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Merge pull request #4313 from Novacat/nova-pathfinder
Expedition Balance Tweaks
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@@ -0,0 +1,23 @@
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// Slightly placeholder, mostly to replace ion hivebots on V4
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/mob/living/simple_animal/hostile/giant_spider/ion
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desc = "Furry and green, it makes you shudder to look at it. This one has brilliant green eyes and a hint of static discharge."
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tt_desc = "X Brachypelma phorus ionus"
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icon_state = "webslinger"
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icon_living = "webslinger"
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icon_dead = "webslinger_dead"
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maxHealth = 90
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health = 90
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melee_damage_lower = 8
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melee_damage_upper = 15
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ranged = 1
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projectilesound = 'sound/weapons/taser2.ogg'
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projectiletype = /obj/item/projectile/ion/small
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firing_lines = 1
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cooperative = 1
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poison_chance = 15
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poison_per_bite = 2
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poison_type = "psilocybin"
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@@ -743,10 +743,6 @@
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var/recharging = 0
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projectile_type = /obj/item/projectile/beam
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firemodes = list(
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list(mode_name="normal", fire_delay=12, projectile_type=/obj/item/projectile/beam, charge_cost = 300),
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list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser, charge_cost = 60),
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)
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/obj/item/weapon/gun/energy/frontier/unload_ammo(var/mob/user)
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if(recharging)
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@@ -778,6 +774,13 @@
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/obj/item/weapon/gun/energy/frontier/ex_act() //|rugged|
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return
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//Needed to fix a bug with the holdout phaser
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/obj/item/weapon/gun/energy/frontier/basic
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firemodes = list(
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list(mode_name="normal", fire_delay=12, projectile_type=/obj/item/projectile/beam, charge_cost = 300),
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list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser, charge_cost = 60),
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)
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/obj/item/weapon/gun/energy/frontier/locked
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desc = "An extraordinarily rugged laser weapon, built to last and requiring effectively no maintenance. Includes a built-in crank charger for recharging away from civilization. This one has a safety interlock that prevents firing while in proximity to the facility."
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req_access = list(access_armory) //for toggling safety
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@@ -808,6 +811,13 @@
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return 0
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return ..()
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//Needed to fix a bug with the holdout phaser
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/obj/item/weapon/gun/energy/frontier/locked/basic
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firemodes = list(
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list(mode_name="normal", fire_delay=12, projectile_type=/obj/item/projectile/beam, charge_cost = 300),
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list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser, charge_cost = 60),
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)
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//Expeditionary Holdout Phaser
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/obj/item/weapon/gun/energy/frontier/locked/holdout
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name = "holdout frontier phaser"
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