final cleanup
@@ -9,7 +9,6 @@ LINEN BINS
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desc = "A surprisingly soft linen bedsheet."
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desc = "A surprisingly soft linen bedsheet."
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/items.dmi'
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icon_state = "sheet"
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icon_state = "sheet"
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item_state = "bedsheet"
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slot_flags = SLOT_BACK
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slot_flags = SLOT_BACK
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layer = 4.0
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layer = 4.0
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throwforce = 1
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throwforce = 1
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@@ -39,140 +38,123 @@ LINEN BINS
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/obj/item/weapon/bedsheet/blue
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/obj/item/weapon/bedsheet/blue
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icon_state = "sheetblue"
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icon_state = "sheetblue"
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item_state = "bedsheet"
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/obj/item/weapon/bedsheet/green
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/obj/item/weapon/bedsheet/green
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icon_state = "sheetgreen"
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icon_state = "sheetgreen"
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item_state = "bedsheet"
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/obj/item/weapon/bedsheet/orange
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/obj/item/weapon/bedsheet/orange
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icon_state = "sheetorange"
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icon_state = "sheetorange"
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item_state = "bedsheet"
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/obj/item/weapon/bedsheet/purple
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/obj/item/weapon/bedsheet/purple
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icon_state = "sheetpurple"
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icon_state = "sheetpurple"
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item_state = "bedsheet"
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/obj/item/weapon/bedsheet/rainbow
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/obj/item/weapon/bedsheet/rainbow
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icon_state = "sheetrainbow"
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icon_state = "sheetrainbow"
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item_state = "bedsheet"
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/obj/item/weapon/bedsheet/red
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/obj/item/weapon/bedsheet/red
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icon_state = "sheetred"
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icon_state = "sheetred"
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item_state = "bedsheet"
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/obj/item/weapon/bedsheet/yellow
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/obj/item/weapon/bedsheet/yellow
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icon_state = "sheetyellow"
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icon_state = "sheetyellow"
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item_state = "bedsheet"
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/obj/item/weapon/bedsheet/mime
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/obj/item/weapon/bedsheet/mime
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icon_state = "sheetmime"
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icon_state = "sheetmime"
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item_state = "bedsheet"
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/obj/item/weapon/bedsheet/clown
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/obj/item/weapon/bedsheet/clown
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icon_state = "sheetclown"
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icon_state = "sheetclown"
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item_state = "bedsheet"
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item_state = "sheetrainbow"
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/obj/item/weapon/bedsheet/captain
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/obj/item/weapon/bedsheet/captain
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icon_state = "sheetcaptain"
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icon_state = "sheetcaptain"
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item_state = "bedsheet"
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/obj/item/weapon/bedsheet/rd
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/obj/item/weapon/bedsheet/rd
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icon_state = "sheetrd"
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icon_state = "sheetrd"
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item_state = "bedsheet"
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/obj/item/weapon/bedsheet/medical
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/obj/item/weapon/bedsheet/medical
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icon_state = "sheetmedical"
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icon_state = "sheetmedical"
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item_state = "bedsheet"
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/obj/item/weapon/bedsheet/hos
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/obj/item/weapon/bedsheet/hos
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icon_state = "sheethos"
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icon_state = "sheethos"
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item_state = "bedsheet"
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/obj/item/weapon/bedsheet/hop
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/obj/item/weapon/bedsheet/hop
