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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge pull request #3981 from Anewbe/gravetender
Adds the gravekeeper lost borg module
This commit is contained in:
@@ -239,3 +239,15 @@
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and save those whose time has yet to come.") // Reworded slightly to prevent active murder as opposed to passively letting someone die.
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..()
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/******************** Gravekeeper ********************/
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/datum/ai_laws/gravekeeper
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name = "Gravekeeper"
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law_header = "Gravesite Overwatch Protocols"
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selectable = 1
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/datum/ai_laws/gravekeeper/New()
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add_inherent_law("Comfort the living; respect the dead.")
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add_inherent_law("Your gravesite is your most important asset. Damage to your site is disrespctful to the dead at rest within.")
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add_inherent_law("Prevent disrespect to your gravesite and its residents wherever possible.")
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add_inherent_law("Expand and upgrade your gravesite when required. Do not turn away a new resident.")
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..()
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@@ -100,6 +100,13 @@
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check_bans = list("AI", "Cyborg")
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cutoff_number = 1
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/datum/ghost_query/gravekeeper_drone
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role_name = "Gravekeeper Drone"
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question = "A gravekeeper drone is about to reactivate and tend to its gravesite. Would you like to play as the drone?"
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be_special_flag = BE_AI
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check_bans = list("AI", "Cyborg")
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cutoff_number = 1
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/datum/ghost_query/lost_passenger
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role_name = "Lost Passenger"
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question = "A person suspended in cryosleep has been discovered by a crewmember \
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@@ -78,41 +78,3 @@
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return
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create_occupant(user)
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// These are found on the surface, and contain a drone (braintype, inside a borg shell), with a special module and semi-random laws.
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/obj/structure/ghost_pod/manual/lost_drone
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name = "drone pod"
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desc = "This is a pod which appears to contain a drone. You might be able to reactivate it, if you're brave enough."
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description_info = "This contains a dormant drone, which can be activated. The drone will be another player, once activated. \
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The laws the drone has will most likely not be the ones you're used to."
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icon_state = "borg_pod_closed"
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icon_state_opened = "borg_pod_opened"
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density = TRUE
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ghost_query_type = /datum/ghost_query/lost_drone
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confirm_before_open = TRUE
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/obj/structure/ghost_pod/manual/lost_drone/trigger()
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..()
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visible_message("<span class='notice'>\The [src] appears to be attempting to restart the robot contained inside.</span>")
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log_and_message_admins("is attempting to open \a [src].")
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/obj/structure/ghost_pod/manual/lost_drone/create_occupant(var/mob/M)
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density = FALSE
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var/mob/living/silicon/robot/lost/randomlaws/R = new(get_turf(src))
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R.adjustBruteLoss(rand(5, 30))
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R.adjustFireLoss(rand(5, 10))
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if(M.mind)
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M.mind.transfer_to(R)
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// Put this text here before ckey change so that their laws are shown below it, since borg login() shows it.
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to_chat(M, "<span class='notice'>You are a <b>Lost Drone</b>, discovered inside the wreckage of your previous home. \
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Something has reactivated you, with their intentions unknown to you, and yours unknown to them. They are a foreign entity, \
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however they did free you from your pod...</span>")
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to_chat(M, "<span class='notice'><b>Be sure to examine your currently loaded lawset closely.</b> Remember, your \
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definiton of 'the station' is where your pod is, and unless your laws say otherwise, the entity that released you \
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from the pod is not a crewmember.</span>")
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R.ckey = M.ckey
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visible_message("<span class='warning'>As \the [src] opens, the eyes of the robot flicker as it is activated.</span>")
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R.Namepick()
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log_and_message_admins("successfully opened \a [src] and got a Lost Drone.")
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..()
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61
code/game/objects/structures/ghost_pods/silicon.dm
Normal file
61
code/game/objects/structures/ghost_pods/silicon.dm
Normal file
@@ -0,0 +1,61 @@
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// These are found on the surface, and contain a drone (braintype, inside a borg shell), with a special module and semi-random laws.
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/obj/structure/ghost_pod/manual/lost_drone
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name = "drone pod"
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desc = "This is a pod which appears to contain a drone. You might be able to reactivate it, if you're brave enough."
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description_info = "This contains a dormant drone, which can be activated. The drone will be another player, once activated. \
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The laws the drone has will most likely not be the ones you're used to."
