bones and dismemberment

This commit is contained in:
Tastyfish
2012-01-08 20:05:54 -05:00
parent ffe6ac7935
commit ce9042ae20
18 changed files with 527 additions and 98 deletions

View File

@@ -133,6 +133,8 @@
user.l_hand = src
else
user << "\blue You pick \the [src] up with your ha- wait a minute."
if(loc == user)
user.drop_from_slot(src)
return
else
user.l_hand = src
@@ -143,6 +145,8 @@
user.r_hand = src
else
user << "\blue You pick \the [src] up with your ha- wait a minute."
if(loc == user)
user.drop_from_slot(src)
return
else
user.r_hand = src

View File

@@ -83,12 +83,12 @@ CIRCULAR SAW
if(1.0)
if(M != user)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [M] is having his eyes retracted by [user].", 1)
O.show_message("\red [M] is having \his eyes retracted by [user].", 1)
M << "\red [user] begins to seperate your eyes with [src]!"
user << "\red You seperate [M]'s eyes with [src]!"
else
user.visible_message( \
"\red [user] begins to have his eyes retracted.", \
"\red [user] begins to have \his eyes retracted.", \
"\red You begin to pry open your eyes with [src]!" \
)
if(M == user && prob(25))
@@ -102,10 +102,56 @@ CIRCULAR SAW
M:eye_op_stage = 2.0
else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
return ..()
else
// bone surgery doable?
if(!try_bone_surgery(M, user))
return ..()
return
/obj/item/weapon/retractor/proc/try_bone_surgery(mob/living/carbon/human/H as mob, mob/living/user as mob)
if(!istype(H))
return 0
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
if(!S || !istype(S))
return 0
if(S.destroyed)
user << "What [S.display_name]?"
if(!S.open)
user << "\red There is skin in the way!"
return 0
if(S.bleeding)
user << "\red [H] is profusely bleeding in \his [S.display_name]!"
return 0
if(H != user)
H.visible_message( \
"\red [user] is beginning to retract the flap in the wound in [H]'s [S.display_name] with [src].", \
"\red [user] begins to retract the flap in the wound in your [S.display_name] with [src]!")
else
H.visible_message( \
"\red [user] begins to retract the flap in the wound in \his [S.display_name] with [src]!", \
"\red You begin to retract the flap in the wound in your [S.display_name] with [src]!")
if(do_mob(user, H, 30))
if(H != user)
H.visible_message( \
"\red [user] retracts the flap in the wound in [H]'s [S.display_name] with [src]!", \
"\red [user] retracts the flap in the wound in your [S.display_name] with [src]!")
else
H.visible_message( \
"\red [user] retracts the flap in the wound in \his [S.display_name] with [src]!", \
"\red You retract the flap in the wound in your [S.display_name] with [src]!")
if(H == user && prob(25))
user << "\red You mess up!"
S.take_damage(15)
S.open = 2
H.updatehealth()
H.UpdateDamageIcon()
return 1
////////////
//Hemostat//
@@ -189,12 +235,12 @@ CIRCULAR SAW
if(2.0)
if(M != user)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [M] is having his eyes mended by [user].", 1)
O.show_message("\red [M] is having \his eyes mended by [user].", 1)
M << "\red [user] begins to mend your eyes with [src]!"
user << "\red You mend [M]'s eyes with [src]!"
else
user.visible_message( \
"\red [user] begins to have his eyes mended.", \
"\red [user] begins to have \his eyes mended.", \
"\red You begin to mend your eyes with [src]!" \
)
if(M == user && prob(25))
@@ -206,11 +252,68 @@ CIRCULAR SAW
else
M.take_organ_damage(15)
M:eye_op_stage = 3.0
else if(user.zone_sel.selecting == "head")
if(istype(M, /mob/living/carbon/human) && M:brain_op_stage == 1)
M:brain_op_stage = 0
var/datum/organ/external/S = M:organs["head"]
if(!S || !istype(S))
return ..()
M:brain_op_stage = 0
S.open = 1
if(!try_bone_surgery(M, user))
return ..()
else
return ..()
else
// bone surgery doable?
if(!try_bone_surgery(M, user))
return ..()
else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
