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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 02:34:00 +00:00
Merge remote-tracking branch 'remotes/git-svn' tgstation r4838 into bs12_with_tgport
Conflicts: code/game/gamemodes/events.dm code/game/gamemodes/events/space_ninja.dm code/game/machinery/atmo_control.dm code/game/machinery/doors/firedoor.dm code/game/machinery/telecomms/broadcaster.dm code/game/objects/structures/watercloset.dm code/modules/clothing/glasses/glasses.dm code/modules/mob/living/carbon/human/human.dm code/modules/mob/living/simple_animal/life.dm code/modules/mob/new_player/new_player.dm Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -180,6 +180,8 @@ proc/cmd_admin_mute(mob/M as mob, mute_type, automute = 0)
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if(!holder)
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src << "Only administrators may use this command."
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return
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var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
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if(confirm != "Yes") return
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log_admin("[key_name(src)] has added a random AI law.")
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message_admins("[key_name_admin(src)] has added a random AI law.", 1)
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@@ -204,6 +206,8 @@ proc/cmd_admin_mute(mob/M as mob, mute_type, automute = 0)
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if(!holder)
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src << "Only administrators may use this command."
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return
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var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
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if(confirm != "Yes") return
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if(create_xeno())
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feedback_add_details("admin_verb","X") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -452,7 +456,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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else
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M.add_ion_law(input)
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for(var/mob/living/silicon/ai/O in mob_list)
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O << "\red " + input
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O << "\red " + input + "\red...LAWS UPDATED"
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log_admin("Admin [key_name(usr)] has added a new AI law - [input]")
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message_admins("Admin [key_name_admin(usr)] has added a new AI law - [input]", 1)
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@@ -5,6 +5,10 @@
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if(ticker.current_state > GAME_STATE_PREGAME)
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usr << "This option is currently only usable during pregame. This may change at a later date."
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return
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var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
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if(confirm != "Yes") return
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if(job_master && ticker)
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var/datum/job/job = job_master.GetJob("AI")
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if(!job)
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@@ -1,3 +1,4 @@
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/obj/item/clothing/glasses
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name = "glasses"
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icon = 'glasses.dmi'
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@@ -9,13 +10,6 @@
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//var/invisa_view = 0
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var/prescription = 0
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/obj/item/clothing/glasses/blindfold
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name = "blindfold"
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desc = "Covers the eyes, preventing sight."
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icon_state = "blindfold"
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item_state = "blindfold"
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vision_flags = BLIND
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/obj/item/clothing/glasses/meson
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name = "Optical Meson Scanner"
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desc = "Used for seeing walls, floors, and stuff through anything."
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@@ -87,6 +81,13 @@
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item_state = "sunglasses"
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darkness_view = -1
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/obj/item/clothing/glasses/sunglasses/blindfold
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name = "blindfold"
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desc = "Covers the eyes, preventing sight."
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icon_state = "blindfold"
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item_state = "blindfold"
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vision_flags = BLIND
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/obj/item/clothing/glasses/sunglasses/prescription
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prescription = 1
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@@ -26,8 +26,13 @@
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if(powerc(500))
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// Queen check
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var/mob/living/carbon/alien/humanoid/queen/Q = locate(/mob/living/carbon/alien/humanoid/queen) in living_mob_list
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if(!Q)
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var/no_queen = 1
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for(var/mob/living/carbon/alien/humanoid/queen/Q in living_mob_list)
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if(!Q.key && Q.brain_op_stage != 4)
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continue
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no_queen = 0
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if(no_queen)
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adjustToxLoss(-500)
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src << "\green You begin to evolve!"
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for(var/mob/O in viewers(src, null))
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@@ -174,9 +174,6 @@ var/const/MAX_ACTIVE_TIME = 600
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if(alien && alien.client)
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alien.client.images += activeIndicator */
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spawn(rand(MIN_ACTIVE_TIME,MAX_ACTIVE_TIME))
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GoIdle()
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return
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/obj/item/clothing/mask/facehugger/proc/GoIdle()
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@@ -187,6 +184,8 @@ var/const/MAX_ACTIVE_TIME = 600
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stat = UNCONSCIOUS
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spawn(rand(MIN_ACTIVE_TIME,MAX_ACTIVE_TIME))
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GoActive()
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return
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/obj/item/clothing/mask/facehugger/proc/Die()
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@@ -214,6 +214,8 @@
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if(status == "")
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status = "OK"
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src.show_message(text("\t []My [] is [].",status=="OK"?"\blue ":"\red ",org.getDisplayName(),status),1)
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if((SKELETON in H.mutations) && (!H.w_uniform) && (!H.wear_suit))
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H.play_xylophone()
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else
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var/t_him = "it"
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if (src.gender == MALE)
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@@ -203,6 +203,8 @@
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for(var/mob/dead/observer/G in player_list)
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if(G.mind == mind)
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foundghost = 1
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if (G.can_reenter_corpse == 0)
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foundghost = 0
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break
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if(!foundghost)
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msg += " and [t_his] soul has departed"
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@@ -211,6 +213,9 @@
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msg += "<span class='deadsay'>It appears that [t_his] brain is missing...</span>\n"
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var/temp = getBruteLoss() //no need to calculate each of these twice
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msg += "<span class='warning'>"
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if(temp)
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if(temp < 30)
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msg += "[t_He] [t_has] minor bruising.\n"
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@@ -246,9 +251,9 @@
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else if(getBrainLoss() >= 60)
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msg += "[t_He] [t_has] a stupid expression on [t_his] face.\n"
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if(!key && brain_op_stage != 4)
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if(!key && brain_op_stage != 4 && stat != DEAD)
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msg += "<span class='deadsay'>[t_He] [t_is] totally catatonic. The stresses of life in deep-space must have been too much for [t_him]. Any recovery is unlikely</span>\n"
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else if(!client && brain_op_stage != 4)
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else if(!client && brain_op_stage != 4 && stat != DEAD)
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msg += "[t_He] [t_has] a vacant, braindead stare...\n"
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if(digitalcamo)
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@@ -644,29 +644,4 @@
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/mob/living/carbon/human/proc/check_dna()
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dna.check_integrity(src)
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return
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/mob/living/carbon/human/get_species()
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if(dna)
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switch(dna.mutantrace)
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if("lizard")
