diff --git a/baystation12.dme b/baystation12.dme index bd0d1a256d..ef839733bc 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -53,6 +53,9 @@ #define FILE_DIR "sound/voice" #define FILE_DIR "sound/voice/Serithi" #define FILE_DIR "sound/weapons" +#define FILE_DIR "tools" +#define FILE_DIR "tools/AddToChangelog" +#define FILE_DIR "tools/AddToChangelog/AddToChangelog" // END_FILE_DIR // BEGIN_PREFERENCES #define DEBUG @@ -492,6 +495,7 @@ #include "code\game\objects\items\devices\transfer_valve.dm" #include "code\game\objects\items\devices\uplinks.dm" #include "code\game\objects\items\devices\violin.dm" +#include "code\game\objects\items\devices\whistle.dm" #include "code\game\objects\items\devices\PDA\cart.dm" #include "code\game\objects\items\devices\PDA\chatroom.dm" #include "code\game\objects\items\devices\PDA\PDA.dm" diff --git a/code/datums/diseases/advance/symptoms/vomit.dm b/code/datums/diseases/advance/symptoms/vomit.dm index 79a3d82c7c..1f62065ef9 100644 --- a/code/datums/diseases/advance/symptoms/vomit.dm +++ b/code/datums/diseases/advance/symptoms/vomit.dm @@ -89,6 +89,6 @@ Bonus if(brute_dam < 50) M.adjustBruteLoss(3) - var/turf/pos = get_turf(M) + var/turf/simulated/pos = get_turf(M) pos.add_blood_floor(M) playsound(pos, 'sound/effects/splat.ogg', 50, 1) \ No newline at end of file diff --git a/code/game/atoms.dm b/code/game/atoms.dm index 99bf21d9c5..1d7d4bce3a 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -420,6 +420,7 @@ its easier to just keep the beam vertical. //returns 1 if made bloody, returns 0 otherwise /atom/proc/add_blood(mob/living/carbon/human/M as mob) + .=1 if (!( istype(M, /mob/living/carbon/human) )) return 0 if (!istype(M.dna, /datum/dna)) @@ -431,55 +432,6 @@ its easier to just keep the beam vertical. if(!blood_DNA || !istype(blood_DNA, /list)) //if our list of DNA doesn't exist yet (or isn't a list) initialise it. blood_DNA = list() - //adding blood to items - if (istype(src, /obj/item)&&!istype(src, /obj/item/weapon/melee/energy))//Only regular items. Energy melee weapon are not affected. - var/obj/item/O = src - - //if we haven't made our blood_overlay already - if( !O.blood_overlay ) - var/icon/I = new /icon(O.icon, O.icon_state) - I.Blend(new /icon('icons/effects/blood.dmi', rgb(255,255,255)),ICON_ADD) //fills the icon_state with white (except where it's transparent) - I.Blend(new /icon('icons/effects/blood.dmi', "itemblood"),ICON_MULTIPLY) //adds blood and the remaining white areas become transparant - - //not sure if this is worth it. It attaches the blood_overlay to every item of the same type if they don't have one already made. - for(var/obj/item/A in world) - if(A.type == O.type && !A.blood_overlay) - A.blood_overlay = I - - //apply the blood-splatter overlay if it isn't already in there - if(!blood_DNA.len) - O.overlays += O.blood_overlay - - //if this blood isn't already in the list, add it - - if(blood_DNA[M.dna.unique_enzymes]) - return 0 //already bloodied with this blood. Cannot add more. - blood_DNA[M.dna.unique_enzymes] = M.dna.b_type - return 1 //we applied blood to the item - - //adding blood to turfs - else if (istype(src, /turf/simulated)) - var/turf/simulated/T = src - - //get one blood decal and infect it with virus from M.viruses - for(var/obj/effect/decal/cleanable/blood/B in T.contents) - if(!B.blood_DNA[M.dna.unique_enzymes]) - B.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type - /*for(var/datum/disease/D in M.viruses) - var/datum/disease/newDisease = D.Copy(1) - B.viruses += newDisease - newDisease.holder = B*/ - return 1 //we bloodied the floor - - //if there isn't a blood decal already, make one. - var/obj/effect/decal/cleanable/blood/newblood = new /obj/effect/decal/cleanable/blood(T) - newblood.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type - /*for(var/datum/disease/D in M.viruses) - var/datum/disease/newDisease = D.Copy(1) - newblood.viruses += newDisease - newDisease.holder = newblood*/ - return 1 //we bloodied the floor - //adding blood to humans else if (istype(src, /mob/living/carbon/human)) var/mob/living/carbon/human/H = src @@ -499,37 +451,6 @@ its easier to just keep the beam vertical. if(toxvomit) this.icon_state = "vomittox_[pick(1,4)]" - /*for(var/datum/disease/D in M.viruses) - var/datum/disease/newDisease = D.Copy(1) - this.viruses += newDisease - newDisease.holder = this*/ - -// Only adds blood on the floor -- Skie -/atom/proc/add_blood_floor(mob/living/carbon/M as mob) - if( istype(M, /mob/living/carbon/monkey) || istype(M, /mob/living/carbon/human)) - if( istype(src, /turf/simulated) ) - var/turf/simulated/source1 = src - var/obj/effect/decal/cleanable/blood/this = new /obj/effect/decal/cleanable/blood(source1) - this.