mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
@@ -397,6 +397,7 @@
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#include "code\defines\procs\icon_procs_readme.dm"
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#include "code\defines\procs\logging.dm"
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#include "code\defines\procs\religion_name.dm"
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#include "code\defines\procs\sd_Alert.dm"
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#include "code\defines\procs\station_name.dm"
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#include "code\defines\procs\statistics.dm"
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#include "code\defines\procs\syndicate_name.dm"
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@@ -133,15 +133,16 @@ proc/Airflow(zone/A, zone/B)
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else
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connected_turfs |= C.B
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//Get lists of things that can be thrown across the room for each zone.
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var/list/pplz = B.movables()
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var/list/otherpplz = A.movables()
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//Get lists of things that can be thrown across the room for each zone (assumes air is moving from zone B to zone A)
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var/list/air_sucked = B.movables()
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var/list/air_repelled = A.movables()
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if(n < 0)
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var/list/temporary_pplz = pplz
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pplz = otherpplz
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otherpplz = temporary_pplz
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//air is moving from zone A to zone B
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var/list/temporary_pplz = air_sucked
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air_sucked = air_repelled
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air_repelled = temporary_pplz
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for(var/atom/movable/M in pplz)
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for(var/atom/movable/M in air_sucked)
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if(M.last_airflow > world.time - vsc.airflow_delay) continue
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@@ -166,7 +167,7 @@ proc/Airflow(zone/A, zone/B)
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spawn M.GotoAirflowDest(abs(n)/5)
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//Do it again for the stuff in the other zone, making it fly away.
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for(var/atom/movable/M in otherpplz)
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for(var/atom/movable/M in air_repelled)
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if(M.last_airflow > world.time - vsc.airflow_delay) continue
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@@ -240,12 +241,15 @@ atom/movable
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if(airflow_dest == loc)
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step_away(src,loc)
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if(ismob(src))
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if(src:nodamage) return
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if(src:nodamage)
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return
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if(istype(src, /mob/living/carbon/human))
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if(istype(src, /mob/living/carbon/human))
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if(src:buckled) return
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if(src:shoes)
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if(src:shoes.type == /obj/item/clothing/shoes/magboots && src:shoes.flags & NOSLIP) return
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if(src:buckled)
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return
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if(src:shoes)
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if(src:shoes.type == /obj/item/clothing/shoes/magboots)
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if(src:shoes.flags & NOSLIP)
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return
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src << "\red You are sucked away by airflow!"
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var/airflow_falloff = 9 - ul_FalloffAmount(airflow_dest) //It's a fast falloff calc. Very useful.
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if(airflow_falloff < 1)
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@@ -266,9 +270,15 @@ atom/movable
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airflow_speed -= vsc.airflow_speed_decay
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if(airflow_speed > 7)
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if(airflow_time++ >= airflow_speed - 7)
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if(od)
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density = 0
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sleep(1 * tick_multiplier)
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else
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if(od)
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density = 0
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sleep(max(1,10-(airflow_speed+3)) * tick_multiplier)
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if(od)
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density = 1
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if ((!( src.airflow_dest ) || src.loc == src.airflow_dest))
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src.airflow_dest = locate(min(max(src.x + xo, 1), world.maxx), min(max(src.y + yo, 1), world.maxy), src.z)
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if ((src.x == 1 || src.x == world.maxx || src.y == 1 || src.y == world.maxy))
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@@ -276,7 +286,8 @@ atom/movable
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if(!istype(loc, /turf))
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return
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step_towards(src, src.airflow_dest)
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if(ismob(src) && src:client) src:client:move_delay = world.time + vsc.airflow_mob_slowdown
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if(ismob(src) && src:client)
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src:client:move_delay = world.time + vsc.airflow_mob_slowdown
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airflow_dest = null
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airflow_speed = 0
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airflow_time = 0
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@@ -295,12 +306,15 @@ atom/movable
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if(airflow_dest == loc)
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step_away(src,loc)
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if(ismob(src))
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if(src:nodamage) return
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if(src:nodamage)
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return
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if(istype(src, /mob/living/carbon/human))
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if(istype(src, /mob/living/carbon/human))
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if(src:buckled) return
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if(src:shoes)
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if(src:shoes.type == /obj/item/clothing/shoes/magboots && src:shoes.flags & NOSLIP) return
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if(src:buckled)
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return
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if(src:shoes)
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if(src:shoes.type == /obj/item/clothing/shoes/magboots)
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if(src:shoes.flags & NOSLIP)
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return
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src << "\red You are pushed away by airflow!"
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var/airflow_falloff = 9 - ul_FalloffAmount(airflow_dest) //It's a fast falloff calc. Very useful.
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if(airflow_falloff < 1)
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@@ -331,7 +345,8 @@ atom/movable
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if(!istype(loc, /turf))
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return
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step_towards(src, src.airflow_dest)
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if(ismob(src) && src:client) src:client:move_delay = world.time + vsc.airflow_mob_slowdown
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if(ismob(src) && src:client)
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src:client:move_delay = world.time + vsc.airflow_mob_slowdown
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airflow_dest = null
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airflow_speed = 0
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airflow_time = 0
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@@ -33,7 +33,7 @@ zone
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if(!istype(T,/turf/simulated))
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AddTurf(T)
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//Generate the gas_mixture for use in this zone by using the average of the gases
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//Generate the gas_mixture for use in txhis zone by using the average of the gases
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//defined at startup.
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air = new
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var/members = contents.len
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@@ -283,6 +283,7 @@ proc/ShareRatio(datum/gas_mixture/A, datum/gas_mixture/B, connecting_tiles)
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if(sharing_lookup_table.len >= connecting_tiles) //6 or more interconnecting tiles will max at 42% of air moved per tick.
