Merge pull request #1861 from AterIgnis/detonators

Detonators
This commit is contained in:
Hawk-v3
2012-11-03 04:31:16 -07:00
5 changed files with 87 additions and 26 deletions

View File

@@ -22,6 +22,7 @@
if(!stage || stage==1)
if(detonator)
// detonator.loc=src.loc
detonator.detached()
usr.put_in_hands(detonator)
detonator=null
stage=0
@@ -69,17 +70,14 @@
path = 1
if(beakers.len)
user << "\blue You lock the assembly."
playsound(src.loc, 'sound/items/Screwdriver.ogg', 25, -3)
name = "grenade"
icon_state = initial(icon_state) +"_locked"
stage = 2
else
// user << "\red You need to add at least one beaker before locking the assembly."
user << "\blue You lock the empty assembly."
playsound(src.loc, 'sound/items/Screwdriver.ogg', 25, -3)
name = "fake grenade"
icon_state = initial(icon_state) +"_locked"
stage = 2
playsound(src.loc, 'sound/items/Screwdriver.ogg', 25, -3)
icon_state = initial(icon_state) +"_locked"
stage = 2
else if(stage == 2)
if(active && prob(95))
user << "\red You trigger the assembly!"
@@ -114,8 +112,9 @@
if(detonator)
usr << "With attached [detonator.name]"
activate()
activate(mob/user as mob)
if(active) return
if(detonator)
if(!isigniter(detonator.a_left))
detonator.a_left.activate()
@@ -126,6 +125,11 @@
if(active)
icon_state = initial(icon_state) + "_active"
if(user)
log_attack("<font color='red'>[user.name] ([user.ckey]) primed \a [src]</font>")
log_admin("ATTACK: [user] ([user.ckey]) primed \a [src]")
message_admins("ATTACK: [user] ([user.ckey]) primed \a [src]")
return
proc/primed(var/primed = 1)
@@ -195,9 +199,11 @@
B2.reagents.add_reagent("foaming_agent", 10)
B2.reagents.add_reagent("pacid", 10)
detonator = new/obj/item/device/assembly_holder/timer_igniter(src)
beakers += B1
beakers += B2
icon_state = "grenade"
icon_state = initial(icon_state) +"_locked"
/obj/item/weapon/grenade/chem_grenade/incendiary
name = "Incendiary Grenade"
@@ -214,9 +220,11 @@
B2.reagents.add_reagent("plasma", 25)
B2.reagents.add_reagent("sacid", 25)
detonator = new/obj/item/device/assembly_holder/timer_igniter(src)
beakers += B1
beakers += B2
icon_state = "grenade"
icon_state = initial(icon_state) +"_locked"
/obj/item/weapon/grenade/chem_grenade/cleaner
name = "Cleaner Grenade"
@@ -233,6 +241,8 @@
B2.reagents.add_reagent("water", 40)
B2.reagents.add_reagent("cleaner", 10)
detonator = new/obj/item/device/assembly_holder/timer_igniter(src)
beakers += B1
beakers += B2
icon_state = "grenade"
icon_state = initial(icon_state) +"_locked"

View File

@@ -16,11 +16,7 @@
if((CLUMSY in user.mutations) && prob(50))
user << "<span class='warning'>Huh? How does this thing work?</span>"
log_attack("<font color='red'>[user.name] ([user.ckey]) clumsily primed \a [src]</font>")
log_admin("ATTACK: [user] ([user.ckey]) clumsily primed \a [src]")
message_admins("ATTACK: [user] ([user.ckey]) clumsily primed \a [src]")
activate()
activate(user)
add_fingerprint(user)
spawn(5)
prime()
@@ -60,11 +56,7 @@
if(clown_check(user))
user << "<span class='warning'>You prime \the [name]! [det_time/10] seconds!</span>"
log_attack("<font color='red'>[user.name] ([user.ckey]) primed \a [src].</font>")
log_admin("ATTACK: [user] ([user.ckey]) primed \a [src].")
message_admins("ATTACK: [user] ([user.ckey]) primed \a [src].")
activate()
activate(user)
add_fingerprint(user)
if(iscarbon(user))
var/mob/living/carbon/C = user
@@ -72,10 +64,15 @@
return
/obj/item/weapon/grenade/proc/activate()
/obj/item/weapon/grenade/proc/activate(mob/user as mob)
if(active)
return
if(user)
log_attack("<font color='red'>[user.name] ([user.ckey]) primed \a [src]</font>")
log_admin("ATTACK: [user] ([user.ckey]) primed \a [src]")
message_admins("ATTACK: [user] ([user.ckey]) primed \a [src]")
icon_state = initial(icon_state) + "_active"
active = 1
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3)