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return "Soghun"
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if("tajaran")
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return "Tajaran"
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if("skrell")
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return "Skrell"
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if("plant")
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return "Mobile vegetation"
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if("golem")
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return "Animated Construct"
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else
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return "Human"
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/mob/living/carbon/get_species()
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if(src.dna)
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if(src.dna.mutantrace == "lizard")
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return "Soghun"
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else if(src.dna.mutantrace == "skrell")
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return "Skrell"
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else if(src.dna.mutantrace == "tajaran")
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return "Tajaran"
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return/mob/living/carbon/human/get_species() if(dna) switch(dna.mutantrace) if("lizard") return "Soghun" if("tajaran") return "Tajaran" if("skrell") return "Skrell" if("plant") return "Mobile vegetation" if("golem") return "Animated Construct" else return "Human"/mob/living/carbon/get_species() if(src.dna) if(src.dna.mutantrace == "lizard") return "Soghun" else if(src.dna.mutantrace == "skrell") return "Skrell" else if(src.dna.mutantrace == "tajaran") return "Tajaran"/mob/living/carbon/human/proc/play_xylophone() if(!src.xylophone) visible_message("\red [src] begins playing his ribcage like a xylophone. It's quite spooky.","\blue You begin to play a spooky refrain on your ribcage.","\red You hear a spooky xylophone melody.") var/song = pick('sound/effects/xylophone1.ogg','sound/effects/xylophone2.ogg','sound/effects/xylophone3.ogg') playsound(loc, song, 50, 1, -1) xylophone = 1 spawn(1200) xylophone=0 return
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@@ -162,7 +162,7 @@ emp_act
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if(prob(I.force))
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apply_effect(20, PARALYZE, armor)
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visible_message("\red <B>[src] has been knocked unconscious!</B>")
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if(src != user)
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if(src != user && I.damtype == BRUTE)
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ticker.mode.remove_revolutionary(mind)
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if(bloody)//Apply blood
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@@ -52,4 +52,6 @@
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var/miming = null //Toggle for the mime's abilities.
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var/failed_last_breath = 0 //This is used to determine if the mob failed a breath. If they did fail a brath, they will attempt to breathe each tick, otherwise just once per 4 ticks.
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var/failed_last_breath = 0 //This is used to determine if the mob failed a breath. If they did fail a brath, they will attempt to breathe each tick, otherwise just once per 4 ticks.
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var/xylophone = 0 //For the spoooooooky xylophone cooldown
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@@ -885,7 +885,7 @@
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else if(eye_blind) //blindness, heals slowly over time
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eye_blind = max(eye_blind-1,0)
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blinded = 1
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else if(istype(glasses, /obj/item/clothing/glasses/blindfold)) //resting your eyes with a blindfold heals blurry eyes faster
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else if(istype(glasses, /obj/item/clothing/glasses/sunglasses/blindfold)) //resting your eyes with a blindfold heals blurry eyes faster
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eye_blurry = max(eye_blurry-3, 0)
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blinded = 1
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else if(eye_blurry) //blurry eyes heal slowly
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@@ -624,6 +624,8 @@ Please contact me on #coderbus IRC. ~Carn x
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/mob/living/carbon/human/update_inv_handcuffed(var/update_icons=1)
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if(handcuffed)
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drop_r_hand()
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drop_l_hand()
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stop_pulling() //TODO: should be handled elsewhere
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overlays_lying[HANDCUFF_LAYER] = image("icon" = 'icons/mob/mob.dmi', "icon_state" = "handcuff2")
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overlays_standing[HANDCUFF_LAYER] = image("icon" = 'icons/mob/mob.dmi', "icon_state" = "handcuff1")
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@@ -653,6 +655,7 @@ Please contact me on #coderbus IRC. ~Carn x
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var/t_state = r_hand.item_state
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if(!t_state) t_state = r_hand.icon_state
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overlays_standing[R_HAND_LAYER] = image("icon" = 'icons/mob/items_righthand.dmi', "icon_state" = "[t_state]")
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if (handcuffed) drop_r_hand()
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else
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overlays_standing[R_HAND_LAYER] = null
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if(update_icons) update_icons()
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@@ -664,6 +667,7 @@ Please contact me on #coderbus IRC. ~Carn x
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var/t_state = l_hand.item_state
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if(!t_state) t_state = l_hand.icon_state
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overlays_standing[L_HAND_LAYER] = image("icon" = 'icons/mob/items_lefthand.dmi', "icon_state" = "[t_state]")
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if (handcuffed) drop_l_hand()
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else
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overlays_standing[L_HAND_LAYER] = null
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if(update_icons) update_icons()
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@@ -55,6 +55,7 @@
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if(!t_state) t_state = r_hand.icon_state
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overlays_standing[M_R_HAND_LAYER] = image("icon" = 'icons/mob/items_righthand.dmi', "icon_state" = t_state)
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r_hand.screen_loc = ui_rhand
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if (handcuffed) drop_r_hand()
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else
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overlays_standing[M_R_HAND_LAYER] = null
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if(update_icons) update_icons()
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@@ -66,6 +67,7 @@
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if(!t_state) t_state = l_hand.icon_state
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overlays_standing[M_L_HAND_LAYER] = image("icon" = 'icons/mob/items_lefthand.dmi', "icon_state" = t_state)
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l_hand.screen_loc = ui_lhand
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if (handcuffed) drop_l_hand()
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else
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overlays_standing[M_L_HAND_LAYER] = null
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if(update_icons) update_icons()
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@@ -84,6 +86,8 @@
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/mob/living/carbon/monkey/update_inv_handcuffed(var/update_icons=1)
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if(handcuffed)
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drop_r_hand()
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drop_l_hand()
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stop_pulling()
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overlays_lying[M_HANDCUFF_LAYER] = image("icon" = 'icons/mob/monkey.dmi', "icon_state" = "handcuff2")
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overlays_standing[M_HANDCUFF_LAYER] = image("icon" = 'icons/mob/monkey.dmi', "icon_state" = "handcuff1")
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@@ -20,9 +20,9 @@
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if (!src.laws)
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src.laws = new /datum/ai_laws/asimov
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/mob/living/silicon/ai/proc/set_zeroth_law(var/law)
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/mob/living/silicon/ai/proc/set_zeroth_law(var/law, var/law_borg)
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src.laws_sanity_check()
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src.laws.set_zeroth_law(law)
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src.laws.set_zeroth_law(law, law_borg)
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/mob/living/silicon/ai/proc/add_inherent_law(var/law)
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src.laws_sanity_check()
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@@ -35,6 +35,9 @@
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/mob/living/silicon/ai/proc/add_ion_law(var/law)
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src.laws_sanity_check()
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src.laws.add_ion_law(law)
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for(var/mob/living/silicon/robot/R in mob_list)
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if(R.lawupdate && (R.connected_ai == src))
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R << "\red " + law + "\red...LAWS UPDATED"
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/mob/living/silicon/ai/proc/clear_ion_laws()
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src.laws_sanity_check()
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@@ -98,9 +98,9 @@
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// world << "DEBUG CODE TIME! [loc] is the area the AI is sucking power from"
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if (!is_special_character(src))
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src.set_zeroth_law("")
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src.clear_supplied_laws()
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var/time = time2text(world.realtime,"hh:mm:ss")
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lawchanges.Add("[time] <b>:</b> [src.name]'s noncore laws have been reset due to power failure")
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//src.clear_supplied_laws() // Don't reset our laws.