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ratio = sharing_lookup_table[connecting_tiles]
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ratio *= 3
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A.oxygen = max(0, (A.oxygen - oxy_avg) * (1-ratio) + oxy_avg )
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A.nitrogen = max(0, (A.nitrogen - nit_avg) * (1-ratio) + nit_avg )
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@@ -345,23 +346,23 @@ proc/ShareSpace(datum/gas_mixture/A, list/unsimulated_tiles)
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size = max(1,A.group_multiplier)
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share_size = max(1,unsimulated_tiles.len)
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full_oxy = A.oxygen * size
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full_nitro = A.nitrogen * size
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full_co2 = A.carbon_dioxide * size
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full_plasma = A.toxins * size
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//full_oxy = A.oxygen * size
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//full_nitro = A.nitrogen * size
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//full_co2 = A.carbon_dioxide * size
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//full_plasma = A.toxins * size
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full_heat_capacity = A.heat_capacity() * size
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//full_heat_capacity = A.heat_capacity() * size
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oxy_avg = (full_oxy + unsim_oxygen) / (size + share_size)
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nit_avg = (full_nitro + unsim_nitrogen) / (size + share_size)
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co2_avg = (full_co2 + unsim_co2) / (size + share_size)
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plasma_avg = (full_plasma + unsim_plasma) / (size + share_size)
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oxy_avg = unsim_oxygen//(full_oxy + unsim_oxygen) / (size + share_size)
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nit_avg = unsim_nitrogen//(full_nitro + unsim_nitrogen) / (size + share_size)
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co2_avg = unsim_co2//(full_co2 + unsim_co2) / (size + share_size)
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plasma_avg = unsim_plasma//(full_plasma + unsim_plasma) / (size + share_size)
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temp_avg = (A.temperature * full_heat_capacity + unsim_temperature * unsim_heat_capacity) / (full_heat_capacity + unsim_heat_capacity)
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temp_avg = unsim_temperature//(A.temperature * full_heat_capacity + unsim_temperature * unsim_heat_capacity) / (full_heat_capacity + unsim_heat_capacity)
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if(sharing_lookup_table.len >= unsimulated_tiles.len) //6 or more interconnecting tiles will max at 42% of air moved per tick.
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ratio = sharing_lookup_table[unsimulated_tiles.len]
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ratio *= 2
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ratio *= 3
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A.oxygen = max(0, (A.oxygen - oxy_avg) * (1-ratio) + oxy_avg )
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A.nitrogen = max(0, (A.nitrogen - nit_avg) * (1-ratio) + nit_avg )
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@@ -10,6 +10,7 @@ var/global/list/client_list = list() //List of all clients, based on ckey
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var/global/list/cable_list = list() //Index for all cables, so that powernets don't have to look through the entire world all the time
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var/global/list/hair_styles_list = list() //stores /datum/sprite_accessory/hair indexed by name
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var/global/list/facial_hair_styles_list = list() //stores /datum/sprite_accessory/facial_hair indexed by name
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var/global/list/skin_styles_list = list() //stores /datum/sprite_accessory/skin indexed by name
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var/global/list/chemical_reactions_list //list of all /datum/chemical_reaction datums. Used during chemical reactions
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var/global/list/chemical_reagents_list //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
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var/global/list/landmarks_list = list() //list of all landmarks created
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@@ -26,12 +27,21 @@ var/global/list/landmarks_list = list() //list of all landmarks created
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for(var/path in paths)
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var/datum/sprite_accessory/hair/H = new path()
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hair_styles_list[H.name] = H
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//Facial Hair - Initialise all /datum/sprite_accessory/facial_hair into an list indexed by facialhair-style name
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paths = typesof(/datum/sprite_accessory/facial_hair) - /datum/sprite_accessory/facial_hair
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for(var/path in paths)
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var/datum/sprite_accessory/facial_hair/H = new path()
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facial_hair_styles_list[H.name] = H
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//Skin Styles - Initialise all /datum/sprite_accessory/skin into a list indexed by the name
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//Check to make sure the icon file exists first
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paths = typesof(/datum/sprite_accessory/skin) - /datum/sprite_accessory/skin
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for(var/path in paths)
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var/datum/sprite_accessory/skin/S = new path()
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if(fexists("[S.icon].dmi"))
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skin_styles_list[S.name] = S
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proc/make_player_list()//Global proc that rebuilds the player list
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for(var/mob/p in player_list)//Clears out everyone that logged out
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if(!(p.client))
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168
code/defines/procs/sd_Alert.dm
Normal file
168
code/defines/procs/sd_Alert.dm
Normal file
@@ -0,0 +1,168 @@
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/* sd_Alert library
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by Shadowdarke (shadowdarke@byond.com)
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sd_Alert() is a powerful and flexible alternative to the built in BYOND
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alert() proc. sd_Alert offers timed popups, unlimited buttons, custom
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appearance, and even the option to popup without stealing keyboard focus
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from the map or command line.
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Please see demo.dm for detailed examples.
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FORMAT
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sd_Alert(who, message, title, buttons, default, duration, unfocus, \
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size, table, style, tag, select, flags)
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ARGUMENTS
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who - the client or mob to display the alert to.
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message - text message to display
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title - title of the alert box
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buttons - list of buttons
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Default Value: list("Ok")
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default - default button selestion
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Default Value: the first button in the list
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duration - the number of ticks before this alert expires. If not
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set, the alert lasts until a button is clicked.
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Default Value: 0 (unlimited)
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unfocus - if this value is set, the popup will not steal keyboard
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focus from the map or command line.
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Default Value: 1 (do not take focus)
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size - size of the popup window in px
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Default Value: "300x200"
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table - optional parameters for the HTML table in the alert
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Default Value: "width=100% height=100%" (fill the window)
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style - optional style sheet information
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tag - lets you specify a certain tag for this sd_Alert so you may manipulate it
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externally. (i.e. force the alert to close, change options and redisplay,
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reuse the same window, etc.)
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select - if set, the buttons will be replaced with a selection box with a number of
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lines displayed equal to this value.
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Default value: 0 (use buttons)
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flags - optional flags effecting the alert display. These flags may be ORed (|)
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together for multiple effects.
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SD_ALERT_SCROLL = display a scrollbar
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SD_ALERT_SELECT_MULTI = forces selection box display (instead of
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buttons) allows the user to select multiple
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choices.
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SD_ALERT_LINKS = display each choice as a plain text link.
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Any selection box style overrides this flag.
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SD_ALERT_NOVALIDATE = don't validate responses
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Default value: SD_ALERT_SCROLL
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(button display with scroll bar, validate responses)
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RETURNS
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The text of the selected button, or null if the alert duration expired
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without a button click.
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Version 1 changes (from version 0):
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* Added the tag, select, and flags arguments, thanks to several suggestions from Foomer.
