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fixes for two communication bugs and feature added for ghosts in belly
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@@ -204,7 +204,12 @@
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if(M)
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if(isobserver(M))
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message = "<span class='emote'><B>[src]</B> ([ghost_follow_link(src, M)]) [input]</span>"
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M.show_message(message, m_type)
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//CHOMPEdit Start - If you are in the same tile, right next to, or being held by a person doing an emote, you should be able to see it while blind
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if(m_type != AUDIBLE_MESSAGE && (src.Adjacent(M) || (istype(src.loc, /obj/item/weapon/holder) && src.loc.loc == M)))
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M.show_message(message)
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else
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M.show_message(message, m_type)
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//CHOMPEdit End
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M.create_chat_message(src, "[runemessage]", FALSE, list("emote"), (m_type == AUDIBLE_MESSAGE))
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for(var/obj/O as anything in o_viewers)
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