mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-01-09 08:53:08 +00:00
Added module damage to breach checks. Attempted to add relaymove/hardsuit interface procs but failed.
This commit is contained in:
@@ -15,6 +15,7 @@
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icon_state = "module"
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matter = list("metal" = 20000, "plastic" = 30000, "glass" = 5000)
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var/damage = 0
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var/obj/item/weapon/rig/holder
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var/module_cooldown = 10
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@@ -51,6 +52,60 @@
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var/activate_string = "Activate"
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var/deactivate_string = "Deactivate"
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/obj/item/rig_module/examine()
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..()
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switch(damage)
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if(0)
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usr << "It is undamaged."
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if(1)
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usr << "It is badly damaged."
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if(2)
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usr << "It is almost completely destroyed."
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/obj/item/rig_module/attackby(obj/item/W as obj, mob/user as mob)
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if(istype(W,/obj/item/stack/nanopaste))
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if(damage == 0)
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user << "There is no damage to mend."
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return
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user << "You start mending the damaged portions of \the [src]..."
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if(!do_after(user,30) || !W || !src)
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return
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var/obj/item/stack/nanopaste/paste = W
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damage = 0
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user << "You mend the damage to [src] with [W]."
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paste.use(1)
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return
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else if(istype(W,/obj/item/stack/cable_coil))
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switch(damage)
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if(0)
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user << "There is no damage to mend."
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return
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if(2)
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user << "There is no damage that you are capable of mending with such crude tools."
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return
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var/obj/item/stack/cable_coil/cable = W
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if(!cable.amount >= 5)
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user << "You need five units of cable to repair \the [src]."
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return
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user << "You start mending the damaged portions of \the [src]..."
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if(!do_after(user,30) || !W || !src)
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return
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damage = 1
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user << "You mend some of damage to [src] with [W], but you will need more advanced tools to fix it completely."
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cable.use(5)
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return
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..()
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/obj/item/rig_module/New()
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..()
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if(suit_overlay_inactive)
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@@ -81,6 +136,9 @@
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//Proc for one-use abilities like teleport.
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/obj/item/rig_module/proc/engage()
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if(damage >= 2)
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usr << "<span class='warning'>The [interface_name] is damaged beyond use!</span>"
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if(world.time < next_use)
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usr << "<span class='warning'>You cannot use the [interface_name] again so soon.</span>"
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return 0
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@@ -58,6 +58,7 @@
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var/malfunctioning = 0
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var/malfunction_delay = 0
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var/electrified = 0
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var/locked_down = 0
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var/sealing // Keeps track of seal status independantly of canremove.
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var/offline = 1 // Should we be applying suit maluses?
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@@ -410,7 +411,8 @@
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"passivecost" = module.passive_power_cost*10,
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"engagestring" = module.engage_string,
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"activatestring" = module.activate_string,
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"deactivatestring" = module.deactivate_string
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"deactivatestring" = module.deactivate_string,
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"damage" = module.damage
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)
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if(module.charges && module.charges.len)
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@@ -648,6 +650,7 @@
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malfunctioning += severity*10
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if(malfunction_delay <= 0)
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malfunction_delay = 20
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take_hit(severity*10,"electrical pulse")
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/obj/item/weapon/rig/proc/shock(mob/user)
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if (electrocute_mob(user, cell, src))
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@@ -655,6 +658,41 @@
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return 1
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return 0
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/obj/item/weapon/rig/proc/take_hit(damage,source)
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if(!installed_modules.len)
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return
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if(!prob(max(0,(damage-(chest ? chest.breach_threshold : 0)))))
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return
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var/list/valid_modules = list()
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for(var/obj/item/rig_module/module in installed_modules)
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if(module.damage < 2)
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valid_modules |= module
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if(!valid_modules.len)
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return
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var/obj/item/rig_module/dam_module = pick(valid_modules)
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dam_module.damage++
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if(!source)
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source = "hit"
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if(wearer)
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wearer << "<span class='danger'>The [source] has [dam_module.damage >= 2 ? "destroyed" : "damaged"] your [dam_module.interface_name]!"