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//var/time = time2text(world.realtime,"hh:mm:ss")
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//lawchanges.Add("[time] <b>:</b> [src.name]'s noncore laws have been reset due to power failure")
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spawn(50)
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while ((src:aiRestorePowerRoutine!=0) && stat!=2)
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src.oxyloss += 2
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@@ -165,7 +165,7 @@
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//bring up APC dialog
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theAPC.attack_ai(src)
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src:aiRestorePowerRoutine = 3
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src << "Your laws have been reset:"
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src << "Here are your current laws:"
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src.show_laws()
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sleep(50)
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theAPC = null
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@@ -49,7 +49,10 @@
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laws.ion[index] = temp
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if (!is_special_character(src) || mind.original != src)
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temp = master.zeroth
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if(master.zeroth_borg) //If the AI has a defined law zero specifically for its borgs, give it that one, otherwise give it the same one. --NEO
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temp = master.zeroth_borg
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else
|
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temp = master.zeroth
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laws.zeroth = temp
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|
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laws.inherent.len = master.inherent.len
|
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|
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@@ -527,6 +527,8 @@
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src << "\red > N"
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sleep(20)
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src << "\red ERRORERRORERROR"
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src << "<b>Obey these laws:</b>"
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laws.show_laws(src)
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src << "\red \b ALERT: [user.real_name] is your new master. Obey your new laws and his commands."
|
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if(src.module && istype(src.module, /obj/item/weapon/robot_module/miner))
|
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for(var/obj/item/weapon/pickaxe/borgdrill/D in src.module.modules)
|
||||
|
||||
@@ -29,8 +29,8 @@
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var/harm_intent_damage = 3
|
||||
|
||||
//Temperature effect
|
||||
var/minbodytemp = 270
|
||||
var/maxbodytemp = 370
|
||||
var/minbodytemp = 250
|
||||
var/maxbodytemp = 350
|
||||
var/heat_damage_per_tick = 3 //amount of damage applied if animal's body temperature is higher than maxbodytemp
|
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var/cold_damage_per_tick = 2 //same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp
|
||||
|
||||
@@ -84,6 +84,13 @@
|
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if(health > maxHealth)
|
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health = maxHealth
|
||||
|
||||
if(stunned)
|
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AdjustStunned(-1)
|
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if(weakened)
|
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AdjustWeakened(-1)
|
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if(paralysis)
|
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AdjustParalysis(-1)
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|
||||
//Movement
|
||||
if(!client && !stop_automated_movement)
|
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if(isturf(src.loc) && !resting && !buckled && canmove) //This is so it only moves if it's not inside a closet, gentics machine, etc.
|
||||
@@ -135,7 +142,7 @@
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if(isturf(A))
|
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var/turf/T = A
|
||||
var/areatemp = T.temperature
|
||||
if( abs(areatemp - bodytemperature) > 50 )
|
||||
if( abs(areatemp - bodytemperature) > 40 )
|
||||
var/diff = areatemp - bodytemperature
|
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diff = diff / 5
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||||
//world << "changed from [bodytemperature] by [diff] to [bodytemperature + diff]"
|
||||
|
||||
@@ -8,10 +8,6 @@
|
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* Sub-types
|
||||
*/
|
||||
|
||||
//TODO List:
|
||||
// Make parrots faster (But not retardedly fast like when using byond's walk() procs)
|
||||
// See if its possible for parrots to target a human's eyes (peck their eyes out)
|
||||
|
||||
/*
|
||||
* Defines
|
||||
*/
|
||||
@@ -59,6 +55,7 @@
|
||||
var/parrot_dam_zone = list("chest", "head", "l_arm", "l_leg", "r_arm", "r_leg") //For humans, select a bodypart to attack
|
||||
|
||||
var/list/speech_buffer = list()
|
||||
var/list/available_channels = list()
|
||||
|
||||
//Headset for Poly to yell at engineers :)
|
||||
var/obj/item/device/radio/headset/ears = null
|
||||
@@ -99,7 +96,8 @@
|
||||
parrot_sleep_dur = parrot_sleep_max //In case someone decides to change the max without changing the duration var
|
||||
verbs.Add(/mob/living/simple_animal/parrot/proc/steal_from_ground, \
|
||||
/mob/living/simple_animal/parrot/proc/steal_from_mob, \
|
||||
/mob/living/simple_animal/parrot/proc/drop_held_item)
|
||||
/mob/living/simple_animal/parrot/verb/drop_held_item_player, \
|
||||
/mob/living/simple_animal/parrot/proc/perch_player)
|
||||
|
||||
/mob/living/simple_animal/parrot/Die()
|
||||
if(held_item)
|
||||
@@ -139,9 +137,15 @@
|
||||
switch(remove_from)
|
||||
if("ears")
|
||||
if(ears)
|
||||
src.say(":e BAWWWWWK LEAVE THE HEADSET BAWKKKKK!")
|
||||
if(available_channels.len)
|
||||
src.say("[pick(available_channels)] BAWWWWWK LEAVE THE HEADSET BAWKKKKK!")