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* Split the sd_Alert/Alert() proc into New(), Display(), and Response() to allow more
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customization by developers. Primarily developers would want to use Display() to change
|
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the display of active tagged windows
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*/
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#define SD_ALERT_SCROLL 1
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#define SD_ALERT_SELECT_MULTI 2
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#define SD_ALERT_LINKS 4
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#define SD_ALERT_NOVALIDATE 8
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proc/sd_Alert(client/who, message, title, buttons = list("Ok"),\
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default, duration = 0, unfocus = 1, size = "300x200", \
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table = "width=100% height=100%", style, tag, select, flags = SD_ALERT_SCROLL)
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||||
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if(ismob(who))
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var/mob/M = who
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||||
who = M.client
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if(!istype(who)) CRASH("sd_Alert: Invalid target:[who] (\ref[who])")
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var/sd_alert/T = locate(tag)
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if(T)
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||||
if(istype(T)) del(T)
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else CRASH("sd_Alert: tag \"[tag]\" is already in use by datum '[T]' (type: [T.type])")
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T = new(who, tag)
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if(duration)
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spawn(duration)
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if(T) del(T)
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return
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T.Display(message,title,buttons,default,unfocus,size,table,style,select,flags)
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. = T.Response()
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sd_alert
|
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var
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client/target
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response
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list/validation
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||||
|
||||
Del()
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target << browse(null,"window=\ref[src]")
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..()
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New(who, tag)
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..()
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||||
target = who
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src.tag = tag
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Topic(href,params[])
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if(usr.client != target) return
|
||||
response = params["clk"]
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||||
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proc/Display(message,title,list/buttons,default,unfocus,size,table,style,select,flags)
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||||
if(unfocus) spawn() target << browse(null,null)
|
||||
if(istext(buttons)) buttons = list(buttons)
|
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if(!default) default = buttons[1]
|
||||
if(!(flags & SD_ALERT_NOVALIDATE)) validation = buttons.Copy()
|
||||
|
||||
var/html = {"<head><title>[title]</title>[style]<script>\
|
||||
function c(x) {document.location.href='BYOND://?src=\ref[src];'+x;}\
|
||||
</script></head><body onLoad="fcs.focus();"\
|
||||
[(flags&SD_ALERT_SCROLL)?"":" scroll=no"]><table [table]><tr>\
|
||||
<td>[message]</td></tr><tr><th>"}
|
||||
|
||||
if(select || (flags & SD_ALERT_SELECT_MULTI)) // select style choices
|
||||
html += {"<FORM ID=fcs ACTION='BYOND://?' METHOD=GET>\
|
||||
<INPUT TYPE=HIDDEN NAME=src VALUE='\ref[src]'>
|
||||
<SELECT NAME=clk SIZE=[select]\
|
||||
[(flags & SD_ALERT_SELECT_MULTI)?" MULTIPLE":""]>"}
|
||||
for(var/b in buttons)
|
||||
html += "<OPTION[(b == default)?" SELECTED":""]>\
|
||||
[html_encode(b)]</OPTION>"
|
||||
html += "</SELECT><BR><INPUT TYPE=SUBMIT VALUE=Submit></FORM>"
|
||||
else if(flags & SD_ALERT_LINKS) // text link style
|
||||
for(var/b in buttons)
|
||||
var/list/L = list()
|
||||
L["clk"] = b
|
||||
var/html_string=list2params(L)
|
||||
var/focus
|
||||
if(b == default) focus = " ID=fcs"
|
||||
html += "<A[focus] href=# onClick=\"c('[html_string]')\">[html_encode(b)]</A>\
|
||||
<BR>"
|
||||
else // button style choices
|
||||
for(var/b in buttons)
|
||||
var/list/L = list()
|
||||
L["clk"] = b
|
||||
var/html_string=list2params(L)
|
||||
var/focus
|
||||
if(b == default) focus = " ID=fcs"
|
||||
html += "<INPUT[focus] TYPE=button VALUE='[html_encode(b)]' \
|
||||
onClick=\"c('[html_string]')\"> "
|
||||
|
||||
html += "</th></tr></table></body>"
|
||||
|
||||
target << browse(html,"window=\ref[src];size=[size];can_close=0")
|
||||
|
||||
proc/Response()
|
||||
var/validated
|
||||
while(!validated)
|
||||
while(target && !response) // wait for a response
|
||||
sleep(2)
|
||||
|
||||
if(response && validation)
|
||||
if(istype(response, /list))
|
||||
var/list/L = response - validation
|
||||
if(L.len) response = null
|
||||
else validated = 1
|
||||
else if(response in validation) validated = 1
|
||||
else response=null
|
||||
else validated = 1
|
||||
spawn(2) del(src)
|
||||
return response
|
||||
@@ -21,8 +21,11 @@
|
||||
|
||||
/proc/event()
|
||||
event = 1
|
||||
if(!sent_ninja_to_station)
|
||||
choose_space_ninja()
|
||||
return
|
||||
|
||||
var/eventNumbersToPickFrom = list(1,2,4,5,6,7,8,9,10,11,12,13,14, 15) //so ninjas don't cause "empty" events.
|
||||
var/eventNumbersToPickFrom = list(1,2,4,5,6,7,8,9,10,11,12,13,14,15) //so ninjas don't cause "empty" events.
|
||||
|
||||
if((world.time/10)>=3600 && toggle_space_ninja && !sent_ninja_to_station)//If an hour has passed, relatively speaking. Also, if ninjas are allowed to spawn and if there is not already a ninja for the round.
|
||||
eventNumbersToPickFrom += 3
|
||||
@@ -36,7 +39,6 @@
|
||||
spawn(700)
|
||||
meteor_wave()
|
||||
spawn_meteors()
|
||||
|
||||
/*if(2)
|
||||
command_alert("Gravitational anomalies detected on the station. There is no additional data.", "Anomaly Alert")
|
||||
world << sound('sound/AI/granomalies.ogg')
|
||||
@@ -44,8 +46,7 @@
|
||||
var/obj/effect/bhole/bh = new /obj/effect/bhole( T.loc, 30 )
|
||||
spawn(rand(50, 300))
|
||||
del(bh)*/
|
||||
/*
|
||||
if(3) //Leaving the code in so someone can try and delag it, but this event can no longer occur randomly, per SoS's request. --NEO
|
||||
/*if(3) //Leaving the code in so someone can try and delag it, but this event can no longer occur randomly, per SoS's request. --NEO
|
||||
command_alert("Space-time anomalies detected on the station. There is no additional data.", "Anomaly Alert")
|
||||
world << sound('sound/AI/spanomalies.ogg')
|
||||
var/list/turfs = new
|
||||
@@ -65,14 +66,12 @@
|
||||
P.icon_state = "anom"
|
||||
P.name = "wormhole"
|
||||
spawn(rand(300,600))
|
||||
del(P)
|
||||
*/
|
||||
del(P)*/
|
||||
if(3)
|
||||
if((world.time/10)>=3600 && toggle_space_ninja && !sent_ninja_to_station)//If an hour has passed, relatively speaking. Also, if ninjas are allowed to spawn and if there is not already a ninja for the round.
