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Update every initialize() proc to return an initialize hint.
* Yes, all of them. * Also did a few corrections to redundant New() and broken Destroy() along the way * Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion. * Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
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@@ -26,7 +26,7 @@
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return FALSE
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/obj/effect/wingrille_spawn/initialize()
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..()
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. = ..()
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if(!win_path)
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return
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if(ticker && ticker.current_state < GAME_STATE_PLAYING)
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