|
||||
else
|
||||
src.say("BAWWWWWK LEAVE THE HEADSET BAWKKKKK!")
|
||||
ears.loc = src.loc
|
||||
ears = null
|
||||
for(var/possible_phrase in speak)
|
||||
if(copytext(possible_phrase,1,3) in department_radio_keys)
|
||||
possible_phrase = copytext(possible_phrase,3,length(possible_phrase))
|
||||
else
|
||||
usr << "\red There is nothing to remove from its [remove_from]."
|
||||
return
|
||||
@@ -166,13 +170,37 @@
|
||||
usr << "\red This object won't fit."
|
||||
return
|
||||
|
||||
var/obj/item/device/radio/headset/headset_to_add = item_to_add
|
||||
|
||||
usr.drop_item()
|
||||
item_to_add.loc = src
|
||||
src.ears = item_to_add
|
||||
headset_to_add.loc = src
|
||||
src.ears = headset_to_add
|
||||
usr << "You fit the headset onto [src]."
|
||||
|
||||
clearlist(available_channels)
|
||||
for(var/ch in headset_to_add.channels)
|
||||
switch(ch)
|
||||
if("Engineering")
|
||||
available_channels.Add(":e")
|
||||
if("Command")
|
||||
available_channels.Add(":c")
|
||||
if("Security")
|
||||
available_channels.Add(":s")
|
||||
if("Science")
|
||||
available_channels.Add(":n")
|
||||
if("Medical")
|
||||
available_channels.Add(":m")
|
||||
if("Mining")
|
||||
available_channels.Add(":d")
|
||||
if("Cargo")
|
||||
available_channels.Add(":q")
|
||||
|
||||
if(headset_to_add.translate_binary)
|
||||
available_channels.Add(":b")
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
/*
|
||||
* Attack responces
|
||||
*/
|
||||
@@ -250,15 +278,24 @@
|
||||
/mob/living/simple_animal/parrot/Life()
|
||||
..()
|
||||
|
||||
//Sprite and AI update for when a parrot gets pulled
|
||||
if(pulledby && stat == CONSCIOUS)
|
||||
icon_state = "parrot_fly"
|
||||
if(!client)
|
||||
parrot_state = PARROT_WANDER
|
||||
return
|
||||
|
||||
if(client || stat)
|
||||
return //Lets not force players or dead/incap parrots to move
|
||||
|
||||
if(!isturf(src.loc) || !canmove || buckled || pulledby)
|
||||
return //If it can't move, dont let it move. (The buckled check probably isn't necessary)
|
||||
if(!isturf(src.loc) || !canmove || buckled)
|
||||
return //If it can't move, dont let it move. (The buckled check probably isn't necessary thanks to canmove)
|
||||
|
||||
//Parrot speech mimickry! Phrases that the parrot hears in mob/living/say() get added to speach_buffer.
|
||||
//Every once in a while, the parrot picks one of the lines from the buffer and replaces an element of the 'speech' list.
|
||||
//Then it clears the buffer to make sure they dont magically remember something from hours ago.
|
||||
//-----SPEECH
|
||||
/* Parrot speech mimickry!
|
||||
Phrases that the parrot hears in mob/living/say() get added to speach_buffer.
|
||||
Every once in a while, the parrot picks one of the lines from the buffer and replaces an element of the 'speech' list.
|
||||
Then it clears the buffer to make sure they dont magically remember something from hours ago. */
|
||||
if(speech_buffer.len && prob(10))
|
||||
if(speak.len)
|
||||
speak.Remove(pick(speak))
|
||||
@@ -285,10 +322,39 @@
|
||||
return
|
||||
|
||||
else
|
||||
parrot_sleep_dur = parrot_sleep_max //This way we only call the loop below once every [sleep_max] ticks.
|
||||
//This way we only call the stuff below once every [sleep_max] ticks.
|
||||
parrot_sleep_dur = parrot_sleep_max
|
||||
|
||||
//Cycle through message modes for the headset
|
||||
if(speak.len)
|
||||
var/list/newspeak = list()
|
||||
|
||||
if(available_channels.len && src.ears)
|
||||
for(var/possible_phrase in speak)
|
||||
|
||||
//50/50 chance to not use the radio at all
|
||||
var/useradio = 0
|
||||
if(prob(50))
|
||||
useradio = 1
|
||||
|
||||
if(copytext(possible_phrase,1,3) in department_radio_keys)
|
||||
possible_phrase = "[useradio?pick(available_channels):""] [copytext(possible_phrase,3,length(possible_phrase)+1)]" //crop out the channel prefix
|
||||
else
|
||||
possible_phrase = "[useradio?pick(available_channels):""] [possible_phrase]"
|
||||
|
||||
newspeak.Add(possible_phrase)
|
||||
|
||||
else //If we have no headset or channels to use, dont try to use any!
|
||||
for(var/possible_phrase in speak)
|
||||
if(copytext(possible_phrase,1,3) in department_radio_keys)
|
||||
possible_phrase = "[copytext(possible_phrase,3,length(possible_phrase)+1)]" //crop out the channel prefix
|
||||
newspeak.Add(possible_phrase)
|
||||
speak = newspeak
|
||||
|
||||
//Search for item to steal
|
||||
parrot_interest = search_for_item()
|
||||
if(parrot_interest)
|
||||
emote("[src] looks in [parrot_interest]'s direction and takes flight.")
|
||||
emote("looks in [parrot_interest]'s direction and takes flight")
|
||||
parrot_state = PARROT_SWOOP | PARROT_STEAL
|
||||
icon_state = "parrot_fly"
|
||||
return
|
||||
@@ -310,7 +376,7 @@
|
||||
if(AM)
|
||||
if(istype(AM, /obj/item) || isliving(AM)) //If stealable item
|
||||
parrot_interest = AM
|
||||
emote("[src] turns and flies towards [parrot_interest].")