|
||||
space_ninja_arrival()//Handled in space_ninja.dm. Doesn't announce arrival, all sneaky-like.
|
||||
//Handled in space_ninja.dm. Doesn't announce arrival, all sneaky-like.
|
||||
choose_space_ninja()
|
||||
if(4)
|
||||
mini_blob_event()
|
||||
|
||||
if(5)
|
||||
high_radiation_event()
|
||||
if(6)
|
||||
@@ -524,4 +523,4 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
|
||||
world << "Finished processing FIREDOORS. Processed: [firedoornum]"
|
||||
|
||||
world << "Ion Storm Main Done"
|
||||
*/
|
||||
*/
|
||||
|
||||
@@ -93,7 +93,33 @@ When I already created about 4 new objectives, this doesn't seem terribly import
|
||||
/var/global/toggle_space_ninja = 1//If ninjas can spawn or not.
|
||||
/var/global/sent_ninja_to_station = 0//If a ninja is already on the station.
|
||||
|
||||
/proc/space_ninja_arrival()
|
||||
/proc/choose_space_ninja()
|
||||
var/list/candidates = list() //list of candidate keys
|
||||
for(var/mob/dead/observer/G in player_list)
|
||||
if(G.client && ((G.client.inactivity/10)/60) <= 5 && G.client.be_spaceninja)
|
||||
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
|
||||
candidates += G
|
||||
if(!candidates.len) return
|
||||
candidates = shuffle(candidates)//Incorporating Donkie's list shuffle
|
||||
|
||||
//loop over all viable candidates, giving them a popup asking if they want to be space ninja
|
||||
var/mob/dead/observer/accepted_ghost
|
||||
while(candidates.len && !accepted_ghost)
|
||||
//ask a different random candidate
|
||||
var/mob/dead/observer/G = pick(candidates)
|
||||
//give the popup a 30 second timeout in case the player is AFK
|
||||
if(sd_Alert(G, "A space ninja is about to spawn. Would you like to play as the ninja?", "Space Ninja", list("Yes","No"), "Yes", 300, 1, "350x125") == "Yes")
|
||||
accepted_ghost = G
|
||||
else
|
||||
candidates -= G
|
||||
|
||||
if(accepted_ghost)
|
||||
//someone accepted
|
||||
space_ninja_arrival(accepted_ghost)
|
||||
|
||||
/proc/space_ninja_arrival(var/mob/dead/observer/G)
|
||||
if(!G)
|
||||
return choose_space_ninja()
|
||||
|
||||
var/datum/game_mode/current_mode = ticker.mode
|
||||
var/datum/mind/current_mind
|
||||
@@ -137,19 +163,9 @@ Malf AIs/silicons aren't added. Monkeys aren't added. Messes with objective comp
|
||||
if(L.name == "carpspawn")
|
||||
spawn_list.Add(L)
|
||||
|
||||
|
||||
var/list/candidates = list() //list of candidate keys
|
||||
for(var/mob/dead/observer/G in player_list)
|
||||
if(G.client && !G.client.holder && ((G.client.inactivity/10)/60) <= 5)
|
||||
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
|
||||
candidates += G.key
|
||||
if(!candidates.len) return
|
||||
candidates = shuffle(candidates)//Incorporating Donkie's list shuffle
|
||||
|
||||
|
||||
//The ninja will be created on the right spawn point or at late join.
|
||||
var/mob/living/carbon/human/new_ninja = create_space_ninja(pick(spawn_list.len ? spawn_list : latejoin ))
|
||||
new_ninja.key = pick(candidates)
|
||||
new_ninja.key = G.ckey
|
||||
new_ninja.wear_suit:randomize_param()//Give them a random set of suit parameters.
|
||||
new_ninja.internal = new_ninja.s_store //So the poor ninja has something to breath when they spawn in spess.
|
||||
new_ninja.internals.icon_state = "internal1"
|
||||
|
||||
@@ -148,18 +148,6 @@ var/global/datum/controller/gameticker/ticker
|
||||
spawn(3000)
|
||||
statistic_cycle() // Polls population totals regularly and stores them in an SQL DB -- TLE
|
||||
|
||||
//setup vermin spawn areas
|
||||
var/list/vermin_spawn_areas = list("/area/maintenance","/area/mine/maintenance","/area/crew_quarters/locker/locker_toilet","/area/crew_quarters/toilet")
|
||||
vermin_spawn_turfs = new/list()
|
||||
for(var/area_text in vermin_spawn_areas)
|
||||
var/area_base_type = text2path(area_text)
|
||||
for(var/area in typesof(area_base_type))
|
||||
var/list/area_turfs = get_area_turfs(area)
|
||||
for(var/turf/T in area_turfs)
|
||||
if(T.density)
|
||||
area_turfs -= T
|
||||
vermin_spawn_turfs.Add(area_turfs)
|
||||
|
||||
return 1
|
||||
|
||||
/datum/controller/gameticker
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
var/be_alien = 0 //Check if that guy wants to be an alien
|
||||
var/be_pai = 1 //Consider client when searching for players to recruit as a pAI
|
||||
var/be_syndicate = 1 //Consider client for late-game autotraitor
|
||||
var/be_spaceninja = 0
|
||||
var/activeslot = 1 //Default active slot!
|
||||
var/STFU_ghosts //80+ people rounds are fun to admin when text flies faster than airport security
|
||||
var/STFU_radio //80+ people rounds are fun to admin when text flies faster than airport security
|
||||
|
||||
@@ -608,22 +608,6 @@ hi
|
||||
desc = "A colorful pair of magboots with the name Susan Harris clearly written on the back."
|
||||
icon = 'custom_items.dmi'
|
||||
icon_state = "atmosmagboots0"
|
||||
toggle()
|
||||
set name = "Toggle Magboots"
|
||||
set category = "Object"
|
||||
set src in usr
|
||||
if(src.magpulse)
|
||||
src.flags &= ~NOSLIP
|
||||
src.slowdown = SHOES_SLOWDOWN
|
||||
src.magpulse = 0
|
||||
icon_state = "atmosmagboots0"
|
||||
usr << "You disable the mag-pulse traction system."
|
||||
else
|
||||
src.flags |= NOSLIP
|
||||
src.slowdown = 2
|
||||
src.magpulse = 1
|
||||
icon_state = "atmosmagboots1"
|
||||
usr << "You enable the mag-pulse traction system."