return ..()
/obj/item/weapon/hemostat/proc/try_bone_surgery(mob/living/carbon/human/H as mob, mob/living/user as mob)
if(!istype(H))
return 0
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
if(!S || !istype(S))
return 0
return
if(S.destroyed)
user << "What [S.display_name]?"
if(!S.open)
user << "\red There is skin in the way!"
return 0
if(!S.bleeding)
user << "\red [H] is not bleeding in \his [S.display_name]!"
return 0
if(H != user)
H.visible_message( \
"\red [user] is beginning to clamp bleeders in the wound in [H]'s [S.display_name] with [src].", \
"\red [user] begins to clamp bleeders in the wound in your [S.display_name] with [src]!")
else
H.visible_message( \
"\red [user] begins to clamp bleeders in the wound in \his [S.display_name] with [src]!", \
"\red You begin to clamp bleeders in the wound in your [S.display_name] with [src]!")
if(do_mob(user, H, 50))
if(H != user)
H.visible_message( \
"\red [user] clamps bleeders in the wound in [H]'s [S.display_name] with [src]!", \
"\red [user] clamps bleeders in the wound in your [S.display_name] with [src]!")
else
H.visible_message( \
"\red [user] clamps bleeders in the wound in \his [S.display_name] with [src]!", \
"\red You clamp bleeders in the wound in your [S.display_name] with [src]!")
if(H == user && prob(25))
user << "\red You mess up!"
S.take_damage(15)
S.bleeding = 0
H.updatehealth()
H.UpdateDamageIcon()
return 1
///////////
//Cautery//
@@ -233,6 +336,8 @@ CIRCULAR SAW
user << "\red You cauterize the incision in [M]'s torso with [src]!"
M:embryo_op_stage = 0.0
return
else
try_bone_surgery(M, user)
if(user.zone_sel.selecting == "groin")
if(istype(M, /mob/living/carbon/human))
@@ -247,6 +352,8 @@ CIRCULAR SAW
for(var/datum/disease/appendicitis in M.viruses)
appendicitis.cure()
M.resistances += appendicitis
else
try_bone_surgery(M, user)
return
if (user.zone_sel.selecting == "eyes")
@@ -275,12 +382,12 @@ CIRCULAR SAW
if(3.0)
if(M != user)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [M] is having his eyes cauterized by [user].", 1)
O.show_message("\red [M] is having \his eyes cauterized by [user].", 1)
M << "\red [user] begins to cauterize your eyes!"
user << "\red You cauterize [M]'s eyes with [src]!"
else
user.visible_message( \
"\red [user] begins to have his eyes cauterized.", \
"\red [user] begins to have \his eyes cauterized.", \
"\red You begin to cauterize your eyes!" \
)
if(M == user && prob(25))
@@ -294,11 +401,53 @@ CIRCULAR SAW
M.sdisabilities &= ~1
M:eye_op_stage = 0.0
else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
return ..()
else
// bone surgery doable?
if(!try_bone_surgery(M, user))
return ..()
return
/obj/item/weapon/cautery/proc/try_bone_surgery(mob/living/carbon/human/H as mob, mob/living/user as mob)
if(!istype(H))
return 0
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
if(!S || !istype(S))
return 0
if(S.destroyed)
user << "What [S.display_name]?"
if(!S.open)
user << "\red There is no wound to close up!"
return 0
if(H != user)
H.visible_message( \
"\red [user] is beginning to cauterize the incision in [H]'s [S.display_name] with [src].", \
"\red [user] begins to cut open the wound in your [S.display_name] with [src]!")
else
H.visible_message( \
"\red [user] begins to cauterize the incision in \his [S.display_name] with [src]!", \
"\red You begin to cauterize the incision in your [S.display_name] with [src]!")
if(do_mob(user, H, 100))
if(H != user)
H.visible_message( \
"\red [user] cauterizes the incision in [H]'s [S.display_name] with [src]!", \
"\red [user] cauterizes the incision in your [S.display_name] with [src]!")
else
H.visible_message( \
"\red [user] cauterizes the incision in \his [S.display_name] with [src]!", \
"\red You cauterize the incision in your [S.display_name] with [src]!")