View File

@@ -23,6 +23,8 @@
proc/process_activation(var/obj/item/device/D)
return
proc/detached()
return
IsAssemblyHolder()
@@ -196,6 +198,58 @@
/obj/item/device/assembly_holder/timer_igniter
name = "timer-igniter assembly"
New()
..()
var/obj/item/device/assembly/igniter/ign = new(src)
ign.secured = 1
ign.holder = src
var/obj/item/device/assembly/timer/tmr = new(src)
tmr.time=5
tmr.secured = 1
tmr.holder = src
processing_objects.Add(tmr)
a_left = tmr
a_right = ign
secured = 1
update_icon()
name = initial(name) + " ([tmr.time] secs)"
loc.verbs += /obj/item/device/assembly_holder/timer_igniter/verb/configure
detached()
loc.verbs -= /obj/item/device/assembly_holder/timer_igniter/verb/configure
..()
verb/configure()
set name = "Set Timer"
set category = "Object"
set src in usr
if ( !(usr.stat || usr.restrained()) )
var/obj/item/device/assembly_holder/holder
if(istype(src,/obj/item/weapon/grenade/chem_grenade))
var/obj/item/weapon/grenade/chem_grenade/gren = src
holder=gren.detonator
var/obj/item/device/assembly/timer/tmr = holder.a_left
if(!istype(tmr,/obj/item/device/assembly/timer))
tmr = holder.a_right
if(!istype(tmr,/obj/item/device/assembly/timer))
usr << "<span class='notice'>This detonator has no timer.</span>"
return
if(tmr.timing)
usr << "<span class='notice'>Clock is ticking already.</span>"
else
var/ntime = input("Enter desired time in seconds", "Time", "5") as num
if (ntime>0 && ntime<1000)
tmr.time = ntime
name = initial(name) + "([tmr.time] secs)"
usr << "<span class='notice'>Timer set to [tmr.time] seconds.</span>"
else
usr << "<span class='notice'>Timer can't be [ntime<=0?"negative":"more than 1000 seconds"].</span>"
else
usr << "<span class='notice'>You cannot do this while [usr.stat?"unconscious/dead":"restrained"].</span>"

View File

@@ -48,8 +48,7 @@
sense()
var/obj/mainloc = loc
if(holder) mainloc=holder.loc
var/turf/mainloc = get_turf(src)
// if(scanning && cooldown <= 0)
// mainloc.visible_message("\icon[src] *boop* *boop*", "*boop* *boop*")
if((!holder && !secured)||(!scanning)||(cooldown > 0)) return 0
@@ -64,8 +63,7 @@
process()
if(scanning)
var/obj/mainloc = loc
if(holder) mainloc=holder.loc
var/turf/mainloc = get_turf(src)
for(var/mob/living/A in range(range,mainloc))
if (A.move_speed < 12)
sense()

View File

@@ -20,7 +20,9 @@
activate()
if(!..()) return 0//Cooldown check
timing = !timing
update_icon()
return 0
@@ -37,7 +39,7 @@
timer_end()
if((!secured)||(cooldown > 0)) return 0
if(!secured) return 0
pulse(0)
if(!holder)
visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")