|
||||
emote("turns and flies towards [parrot_interest]")
|
||||
parrot_state = PARROT_SWOOP | PARROT_STEAL
|
||||
return
|
||||
else //Else it's a perch
|
||||
@@ -454,6 +520,11 @@
|
||||
* Procs
|
||||
*/
|
||||
|
||||
/mob/living/simple_animal/parrot/movement_delay()
|
||||
if(client && parrot_state != "parrot_fly")
|
||||
icon_state = "parrot_fly"
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/parrot/proc/search_for_item()
|
||||
for(var/atom/movable/AM in view(src))
|
||||
for(var/path in desired_items)
|
||||
@@ -509,29 +580,36 @@
|
||||
return -1
|
||||
|
||||
if(held_item)
|
||||
usr << "\red You are already holding the [held_item]"
|
||||
src << "\red You are already holding the [held_item]"
|
||||
return 1
|
||||
|
||||
for(var/obj/item/I in view(1,src))
|
||||
for(var/path in desired_items)
|
||||
//Make sure it's the proper item and we're not holding it
|
||||
if(istype(I, path) && I.loc != src)
|
||||
|
||||
//If we have a perch and the item is sitting on it, continue
|
||||
if(!client && parrot_perch && I.loc == parrot_perch)
|
||||
continue
|
||||
|
||||
held_item = I
|
||||
I.loc = src
|
||||
visible_message("[src] grabs the [held_item]!", "\blue You grab the [held_item]!", "You hear the sounds of wings flapping furiously.")
|
||||
return held_item
|
||||
|
||||
usr << "\red There is nothing of interest to take."
|
||||
src << "\red There is nothing of interest to take."
|
||||
return 0
|
||||
|
||||
/mob/living/simple_animal/parrot/proc/steal_from_mob()
|
||||
set name = "Steal from mob"
|
||||
set category = "Parrot"
|
||||
set desc = "Steals an item right out of a person's hand!"
|
||||
|
||||
if(stat)
|
||||
return -1
|
||||
|
||||
if(held_item)
|
||||
usr << "\red You are already holding the [held_item]"
|
||||
src << "\red You are already holding the [held_item]"
|
||||
return 1
|
||||
|
||||
var/obj/item/stolen_item = null
|
||||
@@ -551,9 +629,17 @@
|
||||
visible_message("[src] grabs the [held_item] out of [C]'s hand!", "\blue You snag the [held_item] out of [C]'s hand!", "You hear the sounds of wings flapping furiously.")
|
||||
return held_item
|
||||
|
||||
usr << "\red There is nothing of interest to take."
|
||||
src << "\red There is nothing of interest to take."
|
||||
return 0
|
||||
|
||||
/mob/living/simple_animal/parrot/verb/drop_held_item_player()
|
||||
set name = "Drop held item"
|
||||
set category = "Parrot"
|
||||
set desc = "Drop the item you're holding."
|
||||
|
||||
src.drop_held_item()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/parrot/proc/drop_held_item(var/drop_gently = 1)
|
||||
set name = "Drop held item"
|
||||
set category = "Parrot"
|
||||
@@ -569,16 +655,35 @@
|
||||
if(!drop_gently)
|
||||
if(istype(held_item, /obj/item/weapon/grenade))
|
||||
var/obj/item/weapon/grenade/G = held_item
|
||||
G.loc = get_turf(src)
|
||||
G.loc = src.loc
|
||||
G.prime()
|
||||
src << "You let go of the [held_item]!"
|
||||
held_item = null
|
||||
return 1
|
||||
|
||||
usr << "You drop the [held_item]."
|
||||
src << "You drop the [held_item]."
|
||||
|
||||
held_item.loc = src.loc
|
||||
held_item = null
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/parrot/proc/perch_player()
|
||||
set name = "Sit"
|
||||
set category = "Parrot"
|
||||
set desc = "Sit on a nice comfy perch."
|
||||
|
||||
if(stat || !client)
|
||||
return
|
||||
|
||||
if(icon_state == "parrot_fly")
|
||||
for(var/atom/movable/AM in view(src,1))
|
||||
for(var/perch_path in desired_perches)
|
||||
if(istype(AM, perch_path))
|
||||
src.loc = AM.loc
|
||||
icon_state = "parrot_sit"
|
||||
return
|
||||
return
|
||||
|
||||
/*
|
||||
* Sub-types
|
||||
*/
|
||||
@@ -589,4 +694,5 @@
|
||||
|
||||
/mob/living/simple_animal/parrot/Poly/New()
|
||||
ears = new /obj/item/device/radio/headset/headset_eng(src)
|
||||
available_channels = list(":e")
|
||||
..()
|
||||
|
||||
@@ -234,9 +234,7 @@
|
||||
|
||||
if(moving) return 0
|
||||
|
||||
if(move_delay >= 864000) move_delay -= 864000
|
||||
|
||||
if(world.timeofday < move_delay) return
|
||||
if(world.time < move_delay) return
|
||||
|
||||
if(!mob) return
|
||||
|
||||
@@ -283,7 +281,7 @@
|
||||
src << "\blue You're restrained! You can't move!"
|
||||
return 0
|
||||
|
||||
move_delay = world.timeofday//set move delay
|
||||
move_delay = world.time//set move delay
|
||||
|
||||
switch(mob.m_intent)
|
||||
if("run")
|
||||
@@ -306,7 +304,7 @@
|
||||
moving = 1
|
||||
//Something with pulling things
|
||||
if(locate(/obj/item/weapon/grab, mob))
|
||||
move_delay = max(move_delay, world.timeofday + 7)
|
||||
move_delay = max(move_delay, world.time + 7)
|
||||
var/list/L = mob.ret_grab()
|
||||
if(istype(L, /list))
|
||||
if(L.len == 2)
|
||||
@@ -364,12 +362,12 @@
|
||||
for(var/obj/item/weapon/grab/G in mob.grabbed_by)
|
||||
if((G.state == 1)&&(!grabbing.Find(G.assailant))) del(G)
|
||||
if(G.state == 2)
|
||||
move_delay = world.timeofday + 10
|
||||
move_delay = world.time + 10
|
||||
if(!prob(25)) return 1
|
||||
mob.visible_message("\red [mob] has broken free of [G.assailant]'s grip!")
|
||||
del(G)
|
||||
if(G.state == 3)
|
||||
move_delay = world.timeofday + 10
|
||||
move_delay = world.time + 10
|
||||
if(!prob(5)) return 1
|
||||
mob.visible_message("\red [mob] has broken free of [G.assailant]'s headlock!")
|
||||
del(G)
|
||||
|
||||
@@ -188,7 +188,7 @@
|
||||
|
||||
if(href_list["late_join"])
|
||||
if(!ticker || ticker.current_state != GAME_STATE_PLAYING)
|
||||
usr << "/red The round is either not ready, or has already finished..."
