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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
EMP deals burn instead of brute to silicons, and bypasses robot armour
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@@ -241,7 +241,7 @@
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src.updatehealth()
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// damage ONE external organ, organ gets randomly selected from damaged ones.
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/mob/living/proc/take_organ_damage(var/brute, var/burn)
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/mob/living/proc/take_organ_damage(var/brute, var/burn, var/emp=0)
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if(status_flags & GODMODE) return 0 //godmode
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adjustBruteLoss(brute)
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adjustFireLoss(burn)
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@@ -11,7 +11,7 @@
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if(bruteloss<0) bruteloss = 0
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if(fireloss<0) fireloss = 0
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/mob/living/silicon/robot/drone/take_organ_damage(var/brute = 0, var/burn = 0, var/sharp = 0)
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/mob/living/silicon/robot/drone/take_organ_damage(var/brute = 0, var/burn = 0, var/sharp = 0, var/emp = 0)
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take_overall_damage(brute,burn)
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/mob/living/silicon/robot/drone/heal_organ_damage(var/brute, var/burn)
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@@ -62,7 +62,7 @@
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var/datum/robot_component/picked = pick(parts)
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picked.heal_damage(brute,burn)
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/mob/living/silicon/robot/take_organ_damage(var/brute = 0, var/burn = 0, var/sharp = 0, var/edge = 0)
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/mob/living/silicon/robot/take_organ_damage(var/brute = 0, var/burn = 0, var/sharp = 0, var/edge = 0, var/emp = 0)
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var/list/components = get_damageable_components()
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if(!components.len)
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return
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@@ -84,10 +84,11 @@
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burn -= absorb_burn
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src << "\red Your shield absorbs some of the impact!"
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var/datum/robot_component/armour/A = get_armour()
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if(A)
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A.take_damage(brute,burn,sharp,edge)
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return
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if(!emp)
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var/datum/robot_component/armour/A = get_armour()
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if(A)
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A.take_damage(brute,burn,sharp,edge)
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return
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var/datum/robot_component/C = pick(components)
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C.take_damage(brute,burn,sharp,edge)
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@@ -56,10 +56,10 @@
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/mob/living/silicon/emp_act(severity)
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switch(severity)
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if(1)
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src.take_organ_damage(20)
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src.take_organ_damage(0,20,emp=1)
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Stun(rand(5,10))
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if(2)
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src.take_organ_damage(10)
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src.take_organ_damage(0,10,emp=1)
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Stun(rand(1,5))
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flick("noise", src:flash)
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src << "\red <B>*BZZZT*</B>"
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