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icon_state = "borg_pod_closed"
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icon_state_opened = "borg_pod_opened"
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density = TRUE
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ghost_query_type = /datum/ghost_query/lost_drone
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confirm_before_open = TRUE
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/obj/structure/ghost_pod/manual/lost_drone/trigger()
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..()
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visible_message("<span class='notice'>\The [src] appears to be attempting to restart the robot contained inside.</span>")
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log_and_message_admins("is attempting to open \a [src].")
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/obj/structure/ghost_pod/manual/lost_drone/create_occupant(var/mob/M)
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density = FALSE
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var/mob/living/silicon/robot/lost/randomlaws/R = new(get_turf(src))
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R.adjustBruteLoss(rand(5, 30))
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R.adjustFireLoss(rand(5, 10))
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if(M.mind)
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M.mind.transfer_to(R)
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// Put this text here before ckey change so that their laws are shown below it, since borg login() shows it.
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to_chat(M, "<span class='notice'>You are a <b>Lost Drone</b>, discovered inside the wreckage of your previous home. \
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Something has reactivated you, with their intentions unknown to you, and yours unknown to them. They are a foreign entity, \
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however they did free you from your pod...</span>")
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to_chat(M, "<span class='notice'><b>Be sure to examine your currently loaded lawset closely.</b> Remember, your \
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definiton of 'the station' is where your pod is, and unless your laws say otherwise, the entity that released you \
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from the pod is not a crewmember.</span>")
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R.ckey = M.ckey
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visible_message("<span class='warning'>As \the [src] opens, the eyes of the robot flicker as it is activated.</span>")
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R.Namepick()
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log_and_message_admins("successfully opened \a [src] and got a Lost Drone.")
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..()
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/obj/structure/ghost_pod/automatic/gravekeeper_drone
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name = "drone pod"
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desc = "This is a pod which appears to contain a drone. You might be able to reactivate it, if you're brave enough."
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description_info = "This contains a dormant drone, which may activate at any moment. The drone will be another player, once activated. \
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The laws the drone has will most likely not be the ones you're used to."
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icon_state = "borg_pod_closed"
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icon_state_opened = "borg_pod_opened"
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density = TRUE
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ghost_query_type = /datum/ghost_query/gravekeeper_drone
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/obj/structure/ghost_pod/automatic/gravekeeper_drone/create_occupant(var/mob/M)
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density = FALSE
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var/mob/living/silicon/robot/gravekeeper/R = new(get_turf(src))
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if(M.mind)
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M.mind.transfer_to(R)
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// Put this text here before ckey change so that their laws are shown below it, since borg login() shows it.
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to_chat(M, "<span class='notice'>You are a <b>Gravekeeper Drone</b>, activated once again to tend to the restful dead.</span>")
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to_chat(M, "<span class='notice'><b>Be sure to examine your currently loaded lawset closely.</b> Remember, your \
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definiton of 'your gravesite' is where your pod is.</span>")
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R.ckey = M.ckey
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visible_message("<span class='warning'>As \the [src] opens, the eyes of the robot flicker as it is activated.</span>")
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R.Namepick()
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..()
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@@ -99,6 +99,17 @@
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/obj/item/weapon/grown
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)
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/obj/item/weapon/gripper/gravekeeper //Used for handling grave things, flowers, etc.
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name = ""
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icon_state = "gripper"
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desc = "A specialized grasping tool used in the preparation and maintenance of graves."
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can_hold = list(
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/obj/item/seeds,
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/obj/item/weapon/grown,
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/obj/item/weapon/material/gravemarker
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)
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/obj/item/weapon/gripper/no_use/organ
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name = "organ gripper"
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icon_state = "gripper-flesh"
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78
code/modules/mob/living/silicon/robot/robot_modules/event.dm
Normal file
78
code/modules/mob/living/silicon/robot/robot_modules/event.dm
Normal file
@@ -0,0 +1,78 @@
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/* Other, unaffiliated modules */
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// The module that borgs on the surface have. Generally has a lot of useful tools in exchange for questionable loyalty to the crew.