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type - /*for(var/datum/disease/D in M.viruses) - var/datum/disease/newDisease = D.Copy(1) - this.viruses += newDisease - newDisease.holder = this*/ - - else if( istype(M, /mob/living/carbon/alien )) - if( istype(src, /turf/simulated) ) - var/turf/simulated/source2 = src - var/obj/effect/decal/cleanable/xenoblood/this = new /obj/effect/decal/cleanable/xenoblood(source2) - this.blood_DNA["UNKNOWN BLOOD"] = "X*" - /*for(var/datum/disease/D in M.viruses) - var/datum/disease/newDisease = D.Copy(1) - this.viruses += newDisease - newDisease.holder = this*/ - - else if( istype(M, /mob/living/silicon/robot )) - if( istype(src, /turf/simulated) ) - var/turf/simulated/source2 = src - new /obj/effect/decal/cleanable/oil(source2) /atom/proc/clean_blood() src.germ_level = 0 diff --git a/code/game/objects/effects/decals/Cleanable/humans.dm b/code/game/objects/effects/decals/Cleanable/humans.dm index 516c0d74ca..172eca9ae9 100644 --- a/code/game/objects/effects/decals/Cleanable/humans.dm +++ b/code/game/objects/effects/decals/Cleanable/humans.dm @@ -1,3 +1,4 @@ +#define DRYING_TIME 5 * 60*10 //for 1 unit of depth in puddle (amount var) /obj/effect/decal/cleanable/blood name = "blood" desc = "It's red and gooey. Perhaps it's the chef's cooking?" @@ -11,6 +12,7 @@ var/list/viruses = list() blood_DNA = list() var/datum/disease2/disease/virus2 = null + var/amount = 5 /obj/effect/decal/cleanable/blood/Del() for(var/datum/disease/D in viruses) @@ -25,16 +27,69 @@ if(src.loc && isturf(src.loc)) for(var/obj/effect/decal/cleanable/blood/B in src.loc) if(B != src) + if (B.blood_DNA) + blood_DNA |= B.blood_DNA.Copy() del(B) + spawn(DRYING_TIME * (amount+1)) + dry() + +/obj/effect/decal/cleanable/blood/HasEntered(mob/living/carbon/human/perp) + if (!istype(perp)) + return + if(amount < 1) + return + + if(perp.shoes) + perp.shoes:track_blood = max(amount,perp.shoes:track_blood) //Adding blood to shoes + if(!perp.shoes.blood_overlay) + perp.shoes.generate_blood_overlay() + if(!perp.shoes.blood_DNA) + perp.shoes.blood_DNA = list() + perp.shoes.overlays += perp.shoes.blood_overlay + perp.update_inv_shoes(1) + perp.shoes.blood_DNA |= blood_DNA.Copy() + else + perp.track_blood = max(amount,perp.track_blood) //Or feet + if(!perp.feet_blood_DNA) + perp.feet_blood_DNA = list() + perp.feet_blood_DNA |= blood_DNA.Copy() + + amount-- + +/obj/effect/decal/cleanable/blood/proc/dry() + name = "dried [src]" + desc = "It's dark red and crusty. Someone is not doing their job." + var/icon/I = icon(icon,icon_state) + I.SetIntensity(0.7) + icon = I + amount = 0 /obj/effect/decal/cleanable/blood/splatter random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5") + amount = 2 + +/obj/effect/decal/cleanable/blood/footprints + name = "bloody footprints" + desc = "Whoops..." + icon='icons/effects/footprints.dmi' + icon_state = "blood1" + amount = 0 + random_icon_states = null /obj/effect/decal/cleanable/blood/tracks icon_state = "tracks" desc = "They look like tracks left by wheels." gender = PLURAL random_icon_states = null + amount = 0 + +/obj/effect/decal/cleanable/blood/drip + name = "drips of blood" + desc = "It's red." + gender = PLURAL + icon = 'drip.dmi' + icon_state = "1" + amount = 0 /obj/effect/decal/cleanable/blood/gibs name = "gibs" @@ -89,4 +144,4 @@ icon = 'blood.dmi' icon_state = "mucus" random_icon_states = list("mucus") - var/datum/disease2/disease/virus2 = null + var/datum/disease2/disease/virus2 = null diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 8556b15abc..78cf9617fd 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -338,8 +338,8 @@ M.take_organ_damage(power) if (prob(33)) // Added blood for whacking non-humans too - var/turf/location = M.loc - if (istype(location, /turf/simulated)) + var/turf/simulated/location = M.loc + if (istype(location)) location.add_blood_floor(M) if("fire") if (!(COLD_RESISTANCE in M.mutations)) @@ -700,3 +700,39 @@ if(istype(src, /obj/item/clothing/gloves)) var/obj/item/clothing/gloves/G = src G.transfer_blood = 0 + + +/obj/item/add_blood(mob/living/carbon/human/M as mob) + if (!..()) + return 0 + + if(istype(src, /obj/item/weapon/melee/energy)) + return + + //if we haven't made our blood_overlay already + if( !blood_overlay ) + generate_blood_overlay() + + //apply the blood-splatter overlay if it isn't already in there + if(!blood_DNA.len) + overlays += blood_overlay + + //if this blood isn't already in the list, add it + + if(blood_DNA[M.dna.unique_enzymes]) + return 0 //already bloodied with this blood. Cannot add more. + blood_DNA[M.dna.unique_enzymes] = M.dna.b_type + return 1 //we applied blood to the item + +/obj/item/proc/generate_blood_overlay() + if(blood_overlay) + return + + var/icon/I = new /icon(icon, icon_state) + I.Blend(new /icon('icons/effects/blood.dmi', rgb(255,255,255)),ICON_ADD) //fills the icon_state with white (except where it's transparent) + I.Blend(new /icon('icons/effects/blood.dmi', "itemblood"),ICON_MULTIPLY) //adds blood and the remaining white areas become transparant + + //not sure if this is worth it. It attaches the blood_overlay to every item of the same type if they don't