if(H == user && prob(25))
user << "\red You mess up!"
S.take_damage(15)
S.open = 0
H.updatehealth()
H.UpdateDamageIcon()
return 1
//obj/item/weapon/surgicaldrill
@@ -327,7 +476,7 @@ CIRCULAR SAW
if(0.0)
if(M != user)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [M] is beginning to have his torso cut open with [src] by [user].", 1)
O.show_message("\red [M] is beginning to have \his torso cut open with [src] by [user].", 1)
M << "\red [user] begins to cut open your torso with [src]!"
user << "\red You cut [M]'s torso open with [src]!"
M:embryo_op_stage = 1.0
@@ -335,7 +484,7 @@ CIRCULAR SAW
if(3.0)
if(M != user)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [M] is beginning to have his stomach cut open with [src] by [user].", 1)
O.show_message("\red [M] is beginning to have \his stomach cut open with [src] by [user].", 1)
M << "\red [user] begins to cut open your stomach with [src]!"
user << "\red You cut [M]'s stomach open with [src]!"
for(var/datum/disease/D in M.viruses)
@@ -352,14 +501,14 @@ CIRCULAR SAW
if(0.0)
if(M != user)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [M] is beginning to have his abdomen cut open with [src] by [user].", 1)
O.show_message("\red [M] is beginning to have \his abdomen cut open with [src] by [user].", 1)
M << "\red [user] begins to cut open your abdomen with [src]!"
user << "\red You cut [M]'s abdomen open with [src]!"
M:appendix_op_stage = 1.0
if(3.0)
if(M != user)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [M] is beginning to have his appendix seperated with [src] by [user].", 1)
O.show_message("\red [M] is beginning to have \his appendix seperated with [src] by [user].", 1)
M << "\red [user] begins to seperate your appendix with [src]!"
user << "\red You seperate [M]'s appendix with [src]!"
M:appendix_op_stage = 4.0
@@ -397,12 +546,12 @@ CIRCULAR SAW
if(M != user)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [M] is beginning to have his head cut open with [src] by [user].", 1)
O.show_message("\red [M] is beginning to have \his head cut open with [src] by [user].", 1)
M << "\red [user] begins to cut open your head with [src]!"
user << "\red You cut [M]'s head open with [src]!"
else
user.visible_message( \
"\red [user] begins to cut open his skull with [src]!", \
"\red [user] begins to cut open \his skull with [src]!", \
"\red You begin to cut open your head with [src]!" \
)
@@ -443,12 +592,12 @@ CIRCULAR SAW
if(M != user)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [M] is having his connections to the brain delicately severed with [src] by [user].", 1)
O.show_message("\red [M] is having \his connections to the brain delicately severed with [src] by [user].", 1)
M << "\red [user] begins to cut open your head with [src]!"
user << "\red You cut [M]'s head open with [src]!"
else
user.visible_message( \
"\red [user] begin to delicately remove the connections to his brain with [src]!", \
"\red [user] begin to delicately remove the connections to \his brain with [src]!", \
"\red You begin to cut open your head with [src]!" \
)
if(M == user && prob(25))
@@ -498,12 +647,12 @@ CIRCULAR SAW
if(0.0)
if(M != user)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [M] is beginning to have his eyes incised with [src] by [user].", 1)
O.show_message("\red [M] is beginning to have \his eyes incised with [src] by [user].", 1)
M << "\red [user] begins to cut open your eyes with [src]!"
user << "\red You make an incision around [M]'s eyes with [src]!"
else
user.visible_message( \
"\red [user] begins to cut around his eyes with [src]!", \
"\red [user] begins to cut around \his eyes with [src]!", \
"\red You begin to cut open your eyes with [src]!" \
)
if(M == user && prob(25))
@@ -519,13 +668,78 @@ CIRCULAR SAW
M:eye_op_stage = 1.0