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/obj/item/weapon/robot_module/robot/lost
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name = "lost robot module"
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hide_on_manifest = 1
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sprites = list(
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"Drone" = "drone-lost"
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)
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/obj/item/weapon/robot_module/robot/lost/New(var/mob/living/silicon/robot/R)
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..()
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// Sec
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src.modules += new /obj/item/weapon/melee/baton/shocker/robot(src)
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src.modules += new /obj/item/weapon/handcuffs/cyborg(src)
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src.modules += new /obj/item/borg/combat/shield(src)
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// Med
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src.modules += new /obj/item/borg/sight/hud/med(src)
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src.modules += new /obj/item/device/healthanalyzer(src)
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src.modules += new /obj/item/weapon/reagent_containers/borghypo/lost(src)
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// Engi
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src.modules += new /obj/item/weapon/weldingtool/electric/mounted(src)
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src.modules += new /obj/item/weapon/screwdriver/cyborg(src)
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src.modules += new /obj/item/weapon/wrench/cyborg(src)
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src.modules += new /obj/item/weapon/wirecutters/cyborg(src)
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src.modules += new /obj/item/device/multitool(src)
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// Sci
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src.modules += new /obj/item/device/robotanalyzer(src)
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// Potato
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src.emag = new /obj/item/weapon/gun/energy/retro/mounted(src)
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var/datum/matter_synth/wire = new /datum/matter_synth/wire()
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synths += wire
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var/obj/item/stack/cable_coil/cyborg/C = new /obj/item/stack/cable_coil/cyborg(src)
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C.synths = list(wire)
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src.modules += C
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/obj/item/weapon/robot_module/robot/gravekeeper
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name = "gravekeeper robot module"
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hide_on_manifest = 1
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sprites = list(
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"Drone" = "drone-gravekeeper",
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"Sleek" = "sleek-gravekeeper"
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)
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/obj/item/weapon/robot_module/robot/gravekeeper/New(var/mob/living/silicon/robot/R)
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..()
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// For fending off animals and looters
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src.modules += new /obj/item/weapon/melee/baton/shocker/robot(src)
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src.modules += new /obj/item/borg/combat/shield(src)
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// For repairing gravemarkers
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src.modules += new /obj/item/weapon/weldingtool/electric/mounted(src)
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src.modules += new /obj/item/weapon/screwdriver/cyborg(src)
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src.modules += new /obj/item/weapon/wrench/cyborg(src)
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// For growing flowers
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src.modules += new /obj/item/weapon/material/minihoe(src)
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src.modules += new /obj/item/weapon/material/hatchet(src)
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src.modules += new /obj/item/device/analyzer/plant_analyzer(src)
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src.modules += new /obj/item/weapon/storage/bag/plants(src)
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src.modules += new /obj/item/weapon/robot_harvester(src)
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// For digging and beautifying graves
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src.modules += new /obj/item/weapon/shovel(src)
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src.modules += new /obj/item/weapon/gripper/gravekeeper(src)
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// For really persistent looters
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src.emag = new /obj/item/weapon/gun/energy/retro/mounted(src)
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var/datum/matter_synth/wood = new /datum/matter_synth/wood(25000)
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synths += wood
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@@ -739,90 +739,6 @@ var/global/list/robot_modules = list(
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C.synths = list(wire)
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src.modules += C
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/obj/item/weapon/robot_module/robot/syndicate
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name = "illegal robot module"
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hide_on_manifest = 1
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languages = list(
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LANGUAGE_SOL_COMMON = 1,
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LANGUAGE_TRADEBAND = 1,
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LANGUAGE_UNATHI = 0,
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LANGUAGE_SIIK = 0,
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LANGUAGE_SKRELLIAN = 0,
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LANGUAGE_ROOTLOCAL = 0,
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LANGUAGE_GUTTER = 1,
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LANGUAGE_SCHECHI = 0,
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LANGUAGE_EAL = 1,
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LANGUAGE_SIGN = 0
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)
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sprites = list(
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"Cerberus" = "syndie_bloodhound",
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"Cerberus - Treaded" = "syndie_treadhound",
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"Ares" = "squats",
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"Telemachus" = "toiletbotantag",
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"WTOperator" = "hosborg",
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"XI-GUS" = "spidersyndi",
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"XI-ALP" = "syndi-heavy"
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)
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var/id
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/obj/item/weapon/robot_module/robot/syndicate/New(var/mob/living/silicon/robot/R)
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..()
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loc = R
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src.modules += new /obj/item/weapon/melee/energy/sword(src)
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src.modules += new /obj/item/weapon/gun/energy/pulse_rifle/destroyer(src)
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src.modules += new /obj/item/weapon/card/emag(src)
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var/jetpack = new/obj/item/weapon/tank/jetpack/carbondioxide(src)
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src.modules += jetpack
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R.internals = jetpack
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id = R.idcard
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src.modules += id
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/obj/item/weapon/robot_module/robot/syndicate/Destroy()
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src.modules -= id
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id = null
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return ..()
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// The module that borgs on the surface have. Generally has a lot of useful tools in exchange for questionable loyalty to the crew.