have one already made. + for(var/obj/item/A in world) + if(A.type == type && !A.blood_overlay) + A.blood_overlay = I \ No newline at end of file diff --git a/code/game/objects/items/devices/whistle.dm b/code/game/objects/items/devices/whistle.dm new file mode 100644 index 0000000000..c735f40264 --- /dev/null +++ b/code/game/objects/items/devices/whistle.dm @@ -0,0 +1,21 @@ +/obj/item/device/hailer + name = "hailer" + desc = "Used by obese officers to save their breath for running." + icon_state = "voice0" + item_state = "flashbang" //looks exactly like a flash (and nothing like a flashbang) + w_class = 1.0 + flags = FPRINT | TABLEPASS| CONDUCT + + var/spamcheck = 0 + + +/obj/item/device/hailer/attack_self(mob/living/carbon/user as mob) + if (spamcheck) + return + + playsound(get_turf(src), 'sound/voice/halt.ogg', 100, 1, vary = 0) + user.visible_message("[user]'s [name] rasps, \"Halt! Security!\"") + + spamcheck = 1 + spawn(20) + spamcheck = 0 \ No newline at end of file diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index f6ad799900..413333f397 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -186,6 +186,7 @@ new /obj/item/weapon/gun/energy/taser(src) new /obj/item/clothing/glasses/sunglasses/sechud(src) new /obj/item/taperoll/police(src) + new /obj/item/device/hailer return diff --git a/code/game/turfs/simulated.dm b/code/game/turfs/simulated.dm index 73bacff124..16d88a0ea0 100644 --- a/code/game/turfs/simulated.dm +++ b/code/game/turfs/simulated.dm @@ -34,6 +34,31 @@ else playsound(src, "clownstep", 20, 1) + var/list/bloodDNA = null + if(H.shoes) + var/obj/item/clothing/shoes/S = H.shoes + if(S.track_blood && S.blood_DNA) + bloodDNA = S.blood_DNA + S.track_blood-- + else + if(H.track_blood && H.feet_blood_DNA) + bloodDNA = H.feet_blood_DNA + H.track_blood-- + + if (bloodDNA) + var/obj/effect/decal/cleanable/blood/footprints/here = new(src) + here.icon_state = "blood1" + here.dir = H.dir + here.blood_DNA |= bloodDNA.Copy() + var/turf/simulated/from = get_step(H,reverse_direction(H.dir)) + if(from) + var/obj/effect/decal/cleanable/blood/footprints/there = new(from) + there.icon_state = "blood2" + there.dir = H.dir + there.blood_DNA |= bloodDNA.Copy() + + bloodDNA = null + switch (src.wet) if(1) if(istype(M, /mob/living/carbon/human)) // Added check since monkeys don't have shoes @@ -72,4 +97,33 @@ playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3) M.Weaken(10) - ..() \ No newline at end of file + ..() + +//returns 1 if made bloody, returns 0 otherwise +/turf/simulated/add_blood(mob/living/carbon/human/M as mob) + if (!..()) + return 0 + + for(var/obj/effect/decal/cleanable/blood/B in contents) + if(!B.blood_DNA[M.dna.unique_enzymes]) + B.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type + return 1 //we bloodied the floor + + //if there isn't a blood decal already, make one. + var/obj/effect/decal/cleanable/blood/newblood = new /obj/effect/decal/cleanable/blood(src) + newblood.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type + return 1 //we bloodied the floor + + +// Only adds blood on the floor -- Skie +/turf/simulated/proc/add_blood_floor(mob/living/carbon/M as mob) + if( istype(M, /mob/living/carbon/monkey) || istype(M, /mob/living/carbon/human)) + var/obj/effect/decal/cleanable/blood/this = new /obj/effect/decal/cleanable/blood(src) + this.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type + + else if( istype(M, /mob/living/carbon/alien )) + var/obj/effect/decal/cleanable/xenoblood/this = new /obj/effect/decal/cleanable/xenoblood(src) + this.blood_DNA["UNKNOWN BLOOD"] = "X*" + + else if( istype(M, /mob/living/silicon/robot )) + new /obj/effect/decal/cleanable/oil(src) \ No newline at end of file diff --git a/code/modules/DetectiveWork/footprints_and_rag.dm b/code/modules/DetectiveWork/footprints_and_rag.dm index 5f8918c907..6a1fd7abff 100644 --- a/code/modules/DetectiveWork/footprints_and_rag.dm +++ b/code/modules/DetectiveWork/footprints_and_rag.dm @@ -1,33 +1,16 @@ /mob - var/bloody_hands = 0 var/mob/living/carbon/human/bloody_hands_mob - var/track_blood - var/mob/living/carbon/human/track_blood_mob + var/track_blood = 0 + var/list/feet_blood_DNA var/track_blood_type /obj/item/clothing/gloves var/transfer_blood = 0 var/mob/living/carbon/human/bloody_hands_mob -proc/blood_incompatible(donor,receiver) - if(!donor || !receiver) return 0 - var - donor_antigen = copytext(donor,1,lentext(donor)) - receiver_antigen = copytext(receiver,1,lentext(receiver)) - donor_rh = (findtext(donor,"+")>0) - receiver_rh = (findtext(receiver,"+")>0) - if(donor_rh && !receiver_rh) return 1 - switch(receiver_antigen) - if("A") - if(donor_antigen != "A" && donor_antigen != "O") return 1 - if("B") - if(donor_antigen != "B" && donor_antigen != "O") return 1 - if("O") - if(donor_antigen != "O") return 1 - //AB is a universal receiver. - return 0 - +/obj/item/clothing/shoes/ + var/track_blood = 0 /obj/item/weapon/reagent_containers/glass/rag name = "damp rag" diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index a73e6c2191..f20f5955d5 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -1084,4 +1084,21 @@ if (germs == 2500) world << "Reached stage 3 in [ticks] ticks" world << "Mob took [tdamage] tox damage" -*/ \ No newline at end of file +*/ +//returns 1 if made bloody, returns 0 otherwise + +/mob/living/carbon/human/add_blood(mob/living/carbon/human/M as mob) + if (!..