user as mob)
if(!emagged)
emagged = 1
if(locked)
locked = 0
user << "<span class='warning'>You bypass [src]'s controls.</span>"
return 1
/obj/vehicle/proc/explode()
src.visible_message("\red <B>[src] blows apart!</B>", 1)