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icon_state = "sheethop"
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icon_state = "sheethop"
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item_state = "bedsheet"
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/obj/item/weapon/bedsheet/ce
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/obj/item/weapon/bedsheet/ce
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icon_state = "sheetce"
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icon_state = "sheetce"
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item_state = "bedsheet"
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/obj/item/weapon/bedsheet/brown
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/obj/item/weapon/bedsheet/brown
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icon_state = "sheetbrown"
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icon_state = "sheetbrown"
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item_state = "bedsheet"
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/obj/item/weapon/bedsheet/ian
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/obj/item/weapon/bedsheet/ian
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icon_state = "sheetian"
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icon_state = "sheetian"
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item_state = "bedsheet"
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/obj/item/weapon/bedsheet/double
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/obj/item/weapon/bedsheet/double
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icon_state = "doublesheet"
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icon_state = "doublesheet"
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item_state = "bedsheet"
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item_state = "sheet"
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/obj/item/weapon/bedsheet/bluedouble
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/obj/item/weapon/bedsheet/bluedouble
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icon_state = "doublesheetblue"
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icon_state = "doublesheetblue"
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item_state = "bedsheet"
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item_state = "sheetblue"
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/obj/item/weapon/bedsheet/greendouble
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/obj/item/weapon/bedsheet/greendouble
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icon_state = "doublesheetgreen"
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icon_state = "doublesheetgreen"
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item_state = "bedsheet"
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item_state = "sheetgreen"
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/obj/item/weapon/bedsheet/orangedouble
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/obj/item/weapon/bedsheet/orangedouble
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icon_state = "doublesheetorange"
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icon_state = "doublesheetorange"
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item_state = "bedsheet"
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item_state = "sheetorange"
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/obj/item/weapon/bedsheet/purpledouble
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/obj/item/weapon/bedsheet/purpledouble
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icon_state = "doublesheetpurple"
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icon_state = "doublesheetpurple"
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item_state = "bedsheet"
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item_state = "sheetpurple"
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/obj/item/weapon/bedsheet/doublerainbow //all the way across the sky.
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/obj/item/weapon/bedsheet/rainbowdouble //all the way across the sky.
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icon_state = "doublesheetrainbow"
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icon_state = "doublesheetrainbow"
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item_state = "bedsheet"
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item_state = "sheetrainbow"
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/obj/item/weapon/bedsheet/doublered
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/obj/item/weapon/bedsheet/reddouble
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icon_state = "doublesheetred"
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icon_state = "doublesheetred"
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item_state = "bedsheet"
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item_state = "sheetred"
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/obj/item/weapon/bedsheet/doubleyellow
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/obj/item/weapon/bedsheet/yellowdouble
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icon_state = "doublesheetyellow"
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icon_state = "doublesheetyellow"
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item_state = "bedsheet"
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item_state = "sheetyellow"
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/obj/item/weapon/bedsheet/doublemime
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/obj/item/weapon/bedsheet/mimedouble
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icon_state = "doublesheetmime"
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icon_state = "doublesheetmime"
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item_state = "bedsheet"
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item_state = "sheetmime"
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/obj/item/weapon/bedsheet/doubleclown
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/obj/item/weapon/bedsheet/clowndouble
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icon_state = "doublesheetclown"
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icon_state = "doublesheetclown"
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item_state = "bedsheet"
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item_state = "sheetrainbow"