|
||||
|
||||
//////////// Sets ////////////
|
||||
|
||||
@@ -681,4 +665,4 @@ hi
|
||||
name = "Peacemaker"
|
||||
desc = "A nickel-plated revolver with pearl grips. It has a certain Old West flair!"
|
||||
icon = 'custom_items.dmi'
|
||||
icon_state = "peacemaker"
|
||||
icon_state = "peacemaker"
|
||||
|
||||
@@ -257,6 +257,17 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
client.be_pai = 1
|
||||
src << "You will now be considered a viable candidate when a pAI device requests a new personality, effective until the end of this round."
|
||||
|
||||
/mob/dead/observer/verb/toggle_spaceninja_candidate()
|
||||
set name = "Toggle Be Space Ninja Candidate"
|
||||
set category = "Ghost"
|
||||
set desc = "Determines whether you will be a candidate for when a new space ninja spawns. (toggle)"
|
||||
if(client.be_spaceninja)
|
||||
client.be_spaceninja = 0
|
||||
src << "You are now excluded from space ninja candidate lists until end of round."
|
||||
else
|
||||
client.be_spaceninja = 1
|
||||
src << "You are now included in space ninja candidate lists until end of round."
|
||||
|
||||
/mob/dead/observer/memory()
|
||||
set hidden = 1
|
||||
src << "\red You are dead! You have no mind to store memory!"
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
var/move_delay_add = 0 // movement delay to add
|
||||
|
||||
status_flags = CANPARALYSE
|
||||
var/heal_rate = 5
|
||||
var/heal_rate = 1
|
||||
var/plasma_rate = 5
|
||||
|
||||
var/oxygen_alert = 0
|
||||
|
||||
@@ -106,7 +106,7 @@ I kind of like the right click only--the window version can get a little confusi
|
||||
|
||||
/mob/living/carbon/alien/humanoid/proc/neurotoxin(mob/target as mob in oview())
|
||||
set name = "Spit Neurotoxin (50)"
|
||||
set desc = "Spits neurotoxin at someone, paralyzing them for a short time."
|
||||
set desc = "Spits neurotoxin at someone, paralyzing them for a short time if they are not wearing protective gear."
|
||||
set category = "Alien"
|
||||
|
||||
if(powerc(50))
|
||||
@@ -129,12 +129,12 @@ I kind of like the right click only--the window version can get a little confusi
|
||||
if(!istype(T, /turf))
|
||||
return
|
||||
if (U == T)
|
||||
usr.bullet_act(src, get_organ_target())
|
||||
usr.bullet_act(new /obj/item/projectile/neurotoxin(usr.loc), get_organ_target())
|
||||
return
|
||||
if(!istype(U, /turf))
|
||||
return
|
||||
|
||||
var/obj/item/projectile/energy/dart/A = new /obj/item/projectile/energy/dart(usr.loc)
|
||||
var/obj/item/projectile/neurotoxin/A = new /obj/item/projectile/neurotoxin(usr.loc)
|
||||
|
||||
A.current = U
|
||||
A.yo = U.y - T.y
|
||||
|
||||
@@ -89,7 +89,8 @@ var/const/MAX_ACTIVE_TIME = 400
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/throw_impact(atom/hit_atom)
|
||||
Attach(hit_atom)
|
||||
if(prob(25))
|
||||
Attach(hit_atom)
|
||||
return
|
||||
|
||||
/obj/item/clothing/mask/facehugger/proc/Attach(M as mob)
|
||||
@@ -129,17 +130,21 @@ var/const/MAX_ACTIVE_TIME = 400
|
||||
for(var/mob/O in viewers(target, null))
|
||||
O.show_message("\red \b [src] tears [W] off of [target]'s face!", 1)
|
||||
|
||||
loc = target
|
||||
layer = 20
|
||||
target.wear_mask = src
|
||||
target.update_inv_wear_mask()
|
||||
if(prob(75))
|
||||
loc = target
|
||||
layer = 20
|
||||
target.wear_mask = src
|
||||
target.update_inv_wear_mask()
|
||||
|
||||
GoIdle() //so it doesn't jump the people that tear it off
|
||||
GoIdle() //so it doesn't jump the people that tear it off
|
||||
|
||||
if(!sterile) target.Paralyse(MAX_IMPREGNATION_TIME/6) //something like 25 ticks = 20 seconds with the default settings
|
||||
if(!sterile) target.Paralyse(MAX_IMPREGNATION_TIME/6) //something like 25 ticks = 20 seconds with the default settings
|
||||
|
||||
spawn(rand(MIN_IMPREGNATION_TIME,MAX_IMPREGNATION_TIME))
|
||||
Impregnate(target)
|
||||
spawn(rand(MIN_IMPREGNATION_TIME,MAX_IMPREGNATION_TIME))
|
||||
Impregnate(target)
|
||||
else
|
||||
for(var/mob/O in viewers(target, null))
|
||||
O.show_message("\red \b [src] misses [target]'s face!", 1)
|
||||
|
||||
return
|
||||
|
||||
|
||||
@@ -192,7 +192,7 @@
|
||||
swap_hand()
|
||||
|
||||
/mob/living/carbon/proc/help_shake_act(mob/living/carbon/M)
|
||||
if (src.health > 0)
|
||||
if (src.health > config.health_threshold_crit)
|
||||
if(src == M && istype(src, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = src
|
||||
src.visible_message( \
|
||||
|
||||
@@ -42,19 +42,20 @@
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
if (damage >= 25)
|
||||
visible_message("\red <B>[M] has wounded [src]!</B>")
|
||||
apply_effect(4, WEAKEN, armor_block)
|
||||
apply_effect(rand(0.5,3), WEAKEN, armor_block)
|
||||
updatehealth()
|
||||
|
||||
if("disarm")
|
||||
var/randn = rand(1, 100)
|
||||
if (randn <= 90)
|
||||
if (prob(80))
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
Weaken(rand(10,15))
|
||||
Weaken(rand(0.5,3))
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[] has tackled down []!</B>", M, src), 1)
|
||||
if (prob(25))
|
||||
M.Weaken(rand(2,4))
|
||||
else
|
||||
if (randn <= 99)
|
||||
if (prob(80))
|
||||
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
|
||||
drop_item()
|
||||
for(var/mob/O in viewers(src, null))
|
||||
|
||||
@@ -304,7 +304,7 @@
|
||||
/obj/effect/equip_e/human/process()
|
||||
if (item)
|
||||
item.add_fingerprint(source)
|
||||
if (!item)
|
||||
else
|
||||
switch(place)
|
||||
if("mask")
|
||||
if (!( target.wear_mask ))
|
||||
@@ -541,7 +541,7 @@ It can still be worn/put on as normal.