user << "\blue So far so good after."
else
return ..()
// bone surgery doable?
if(!try_bone_surgery(M, user))
return ..()
/* wat
else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
return ..()
*/
return
/obj/item/weapon/scalpel/proc/try_bone_surgery(mob/living/carbon/human/H as mob, mob/living/user as mob)
if(!istype(H))
return 0
var/datum/organ/external/S = H.organs[user.zone_sel.selecting]
if(!S || !istype(S))
return 0
if(S.destroyed)
user << "What [S.display_name]?"
if(S.open)
user << "\red The wound is already open!"
return 0
if(H != user)
H.visible_message( \
"\red [user] is beginning to cut open the wound in [H]'s [S.display_name] with [src].", \
"\red [user] begins to cut open the wound in your [S.display_name] with [src]!")
else
H.visible_message( \
"\red [user] begins to cut open the wound in \his [S.display_name] with [src]!", \
"\red You begin to cut open the wound in your [S.display_name] with [src]!")
if(do_mob(user, H, 100))
if(H != user)
H.visible_message( \
"\red [user] cuts open the wound in [H]'s [S.display_name] with [src]!", \
"\red [user] cuts open the wound in your [S.display_name] with [src]!")
else
H.visible_message( \
"\red [user] cuts open the wound in \his [S.display_name] with [src]!", \
"\red You cut open the wound in your [S.display_name] with [src]!")
if(H == user && prob(25))
user << "\red You mess up!"
S.take_damage(15)
S.open = 1
S.bleeding = 1
H.updatehealth()
H.UpdateDamageIcon()
else
var/a = pick(1,2,3)
var/msg
if(a == 1)
msg = "\red [user]'s move slices open [H]'s wound, causing massive bleeding"
S.brute_dam += 35
S.createwound(rand(1,3))
else if(a == 2)
msg = "\red [user]'s move slices open [H]'s wound, and causes \him to accidentally stab himself"
S.brute_dam += 35
var/datum/organ/external/userorgan = user:organs["chest"]
if(userorgan)
userorgan.brute_dam += 35
else
user.take_organ_damage(35)
else if(a == 3)
msg = "\red [user] quickly stops the surgery"
for(var/mob/O in viewers(H))
O.show_message(msg, 1)
return 1
////////////////
//CIRCULAR SAW//
@@ -567,12 +781,12 @@ CIRCULAR SAW
return
if(M != user)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [M] has his skull sawed open with [src] by [user].", 1)
O.show_message("\red [M] has \his skull sawed open with [src] by [user].", 1)
M << "\red [user] begins to saw open your head with [src]!"
user << "\red You saw [M]'s head open with [src]!"
else
user.visible_message( \
"\red [user] saws open his skull with [src]!", \
"\red [user] saws open \his skull with [src]!", \
"\red You begin to saw open your head with [src]!" \
)
if(M == user && prob(25))
@@ -615,12 +829,12 @@ CIRCULAR SAW
if(3.0)
if(M != user)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [M] has his spine's connection to the brain severed with [src] by [user].", 1)
O.show_message("\red [M] has \his spine's connection to the brain severed with [src] by [user].", 1)
M << "\red [user] severs your brain's connection to the spine with [src]!"
user << "\red You sever [M]'s brain's connection to the spine with [src]!"
else
user.visible_message( \
"\red [user] severs his brain's connection to the spine with [src]!", \
"\red [user] severs \his brain's connection to the spine with [src]!", \
"\red You sever your brain's connection to the spine with [src]!" \
)
@@ -645,6 +859,7 @@ CIRCULAR SAW
for(var/mob/O in viewers(H, null))
O.show_message(text("\red [H] gets \his [S.display_name] sawed off with [src] by [user]."), 1)
S.destroyed = 1
S.droplimb()
H.update_body()
else
return ..()
@@ -653,3 +868,135 @@ CIRCULAR SAW
return ..()
*/
return
/obj/item/weapon/surgical_tool
name = "surgical tool"
var/list/stage = list() //Stage to act on
var/time = 50 //Time it takes to use
var/wound //Wound type to act on
proc/get_message(var/mnumber,var/M,var/user,var/datum/organ/external/organ)//=Start,2=finish,3=walk away,4=screw up, 5 = closed wound
