From d0236394ef1f39b93bcc7a26dbb9b29f4737c021 Mon Sep 17 00:00:00 2001 From: Spamcat Date: Mon, 1 Jul 2013 20:02:42 +0400 Subject: [PATCH] Client, mind, big difference... --- code/game/response_team.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/response_team.dm b/code/game/response_team.dm index 262f4860d8..43e40cf0d7 100644 --- a/code/game/response_team.dm +++ b/code/game/response_team.dm @@ -44,7 +44,7 @@ proc/percentage_dead() var/total = 0 var/deadcount = 0 for(var/mob/living/carbon/human/H in mob_list) - if(H.mind) // I *think* monkeys gone human don't have a mind + if(H.client) // Monkeys and mice don't have a client, amirite? if(H.stat == 2) deadcount++ total++