From ccf6fa285d780d47e8f07965bd0417be05d95fb7 Mon Sep 17 00:00:00 2001 From: PsiOmegaDelta Date: Thu, 13 Aug 2015 08:25:03 +0200 Subject: [PATCH] Removes Flesh to Stone fully. Fixes #10600. --- code/modules/spells/spellbook.dm | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/code/modules/spells/spellbook.dm b/code/modules/spells/spellbook.dm index 958fb4f64a..b0c3c20a32 100644 --- a/code/modules/spells/spellbook.dm +++ b/code/modules/spells/spellbook.dm @@ -54,8 +54,6 @@ This spell opens nearby doors and does not require wizard garb.
Curse of the Horseman (15)
This spell will curse a person to wear an unremovable horse mask (it has glue on the inside) and speak like a horse. It does not require wizard garb.
- Flesh to Stone (60)
- This spell will curse a person to immediately turn into an unmoving statue. The effect will eventually wear off if the statue is not destroyed.
Remove Clothes Requirement Warning: this takes away 2 spell choices.

Artefacts:
@@ -119,7 +117,7 @@ uses-- /* */ - var/list/available_spells = list(magicmissile = "Magic Missile", fireball = "Fireball", disabletech = "Disable Tech", smoke = "Smoke", blind = "Blind", subjugation = "Subjugation", mindswap = "Mind Transfer", forcewall = "Forcewall", blink = "Blink", teleport = "Teleport", mutate = "Mutate", etherealjaunt = "Ethereal Jaunt", knock = "Knock", horseman = "Curse of the Horseman", staffchange = "Staff of Change", mentalfocus = "Mental Focus", soulstone = "Six Soul Stone Shards and the spell Artificer", armor = "Mastercrafted Armor Set", staffanimate = "Staff of Animation", noclothes = "No Clothes",fleshtostone = "Flesh to Stone") + var/list/available_spells = list(magicmissile = "Magic Missile", fireball = "Fireball", disabletech = "Disable Tech", smoke = "Smoke", blind = "Blind", subjugation = "Subjugation", mindswap = "Mind Transfer", forcewall = "Forcewall", blink = "Blink", teleport = "Teleport", mutate = "Mutate", etherealjaunt = "Ethereal Jaunt", knock = "Knock", horseman = "Curse of the Horseman", staffchange = "Staff of Change", mentalfocus = "Mental Focus", soulstone = "Six Soul Stone Shards and the spell Artificer", armor = "Mastercrafted Armor Set", staffanimate = "Staff of Animation", noclothes = "No Clothes") var/already_knows = 0 for(var/spell/aspell in H.spell_list) if(available_spells[href_list["spell_choice"]] == initial(aspell.name))