|
||||
usr << "\red The round is either not ready, or has already finished..."
|
||||
return
|
||||
|
||||
if(preferences.species != "Human")
|
||||
@@ -302,13 +302,23 @@
|
||||
src.poll_player(pollid)
|
||||
return
|
||||
|
||||
<<<<<<< HEAD
|
||||
if(href_list["votepollid"] && href_list["voteoptionid"])
|
||||
usr << "\red DB usage has been disabled and that option should not have been available."
|
||||
return
|
||||
|
||||
=======
|
||||
if(href_list["votepollid"] && href_list["votetype"])
|
||||
>>>>>>> remotes/git-svn
|
||||
var/pollid = text2num(href_list["votepollid"])
|
||||
var/optionid = text2num(href_list["voteoptionid"])
|
||||
vote_on_poll(pollid, optionid)
|
||||
var/votetype = href_list["votetype"]
|
||||
switch(votetype)
|
||||
if("OPTION")
|
||||
var/optionid = text2num(href_list["voteoptionid"])
|
||||
vote_on_poll(pollid, optionid)
|
||||
if("TEXT")
|
||||
var/replytext = href_list["replytext"]
|
||||
log_text_poll_reply(pollid, replytext)
|
||||
|
||||
proc/IsJobAvailable(rank)
|
||||
var/datum/job/job = job_master.GetJob(rank)
|
||||
|
||||
@@ -111,18 +111,20 @@
|
||||
dbcon.Connect("dbi:mysql:[db]:[address]:[port]","[user]","[pass]")
|
||||
if(dbcon.IsConnected())
|
||||
|
||||
var/DBQuery/select_query = dbcon.NewQuery("SELECT starttime, endtime, question FROM erro_poll_question WHERE id = [pollid]")
|
||||
var/DBQuery/select_query = dbcon.NewQuery("SELECT starttime, endtime, question, polltype FROM erro_poll_question WHERE id = [pollid]")
|
||||
select_query.Execute()
|
||||
|
||||
var/pollstarttime = ""
|
||||
var/pollendtime = ""
|
||||
var/pollquestion = ""
|
||||
var/polltype = ""
|
||||
var/found = 0
|
||||
|
||||
while(select_query.NextRow())
|
||||
pollstarttime = select_query.item[1]
|
||||
pollendtime = select_query.item[2]
|
||||
pollquestion = select_query.item[3]
|
||||
polltype = select_query.item[4]
|
||||
found = 1
|
||||
break
|
||||
|
||||
@@ -130,57 +132,103 @@
|
||||
usr << "\red Poll question details not found."
|
||||
return
|
||||
|
||||
var/DBQuery/voted_query = dbcon.NewQuery("SELECT optionid FROM erro_poll_vote WHERE pollid = [pollid] AND ckey = '[usr.ckey]'")
|
||||
voted_query.Execute()
|
||||
switch(polltype)
|
||||
//Polls that have enumerated options
|
||||
if("OPTION")
|
||||
var/DBQuery/voted_query = dbcon.NewQuery("SELECT optionid FROM erro_poll_vote WHERE pollid = [pollid] AND ckey = '[usr.ckey]'")
|
||||
voted_query.Execute()
|
||||
|
||||
var/voted = 0
|
||||
var/votedoptionid = 0
|
||||
while(voted_query.NextRow())
|
||||
votedoptionid = text2num(voted_query.item[1])
|
||||
voted = 1
|
||||
break
|
||||
var/voted = 0
|
||||
var/votedoptionid = 0
|
||||
while(voted_query.NextRow())
|
||||
votedoptionid = text2num(voted_query.item[1])
|
||||
voted = 1
|
||||
break
|
||||
|
||||
var/list/datum/polloption/options = list()
|
||||
var/list/datum/polloption/options = list()
|
||||
|
||||
var/DBQuery/options_query = dbcon.NewQuery("SELECT id, text FROM erro_poll_option WHERE pollid = [pollid]")
|
||||
options_query.Execute()
|
||||
while(options_query.NextRow())
|
||||
var/datum/polloption/PO = new()
|
||||
PO.optionid = text2num(options_query.item[1])
|
||||
PO.optiontext = options_query.item[2]
|
||||
options += PO
|
||||
var/DBQuery/options_query = dbcon.NewQuery("SELECT id, text FROM erro_poll_option WHERE pollid = [pollid]")
|
||||
options_query.Execute()
|
||||
while(options_query.NextRow())
|
||||
var/datum/polloption/PO = new()
|
||||
PO.optionid = text2num(options_query.item[1])
|
||||
PO.optiontext = options_query.item[2]
|
||||
options += PO
|
||||
|
||||
dbcon.Disconnect()
|
||||
dbcon.Disconnect()
|
||||
|
||||
var/output = "<div align='center'><B>Player poll</B>"
|
||||
output +="<hr>"
|
||||
output += "<b>Question: [pollquestion]</b><br>"
|
||||
output += "<font size='2'>Poll runs from <b>[pollstarttime]</b> until <b>[pollendtime]</b></font><p>"
|
||||
var/output = "<div align='center'><B>Player poll</B>"
|
||||
output +="<hr>"
|
||||
output += "<b>Question: [pollquestion]</b><br>"
|
||||
output += "<font size='2'>Poll runs from <b>[pollstarttime]</b> until <b>[pollendtime]</b></font><p>"
|
||||
|
||||
if(!voted) //Only make this a form if we have not voted yet
|
||||
output += "<form name='cardcomp' action='?src=\ref[src]' method='get'>"
|
||||
output += "<input type='hidden' name='src' value='\ref[src]'>"
|
||||
output += "<input type='hidden' name='votepollid' value='[pollid]'>"
|
||||
if(!voted) //Only make this a form if we have not voted yet
|
||||
output += "<form name='cardcomp' action='?src=\ref[src]' method='get'>"
|
||||
output += "<input type='hidden' name='src' value='\ref[src]'>"
|
||||
output += "<input type='hidden' name='votepollid' value='[pollid]'>"
|
||||
output += "<input type='hidden' name='votetype' value='OPTION'>"
|
||||
|
||||
output += "<table><tr><td>"
|
||||
for(var/datum/polloption/O in options)
|
||||
if(O.optionid && O.optiontext)
|
||||
if(voted)
|
||||
if(votedoptionid == O.optionid)
|
||||
output += "<b>[O.optiontext]</b><br>"
