mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Removed the last few references to MODE, fixed some oversights with player_is_antag().
This commit is contained in:
@@ -37,7 +37,7 @@
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if(PDA_Manifest.len)
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PDA_Manifest.Cut()
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if(H.mind && !player_is_antag(H.mind))
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if(H.mind && !player_is_antag(H.mind, only_offstation_roles = 1))
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var/assignment
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if(H.mind.role_alt_title)
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assignment = H.mind.role_alt_title
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@@ -213,7 +213,8 @@
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if (!new_target) return
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var/objective_path = text2path("/datum/objective/[new_obj_type]")
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if (new_target == "Free objective")
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var/mob/living/M = new_target
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if (!istype(M) || !M.mind || new_target == "Free objective")
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new_objective = new objective_path
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new_objective.owner = src
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new_objective:target = null
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@@ -221,9 +222,8 @@
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else
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new_objective = new objective_path
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new_objective.owner = src
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new_objective:target = new_target:mind
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//Will display as special role if the target is set as MODE. Ninjas/commandos/nuke ops.
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new_objective.explanation_text = "[objective_type] [new_target:real_name], the [player_is_antag(new_target:mind) ? (new_target:mind:special_role) : (new_target:mind:assigned_role)]."
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new_objective:target = M.mind
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new_objective.explanation_text = "[objective_type] [M.real_name], the [M.mind.special_role ? M.mind:special_role : M.mind:assigned_role]."
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if ("prevent")
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new_objective = new /datum/objective/block
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@@ -71,9 +71,11 @@ var/global/list/antag_names_to_ids = list()
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return antag.current_antagonists
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return list()
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/proc/player_is_antag(var/datum/mind/player)
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/proc/player_is_antag(var/datum/mind/player, var/only_offstation_roles = 0)
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for(var/antag_type in all_antag_types)
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var/datum/antagonist/antag = all_antag_types[antag_type]
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if(only_offstation_roles && !(antag.flags & ANTAG_OVERRIDE_JOB))
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continue
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if(player in antag.current_antagonists)
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return 1
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if(player in antag.pending_antagonists)
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@@ -10,7 +10,8 @@
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current_antagonists |= player
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if(flags & ANTAG_OVERRIDE_JOB)
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player.assigned_role = "MODE"
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player.assigned_role = role_text
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player.special_role = role_text
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if(istype(player.current, /mob/dead))
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create_default(player.current)
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@@ -470,7 +470,7 @@ var/global/list/additional_antag_types = list()
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suspects += man
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for(var/mob/M in suspects)
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if(player_is_antag(M.mind))
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if(player_is_antag(M.mind, only_offstation_roles = 1))
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continue
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switch(rand(1, 100))
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if(1 to 50)
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@@ -288,7 +288,7 @@ var/global/datum/controller/gameticker/ticker
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if(player && player.mind && player.mind.assigned_role)
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if(player.mind.assigned_role == "Captain")
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captainless=0
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if(!player_is_antag(player.mind))
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if(!player_is_antag(player.mind, only_offstation_roles = 1))
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job_master.EquipRank(player, player.mind.assigned_role, 0)
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UpdateFactionList(player)
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equip_custom_items(player)
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@@ -88,29 +88,6 @@
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else
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return null
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// NOTE: Commentted out was the code which showed the chance of someone being an antag. If you want to re-add it, just uncomment the code.
