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Merge pull request #7118 from VOREStation/vplk-shields
Ports Baystation Advanced Shield Generators
This commit is contained in:
@@ -35,48 +35,6 @@
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containertype = /obj/structure/closet/crate/engineering
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containername = "Superconducting Transmission Coil crate"
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/datum/supply_pack/eng/shield_capacitor
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name = "Shield Capacitor"
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contains = list(/obj/machinery/shield_capacitor)
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cost = 20
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containertype = /obj/structure/closet/crate/engineering
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containername = "shield capacitor crate"
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/datum/supply_pack/eng/shield_capacitor/advanced
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name = "Advanced Shield Capacitor"
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contains = list(/obj/machinery/shield_capacitor/advanced)
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cost = 30
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containertype = /obj/structure/closet/crate/engineering
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containername = "advanced shield capacitor crate"
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/datum/supply_pack/eng/bubble_shield
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name = "Bubble Shield Generator"
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contains = list(/obj/machinery/shield_gen)
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cost = 40
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containertype = /obj/structure/closet/crate/engineering
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containername = "shield bubble generator crate"
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/datum/supply_pack/eng/bubble_shield/advanced
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name = "Advanced Bubble Shield Generator"
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contains = list(/obj/machinery/shield_gen/advanced)
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cost = 60
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containertype = /obj/structure/closet/crate/engineering
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containername = "advanced bubble shield generator crate"
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/datum/supply_pack/eng/hull_shield
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name = "Hull Shield Generator"
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contains = list(/obj/machinery/shield_gen/external)
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cost = 80
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containertype = /obj/structure/closet/crate/engineering
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containername = "shield hull generator crate"
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/datum/supply_pack/eng/hull_shield/advanced
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name = "Advanced Hull Shield Generator"
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contains = list(/obj/machinery/shield_gen/external/advanced)
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cost = 120
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containertype = /obj/structure/closet/crate/engineering
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containername = "advanced hull shield generator crate"
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/datum/supply_pack/eng/electrical
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name = "Electrical maintenance crate"
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contains = list(
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@@ -173,29 +131,19 @@
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containername = "Particle Accelerator crate"
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access = access_ce
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/datum/supply_pack/eng/shield_gen
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contains = list(/obj/item/weapon/circuitboard/shield_gen)
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name = "Bubble shield generator circuitry"
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cost = 30
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containertype = /obj/structure/closet/crate/secure/engineering
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containername = "bubble shield generator circuitry crate"
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access = access_ce
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/datum/supply_pack/eng/shield_gen_ex
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contains = list(/obj/item/weapon/circuitboard/shield_gen_ex)
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name = "Hull shield generator circuitry"
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cost = 30
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containertype = /obj/structure/closet/crate/secure/engineering
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containername = "hull shield generator circuitry crate"
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access = access_ce
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/datum/supply_pack/eng/shield_cap
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contains = list(/obj/item/weapon/circuitboard/shield_cap)
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name = "Bubble shield capacitor circuitry"
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cost = 30
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containertype = /obj/structure/closet/crate/secure/engineering
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containername = "shield capacitor circuitry crate"
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access = access_ce
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/datum/supply_pack/eng/shield_generator
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name = "Shield Generator Construction Kit"
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contains = list(
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/obj/item/weapon/circuitboard/shield_generator,
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/obj/item/weapon/stock_parts/capacitor,
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/obj/item/weapon/stock_parts/micro_laser,
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/obj/item/weapon/smes_coil,
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/obj/item/weapon/stock_parts/console_screen,
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/obj/item/weapon/stock_parts/subspace/amplifier
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)
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cost = 80
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containertype = /obj/structure/closet/crate/engineering
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containername = "shield generator construction kit crate"
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/datum/supply_pack/eng/smbig
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name = "Supermatter Core"
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@@ -53,6 +53,12 @@
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name = "Black Ammunition Duffle Bag"
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path = /obj/item/weapon/storage/backpack/dufflebag/syndie/ammo
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/datum/uplink_item/item/tools/shield_diffuser
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name = "Handheld Shield Diffuser"
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desc = "A small device used to disrupt energy barriers, and allow passage through them."
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item_cost = 16
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path = /obj/item/weapon/shield_diffuser
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/datum/uplink_item/item/tools/space_suit
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name = "Space Suit"
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item_cost = 15
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46
code/datums/wires/shield_generator.dm
Normal file
46
code/datums/wires/shield_generator.dm
Normal file
@@ -0,0 +1,46 @@
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/datum/wires/shield_generator
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holder_type = /obj/machinery/power/shield_generator
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wire_count = 5
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var/const/SHIELDGEN_WIRE_POWER = 1 // Cut to disable power input into the generator. Pulse does nothing. Mend to restore.
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var/const/SHIELDGEN_WIRE_HACK = 2 // Pulse to hack the generator, enabling hacked modes. Cut to unhack. Mend does nothing.
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var/const/SHIELDGEN_WIRE_CONTROL = 4 // Cut to lock most shield controls. Mend to unlock them. Pulse does nothing.
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var/const/SHIELDGEN_WIRE_AICONTROL = 8 // Cut to disable AI control. Mend to restore.
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var/const/SHIELDGEN_WIRE_NOTHING = 16 // A blank wire that doesn't have any specific function
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/datum/wires/shield_generator/CanUse(var/mob/living/L)
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var/obj/machinery/power/shield_generator/S = holder
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if(S.panel_open)
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return 1
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return 0
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/datum/wires/shield_generator/GetInteractWindow()
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var/obj/machinery/power/shield_generator/S = holder
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. += ..()
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. += show_hint(0x1, S.mode_changes_locked, "The orange light is on.", "The orange light is off.")
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. += show_hint(0x2, S.ai_control_disabled, "The blue light is off.", "The blue light is blinking.")
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. += show_hint(0x4, S.hacked, "The violet light is pulsing.", "The violet light is steady.")
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. += show_hint(0x8, S.input_cut, "The red light is off.", "The red light is on.")
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/datum/wires/shield_generator/UpdateCut(index, mended)
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var/obj/machinery/power/shield_generator/S = holder
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switch(index)
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if(SHIELDGEN_WIRE_POWER)
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S.input_cut = !mended
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if(SHIELDGEN_WIRE_HACK)
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if(!mended)
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S.hacked = 0
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if(S.check_flag(MODEFLAG_BYPASS))
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S.toggle_flag(MODEFLAG_BYPASS)
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if(S.check_flag(MODEFLAG_OVERCHARGE))
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S.toggle_flag(MODEFLAG_OVERCHARGE)
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if(SHIELDGEN_WIRE_CONTROL)
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S.mode_changes_locked = !mended
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if(SHIELDGEN_WIRE_AICONTROL)
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S.ai_control_disabled = !mended
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/datum/wires/shield_generator/UpdatePulsed(var/index)
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var/obj/machinery/power/shield_generator/S = holder
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switch(index)
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if(SHIELDGEN_WIRE_HACK)
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S.hacked = 1
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