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Department (and command) radio frequencies are no longer shown by their frequency (which you can't manually set a radio to anyway), but rather the department they belong to. This lets people with multi-channel headsets better keep track of conversations.
Logs of my testing: Gustavo King says, "test" Gustavo King [145.9] says, "test" Gustavo King says, "test" Gustavo King [Command] says, "test" Gustavo King says, "test" Gustavo King [Security] says, "test" Gustavo King says, "test" Gustavo King [Command] says, "test" Gustavo King says, "test" Gustavo King [Medical] says, "test" Gustavo King says, "test" Gustavo King [Mining] says, "test" git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1610 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -209,7 +209,29 @@ Speaker: <A href='byond://?src=\ref[src];ch_name=[chan_name];listen=[!list]'>[li
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if (length(heard_masked) || length(heard_normal) || length(heard_voice) || length(heard_garbled))
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var/part_a = "<span class='radio'><span class='name'>"
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//var/part_b = "</span><b> \icon[src]\[[format_frequency(frequency)]\]</b> <span class='message'>"
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var/freq_text = (display_freq!=SYND_FREQ) ? format_frequency(display_freq) : "#unkn"
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var/freq_text
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switch(display_freq)
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if(SYND_FREQ)
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freq_text = "#unkn"
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if(COMM_FREQ)
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freq_text = "Command"
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if(1351)
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freq_text = "Science"
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if(1355)
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freq_text = "Medical"
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if(1357)
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freq_text = "Engineering"
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if(1359)
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freq_text = "Security"
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if(1349)
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freq_text = "Mining"
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if(1347)
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freq_text = "Cargo"
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//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
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if(!freq_text)
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freq_text = format_frequency(display_freq)
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var/part_b = "</span><b> \icon[src]\[[freq_text]\]</b> <span class='message'>" // Tweaked for security headsets -- TLE
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var/part_c = "</span></span>"
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