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/*
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/datum/intercept_text/proc/pick_mob()
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var/list/dudes = list()
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for(var/mob/living/carbon/human/man in player_list)
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if (!man.mind) continue
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if (man.mind.assigned_role=="MODE") continue
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dudes += man
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if(dudes.len==0)
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return null
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return pick(dudes)
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/datum/intercept_text/proc/pick_fingerprints()
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var/mob/living/carbon/human/dude = src.pick_mob()
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//if (!dude) return pick_fingerprints() //who coded that is totally crasy or just a traitor. -- rastaf0
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if(dude)
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return num2text(md5(dude.dna.uni_identity))
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else
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return num2text(md5(num2text(rand(1,10000))))
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*/
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/datum/intercept_text/proc/get_suspect()
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var/list/dudes = list()
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for(var/mob/living/carbon/human/man in player_list) if(man.client && man.client.prefs.nanotrasen_relation == "Opposed")
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@@ -205,32 +182,6 @@
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var/cname = pick(src.changeling_names)
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var/orgname1 = pick(src.org_names_1)
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var/orgname2 = pick(src.org_names_2)
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/*
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var/changeling_name
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var/changeling_job
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var/prob_right_dude = rand(prob_correct_person_lower, prob_correct_person_higher)
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var/prob_right_job = rand(prob_correct_job_lower, prob_correct_job_higher)
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if(prob(prob_right_job))
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if(correct_person)
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if(correct_person:assigned_role=="MODE")
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changeling_job = pick(joblist)
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else
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changeling_job = correct_person:assigned_role
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else
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changeling_job = pick(joblist)
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if(prob(prob_right_dude) && ticker.mode == "changeling")
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if(correct_person:assigned_role=="MODE")
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changeling_name = correct_person:current
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else
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changeling_name = src.pick_mob()
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else
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changeling_name = src.pick_mob()
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*/
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src.text += "<BR><BR>We have received a report that a dangerous alien lifeform known only as \"[cname]\" may have infiltrated your crew. "
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/*
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src.text += "Our intelligence suggests a [prob_right_job]% chance that a [changeling_job] on board your station has been replaced by the alien. "
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src.text += "Additionally, the report indicates a [prob_right_dude]% chance that [changeling_name] may have been in contact with the lifeform at a recent social gathering. "
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*/
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src.text += "These lifeforms are assosciated with the [orgname1] [orgname2] and may be attempting to acquire sensitive materials on their behalf. "
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src.text += "Please take care not to alarm the crew, as [cname] may take advantage of a panic situation. Remember, they can be anybody, suspect everybody!"
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@@ -11,15 +11,7 @@
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src << "You can't commit suicide before the game starts!"
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return
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var/permitted = 0
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var/list/allowed = list("Syndicate","traitor","Wizard","Head Revolutionary","Cultist","Changeling")
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for(var/T in allowed)
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if(mind.special_role == T)
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permitted = 1
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break
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if(!permitted)
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if(!player_is_antag(mind))
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message_admins("[ckey] has tried to suicide, but they were not permitted due to not being antagonist as human.", 1)
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src << "No. Adminhelp if there is a legitimate reason."
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return
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@@ -441,7 +441,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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//Announces the character on all the systems, based on the record.
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if(!issilicon(new_character))//If they are not a cyborg/AI.
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if(!record_found && !player_is_antag(new_character.mind)) //If there are no records for them. If they have a record, this info is already in there. MODE people are not announced anyway.
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if(!record_found && !player_is_antag(new_character.mind, only_offstation_roles = 1)) //If there are no records for them. If they have a record, this info is already in there. MODE people are not announced anyway.
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//Power to the user!
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if(alert(new_character,"Warning: No data core entry detected. Would you like to announce the arrival of this character by adding them to various databases, such as medical records?",,"No","Yes")=="Yes")
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data_core.manifest_inject(new_character)
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@@ -8,7 +8,7 @@
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endWhen = rand(500, 1500)
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// command_alert("The station has entered an ion storm. Monitor all electronic equipment for malfunctions", "Anomaly Alert")
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for (var/mob/living/carbon/human/player in player_list)
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if( !player.mind || player_is_antag(player.mind) || player.client.inactivity > MinutesToTicks(10))
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if( !player.mind || player_is_antag(player.mind, only_offstation_roles = 1) || player.client.inactivity > MinutesToTicks(10))
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continue
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players += player.real_name
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