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synced 2025-12-10 18:22:39 +00:00
Merc and Heist back up to oldish numbers, heist round ends normally.
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@@ -7,20 +7,13 @@ var/global/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind'
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/datum/game_mode/heist
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name = "Heist"
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config_tag = "heist"
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required_players = 8
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required_players_secret = 8
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required_enemies = 3
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required_players = 15
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required_players_secret = 15
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required_enemies = 4
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round_description = "An unidentified bluespace signature is approaching the station!"
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extended_round_description = "The Company's majority control of phoron in the system has marked the \
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station to be a highly valuable target for many competing organizations and individuals. Being a \
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colony of sizable population and considerable wealth causes it to often be the target of various \
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attempts of robbery, fraud and other malicious actions."
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end_on_antag_death = 0
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antag_tags = list(MODE_RAIDER)
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/datum/game_mode/heist/check_finished()
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if(!..())
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var/datum/shuttle/multi_shuttle/skipjack = shuttle_controller.shuttles["Skipjack"]
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if (skipjack && skipjack.returned_home)
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return 1
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return 0
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antag_tags = list(MODE_RAIDER)
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@@ -12,9 +12,9 @@ var/list/nuke_disks = list()
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colony of sizable population and considerable wealth causes it to often be the target of various \
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attempts of robbery, fraud and other malicious actions."
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config_tag = "mercenary"
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required_players = 8
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required_players_secret = 8
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required_enemies = 3
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required_players = 15
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required_players_secret = 15
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required_enemies = 4
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end_on_antag_death = 0
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var/nuke_off_station = 0 //Used for tracking if the syndies actually haul the nuke to the station
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var/syndies_didnt_escape = 0 //Used for tracking if the syndies got the shuttle off of the z-level
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