mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 02:34:00 +00:00
@@ -276,12 +276,12 @@
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tankcheck = list(C.r_hand, C.l_hand, C.back)
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tankcheck = list(C.r_hand, C.l_hand, C.back)
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// Rigs are a fucking pain since they keep an air tank in nullspace.
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// Rigs are a fucking pain since they keep an air tank in nullspace.
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if(istype(C.back,/obj/item/weapon/rig))
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var/obj/item/weapon/rig/Rig = C.get_rig()
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var/obj/item/weapon/rig/rig = C.back
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if(Rig)
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if(rig.air_supply && !rig.offline)
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if(Rig.air_supply && !Rig.offline)
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from = "in"
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from = "in"
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nicename |= "hardsuit"
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nicename |= "hardsuit"
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tankcheck |= rig.air_supply
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tankcheck |= Rig.air_supply
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for(var/i=1, i<tankcheck.len+1, ++i)
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for(var/i=1, i<tankcheck.len+1, ++i)
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if(istype(tankcheck[i], /obj/item/weapon/tank))
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if(istype(tankcheck[i], /obj/item/weapon/tank))
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@@ -78,8 +78,8 @@
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var/obj/item/rig_module/module = src.loc
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var/obj/item/rig_module/module = src.loc
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if(module.holder && module.holder.wearer)
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if(module.holder && module.holder.wearer)
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var/mob/living/carbon/human/H = module.holder.wearer
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var/mob/living/carbon/human/H = module.holder.wearer
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if(istype(H) && H.back)
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if(istype(H) && H.get_rig())
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var/obj/item/weapon/rig/suit = H.back
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var/obj/item/weapon/rig/suit = H.get_rig()
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if(istype(suit))
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if(istype(suit))
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return suit.cell
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return suit.cell
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return null
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return null
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@@ -1,6 +1,7 @@
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/obj/item/weapon/mop_deploy
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/obj/item/weapon/mop_deploy
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name = "mop"
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name = "mop"
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desc = "Deployable mop."
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desc = "Deployable mop."
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icon = 'icons/obj/janitor.dmi'
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icon_state = "mop"
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icon_state = "mop"
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force = 3
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force = 3
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anchored = 1 // Never spawned outside of inventory, should be fine.
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anchored = 1 // Never spawned outside of inventory, should be fine.
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@@ -36,7 +36,7 @@
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icon_state = "flash"
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icon_state = "flash"
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interface_name = "mounted flash"
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interface_name = "mounted flash"
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interface_desc = "Stuns your target by blinding them with a bright light."
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interface_desc = "Stuns your target by blinding them with a bright light."
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device_type = /obj/item/device/flash
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device_type = /obj/item/device/flash/robot
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/obj/item/rig_module/device/plasmacutter
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/obj/item/rig_module/device/plasmacutter
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name = "hardsuit plasma cutter"
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name = "hardsuit plasma cutter"
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@@ -527,8 +527,8 @@ emp_act
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if(damtype != BURN && damtype != BRUTE) return
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if(damtype != BURN && damtype != BRUTE) return
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// The rig might soak this hit, if we're wearing one.
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// The rig might soak this hit, if we're wearing one.
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if(back && istype(back,/obj/item/weapon/rig))
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if(istype(get_rig(),/obj/item/weapon/rig))
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var/obj/item/weapon/rig/rig = back
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var/obj/item/weapon/rig/rig = get_rig()
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rig.take_hit(damage)
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rig.take_hit(damage)
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// We may also be taking a suit breach.
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// We may also be taking a suit breach.
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@@ -178,7 +178,7 @@
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compiled_vis |= O.enables_planes
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compiled_vis |= O.enables_planes
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//Check to see if we have a rig (ugh, blame rigs, desnowflake this)
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//Check to see if we have a rig (ugh, blame rigs, desnowflake this)
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var/obj/item/weapon/rig/rig = back
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var/obj/item/weapon/rig/rig = get_rig()
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if(istype(rig) && rig.visor)
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if(istype(rig) && rig.visor)
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if(!rig.helmet || (head && rig.helmet == head))
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if(!rig.helmet || (head && rig.helmet == head))
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if(rig.visor && rig.visor.vision && rig.visor.active && rig.visor.vision.glasses)
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if(rig.visor && rig.visor.vision && rig.visor.active && rig.visor.vision.glasses)
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@@ -181,8 +181,8 @@
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if(back)
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if(back)
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if(istype(back,/obj/item/weapon/tank/jetpack))
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if(istype(back,/obj/item/weapon/tank/jetpack))
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thrust = back
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thrust = back
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else if(istype(back,/obj/item/weapon/rig))
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else if(istype(get_rig(),/obj/item/weapon/rig))
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var/obj/item/weapon/rig/rig = back
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var/obj/item/weapon/rig/rig = get_rig()
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for(var/obj/item/rig_module/maneuvering_jets/module in rig.installed_modules)
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for(var/obj/item/rig_module/maneuvering_jets/module in rig.installed_modules)
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thrust = module.jets
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thrust = module.jets
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break
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break
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@@ -358,15 +358,10 @@
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//Because rigs store their tanks out of reach of contents.Find(), a check has to be made to make
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//Because rigs store their tanks out of reach of contents.Find(), a check has to be made to make
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//sure the rig is still worn, still online, and that its air supply still exists.