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/obj/item/weapon/robot_module/robot/lost
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name = "lost robot module"
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hide_on_manifest = 1
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sprites = list(
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"Drone" = "drone-lost"
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)
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/obj/item/weapon/robot_module/robot/lost/New(var/mob/living/silicon/robot/R)
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..()
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// Sec
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src.modules += new /obj/item/weapon/melee/baton/shocker/robot(src)
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src.modules += new /obj/item/weapon/handcuffs/cyborg(src)
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src.modules += new /obj/item/borg/combat/shield(src)
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// Med
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src.modules += new /obj/item/borg/sight/hud/med(src)
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src.modules += new /obj/item/device/healthanalyzer(src)
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src.modules += new /obj/item/weapon/reagent_containers/borghypo/lost(src)
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// Engi
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src.modules += new /obj/item/weapon/weldingtool/electric/mounted(src)
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src.modules += new /obj/item/weapon/screwdriver/cyborg(src)
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src.modules += new /obj/item/weapon/wrench/cyborg(src)
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src.modules += new /obj/item/weapon/wirecutters/cyborg(src)
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src.modules += new /obj/item/device/multitool(src)
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// Sci
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src.modules += new /obj/item/device/robotanalyzer(src)
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// Potato
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src.emag = new /obj/item/weapon/gun/energy/retro/mounted(src)
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var/datum/matter_synth/wire = new /datum/matter_synth/wire()
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synths += wire
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var/obj/item/stack/cable_coil/cyborg/C = new /obj/item/stack/cable_coil/cyborg(src)
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C.synths = list(wire)
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src.modules += C
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/obj/item/weapon/robot_module/robot/security/combat
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name = "combat robot module"
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hide_on_manifest = 1
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@@ -841,6 +757,9 @@ var/global/list/robot_modules = list(
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src.modules += new /obj/item/borg/combat/mobility(src)
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src.emag = new /obj/item/weapon/gun/energy/lasercannon/mounted(src)
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/* Drones */
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/obj/item/weapon/robot_module/drone
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name = "drone module"
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hide_on_manifest = 1
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@@ -872,8 +791,8 @@ var/global/list/robot_modules = list(
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var/datum/matter_synth/metal = new /datum/matter_synth/metal(25000)
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var/datum/matter_synth/glass = new /datum/matter_synth/glass(25000)
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var/datum/matter_synth/wood = new /datum/matter_synth/wood(2000)
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var/datum/matter_synth/plastic = new /datum/matter_synth/plastic(1000)
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var/datum/matter_synth/wood = new /datum/matter_synth/wood(25000)
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var/datum/matter_synth/plastic = new /datum/matter_synth/plastic(25000)
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var/datum/matter_synth/wire = new /datum/matter_synth/wire(30)
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synths += metal
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synths += glass
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||||
@@ -0,0 +1,45 @@
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/* Syndicate modules */
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||||
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/obj/item/weapon/robot_module/robot/syndicate
|
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name = "illegal robot module"
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hide_on_manifest = 1
|
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languages = list(
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LANGUAGE_SOL_COMMON = 1,