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dam_module.deactivate()
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/obj/item/weapon/rig/proc/forced_move(dir)
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if(locked_down)
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return 0
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if(!control_overridden)
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return
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if(!wearer || wearer.back != src)
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return 0
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wearer.Move(null,dir)
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#undef ONLY_DEPLOY
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#undef ONLY_RETRACT
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#undef SEAL_DELAY
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@@ -355,12 +355,11 @@ This function restores all organs.
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if ((damage > 25 && prob(20)) || (damage > 50 && prob(60)))
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emote("scream")
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..(damage, damagetype, def_zone, blocked)
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return 1
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//Handle BRUTE and BURN damage
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handle_suit_punctures(damagetype, damage)
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handle_suit_punctures(damagetype, damage, def_zone)
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if(blocked >= 2) return 0
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@@ -414,13 +414,19 @@ emp_act
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w_uniform.add_blood(source)
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update_inv_w_uniform(0)
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/mob/living/carbon/human/proc/handle_suit_punctures(var/damtype, var/damage)
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/mob/living/carbon/human/proc/handle_suit_punctures(var/damtype, var/damage, var/def_zone)
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if(!wear_suit) return
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if(!istype(wear_suit,/obj/item/clothing/suit/space)) return
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// Tox and oxy don't matter to suits.
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if(damtype != BURN && damtype != BRUTE) return
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var/obj/item/clothing/suit/space/SS = wear_suit
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var/penetrated_dam = max(0,(damage - SS.breach_threshold)) // - SS.damage)) - Consider uncommenting this if suits seem too hardy on dev.
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// The rig might soak this hit, if we're wearing one.
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if(back && istype(back,/obj/item/weapon/rig))
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var/obj/item/weapon/rig/rig = back
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rig.take_hit(damage)
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if(penetrated_dam) SS.create_breaches(damtype, penetrated_dam)
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// We may also be taking a suit breach.
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if(!wear_suit) return
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if(!istype(wear_suit,/obj/item/clothing/suit/space)) return
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var/obj/item/clothing/suit/space/SS = wear_suit
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var/penetrated_dam = max(0,(damage - SS.breach_threshold))
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if(penetrated_dam) SS.create_breaches(damtype, penetrated_dam)
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@@ -1369,14 +1369,14 @@
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seer = 0
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var/tmp/glasses_processed = 0
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var/obj/item/weapon/rig/rig = back
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if(istype(rig) && rig.visor)
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if(rig.visor.vision && rig.visor.active && rig.visor.vision.glasses)
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glasses_processed = 1
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process_glasses(rig.visor.vision.glasses)
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if(!rig.helmet || (head && rig.helmet == head))
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if(rig.visor && rig.visor.vision && rig.visor.active && rig.visor.vision.glasses)
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glasses_processed = 1
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process_glasses(rig.visor.vision.glasses)
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if(glasses)
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if(glasses && !glasses_processed)
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glasses_processed = 1
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process_glasses(glasses)
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@@ -599,6 +599,21 @@ var/list/ai_verbs_default = list(
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//src.cameraFollow = null
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src.view_core()
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/mob/living/silicon/ai/verb/hardsuit_interface()
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set category = "AI Commands"
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set name = "Open Hardsuit Interface"
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if(!src.loc || !src.loc.loc || !istype(src.loc.loc, /obj/item/rig_module))
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usr << "You are not loaded into a hardsuit."
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return
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var/obj/item/rig_module/module = src.loc.loc
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if(!module.holder)
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usr << "Your module is not installed in a hardsuit."
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return
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module.holder.ui_interact(usr)
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//Replaces /mob/living/silicon/ai/verb/change_network() in ai.dm & camera.dm
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//Adds in /mob/living/silicon/ai/proc/ai_network_change() instead
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@@ -222,6 +222,21 @@
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src.reset_view(C)
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return 1
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/mob/living/silicon/pai/verb/hardsuit_interface()
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set category = "pAI Commands"
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set name = "Open Hardsuit Interface"
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if(!src.loc || !src.loc.loc || !istype(src.loc.loc, /obj/item/rig_module))
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usr << "You are not loaded into a hardsuit."
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return
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var/obj/item/rig_module/module = src.loc.loc
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if(!module.holder)
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usr << "Your module is not installed in a hardsuit."
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return
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module.holder.ui_interact(usr)
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/mob/living/silicon/pai/cancel_camera()
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set category = "pAI Commands"
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set name = "Cancel Camera View"
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