()) + return 0 + //if this blood isn't already in the list, add it + if(blood_DNA[M.dna.unique_enzymes]) + return 0 //already bloodied with this blood. Cannot add more. + blood_DNA[M.dna.unique_enzymes] = M.dna.b_type + src.update_inv_gloves() //handles bloody hands overlays and updating + return 1 //we applied blood to the item + +/mob/living/carbon/human/clean_blood() + .=..() + if(istype(feet_blood_DNA, /list) && feet_blood_DNA.len) + del(feet_blood_DNA) + return 1 \ No newline at end of file diff --git a/code/modules/mob/living/silicon/robot/emote.dm b/code/modules/mob/living/silicon/robot/emote.dm index 86d4e5d2f4..4fa8a543b9 100644 --- a/code/modules/mob/living/silicon/robot/emote.dm +++ b/code/modules/mob/living/silicon/robot/emote.dm @@ -198,6 +198,15 @@ m_type = 2 else src << "You are not THE LAW, pal." + + if("halt") + if (istype(module,/obj/item/weapon/robot_module/security)) + message = "[src]'s speakers skreech, \"Halt! Security!\"." + + playsound(src.loc, 'sound/voice/halt.ogg', 50, 0) + m_type = 2 + else + src << "You are not security." else src << text("Invalid Emote: []", act) if ((message && src.stat == 0)) diff --git a/code/modules/organs/blood.dm b/code/modules/organs/blood.dm index 6e3ac4feda..882582e4a3 100644 --- a/code/modules/organs/blood.dm +++ b/code/modules/organs/blood.dm @@ -218,4 +218,22 @@ var/const/BLOOD_VOLUME_SURVIVE = 122 for(var/datum/reagent/blood/D in container.reagent_list) if(D.data["donor"] == src) return D - return res \ No newline at end of file + return res + +proc/blood_incompatible(donor,receiver) + if(!donor || !receiver) return 0 + var + donor_antigen = copytext(donor,1,lentext(donor)) + receiver_antigen = copytext(receiver,1,lentext(receiver)) + donor_rh = (findtext(donor,"+")>0) + receiver_rh = (findtext(receiver,"+")>0) + if(donor_rh && !receiver_rh) return 1 + switch(receiver_antigen) + if("A") + if(donor_antigen != "A" && donor_antigen != "O") return 1 + if("B") + if(donor_antigen != "B" && donor_antigen != "O") return 1 + if("O") + if(donor_antigen != "O") return 1 + //AB is a universal receiver. + return 0 \ No newline at end of file diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm index 32781e99ed..9f7d9f9c8e 100644 --- a/code/modules/recycling/disposal.dm +++ b/code/modules/recycling/disposal.dm @@ -1328,13 +1328,3 @@ dirs = alldirs.Copy() src.streak(dirs) - -/obj/effect/decal/cleanable/blood/drip - name = "drips of blood" - desc = "It's red." - gender = PLURAL - density = 0 - anchored = 1 - layer = 2 - icon = 'drip.dmi' - icon_state = "1" diff --git a/code/modules/surgery/appendix.dm b/code/modules/surgery/appendix.dm index 027e323c57..54a26427fc 100644 --- a/code/modules/surgery/appendix.dm +++ b/code/modules/surgery/appendix.dm @@ -18,8 +18,11 @@ return 1 /datum/surgery_step/appendectomy/cut_appendix - required_tool = /obj/item/weapon/scalpel - allowed_tools = list(/obj/item/weapon/shard, /obj/item/weapon/kitchenknife) + allowed_tools = list( + /obj/item/weapon/scalpel = 100, \ + /obj/item/weapon/kitchenknife = 75, \ + /obj/item/weapon/shard = 50, \ + ) min_duration = 70 max_duration = 90 @@ -45,8 +48,11 @@ groin.createwound(CUT, 50, 1) /datum/surgery_step/appendectomy/remove_appendix - required_tool = /obj/item/weapon/hemostat - allowed_tools = list(/obj/item/weapon/wirecutters) + allowed_tools = list( + /obj/item/weapon/hemostat = 100, \ + /obj/item/weapon/wirecutters = 75, \ + /obj/item/weapon/kitchen/utensil/fork = 20 + ) min_duration = 60 max_duration = 80 diff --git a/code/modules/surgery/bones.dm b/code/modules/surgery/bones.dm index e0eaab854f..75e3b6e099 100644 --- a/code/modules/surgery/bones.dm +++ b/code/modules/surgery/bones.dm @@ -4,9 +4,10 @@ ////////////////////////////////////////////////////////////////// /datum/surgery_step/glue_bone - priority = 2 - required_tool = /obj/item/weapon/bonegel - allowed_tools = list(/obj/item/weapon/screwdriver) + allowed_tools = list( + /obj/item/weapon/bonegel = 100, \ + /obj/item/weapon/screwdriver = 75 + ) can_infect = 1 blood_level = 1 @@ -37,8 +38,10 @@ "\red Your hand slips, smearing [tool] in the incision in [target]'s [affected.display_name]!") /datum/surgery_step/set_bone - required_tool = /obj/item/weapon/bonesetter - allowed_tools = list(/obj/item/weapon/wrench) + allowed_tools = list( + /obj/item/weapon/bonesetter = 100, \ + /obj/item/weapon/wrench = 75 \ + ) min_duration = 60 max_duration = 70 @@ -72,8 +75,10 @@ affected.createwound(BRUISE, 5) /datum/surgery_step/mend_skull - required_tool = /obj/item/weapon/bonesetter - allowed_tools = list(/obj/item/weapon/wrench) + allowed_tools = list( + /obj/item/weapon/bonesetter = 100, \ + /obj/item/weapon/wrench = 75 \ + ) min_duration = 60 max_duration = 70 @@ -102,8 +107,10 @@ h.disfigured = 1 /datum/surgery_step/finish_bone - required_tool = /obj/item/weapon/bonegel - allowed_tools = list(/obj/item/weapon/screwdriver) + allowed_tools = list( + /obj/item/weapon/bonegel = 100, \ + /obj/item/weapon/screwdriver = 75 + ) can_infect = 1 blood_level = 1 diff --git a/code/modules/surgery/braincore.dm b/code/modules/surgery/braincore.dm index b1a43d5a55..16a7fb08d9 100644 --- a/code/modules/surgery/braincore.dm +++ b/code/modules/surgery/braincore.dm @@ -10,7 +10,10 @@ return target_zone == "head" && hasorgans(target) /datum/surgery_step/brain/saw_skull - required_tool = /obj/item/weapon/circular_saw + allowed_tools = list( + /obj/item/weapon/circular_saw = 100, \ + /obj/item/weapon/hatchet = 75 + ) min_duration = 50 max_duration = 70 @@ -31,11 +34,14 @@ fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("\red [user]'s hand slips, cracking [target]'s skull with \the [tool]!" , \ "\red Your hand slips, cracking [target]'s skull with \the [tool]!" ) - target.apply_damage(10, BRUTE, "head") + target.apply_damage(max(10, tool.force), BRUTE, "head") /datum/surgery_step/brain/cut_brain - required_tool = /obj/item/weapon/scalpel - allowed_tools = list(/obj/item/weapon/shard, /obj/item/weapon/kitchenknife) + allowed_tools = list( + /obj/item/weapon/scalpel = 100, \ + /obj/item/weapon/kitchenknife = 75, \ + /obj/item/weapon/shard = 50, \ + ) min_duration = 80 max_duration = 100 @@ -59,7 +65,10 @@ target.apply_damage(50, BRUTE, "head", 1) /datum/surgery_step/brain/saw_spine - required_tool = /obj/item/weapon/circular_saw + allowed_tools = list( + /obj/item/weapon/circular_saw = 100, \ + /obj/item/weapon/hatchet = 75 + ) min_duration = 50 max_duration = 70 @@ -103,8 +112,11 @@ ////////////////////////////////////////////////////////////////// /datum/surgery_step/brain/bone_chips - required_tool = /obj/item/weapon/hemostat - allowed_tools = list(/obj/item/weapon/wirecutters, /obj/item/weapon/kitchen/utensil/fork) + allowed_tools = list( + /obj/item/weapon/hemostat = 100, \ + /obj/item/weapon/wirecutters = 75, \ + /obj/item/weapon/kitchen/utensil/fork = 20 + ) min_duration = 80 max_duration = 100 @@ -129,8 +141,10 @@ target.apply_damage(30, BRUTE, "head", 1) /datum/surgery_step/brain/hematoma - required_tool = /obj/item/weapon/FixOVein - allowed_tools = list(/obj/item/weapon/cable_coil) + allowed_tools = list( + /obj/item/weapon/FixOVein , \ + /obj/item/weapon/cable_coil + ) min_duration = 90 max_duration = 110 @@ -165,8 +179,11 @@ return istype(target, /mob/living/carbon/slime/) && target.stat == 2 /datum/surgery_step/slime/cut_flesh - required_tool = /obj/item/weapon/scalpel - allowed_tools = list(/obj/item/weapon/shard, /obj/item/weapon/kitchenknife) + allowed_tools = list( + /obj/item/weapon/scalpel = 100, \ + /obj/item/weapon/kitchenknife = 75, \ + /obj/item/weapon/shard = 50, \ + ) min_duration = 30 max_duration = 50 @@ -188,8 +205,11 @@ "\red Your hand slips, tearing [target]'s flesh with \the [tool]!") /datum/surgery_step/slime/cut_innards - required_tool = /obj/item/weapon/scalpel - allowed_tools = list(/obj/item/weapon/shard, /obj/item/weapon/kitchenknife) + allowed_tools = list( + /obj/item/weapon/scalpel = 100, \ + /obj/item/weapon/kitchenknife = 75, \ + /obj/item/weapon/shard = 50, \ + ) min_duration = 30 max_duration = 50 @@ -211,7 +231,10 @@ "\red Your hand slips, tearing [target]'s innards with \the [tool]!") /datum/surgery_step/slime/saw_core - required_tool = /obj/item/weapon/circular_saw + allowed_tools = list( + /obj/item/weapon/circular_saw = 100, \ + /obj/item/weapon/hatchet = 75 + ) min_duration = 50 max_duration = 70 diff --git a/code/modules/surgery/eye.dm b/code/modules/surgery/eye.dm index 8f100aee17..9f11b48c78 100644 --- a/code/modules/surgery/eye.dm +++ b/code/modules/surgery/eye.dm @@ -15,8 +15,11 @@ return target_zone == "eyes" /datum/surgery_step/eye/cut_open - required_tool = /obj/item/weapon/scalpel - allowed_tools = list(/obj/item/weapon/shard, /obj/item/weapon/kitchenknife) + allowed_tools = list( + /obj/item/weapon/scalpel = 100, \ + /obj/item/weapon/kitchenknife = 75, \ + /obj/item/weapon/shard = 50, \ + ) min_duration = 90 max_duration = 110 @@ -41,8 +44,10 @@ affected.createwound(CUT, 10) /datum/surgery_step/eye/lift_eyes - required_tool = /obj/item/weapon/retractor - allowed_tools = list(/obj/item/weapon/kitchen/utensil/fork) + allowed_tools = list( + /obj/item/weapon/retractor = 100, \ + /obj/item/weapon/kitchen/utensil/fork = 50 + ) min_duration = 30 max_duration = 40 @@ -67,8 +72,11 @@ target.apply_damage(10, BRUTE, affected) /datum/surgery_step/eye/mend_eyes - required_tool = /obj/item/weapon/hemostat - allowed_tools = list(/obj/item/weapon/cable_coil, /obj/item/device/assembly/mousetrap) + allowed_tools = list( + /obj/item/weapon/hemostat = 100, \ + /obj/item/weapon/cable_coil = 75, \ + /obj/item/device/assembly/mousetrap = 10 //I don't know. Don't ask me. But I'm leaving it because hilarity. + ) min_duration = 80 max_duration = 100 @@ -93,8 +101,12 @@ target.apply_damage(10, BRUTE, affected) /datum/surgery_step/eye/cauterize - required_tool = /obj/item/weapon/cautery - allowed_tools = list(/obj/item/weapon/weldingtool, /obj/item/clothing/mask/cigarette, /obj/item/weapon/lighter) + allowed_tools = list( + /obj/item/weapon/cautery = 100, \ + /obj/item/clothing/mask/cigarette = 75, \ + /obj/item/weapon/lighter = 50, \ + /obj/item/weapon/weldingtool = 25 + ) min_duration = 70 max_duration = 100 diff --git a/code/modules/surgery/face.dm b/code/modules/surgery/face.dm index 90ce1d8134..e215487d0b 100644 --- a/code/modules/surgery/face.dm +++ b/code/modules/surgery/face.dm @@ -15,8 +15,11 @@ return target_zone == "mouth" /datum/surgery_step/generic/cut_face - required_tool = /obj/item/weapon/scalpel - allowed_tools = list(/obj/item/weapon/shard, /obj/item/weapon/kitchenknife) + allowed_tools = list( + /obj/item/weapon/scalpel = 100, \ + /obj/item/weapon/kitchenknife = 75, \ + /obj/item/weapon/shard = 50, \ + ) min_duration = 90 max_duration = 110 @@ -42,8 +45,11 @@ target.losebreath += 10 /datum/surgery_step/face/mend_vocal - required_tool = /obj/item/weapon/hemostat - allowed_tools = list(/obj/item/weapon/cable_coil, /obj/item/device/assembly/mousetrap) + allowed_tools = list( + /obj/item/weapon/hemostat = 100, \ + /obj/item/weapon/cable_coil = 75, \ + /obj/item/device/assembly/mousetrap = 10 //I don't know. Don't ask me. But I'm leaving it because hilarity. + ) min_duration = 70 max_duration = 90 @@ -67,8 +73,10 @@ target.losebreath += 10 /datum/surgery_step/face/fix_face - required_tool = /obj/item/weapon/retractor - allowed_tools = list(/obj/item/weapon/kitchen/utensil/fork) + allowed_tools = list( + /obj/item/weapon/retractor = 100, \ + /obj/item/weapon/crowbar = 55, \ + /obj/item/weapon/kitchen/utensil/fork = 75) min_duration = 80 max_duration = 100 @@ -93,8 +101,12 @@ target.apply_damage(10, BRUTE, affected) /datum/surgery_step/face/cauterize - required_tool = /obj/item/weapon/cautery - allowed_tools = list(/obj/item/weapon/weldingtool, /obj/item/clothing/mask/cigarette, /obj/item/weapon/lighter) + allowed_tools = list( + /obj/item/weapon/cautery = 100, \ + /obj/item/clothing/mask/cigarette = 75, \ + /obj/item/weapon/lighter = 50, \ + /obj/item/weapon/weldingtool = 25 + ) min_duration = 70 max_duration = 100 diff --git a/code/modules/surgery/generic.dm b/code/modules/surgery/generic.dm index d9cdb79d0b..7d7de430bf 100644 --- a/code/modules/surgery/generic.dm +++ b/code/modules/surgery/generic.dm @@ -20,8 +20,11 @@ return 1 /datum/surgery_step/generic/cut_open - required_tool = /obj/item/weapon/scalpel - allowed_tools = list(/obj/item/weapon/shard, /obj/item/weapon/kitchenknife) + allowed_tools = list( + /obj/item/weapon/scalpel = 100, \ + /obj/item/weapon/kitchenknife = 75, \ + /obj/item/weapon/shard = 50, \ + ) min_duration = 90 max_duration = 110 @@ -42,6 +45,7 @@ user.visible_message("\blue [user] has made an incision on [target]'s [affected.display_name] with \the [tool].", \ "\blue You have made an incision on [target]'s [affected.display_name] with \the [tool].",) affected.open = 1 + affected.status |= ORGAN_BLEEDING affected.createwound(CUT, 1) if (target_zone == "head") target.brain_op_stage = 1 @@ -53,8 +57,11 @@ affected.createwound(CUT, 10) /datum/surgery_step/generic/clamp_bleeders - required_tool = /obj/item/weapon/hemostat - allowed_tools = list(/obj/item/weapon/cable_coil, /obj/item/device/assembly/mousetrap) + allowed_tools = list( + /obj/item/weapon/hemostat = 100, \ + /obj/item/weapon/cable_coil = 75, \ + /obj/item/device/assembly/mousetrap = 20 + ) min_duration = 40 max_duration = 60 @@ -84,8 +91,11 @@ affected.createwound(CUT, 10) /datum/surgery_step/generic/retract_skin - required_tool = /obj/item/weapon/retractor - allowed_tools = list(/obj/item/weapon/crowbar,/obj/item/weapon/kitchen/utensil/fork) + allowed_tools = list( + /obj/item/weapon/retractor = 100, \ + /obj/item/weapon/crowbar = 75, \ + /obj/item/weapon/kitchen/utensil/fork = 50 + ) min_duration = 30 max_duration = 40 @@ -135,8 +145,12 @@ target.apply_damage(12, BRUTE, affected) /datum/surgery_step/generic/cauterize - required_tool = /obj/item/weapon/cautery - allowed_tools = list(/obj/item/weapon/weldingtool, /obj/item/clothing/mask/cigarette, /obj/item/weapon/lighter) + allowed_tools = list( + /obj/item/weapon/cautery = 100, \ + /obj/item/clothing/mask/cigarette = 75, \ + /obj/item/weapon/lighter = 50, \ + /obj/item/weapon/weldingtool = 25 + ) min_duration = 70 max_duration = 100 @@ -167,7 +181,10 @@ target.apply_damage(3, BURN, affected) /datum/surgery_step/generic/cut_limb - required_tool = /obj/item/weapon/circular_saw + allowed_tools = list( + /obj/item/weapon/circular_saw = 100, \ + /obj/item/weapon/hatchet = 75 + ) min_duration = 110 max_duration = 160 diff --git a/code/modules/surgery/implant.dm b/code/modules/surgery/implant.dm index 1a64f37cf2..238bbc0a41 100644 --- a/code/modules/surgery/implant.dm +++ b/code/modules/surgery/implant.dm @@ -31,8 +31,11 @@ return "" /datum/surgery_step/cavity/make_space - required_tool = /obj/item/weapon/surgicaldrill - allowed_tools = list(/obj/item/weapon/pen,/obj/item/stack/rods) + allowed_tools = list( + /obj/item/weapon/surgicaldrill = 100, \ + /obj/item/weapon/pen = 75, \ + /obj/item/stack/rods = 50 + ) min_duration = 60 max_duration = 80 @@ -62,8 +65,12 @@ /datum/surgery_step/cavity/close_space priority = 2 - required_tool = /obj/item/weapon/cautery - allowed_tools = list(/obj/item/weapon/weldingtool, /obj/item/clothing/mask/cigarette, /obj/item/weapon/lighter) + allowed_tools = list( + /obj/item/weapon/cautery = 100, \ + /obj/item/clothing/mask/cigarette = 75, \ + /obj/item/weapon/lighter = 50, \ + /obj/item/weapon/weldingtool = 25 + ) min_duration = 60 max_duration = 80 @@ -93,7 +100,7 @@ /datum/surgery_step/cavity/place_item priority = 0 - required_tool = /obj/item + allowed_tools = list(/obj/item = 100) min_duration = 80 max_duration = 100 @@ -136,8 +143,11 @@ ////////////////////////////////////////////////////////////////// /datum/surgery_step/cavity/implant_removal - required_tool = /obj/item/weapon/hemostat - allowed_tools = list(/obj/item/weapon/wirecutters, /obj/item/weapon/kitchen/utensil/fork) + allowed_tools = list( + /obj/item/weapon/hemostat = 100, \ + /obj/item/weapon/wirecutters = 75, \ + /obj/item/weapon/kitchen/utensil/fork = 20 + ) min_duration = 80 max_duration = 100 @@ -159,8 +169,6 @@ find_prob +=60 else find_prob +=40 - if (isright(tool)) - find_prob +=20 if (prob(find_prob)) user.visible_message("\blue [user] takes something out of incision on [target]'s [affected.display_name] with \the [tool].", \ "\blue You take something out of incision on [target]'s [affected.display_name]s with \the [tool]." ) @@ -189,8 +197,7 @@ affected.createwound(CUT, 20) if (affected.implants.len) var/fail_prob = 10 - if (!isright(tool)) - fail_prob += 30 + fail_prob += 100 - tool_quality(tool) if (prob(fail_prob)) var/obj/item/weapon/implant/imp = affected.implants[1] user.visible_message("\red Something beeps inside [target]'s [affected.display_name]!") diff --git a/code/modules/surgery/other.dm b/code/modules/surgery/other.dm index d75bb538f3..fd49b26b0e 100644 --- a/code/modules/surgery/other.dm +++ b/code/modules/surgery/other.dm @@ -6,8 +6,10 @@ /datum/surgery_step/fix_vein priority = 2 - required_tool = /obj/item/weapon/FixOVein - allowed_tools = list(/obj/item/weapon/cable_coil) + allowed_tools = list( + /obj/item/weapon/circular_saw = 100, \ + /obj/item/weapon/hatchet = 75 + ) can_infect = 1 blood_level = 1 diff --git a/code/modules/surgery/ribcage.dm b/code/modules/surgery/ribcage.dm index 591d6ab0f4..0ebe07a019 100644 --- a/code/modules/surgery/ribcage.dm +++ b/code/modules/surgery/ribcage.dm @@ -10,7 +10,10 @@ return target_zone == "chest" /datum/surgery_step/ribcage/saw_ribcage - required_tool = /obj/item/weapon/circular_saw + allowed_tools = list( + /obj/item/weapon/circular_saw = 100, \ + /obj/item/weapon/hatchet = 75 + ) min_duration = 50 max_duration = 70 @@ -41,8 +44,11 @@ /datum/surgery_step/ribcage/retract_ribcage - required_tool = /obj/item/weapon/retractor - allowed_tools = list(/obj/item/weapon/crowbar) + allowed_tools = list( + /obj/item/weapon/retractor = 100, \ + /obj/item/weapon/crowbar = 75, \ + /obj/item/weapon/kitchen/utensil/fork = 20 + ) min_duration = 30 max_duration = 40 @@ -77,8 +83,12 @@ affected.fracture() /datum/surgery_step/ribcage/close_ribcage - required_tool = /obj/item/weapon/retractor - allowed_tools = list(/obj/item/weapon/crowbar) + allowed_tools = list( + /obj/item/weapon/retractor = 100, \ + /obj/item/weapon/crowbar = 75, \ + /obj/item/weapon/kitchen/utensil/fork = 20 + ) + min_duration = 20 max_duration = 40 @@ -112,7 +122,10 @@ target.rupture_lung() /datum/surgery_step/ribcage/mend_ribcage - required_tool = /obj/item/weapon/bonegel + allowed_tools = list( + /obj/item/weapon/bonegel = 100, \ + /obj/item/weapon/screwdriver = 75 + ) min_duration = 20 max_duration = 40 @@ -127,7 +140,6 @@ target.custom_pain("Something hurts horribly in your chest!",1) ..