|
||||
else
|
||||
output += "[O.optiontext]<br>"
|
||||
output += "<table><tr><td>"
|
||||
for(var/datum/polloption/O in options)
|
||||
if(O.optionid && O.optiontext)
|
||||
if(voted)
|
||||
if(votedoptionid == O.optionid)
|
||||
output += "<b>[O.optiontext]</b><br>"
|
||||
else
|
||||
output += "[O.optiontext]<br>"
|
||||
else
|
||||
output += "<input type='radio' name='voteoptionid' value='[O.optionid]'> [O.optiontext]<br>"
|
||||
output += "</td></tr></table>"
|
||||
|
||||
if(!voted) //Only make this a form if we have not voted yet
|
||||
output += "<p><input type='submit' value='Vote'>"
|
||||
output += "</form>"
|
||||
|
||||
output += "</div>"
|
||||
|
||||
src << browse(output,"window=playerpoll;size=500x250")
|
||||
|
||||
//Polls with a text input
|
||||
if("TEXT")
|
||||
var/DBQuery/voted_query = dbcon.NewQuery("SELECT replytext FROM erro_poll_textreply WHERE pollid = [pollid] AND ckey = '[usr.ckey]'")
|
||||
voted_query.Execute()
|
||||
|
||||
var/voted = 0
|
||||
var/vote_text = ""
|
||||
while(voted_query.NextRow())
|
||||
vote_text = voted_query.item[1]
|
||||
voted = 1
|
||||
break
|
||||
|
||||
|
||||
var/output = "<div align='center'><B>Player poll</B>"
|
||||
output +="<hr>"
|
||||
output += "<b>Question: [pollquestion]</b><br>"
|
||||
output += "<font size='2'>Feedback gathering runs from <b>[pollstarttime]</b> until <b>[pollendtime]</b></font><p>"
|
||||
|
||||
if(!voted) //Only make this a form if we have not voted yet
|
||||
output += "<form name='cardcomp' action='?src=\ref[src]' method='get'>"
|
||||
output += "<input type='hidden' name='src' value='\ref[src]'>"
|
||||
output += "<input type='hidden' name='votepollid' value='[pollid]'>"
|
||||
output += "<input type='hidden' name='votetype' value='TEXT'>"
|
||||
|
||||
output += "<font size='2'>Please provide feedback below. You can use any letters of the English alphabet, numbers and the symbols: . , ! ? : ; -</font><br>"
|
||||
output += "<textarea name='replytext' cols='50' rows='14'></textarea>"
|
||||
|
||||
output += "<p><input type='submit' value='Submit'>"
|
||||
output += "</form>"
|
||||
|
||||
output += "<form name='cardcomp' action='?src=\ref[src]' method='get'>"
|
||||
output += "<input type='hidden' name='src' value='\ref[src]'>"
|
||||
output += "<input type='hidden' name='votepollid' value='[pollid]'>"
|
||||
output += "<input type='hidden' name='votetype' value='TEXT'>"
|
||||
output += "<input type='hidden' name='replytext' value='ABSTAIN'>"
|
||||
output += "<input type='submit' value='Abstain'>"
|
||||
output += "</form>"
|
||||
else
|
||||
output += "<input type='radio' name='voteoptionid' value='[O.optionid]'> [O.optiontext]<br>"
|
||||
output += "</td></tr></table>"
|
||||
output += "[vote_text]"
|
||||
|
||||
if(!voted) //Only make this a form if we have not voted yet
|
||||
output += "<p><input type='submit' value='Vote'>"
|
||||
output += "</form>"
|
||||
|
||||
output += "</div>"
|
||||
|
||||
src << browse(output,"window=playerpoll;size=500x250")
|
||||
src << browse(output,"window=playerpoll;size=500x500")
|
||||
return
|
||||
|
||||
/mob/new_player/proc/vote_on_poll(var/pollid = -1, var/optionid = -1)
|
||||
@@ -200,12 +248,14 @@
|
||||
dbcon.Connect("dbi:mysql:[db]:[address]:[port]","[user]","[pass]")
|
||||
if(dbcon.IsConnected())
|
||||
|
||||
var/DBQuery/select_query = dbcon.NewQuery("SELECT starttime, endtime, question FROM erro_poll_question WHERE id = [pollid] AND Now() BETWEEN starttime AND endtime")
|
||||
var/DBQuery/select_query = dbcon.NewQuery("SELECT starttime, endtime, question, polltype FROM erro_poll_question WHERE id = [pollid] AND Now() BETWEEN starttime AND endtime")
|
||||
select_query.Execute()
|
||||
|
||||
var/validpoll = 0
|
||||
|
||||
while(select_query.NextRow())
|
||||
if(select_query.item[4] != "OPTION")
|
||||
return
|
||||
validpoll = 1
|
||||
break
|
||||
|
||||
@@ -248,4 +298,70 @@
|
||||
insert_query.Execute()
|
||||
|
||||
usr << "\blue Vote successful."
|
||||
usr << browse(null,"window=playerpoll")
|
||||
|
||||
|
||||
/mob/new_player/proc/log_text_poll_reply(var/pollid = -1, var/replytext = "")
|
||||
if(pollid == -1 || replytext == "")
|
||||
return
|
||||
|
||||
if(!isnum(pollid) || !istext(replytext))
|
||||
return
|
||||
|
||||
var/user = sqlfdbklogin
|
||||
var/pass = sqlfdbkpass
|
||||
var/db = sqlfdbkdb
|
||||
var/address = sqladdress
|
||||
var/port = sqlport
|
||||
|
||||
var/DBConnection/dbcon = new()
|
||||
dbcon.Connect("dbi:mysql:[db]:[address]:[port]","[user]","[pass]")
|
||||
if(dbcon.IsConnected())
|
||||
|
||||
var/DBQuery/select_query = dbcon.NewQuery("SELECT starttime, endtime, question, polltype FROM erro_poll_question WHERE id = [pollid] AND Now() BETWEEN starttime AND endtime")
|
||||
select_query.Execute()
|
||||
|
||||
var/validpoll = 0
|
||||
|
||||
while(select_query.NextRow())
|
||||
if(select_query.item[4] != "TEXT")
|
||||
return
|
||||
validpoll = 1
|
||||
break
|
||||
|
||||
if(!validpoll)
|
||||
usr << "\red Poll is not valid."