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/obj/item/weapon/bedsheet/doublecaptain
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/obj/item/weapon/bedsheet/captaindouble
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icon_state = "doublesheetcaptain"
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icon_state = "doublesheetcaptain"
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item_state = "bedsheet"
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item_state = "sheetcaptain"
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/obj/item/weapon/bedsheet/doublerd
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/obj/item/weapon/bedsheet/rddouble
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icon_state = "doublesheetrd"
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icon_state = "doublesheetrd"
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item_state = "bedsheet"
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item_state = "sheetrd"
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/obj/item/weapon/bedsheet/doublehos
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/obj/item/weapon/bedsheet/hosdouble
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icon_state = "doublesheethos"
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icon_state = "doublesheethos"
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item_state = "bedsheet"
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item_state = "sheethos"
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/obj/item/weapon/bedsheet/doublehop
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/obj/item/weapon/bedsheet/hopdouble
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icon_state = "doublesheethop"
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icon_state = "doublesheethop"
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item_state = "bedsheet"
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item_state = "sheethop"
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/obj/item/weapon/bedsheet/doublece
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/obj/item/weapon/bedsheet/cedouble
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icon_state = "doublesheetce"
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icon_state = "doublesheetce"
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item_state = "bedsheet"
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item_state = "sheetce"
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/obj/item/weapon/bedsheet/doublebrown
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/obj/item/weapon/bedsheet/browndouble
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icon_state = "doublesheetbrown"
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icon_state = "doublesheetbrown"
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item_state = "bedsheet"
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item_state = "sheetbrown"
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/obj/item/weapon/bedsheet/doubleian
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/obj/item/weapon/bedsheet/iandouble
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icon_state = "doublesheetian"
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icon_state = "doublesheetian"
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item_state = "bedsheet"
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item_state = "sheetian"
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/obj/structure/bedsheetbin
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/obj/structure/bedsheetbin
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name = "linen bin"
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name = "linen bin"
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Before Width: | Height: | Size: 151 KiB After Width: | Height: | Size: 144 KiB |
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Before Width: | Height: | Size: 41 KiB After Width: | Height: | Size: 45 KiB |
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Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 46 KiB |
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Before Width: | Height: | Size: 398 KiB After Width: | Height: | Size: 392 KiB |
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Before Width: | Height: | Size: 67 KiB After Width: | Height: | Size: 67 KiB |
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Before Width: | Height: | Size: 144 KiB After Width: | Height: | Size: 139 KiB |
@@ -1328,8 +1328,8 @@
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"azB" = (/obj/structure/table/standard,/obj/item/weapon/soap/nanotrasen,/turf/simulated/floor/tiled/white,/area/crew_quarters/sleep/vistor_room_7)
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"azB" = (/obj/structure/table/standard,/obj/item/weapon/soap/nanotrasen,/turf/simulated/floor/tiled/white,/area/crew_quarters/sleep/vistor_room_7)
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"azC" = (/obj/structure/table/standard,/obj/item/weapon/soap/nanotrasen,/turf/simulated/floor/tiled/white,/area/crew_quarters/sleep/vistor_room_8)
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"azC" = (/obj/structure/table/standard,/obj/item/weapon/soap/nanotrasen,/turf/simulated/floor/tiled/white,/area/crew_quarters/sleep/vistor_room_8)
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"azD" = (/obj/machinery/light_switch{pixel_x = 0; pixel_y = -27},/obj/machinery/light_switch{pixel_x = 0; pixel_y = -27},/obj/structure/table/standard,/obj/structure/bedsheetbin,/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/item/weapon/soap/nanotrasen,/turf/simulated/floor/tiled/freezer,/area/crew_quarters/sleep/engi_wash)
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"azD" = (/obj/machinery/light_switch{pixel_x = 0; pixel_y = -27},/obj/machinery/light_switch{pixel_x = 0; pixel_y = -27},/obj/structure/table/standard,/obj/structure/bedsheetbin,/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/item/weapon/soap/nanotrasen,/turf/simulated/floor/tiled/freezer,/area/crew_quarters/sleep/engi_wash)
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"azE" = (/obj/structure/bed/double/padded,/obj/item/weapon/bedsheet/doublebrown,/obj/machinery/newscaster{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/wood,/area/crew_quarters/sleep/vistor_room_5)
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"azE" = (/obj/structure/bed/double/padded,/obj/item/weapon/bedsheet/browndouble,/obj/machinery/newscaster{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/wood,/area/crew_quarters/sleep/vistor_room_5)