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//sure the rig is still worn, still online, and that its air supply still exists.
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var/obj/item/weapon/tank/rig_supply
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var/obj/item/weapon/tank/rig_supply
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if(istype(back,/obj/item/weapon/rig))
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var/obj/item/weapon/rig/Rig = get_rig()
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var/obj/item/weapon/rig/rig = back
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if(!rig.offline && (rig.air_supply && internal == rig.air_supply))
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rig_supply = rig.air_supply
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else if(istype(belt,/obj/item/weapon/rig))
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if(Rig)
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var/obj/item/weapon/rig/rig = belt
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rig_supply = Rig.air_supply
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if(!rig.offline && (rig.air_supply && internal == rig.air_supply))
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rig_supply = rig.air_supply
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if ((!rig_supply && !contents.Find(internal)) || !((wear_mask && (wear_mask.item_flags & AIRTIGHT)) || (head && (head.item_flags & AIRTIGHT))))
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if ((!rig_supply && !contents.Find(internal)) || !((wear_mask && (wear_mask.item_flags & AIRTIGHT)) || (head && (head.item_flags & AIRTIGHT))))
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internal = null
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internal = null
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@@ -1374,7 +1369,7 @@
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see_invisible = see_in_dark>2 ? SEE_INVISIBLE_LEVEL_ONE : see_invisible_default
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see_invisible = see_in_dark>2 ? SEE_INVISIBLE_LEVEL_ONE : see_invisible_default
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var/tmp/glasses_processed = 0
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var/tmp/glasses_processed = 0
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var/obj/item/weapon/rig/rig = back
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var/obj/item/weapon/rig/rig = get_rig()
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if(istype(rig) && rig.visor && !looking_elsewhere)
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if(istype(rig) && rig.visor && !looking_elsewhere)
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if(!rig.helmet || (head && rig.helmet == head))
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if(!rig.helmet || (head && rig.helmet == head))
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if(rig.visor && rig.visor.vision && rig.visor.active && rig.visor.vision.glasses)
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if(rig.visor && rig.visor.vision && rig.visor.active && rig.visor.vision.glasses)
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@@ -78,8 +78,8 @@
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/mob/living/carbon/human/GetVoice()
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/mob/living/carbon/human/GetVoice()
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var/voice_sub
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var/voice_sub
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if(istype(back,/obj/item/weapon/rig))
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if(istype(get_rig(),/obj/item/weapon/rig))
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var/obj/item/weapon/rig/rig = back
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var/obj/item/weapon/rig/rig = get_rig()
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// todo: fix this shit
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// todo: fix this shit
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if(rig.speech && rig.speech.voice_holder && rig.speech.voice_holder.active && rig.speech.voice_holder.voice)
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if(rig.speech && rig.speech.voice_holder && rig.speech.voice_holder.active && rig.speech.voice_holder.voice)
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voice_sub = rig.speech.voice_holder.voice
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voice_sub = rig.speech.voice_holder.voice
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@@ -167,8 +167,8 @@
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var/obj/item/rig_module/module = src.loc
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var/obj/item/rig_module/module = src.loc
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if(module.holder && module.holder.wearer)
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if(module.holder && module.holder.wearer)
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var/mob/living/carbon/human/H = module.holder.wearer
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var/mob/living/carbon/human/H = module.holder.wearer
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if(istype(H) && H.back)
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if(istype(H) && H.get_rig())
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var/obj/item/weapon/rig/suit = H.back
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var/obj/item/weapon/rig/suit = H.get_rig()
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if(istype(suit))
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if(istype(suit))
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return suit.cell
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return suit.cell
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return null
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return null
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