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Fixes change appearance not working for other species
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@@ -14,7 +14,10 @@
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if(!preserve_appearance && (flags & ANTAG_SET_APPEARANCE))
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spawn(3)
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var/mob/living/carbon/human/H = player.current
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if(istype(H)) H.change_appearance(APPEARANCE_ALL, H.loc, H, valid_species, state = z_state)
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if(istype(H))
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for(var/I in valid_species)
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world << "Species: [I]"
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H.change_appearance(APPEARANCE_ALL, H.loc, H, species_whitelist = valid_species, state = z_state)
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return player.current
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/datum/antagonist/proc/update_access(var/mob/living/player)
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