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"azF" = (/obj/machinery/newscaster{pixel_x = 0; pixel_y = 32},/obj/structure/bed/double/padded,/obj/item/weapon/bedsheet/doublebrown,/turf/simulated/floor/wood,/area/crew_quarters/sleep/vistor_room_6)
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"azF" = (/obj/machinery/newscaster{pixel_x = 0; pixel_y = 32},/obj/structure/bed/double/padded,/obj/item/weapon/bedsheet/browndouble,/turf/simulated/floor/wood,/area/crew_quarters/sleep/vistor_room_6)
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"azG" = (/turf/space,/area/syndicate_station/northwest)
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"azG" = (/turf/space,/area/syndicate_station/northwest)
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"azH" = (/turf/simulated/floor/tiled,/area/security/security_equiptment_storage)
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"azH" = (/turf/simulated/floor/tiled,/area/security/security_equiptment_storage)
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"azI" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/tiled,/area/security/security_equiptment_storage)
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"azI" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/tiled,/area/security/security_equiptment_storage)
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@@ -1353,7 +1353,7 @@
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"aAa" = (/obj/machinery/atmospherics/valve,/turf/simulated/floor,/area/security/riot_control)
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"aAa" = (/obj/machinery/atmospherics/valve,/turf/simulated/floor,/area/security/riot_control)
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"aAb" = (/turf/simulated/floor,/area/security/riot_control)
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"aAb" = (/turf/simulated/floor,/area/security/riot_control)
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"aAc" = (/obj/effect/floor_decal/industrial/warning{dir = 6},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -21},/turf/simulated/floor,/area/security/riot_control)
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"aAc" = (/obj/effect/floor_decal/industrial/warning{dir = 6},/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_y = -21},/turf/simulated/floor,/area/security/riot_control)
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"aAd" = (/obj/machinery/newscaster{pixel_x = 0; pixel_y = 32},/obj/structure/bed/double/padded,/obj/item/weapon/bedsheet/doublebrown,/turf/simulated/floor/wood,/area/crew_quarters/sleep/vistor_room_11)
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"aAd" = (/obj/machinery/newscaster{pixel_x = 0; pixel_y = 32},/obj/structure/bed/double/padded,/obj/item/weapon/bedsheet/browndouble,/turf/simulated/floor/wood,/area/crew_quarters/sleep/vistor_room_11)
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"aAe" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "security_lockdown"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor,/area/maintenance/security_starboard)
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"aAe" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "security_lockdown"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor,/area/maintenance/security_starboard)
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"aAf" = (/obj/effect/floor_decal/industrial/warning{dir = 8},/turf/simulated/floor,/area/maintenance/security_starboard)
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"aAf" = (/obj/effect/floor_decal/industrial/warning{dir = 8},/turf/simulated/floor,/area/maintenance/security_starboard)
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"aAg" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor,/area/maintenance/security_starboard)
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"aAg" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor,/area/maintenance/security_starboard)
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@@ -1379,7 +1379,7 @@
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"aAA" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/chapel_hallway)
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"aAA" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/tiled,/area/hallway/secondary/chapel_hallway)
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"aAB" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light,/turf/simulated/floor/tiled,/area/hallway/secondary/chapel_hallway)
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"aAB" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/light,/turf/simulated/floor/tiled,/area/hallway/secondary/chapel_hallway)
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"aAC" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/alarm{dir = 1; pixel_y = -22},/turf/simulated/floor/tiled,/area/hallway/secondary/chapel_hallway)
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"aAC" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/alarm{dir = 1; pixel_y = -22},/turf/simulated/floor/tiled,/area/hallway/secondary/chapel_hallway)
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"aAD" = (/obj/machinery/newscaster{pixel_x = 0; pixel_y = 32},/obj/structure/bed/double/padded,/obj/item/weapon/bedsheet/doublebrown,/turf/simulated/floor/wood,/area/crew_quarters/sleep/vistor_room_12)
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"aAD" = (/obj/machinery/newscaster{pixel_x = 0; pixel_y = 32},/obj/structure/bed/double/padded,/obj/item/weapon/bedsheet/browndouble,/turf/simulated/floor/wood,/area/crew_quarters/sleep/vistor_room_12)
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||||||
"aAE" = (/turf/simulated/floor/wood,/area/crew_quarters/sleep/vistor_room_5)
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"aAE" = (/turf/simulated/floor/wood,/area/crew_quarters/sleep/vistor_room_5)
|
||||||
"aAF" = (/turf/simulated/floor/wood,/area/crew_quarters/sleep/vistor_room_6)
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"aAF" = (/turf/simulated/floor/wood,/area/crew_quarters/sleep/vistor_room_6)
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||||||
"aAG" = (/turf/simulated/floor/wood,/area/crew_quarters/sleep/vistor_room_11)
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"aAG" = (/turf/simulated/floor/wood,/area/crew_quarters/sleep/vistor_room_11)
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