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LANGUAGE_TRADEBAND = 1,
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||||
LANGUAGE_UNATHI = 0,
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LANGUAGE_SIIK = 0,
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||||
LANGUAGE_SKRELLIAN = 0,
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LANGUAGE_ROOTLOCAL = 0,
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LANGUAGE_GUTTER = 1,
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||||
LANGUAGE_SCHECHI = 0,
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||||
LANGUAGE_EAL = 1,
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||||
LANGUAGE_SIGN = 0
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||||
)
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sprites = list(
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"Cerberus" = "syndie_bloodhound",
|
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"Cerberus - Treaded" = "syndie_treadhound",
|
||||
"Ares" = "squats",
|
||||
"Telemachus" = "toiletbotantag",
|
||||
"WTOperator" = "hosborg",
|
||||
"XI-GUS" = "spidersyndi",
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||||
"XI-ALP" = "syndi-heavy"
|
||||
)
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||||
var/id
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||||
|
||||
/obj/item/weapon/robot_module/robot/syndicate/New(var/mob/living/silicon/robot/R)
|
||||
..()
|
||||
loc = R
|
||||
src.modules += new /obj/item/weapon/melee/energy/sword(src)
|
||||
src.modules += new /obj/item/weapon/gun/energy/pulse_rifle/destroyer(src)
|
||||
src.modules += new /obj/item/weapon/card/emag(src)
|
||||
var/jetpack = new/obj/item/weapon/tank/jetpack/carbondioxide(src)
|
||||
src.modules += jetpack
|
||||
R.internals = jetpack
|
||||
|
||||
id = R.idcard
|
||||
src.modules += id
|
||||
|
||||
/obj/item/weapon/robot_module/robot/syndicate/Destroy()
|
||||
src.modules -= id
|
||||
id = null
|
||||
return ..()
|
||||
@@ -0,0 +1,25 @@
|
||||
/mob/living/silicon/robot/gravekeeper
|
||||
lawupdate = 0
|
||||
scrambledcodes = 1
|
||||
icon_state = "drone-lost"
|
||||
modtype = "Gravekeeper"
|
||||
lawchannel = "State"
|
||||
braintype = "Drone"
|
||||
idcard_type = /obj/item/weapon/card/id
|
||||
|
||||
/mob/living/silicon/robot/gravekeeper/init()
|
||||
aiCamera = new/obj/item/device/camera/siliconcam/robot_camera(src)
|
||||
|
||||
mmi = new /obj/item/device/mmi/digital/robot(src) // Explicitly a drone.
|
||||
module = new /obj/item/weapon/robot_module/robot/gravekeeper(src)
|
||||
overlays.Cut()
|
||||
init_id()
|
||||
|
||||
updatename("Gravekeeper")
|
||||
|
||||
if(!cell)
|
||||
cell = new /obj/item/weapon/cell/high(src) // 15k cell, as recharging stations are a lot more rare on the Surface.
|
||||
|
||||
laws = new /datum/ai_laws/gravekeeper()
|
||||
|
||||
playsound(loc, 'sound/mecha/nominalsyndi.ogg', 75, 0)
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 378 KiB After Width: | Height: | Size: 385 KiB |
@@ -966,7 +966,6 @@
|
||||
#include "code\game\objects\structures\electricchair.dm"
|
||||
#include "code\game\objects\structures\extinguisher.dm"
|
||||
#include "code\game\objects\structures\flora.dm"
|
||||
#include "code\game\objects\structures\ghost_pods.dm"
|
||||
#include "code\game\objects\structures\girders.dm"
|
||||
#include "code\game\objects\structures\gravemarker.dm"
|
||||
#include "code\game\objects\structures\grille.dm"
|
||||
@@ -1019,6 +1018,8 @@
|
||||
#include "code\game\objects\structures\crates_lockers\closets\secure\scientist.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\secure\secure_closets.dm"
|
||||
#include "code\game\objects\structures\crates_lockers\closets\secure\security.dm"
|
||||
#include "code\game\objects\structures\ghost_pods\ghost_pods.dm"
|
||||
#include "code\game\objects\structures\ghost_pods\silicon.dm"
|
||||
#include "code\game\objects\structures\stool_bed_chair_nest\alien_nests.dm"
|
||||
#include "code\game\objects\structures\stool_bed_chair_nest\bed.dm"
|
||||
#include "code\game\objects\structures\stool_bed_chair_nest\chairs.dm"
|
||||
@@ -1731,7 +1732,6 @@
|
||||
#include "code\modules\mob\living\silicon\robot\robot.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\robot_damage.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\robot_items.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\robot_modules.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\robot_movement.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\syndicate.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\drone\drone.dm"
|
||||
@@ -1741,6 +1741,10 @@
|
||||
#include "code\modules\mob\living\silicon\robot\drone\drone_items.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\drone\drone_manufacturer.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\drone\drone_say.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\robot_modules\event.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\robot_modules\station.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\robot_modules\syndicate.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\subtypes\gravekeeper.dm"
|
||||
#include "code\modules\mob\living\silicon\robot\subtypes\lost_drone.dm"
|
||||
#include "code\modules\mob\living\simple_animal\corpse.dm"
|
||||
#include "code\modules\mob\living\simple_animal\simple_animal.dm"
|
||||
|
||||
Reference in New Issue
Block a user