mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Adds fluff antag factions, antag visibility options for uplinks.
No mechanical changes come of this change, only the ability to have an antagonist faction, as well as having specified visbility for the affiliation itself. Also adds Skrell home system to the home system list.
This commit is contained in:
@@ -162,3 +162,8 @@
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#define CAT_NORMAL 1
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#define CAT_HIDDEN 2
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#define CAT_COIN 4
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//Antag Faction Visbility
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#define ANTAG_HIDDEN "Hidden"
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#define ANTAG_SHARED "Shared"
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#define ANTAG_KNOWN "Known"
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@@ -228,6 +228,8 @@
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L.fields["faction"] = H.personal_faction
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L.fields["religion"] = H.religion
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L.fields["image"] = getFlatIcon(H) //This is god-awful
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L.fields["antagfac"] = H.antag_faction
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L.fields["antagvis"] = H.antag_vis
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if(H.exploit_record && !jobban_isbanned(H, "Records"))
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L.fields["exploit_record"] = H.exploit_record
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else
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@@ -6,6 +6,7 @@
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var/list/nanoui_items // List of items for NanoUI use
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var/nanoui_menu = 0 // The current menu we are in
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var/list/nanoui_data = new // Additional data for NanoUI use
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var/faction = "" //Antag faction holder.
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var/list/purchase_log = new
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var/datum/mind/uplink_owner = null
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@@ -96,6 +97,9 @@
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var/title = "Remote Uplink"
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var/data[0]
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uses = user.mind.tcrystals
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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faction = H.antag_faction
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data["welcome"] = welcome
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data["crystals"] = uses
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@@ -188,7 +192,10 @@
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nanoui_data["exploit"]["faction"] = html_encode(L.fields["faction"])
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nanoui_data["exploit"]["religion"] = html_encode(L.fields["religion"])
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nanoui_data["exploit"]["fingerprint"] = html_encode(L.fields["fingerprint"])
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if(L.fields["antagvis"] == ANTAG_KNOWN || (faction == L.fields["antagfac"] && (L.fields["antagvis"] == ANTAG_SHARED)))
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nanoui_data["exploit"]["antagfaction"] = html_encode(L.fields["antagfac"])
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else
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nanoui_data["exploit"]["antagfaction"] = html_encode("None")
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nanoui_data["exploit_exists"] = 1
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break
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@@ -7,19 +7,29 @@ var/global/list/uplink_locations = list("PDA", "Headset", "None")
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/datum/category_item/player_setup_item/antagonism/basic/load_character(var/savefile/S)
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S["uplinklocation"] >> pref.uplinklocation
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S["exploit_record"] >> pref.exploit_record
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S["antag_faction"] >> pref.antag_faction
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S["antag_vis"] >> pref.antag_vis
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/datum/category_item/player_setup_item/antagonism/basic/save_character(var/savefile/S)
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S["uplinklocation"] << pref.uplinklocation
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S["exploit_record"] << pref.exploit_record
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S["antag_faction"] << pref.antag_faction
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S["antag_vis"] << pref.antag_vis
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/datum/category_item/player_setup_item/antagonism/basic/sanitize_character()
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pref.uplinklocation = sanitize_inlist(pref.uplinklocation, uplink_locations, initial(pref.uplinklocation))
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if(!pref.antag_faction) pref.antag_faction = "None"
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if(!pref.antag_vis) pref.antag_vis = "Hidden"
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// Moved from /datum/preferences/proc/copy_to()
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/datum/category_item/player_setup_item/antagonism/basic/copy_to_mob(var/mob/living/carbon/human/character)
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character.exploit_record = pref.exploit_record
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character.antag_faction = pref.antag_faction
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character.antag_vis = pref.antag_vis
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/datum/category_item/player_setup_item/antagonism/basic/content(var/mob/user)
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. += "Faction: <a href='?src=\ref[src];antagfaction=1'>[pref.antag_faction]</a><br/>"
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. += "Visibility: <a href='?src=\ref[src];antagvis=1'>[pref.antag_vis]</a><br/>"
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. +="<b>Uplink Type : <a href='?src=\ref[src];antagtask=1'>[pref.uplinklocation]</a></b>"
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. +="<br>"
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. +="<b>Exploitable information:</b><br>"
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@@ -39,4 +49,24 @@ var/global/list/uplink_locations = list("PDA", "Headset", "None")
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pref.exploit_record = exploitmsg
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return TOPIC_REFRESH
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if(href_list["antagfaction"])