|
||||
if (target.legcuffed)
|
||||
strip_item = target.legcuffed
|
||||
if("CPR")
|
||||
if ((target.health >= -99.0 && target.health <= 0))
|
||||
if ((target.health > config.health_threshold_dead && target.health < config.health_threshold_crit))
|
||||
var/suff = min(target.getOxyLoss(), 7)
|
||||
target.adjustOxyLoss(-suff)
|
||||
target.updatehealth()
|
||||
|
||||
@@ -274,7 +274,7 @@
|
||||
if(E.name == "l_hand" || E.name == "l_arm")
|
||||
if(hand && equipped())
|
||||
drop_item()
|
||||
emote("custom v drops what they were holding, their [E.display_name?"[E.display_name]":"[E]"] malfunctioning!")
|
||||
emote("me", 1, "drops what they were holding, their [E.display_name?"[E.display_name]":"[E]"] malfunctioning!")
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
@@ -284,7 +284,7 @@
|
||||
else if(E.name == "r_hand" || E.name == "r_arm")
|
||||
if(!hand && equipped())
|
||||
drop_item()
|
||||
emote("custom v drops what they were holding, their [E.display_name?"[E.display_name]":"[E]"] malfunctioning!")
|
||||
emote("me", 1, "drops what they were holding, their [E.display_name?"[E.display_name]":"[E]"] malfunctioning!")
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
|
||||
@@ -12,6 +12,7 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
|
||||
"pAI candidate" = 1, // -- TLE // 7
|
||||
"cultist" = IS_MODE_COMPILED("cult"), // 8
|
||||
"infested monkey" = IS_MODE_COMPILED("monkey"), // 9
|
||||
"space ninja" = "true", // 9
|
||||
)
|
||||
|
||||
var/global/list/underwear_m = list("White", "Grey", "Green", "Blue", "Black", "Mankini", "Love-Hearts", "Black2", "Grey2", "Stripey", "Kinky", "None") //Curse whoever made male/female underwear diffrent colours
|
||||
@@ -28,6 +29,7 @@ var/const/BE_ALIEN =(1<<6)
|
||||
var/const/BE_PAI =(1<<7)
|
||||
var/const/BE_CULTIST =(1<<8)
|
||||
var/const/BE_MONKEY =(1<<9)
|
||||
var/const/BE_SPACENINJA=(1<<10)
|
||||
|
||||
|
||||
var/const/MAX_SAVE_SLOTS = 10
|
||||
@@ -236,8 +238,8 @@ datum/preferences
|
||||
dat += "<a href=\"byond://?src=\ref[user];preference=slotname;task=input\">Rename slot</a> - "
|
||||
dat += "<a href=\"byond://?src=\ref[user];preference=reload\">Reload slot</a>"
|
||||
|
||||
//column 1
|
||||
dat += "</center><hr><table><tr><td width='310px'>"
|
||||
//COLUMN 1
|
||||
dat += "</center><hr><table><tr><td width='285px'>"
|
||||
|
||||
dat += "<b>Name:</b> "
|
||||
dat += "<a href=\"byond://?src=\ref[user];preference=name;task=input\"><b>[real_name]</b></a> "
|
||||
@@ -263,41 +265,68 @@ datum/preferences
|
||||
dat += "[(sound_adminhelp)?"On":"Off"] <a href='byond://?src=\ref[user];preference=hear_adminhelps'>toggle</a><br>"
|
||||
|
||||
if(user.client.holder.level >= 5)
|
||||
dat += "<br><b>OOC</b><br>"
|
||||
dat += "<a href='byond://?src=\ref[user];preference=ooccolor;task=input'>Change color</a> <font face=\"fixedsys\" size=\"3\" color=\"[ooccolor]\"><table style='display:inline;' bgcolor=\"[ooccolor]\"><tr><td>__</td></tr></table></font><br>"
|
||||
dat += "<br><a href='byond://?src=\ref[user];preference=ooccolor;task=input'><b>OOC color</b></a> <font face=\"fixedsys\" size=\"3\" color=\"[ooccolor]\"><table style='display:inline;' bgcolor=\"[ooccolor]\"><tr><td>__</td></tr></table></font><br>"
|
||||
|
||||
dat += "<br><b>Occupation Choices</b><br>"
|
||||
dat += "\t<a href=\"byond://?src=\ref[user];preference=job;task=menu\"><b>Set Preferences</b></a><br><br>"
|
||||
dat += "\t<a href=\"byond://?src=\ref[user];preference=job;task=menu\"><b>Occupation Preferences</b></a><br>"
|
||||
|
||||
if(jobban_isbanned(user, "Records"))
|
||||
dat += "<b>You are banned from using character records.</b><br>"
|
||||
else
|
||||
dat += "<b><a href=\"byond://?src=\ref[user];preference=records;record=1\">Character Records</a></b><br><br>"
|
||||
dat += "<b><a href=\"byond://?src=\ref[user];preference=records;record=1\">Character Records</a></b><br>"
|
||||
|
||||
dat += "<b>Flavor Text</b><br>"
|
||||
dat += "<a href='byond://?src=\ref[user];preference=flavor_text;task=input'>Change</a><br>"
|
||||
dat += "\t<a href=\"byond://?src=\ref[user];preference=skills\"><b>Set Skills</b> (<i>[GetSkillClass(used_skillpoints)][used_skillpoints > 0 ? " [used_skillpoints]" : "0"])</i></a><br>"
|
||||
|
||||
dat += "<a href='byond://?src=\ref[user];preference=flavor_text;task=input'><b>Set Flavor Text</b></a><br>"
|
||||
if(lentext(flavor_text) <= 40)
|
||||
dat += "[flavor_text]"
|
||||
if(!lentext(flavor_text))
|
||||
dat += "\[...\]"
|
||||
else
|
||||
dat += "[flavor_text]"
|
||||
else
|
||||
dat += "[copytext(flavor_text, 1, 37)]...<br>"
|
||||
dat += "<br>"
|
||||
|
||||
dat += "<b>Skill Choices</b><br>"
|
||||
dat += "\t<i>[GetSkillClass(used_skillpoints)]</i> ([used_skillpoints])<br>"
|
||||
dat += "\t<a href=\"byond://?src=\ref[user];preference=skills\"><b>Set Skills</b></a><br><br>"
|
||||
|
||||
//column 2
|
||||
dat += "</td><td width='310px'>" //height='300px'
|
||||
|
||||
dat += "<table><tr><td width=100><b>Body</b> "
|
||||
dat += "(<a href=\"byond://?src=\ref[user];preference=all;task=random\">®</A>)"
|
||||
//antag
|
||||
dat += "<br>"
|
||||
if(jobban_isbanned(user, "Syndicate"))
|
||||
dat += "<b>You are banned from antagonist roles.</b>"
|
||||
src.be_special = 0
|
||||
else
|
||||
var/n = 0
|
||||
for (var/i in special_roles)
|
||||
if(special_roles[i]) //if mode is available on the server
|
||||
if(jobban_isbanned(user, i))
|