proc/screw_up(mob/living/carbon/M as mob,mob/living/carbon/user as mob,var/datum/organ/external/organ)
organ.brute_dam += 30
/obj/item/weapon/surgical_tool/proc/IsFinalStage(var/stage)
var/a
switch(wound)
if("broken") //Basic broken bone
a=3
if("blood")
a=3
return stage == a
/obj/item/weapon/surgical_tool/attack(mob/living/carbon/human/M as mob, mob/living/carbon/user as mob)
if(!istype(M, /mob))
return
if((usr.mutations & 16) && prob(50))
M << "\red You stab yourself in the eye."
M.disabilities |= 128
M.weakened += 4
M.bruteloss += 10
src.add_fingerprint(user)
if(!(locate(/obj/machinery/optable, M.loc) && M.resting))
return ..()
var/zone = user.zone_sel.selecting
if (istype(M.organs[zone], /datum/organ/external))
var/datum/organ/external/temp = M.organs[zone]
var/msg
// quickly convert embryo removal to bone surgery
if(zone == "chest" && M.embryo_op_stage == 3)
M.embryo_op_stage = 0
temp.open = 2
temp.bleeding = 0
// quickly convert appendectomy to bone surgery
if(zone == "groin" && M.appendix_op_stage == 3)
M.appendix_op_stage = 0
temp.open = 2
temp.bleeding = 0
msg = get_message(1,M,user,temp)
for(var/mob/O in viewers(M,null))
O.show_message("\red [msg]",1)
if(do_mob(user,M,time))
if(temp.open == 2 && !temp.bleeding)
if(temp.wound == wound)
if(temp.stage in stage)
temp.stage += 1
if(IsFinalStage(temp.stage))
temp.broken = 0
temp.stage = 0
temp.perma_injury = 0
temp.brute_dam = temp.min_broken_damage -1
msg = get_message(2,M,user,temp)
else
msg = get_message(4,M,user,temp)
screw_up(M,user,temp)
else
msg = get_message(5,M,user,temp)
else
msg = get_message(3,M,user,temp)
for(var/mob/O in viewers(M,null))
O.show_message("\red [msg]",1)
//Broken bone
//Basic
//Open -> Clean -> Bone-gel -> pop-into-place -> Bone-gel -> close -> glue -> clean
//Split
//Open -> Clean -> Tweasers -> bone-glue -> close -> glue -> clean
//
/obj/item/weapon/surgical_tool/bonegel
name = "Bone-gel"
icon = 'janitor.dmi'
icon_state = "cleaner"
/obj/item/weapon/surgical_tool/bonegel/New()
stage += 0
stage += 2
wound = "broken"
/obj/item/weapon/surgical_tool/bonegel/get_message(var/n,var/m,var/usr,var/datum/organ/external/organ)
var/z
switch(n)
if(1)
z="[usr] starts applying bone-gel to [m]'s [organ.display_name]"
if(2)
z="[usr] finishes applying bone-gel to [m]'s [organ.display_name]"
if(3)
z="[usr] stops applying bone-gel to [m]'s [organ.display_name]"
if(4)
z="[usr] applies bone-gel incorrectly to [m]'s [organ.display_name]"
if(5)
z="[usr] lubricates [m]'s [organ.display_name]"
return z
/obj/item/weapon/surgical_tool/bonecracker
name = "Bone-cracker"
icon = 'items.dmi'
icon_state = "wrench"
/obj/item/weapon/surgical_tool/bonecracker/New()
stage += 1
wound = "broken"
/obj/item/weapon/surgical_tool/bonecracker/get_message(var/n,var/m,var/usr,var/datum/organ/external/organ)
var/z
switch(n)
if(1)
z="[usr] starts popping [m]'s [organ.display_name] bone into place"
if(2)
z="[usr] finishes popping [m]'s [organ.display_name] bone into place"
if(3)
z="[usr] stops popping [m]'s [organ.display_name] bone into place"
if(4)
z="[usr] pops [m]'s [organ.display_name] bone into the wrong place"
if(5)
z="[usr] performs chiropractice on [m]'s [organ.display_name]"
return z

View File

@@ -33,7 +33,6 @@ STUN BATON
else
icon_state = "sword[color]"
w_class = 4
slash = 1
playsound(user, 'saberon.ogg', 50, 1)
user << "\blue [src] is now active."
else
@@ -43,7 +42,6 @@ STUN BATON
else
icon_state = "sword0"
w_class = 2
slash = 0
playsound(user, 'saberoff.ogg', 50, 1)
user << "\blue [src] can now be concealed."
add_fingerprint(user)

View File

@@ -290,7 +290,6 @@ WELDINGTOOOL
icon_state = "cutters"
flags = FPRINT | TABLEPASS| CONDUCT
force = 6.0
slash = 1
throw_speed = 2
throw_range = 9
w_class = 2.0