() - end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/msg = "\blue [user] applied \the [tool] to [target]'s ribcage." var/self_msg = "\blue You applied \the [tool] to [target]'s ribcage." @@ -139,7 +151,11 @@ // ALIEN EMBRYO SURGERY // ////////////////////////////////////////////////////////////////// /datum/surgery_step/ribcage/remove_embryo - required_tool = /obj/item/weapon/hemostat + allowed_tools = list( + /obj/item/weapon/hemostat = 100, \ + /obj/item/weapon/wirecutters = 75, \ + /obj/item/weapon/kitchen/utensil/fork = 20 + ) blood_level = 2 min_duration = 80 @@ -171,8 +187,11 @@ // CHEST INTERNAL ORGAN SURGERY // ////////////////////////////////////////////////////////////////// /datum/surgery_step/ribcage/fix_chest_internal - required_tool = /obj/item/weapon/scalpel - allowed_tools = list(/obj/item/weapon/shard, /obj/item/weapon/kitchenknife) + allowed_tools = list( + /obj/item/weapon/scalpel = 100, \ + /obj/item/weapon/kitchenknife = 75, \ + /obj/item/weapon/shard = 50, \ + ) min_duration = 70 max_duration = 90 diff --git a/code/modules/surgery/robolimbs.dm b/code/modules/surgery/robolimbs.dm index 94d07eb3e2..9b8f42e4d7 100644 --- a/code/modules/surgery/robolimbs.dm +++ b/code/modules/surgery/robolimbs.dm @@ -20,8 +20,11 @@ /datum/surgery_step/limb/cut - required_tool = /obj/item/weapon/scalpel - allowed_tools = list(/obj/item/weapon/shard, /obj/item/weapon/kitchenknife) + allowed_tools = list( + /obj/item/weapon/scalpel = 100, \ + /obj/item/weapon/kitchenknife = 75, \ + /obj/item/weapon/shard = 50, \ + ) min_duration = 80 max_duration = 100 @@ -48,8 +51,10 @@ /datum/surgery_step/limb/mend - required_tool = /obj/item/weapon/retractor - allowed_tools = list(/obj/item/weapon/kitchen/utensil/fork) + allowed_tools = list( + /obj/item/weapon/retractor = 100, \ + /obj/item/weapon/crowbar = 75, \ + /obj/item/weapon/kitchen/utensil/fork = 50) min_duration = 80 max_duration = 100 @@ -80,8 +85,12 @@ /datum/surgery_step/limb/prepare - required_tool = /obj/item/weapon/cautery - allowed_tools = list(/obj/item/weapon/weldingtool, /obj/item/clothing/mask/cigarette, /obj/item/weapon/lighter) + allowed_tools = list( + /obj/item/weapon/cautery = 100, \ + /obj/item/clothing/mask/cigarette = 75, \ + /obj/item/weapon/lighter = 50, \ + /obj/item/weapon/weldingtool = 25 + ) min_duration = 60 max_duration = 70 @@ -115,7 +124,7 @@ /datum/surgery_step/limb/attach - required_tool = /obj/item/robot_parts + allowed_tools = list(/obj/item/robot_parts = 100) can_infect = 0 min_duration = 80 diff --git a/code/modules/surgery/surgery.dm b/code/modules/surgery/surgery.dm index 62b9afb52c..2d8db6670c 100644 --- a/code/modules/surgery/surgery.dm +++ b/code/modules/surgery/surgery.dm @@ -2,10 +2,8 @@ /datum/surgery_step var/priority = 0 //steps with higher priority would be attempted first - // type path referencing the required tool for this step - var/required_tool = null - // type path referencing tools that can be used as substitude for this step + // type path referencing tools that can be used for this step, and how well are they suited for it var/list/allowed_tools = null // duration of the step @@ -17,16 +15,11 @@ //How much blood this step can get on surgeon. 1 - hands, 2 - full body. var/blood_level = 0 - //is it is a required surgical tool for this step - proc/isright(obj/item/tool) - return (istype(tool,required_tool)) - - //is it is an accepted replacement tool for this step - proc/isacceptable(obj/item/tool) - if (allowed_tools) - for (var/T in allowed_tools) - if (istype(tool,T)) - return 1 + //returns how well tool is suited for this step + proc/tool_quality(obj/item/tool) + for (var/T in allowed_tools) + if (istype(tool,T)) + return allowed_tools[T] return 0 // checks whether this step can be applied with the given user and target @@ -69,10 +62,11 @@ proc/do_surgery(mob/living/M, mob/living/user, obj/item/tool) if (user.a_intent == "harm") //check for Hippocratic Oath return 0 for(var/datum/surgery_step/S in surgery_steps) - if( (S.isright(tool) || S.isacceptable(tool)) && \ - S.can_use(user, M, user.zone_sel.selecting, tool)) //check if tool is right or close enough and if this step is possible - S.begin_step(user, M, user.zone_sel.selecting, tool) //start on it - if(do_mob(user, M, rand(S.min_duration, S.max_duration))) //if user did nto move or changed hands + //check if tool is right or close enough and if this step is possible + if( S.tool_quality(tool) && S.can_use(user, M, user.zone_sel.selecting, tool)) + S.begin_step(user, M, user.zone_sel.selecting, tool) //start on it + //We had proper tools! (or RNG smiled.) and User did not move or change hands. + if( prob(S.tool_quality(tool)) && do_mob(user, M, rand(S.min_duration, S.max_duration))) S.end_step(user, M, user.zone_sel.selecting, tool) //finish successfully else //or S.fail_step(user, M, user.zone_sel.selecting, tool) //malpractice~ diff --git a/html/changelog.html b/html/changelog.html index 98192401cd..2659b775f6 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -1,4 +1,4 @@ - + Baystation 12 Changelog @@ -58,16 +58,17 @@ Stuff which is in development and not yet visible to players or just code relate should be listed in the changelog upon commit though. Thanks. --> -
-

1.06.2013

-

Chinsky updated:

- +

31.05.2013

diff --git a/sound/voice/halt.ogg b/sound/voice/halt.ogg new file mode 100644 index 0000000000..4885bc1948 Binary files /dev/null and b/sound/voice/halt.ogg differ