||||
dat += "<b>Be [i]:</b> <font color=red><b> \[BANNED]</b></font><br>"
|
||||
else if(i == "pai candidate")
|
||||
if(jobban_isbanned(user, "pAI"))
|
||||
dat += "<b>Be [i]:</b> <font color=red><b> \[BANNED]</b></font><br>"
|
||||
else
|
||||
dat += "<b>Be [i]:</b> <a href=\"byond://?src=\ref[user];preference=be_special;num=[n]\"><b>[src.be_special&(1<<n) ? "Yes" : "No"]</b></a><br>"
|
||||
n++
|
||||
dat += "</td>"
|
||||
|
||||
//COLUMN 2
|
||||
dat += "<td>"
|
||||
dat += "<table><tr>"
|
||||
|
||||
dat += "<td width='142px'>"
|
||||
dat += "<b>Body</b> (<a href=\"byond://?src=\ref[user];preference=all;task=random\">®</A>)<br>"
|
||||
dat += "Species: <a href='byond://?src=\ref[user];preference=species;task=input'>[species]</a><br>"
|
||||
dat += "Blood Type: <a href='byond://?src=\ref[user];preference=b_type;task=input'>[b_type]</a><br>"
|
||||
dat += "Skin Tone: <a href='byond://?src=\ref[user];preference=s_tone;task=input'>[-s_tone + 35]/220<br></a>"
|
||||
dat += "Skin Tone: <a href='byond://?src=\ref[user];preference=s_tone;task=input'>[-s_tone + 35]/220</a><br>"
|
||||
dat += "<a href='byond://?src=\ref[user];preference=skin_style;task=input'>Adjust Skin</a><br>"
|
||||
dat += "<a href='byond://?src=\ref[user];preference=limbs;task=input'>Adjust Limbs</a><br>"
|
||||
dat += "</td>"
|
||||
|
||||
dat += "Limbs: <a href='byond://?src=\ref[user];preference=limbs;task=input'>Adjust Limbs</a><br>"
|
||||
dat += "<td><b>Preview</b></br>"
|
||||
dat += "<img src=previewicon.png height=64 width=64><img src=previewicon2.png height=64 width=64></br></td>"
|
||||
|
||||
dat += "</tr></table>"
|
||||
|
||||
//display limbs below
|
||||
var/ind = 0
|
||||
for(var/name in organ_data)
|
||||
//world << "[ind] \ [organ_data.len]"
|
||||
var/status = organ_data[name]
|
||||
var/organ_name = null
|
||||
switch(name)
|
||||
@@ -319,11 +348,18 @@ datum/preferences
|
||||
organ_name = "right hand"
|
||||
|
||||
if(status == "cyborg")
|
||||
dat += "\tRobotical [organ_name] prothesis<br>"
|
||||
if(status == "amputated")
|
||||
dat += "\tAmputated [organ_name]<br>"
|
||||
dat+="<br>"
|
||||
|
||||
++ind
|
||||
if(ind > 1)
|
||||
dat += ", "
|
||||
dat += "\tMechanical [organ_name] prothesis"
|
||||
else if(status == "amputated")
|
||||
++ind
|
||||
if(ind > 1)
|
||||
dat += ", "
|
||||
dat += "\tAmputated [organ_name]"
|
||||
if(ind)
|
||||
dat += "\[...\]"
|
||||
dat += "<br><br>"
|
||||
|
||||
if(gender == MALE)
|
||||
dat += "Underwear: <a href =\"byond://?src=\ref[user];preference=underwear;task=input\"><b>[underwear_m[underwear]]</b></a><br>"
|
||||
@@ -332,8 +368,6 @@ datum/preferences
|
||||
|
||||
dat += "Backpack Type:<br><a href =\"byond://?src=\ref[user];preference=bag;task=input\"><b>[backbaglist[backbag]]</b></a><br>"
|
||||
|
||||
dat += "</td><td><b>Preview</b><br><img src=previewicon.png height=64 width=64><img src=previewicon2.png height=64 width=64></td></tr></table>"
|
||||
|
||||
dat += "<br><b>Hair</b><br>"
|
||||
dat += "<a href='byond://?src=\ref[user];preference=hair;task=input'>Change Color</a> <font face=\"fixedsys\" size=\"3\" color=\"#[num2hex(r_hair, 2)][num2hex(g_hair, 2)][num2hex(b_hair, 2)]\"><table style='display:inline;' bgcolor=\"#[num2hex(r_hair, 2)][num2hex(g_hair, 2)][num2hex(b_hair)]\"><tr><td>__</td></tr></table></font><br>"
|
||||
dat += "Style: <a href='byond://?src=\ref[user];preference=h_style;task=input'>[h_style]</a><br>"
|
||||
@@ -345,22 +379,7 @@ datum/preferences
|
||||
dat += "<br><b>Eyes</b><br>"
|
||||
dat += "<a href='byond://?src=\ref[user];preference=eyes;task=input'>Change Color</a> <font face=\"fixedsys\" size=\"3\" color=\"#[num2hex(r_eyes, 2)][num2hex(g_eyes, 2)][num2hex(b_eyes, 2)]\"><table style='display:inline;' bgcolor=\"#[num2hex(r_eyes, 2)][num2hex(g_eyes, 2)][num2hex(b_eyes)]\"><tr><td>__</td></tr></table></font>"
|
||||
|
||||
dat += "<br><br>"
|
||||
if(jobban_isbanned(user, "Syndicate"))
|
||||
dat += "<b>You are banned from antagonist roles.</b>"
|
||||
src.be_special = 0
|
||||
else
|
||||
var/n = 0
|
||||
for (var/i in special_roles)
|
||||
if(special_roles[i]) //if mode is available on the server
|
||||
if(jobban_isbanned(user, i))
|
||||
dat += "<b>Be [i]:</b> <font color=red><b> \[BANNED]</b></font><br>"
|
||||
else if(i == "pai candidate")
|
||||
if(jobban_isbanned(user, "pAI"))
|
||||
dat += "<b>Be [i]:</b> <font color=red><b> \[BANNED]</b></font><br>"
|
||||
else
|
||||
dat += "<b>Be [i]:</b> <a href=\"byond://?src=\ref[user];preference=be_special;num=[n]\"><b>[src.be_special&(1<<n) ? "Yes" : "No"]</b></a><br>"
|
||||
n++
|
||||
dat += "<br>"
|
||||
dat += "</td></tr></table><center>"
|
||||
|
||||
dat += "<hr>"
|
||||
@@ -1021,6 +1040,10 @@ datum/preferences
|
||||
if(second_limb)
|
||||
organ_data[second_limb] = "cyborg"
|
||||
|
||||
if("skin_style")
|
||||
var/skin_style_name = input(user, "Select a new skin style") as null|anything in list("default1", "default2", "default3")
|
||||
if(!skin_style_name) return
|
||||
|
||||
|
||||
else
|
||||
switch(href_list["preference"])
|
||||
@@ -1231,6 +1254,7 @@ datum/preferences
|
||||
C.be_alien = be_special & BE_ALIEN
|
||||
C.be_pai = be_special & BE_PAI
|
||||
C.be_syndicate = be_special & BE_TRAITOR
|
||||
C.be_spaceninja = be_special & BE_SPACENINJA
|
||||
if(isnull(src.ghost_ears)) src.ghost_ears = 1 //There were problems where the default was null before someone saved their profile.