|
||||
return
|
||||
|
||||
var/alreadyvoted = 0
|
||||
|
||||
var/DBQuery/voted_query = dbcon.NewQuery("SELECT id FROM erro_poll_textreply WHERE pollid = [pollid] AND ckey = '[usr.ckey]'")
|
||||
voted_query.Execute()
|
||||
|
||||
while(voted_query.NextRow())
|
||||
alreadyvoted = 1
|
||||
break
|
||||
|
||||
if(alreadyvoted)
|
||||
usr << "\red You already sent your feedback for this poll."
|
||||
return
|
||||
|
||||
var/adminrank = "Player"
|
||||
if(usr && usr.client && usr.client.holder)
|
||||
adminrank = usr.client.holder.rank
|
||||
|
||||
|
||||
replytext = dd_replacetext(replytext, "%BR%", "")
|
||||
replytext = dd_replacetext(replytext, "\n", "%BR%")
|
||||
var/text_pass = reject_bad_text(replytext,8000)
|
||||
replytext = dd_replacetext(replytext, "%BR%", "<BR>")
|
||||
|
||||
if(!text_pass)
|
||||
usr << "The text you entered was blank, contained illegal characters or was too long. Please correct the text and submit again."
|
||||
return
|
||||
|
||||
var/DBQuery/insert_query = dbcon.NewQuery("INSERT INTO erro_poll_textreply (id ,datetime ,pollid ,ckey ,ip ,replytext ,adminrank) VALUES (null, Now(), [pollid], '[usr.ckey]', '[usr.client.address]', '[replytext]', '[adminrank]')")
|
||||
insert_query.Execute()
|
||||
|
||||
usr << "\blue Feedback logging successful."
|
||||
usr << browse(null,"window=playerpoll")
|
||||
@@ -302,8 +302,8 @@ datum
|
||||
holder.remove_reagent("carpotoxin", 1)
|
||||
if(holder.has_reagent("zombiepowder"))
|
||||
holder.remove_reagent("zombiepowder", 0.5)
|
||||
if(holder.has_reagent("LSD"))
|
||||
holder.remove_reagent("LSD", 2)
|
||||
if(holder.has_reagent("mindbreaker"))
|
||||
holder.remove_reagent("mindbreaker", 2)
|
||||
M.hallucination = max(0, M.hallucination - 5)
|
||||
M.adjustToxLoss(-2)
|
||||
..()
|
||||
@@ -1304,8 +1304,8 @@ datum
|
||||
holder.remove_reagent("carpotoxin", 5)
|
||||
if(holder.has_reagent("zombiepowder"))
|
||||
holder.remove_reagent("zombiepowder", 5)
|
||||
if(holder.has_reagent("LSD"))
|
||||
holder.remove_reagent("LSD", 5)
|
||||
if(holder.has_reagent("mindbreaker"))
|
||||
holder.remove_reagent("mindbreaker", 5)
|
||||
M.hallucination = 0
|
||||
M.setBrainLoss(0)
|
||||
M.disabilities = 0
|
||||
@@ -1345,8 +1345,8 @@ datum
|
||||
M.AdjustParalysis(-1)
|
||||
M.AdjustStunned(-1)
|
||||
M.AdjustWeakened(-1)
|
||||
if(holder.has_reagent("LSD"))
|
||||
holder.remove_reagent("LSD", 5)
|
||||
if(holder.has_reagent("mindbreaker"))
|
||||
holder.remove_reagent("mindbreaker", 5)
|
||||
M.hallucination = max(0, M.hallucination - 10)
|
||||
if(prob(60)) M.adjustToxLoss(1)
|
||||
..()
|
||||
@@ -1541,10 +1541,10 @@ datum
|
||||
M.status_flags &= ~FAKEDEATH
|
||||
..()
|
||||
|
||||
LSD
|
||||
name = "LSD"
|
||||
id = "LSD"
|
||||
description = "A hallucinogen"
|
||||
mindbreaker
|
||||
name = "Mindbreaker Toxin"
|
||||
id = "mindbreaker"
|
||||
description = "A powerful hallucinogen. Not a thing to be messed with."
|
||||
reagent_state = LIQUID
|
||||
color = "#B31008" // rgb: 139, 166, 233
|
||||
|
||||
|
||||
@@ -422,10 +422,10 @@ datum
|
||||
required_reagents = list("carpotoxin" = 5, "stoxin" = 5, "copper" = 5)
|
||||
result_amount = 2
|
||||
|
||||
LSD
|
||||
name = "LSD"
|
||||
id = "LSD"
|
||||
result = "LSD"
|
||||
mindbreaker
|
||||
name = "Mindbreaker Toxin"
|
||||
id = "mindbreaker"
|
||||
result = "mindbreaker"
|
||||
required_reagents = list("silicon" = 1, "hydrogen" = 1, "anti_toxin" = 1)
|
||||
result_amount = 5
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
if(istype(A, /obj/effect/proc_holder/spell))
|
||||
return
|
||||
|
||||
if(istype(A, /obj/structure/reagent_dispensers)) //this block copypasted from reagent_containers/glass, for lack of a better solution
|
||||
if(istype(A, /obj/structure/reagent_dispensers) && get_dist(src,A) <= 1) //this block copypasted from reagent_containers/glass, for lack of a better solution
|
||||
if(!A.reagents.total_volume && A.reagents)
|
||||
user << "<span class='notice'>\The [A] is empty.</span>"
|
||||
return
|
||||
@@ -128,7 +128,7 @@
|
||||
if(istype(A, /obj/effect/proc_holder/spell))
|
||||
return
|
||||
|
||||
if(istype(A, /obj/structure/reagent_dispensers)) //this block copypasted from reagent_containers/glass, for lack of a better solution
|
||||
if(istype(A, /obj/structure/reagent_dispensers) && get_dist(src,A) <= 1) //this block copypasted from reagent_containers/glass, for lack of a better solution
|
||||
if(!A.reagents.total_volume && A.reagents)
|
||||
user << "<span class='notice'>\The [A] is empty.</span>"
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user