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Merge pull request #2119 from Anewbe/burning_bodies
Burning bodies no longer burn forever
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@@ -162,7 +162,7 @@
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//returns 0 if the effects failed to apply for some reason, 1 otherwise.
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/mob/living/proc/standard_weapon_hit_effects(obj/item/I, mob/living/user, var/effective_force, var/blocked, var/hit_zone)
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if(!effective_force || blocked >= 100)
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if(!effective_force || blocked >= 100)
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return 0
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//Hulk modifier
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@@ -300,6 +300,9 @@
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if(fire_stacks < 0)
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fire_stacks = min(0, ++fire_stacks) //If we've doused ourselves in water to avoid fire, dry off slowly
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if(fire_stacks > 0)
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fire_stacks = max(0, (fire_stacks-0.1)) //Should slowly burn out
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if(!on_fire)
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return 1
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else if(fire_stacks <= 0)
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