|
||||
C.ghost_ears = src.ghost_ears
|
||||
C.ghost_sight = src.ghost_sight
|
||||
|
||||
@@ -331,3 +331,29 @@
|
||||
name = "Tajaran Ears"
|
||||
icon_state = "tajears"
|
||||
species_allowed = list("Tajaran")
|
||||
|
||||
//skin styles - WIP
|
||||
|
||||
/datum/sprite_accessory/skin
|
||||
human
|
||||
name = "Default human skin"
|
||||
icon = "human"
|
||||
|
||||
human_tatt01
|
||||
name = "Tatt01 human skin"
|
||||
icon = "human_tattoo1"
|
||||
|
||||
tajaran
|
||||
name = "Default tajaran skin"
|
||||
icon = "tajaran"
|
||||
species_allowed = list("Tajaran")
|
||||
|
||||
soghun
|
||||
name = "Default soghun skin"
|
||||
icon = "soghun"
|
||||
species_allowed = list("Soghun")
|
||||
|
||||
skrell
|
||||
name = "Default skrell skin"
|
||||
icon = "skrell"
|
||||
species_allowed = list("Skrell")
|
||||
|
||||
@@ -518,6 +518,7 @@
|
||||
if ((!( L.stat ) && L.canmove && !( L.restrained() )))
|
||||
var/resisting = 0
|
||||
for(var/obj/O in L.requests)
|
||||
L.requests.Remove(O)
|
||||
del(O)
|
||||
resisting++
|
||||
for(var/obj/item/weapon/grab/G in usr.grabbed_by)
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
var/damage = 10
|
||||
var/damage_type = BRUTE //BRUTE, BURN, TOX, OXY, CLONE are the only things that should be in here
|
||||
var/nodamage = 0 //Determines if the projectile will skip any damage inflictions
|
||||
var/flag = "bullet" //Defines what armor to use when it hits things. Must be set to bullet, laser, energy,or bomb
|
||||
var/flag = "bullet" //Defines what armor to use when it hits things. Must be set to bullet, laser, energy,or bomb //Cael - bio and rad are also valid
|
||||
var/projectile_type = "/obj/item/projectile"
|
||||
var/kill_count = 50 //This will de-increment every process(). When 0, it will delete the projectile.
|
||||
//Effects
|
||||
|
||||
@@ -124,4 +124,12 @@
|
||||
else if (istype(target, /mob/living/carbon/))
|
||||
M.show_message("\blue The radiation beam dissipates harmlessly through your body.")
|
||||
else
|
||||
return 1
|
||||
return 1
|
||||
|
||||
/obj/item/projectile/neurotoxin
|
||||
name = "neurotoxin"
|
||||
icon_state = "toxin"
|
||||
damage = 5
|
||||
damage_type = TOX
|
||||
weaken = 5
|
||||
flag = "bio"
|
||||
|
||||
@@ -6,8 +6,9 @@
|
||||
name = "hypospray"
|
||||
desc = "The DeForest Medical Corporation hypospray is a sterile, air-needle autoinjector for rapid administration of drugs to patients."
|
||||
icon = 'icons/obj/syringe.dmi'
|
||||
item_state = "hypo"
|
||||
item_state = "hypo1"
|
||||
icon_state = "hypo"
|
||||
var/original_icon_state = "hypo"
|
||||
amount_per_transfer_from_this = 5
|
||||
volume = 30
|
||||
possible_transfer_amounts = null
|
||||
@@ -56,6 +57,7 @@
|
||||
name = "autoinjector"
|
||||
desc = "A rapid and safe way to administer small amounts of drugs by untrained or trained personnel."
|
||||
icon_state = "autoinjector"
|
||||
original_icon_state = "autoinjector"
|
||||
item_state = "autoinjector"
|
||||
amount_per_transfer_from_this = 5
|
||||
volume = 5
|
||||
@@ -74,9 +76,9 @@
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector/update_icon()
|
||||
if(reagents.total_volume > 0)
|
||||
icon_state = "[initial(icon_state)]1"
|
||||
icon_state = "[original_icon_state]1"
|
||||
else
|
||||
icon_state = "[initial(icon_state)]0"
|
||||
icon_state = "[original_icon_state]0"
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray/autoinjector/examine()
|
||||
..()
|
||||
|
||||
@@ -56,6 +56,14 @@ Stuff which is in development and not yet visible to players or just code relate
|
||||
should be listed in the changelog upon commit though. Thanks. -->
|
||||
|
||||
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">December 3rd</h2>
|
||||
<h3 class="author">Cael_Aislinn updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Aliens have been significantly nerfed: neurotoxin is affected by bio protection suits, tackle stuns for much shorter time and facehuggers have a chance to fail when leaping.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="commit sansserif">
|
||||
<h2 class="date">23.11.12</h2>
|
||||
<h3 class="author">CIB updated:</h3>
|
||||
|
||||
Reference in New Issue
Block a user