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var/choice = input(user, "Please choose an antagonistic faction to work for.", "Character Preference", pref.antag_faction) as null|anything in antag_faction_choices + list("None","Other")
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if(!choice || !CanUseTopic(user))
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return TOPIC_NOACTION
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if(choice == "Other")
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var/raw_choice = sanitize(input(user, "Please enter a faction.", "Character Preference") as text|null, MAX_NAME_LEN)
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if(raw_choice)
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pref.antag_faction = raw_choice
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else
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pref.antag_faction = choice
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return TOPIC_REFRESH
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if(href_list["antagvis"])
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var/choice = input(user, "Please choose an antagonistic visibility level.", "Character Preference", pref.antag_vis) as null|anything in antag_visiblity_choices
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if(!choice || !CanUseTopic(user))
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return TOPIC_NOACTION
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else
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pref.antag_vis = choice
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return TOPIC_REFRESH
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return ..()
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@@ -54,8 +54,10 @@ datum/preferences
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//Some faction information.
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var/home_system = "Unset" //System of birth.
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var/citizenship = "None" //Current home system.
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var/faction = "None" //Antag faction/general associated faction.
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var/faction = "None" //General associated faction.
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var/religion = "None" //Religious association.
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var/antag_faction = "None" //Antag associated faction.
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var/antag_vis = "Hidden" //How visible antag association is to others.
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//Mob preview
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var/icon/preview_icon = null
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@@ -1,6 +1,7 @@
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var/global/list/seen_citizenships = list()
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var/global/list/seen_systems = list()
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var/global/list/seen_factions = list()
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var/global/list/seen_antag_factions = list()
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var/global/list/seen_religions = list()
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//Commenting this out for now until I work the lists it into the event generator/journalist/chaplain.
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@@ -25,6 +26,7 @@ var/global/list/home_system_choices = list(
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starsys_name,
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"Nyx",
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"Tau Ceti",
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"Qerr'Vallis",
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"Epsilon Ursae Minoris",
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"S'randarr"
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)
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@@ -43,6 +45,14 @@ var/global/list/faction_choices = list(
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"Hesphaistos Industries"
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)
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var/global/list/antag_faction_choices = list() //Should be populated after brainstorming. Leaving as blank in case brainstorming does not occur.
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var/global/list/antag_visiblity_choices = list(
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"Hidden",
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"Shared",
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"Known"
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)
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var/global/list/religion_choices = list(
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"Unitarianism",
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"Hinduism",
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@@ -43,6 +43,8 @@
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var/citizenship = ""
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var/personal_faction = ""
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var/religion = ""
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var/antag_faction = ""
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var/antag_vis = ""
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//Equipment slots
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var/obj/item/wear_suit = null
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4
html/changelogs/Datraen-AntagFactions1.yml
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4
html/changelogs/Datraen-AntagFactions1.yml
Normal file
@@ -0,0 +1,4 @@
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author: Datraen
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delete-after: True
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changes:
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- rscadd: "Antagonistic factions can now be set and viewed on the uplink. Visibilities can be set for these as well, to help identify sympathizers/potential aids, or to hide the information from those outside of your faction."
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@@ -87,6 +87,7 @@ Used In File(s): \code\game\objects\items\devices\uplinks.dm
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<span class="good">Faction: </span> <span class="average">{{:data.exploit.faction}} </span><br>
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<span class="good">Religion: </span> <span class="average">{{:data.exploit.religion}} </span><br>
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<span class="good">Fingerprint: </span> <span class="average">{{:data.exploit.fingerprint}} </span><br>
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<span class="good">Other Affiliation: </span> <span class="average">{{:data.exploit.antagfaction}} </span><br>
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<br>Acquired Information:<br>
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<span class="good">Notes:<br> </span> <span class="average">{{:data.exploit.nanoui_exploit_record}}</span><br><br>
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