diff --git a/code/controllers/subsystems/ticker.dm b/code/controllers/subsystems/ticker.dm index 036dfcf402..397f32078c 100644 --- a/code/controllers/subsystems/ticker.dm +++ b/code/controllers/subsystems/ticker.dm @@ -430,47 +430,47 @@ var/global/datum/controller/subsystem/ticker/ticker if(captainless) for(var/mob/M in player_list) if(!istype(M,/mob/new_player)) - to_chat(M, "Colony Directorship not forced on anyone.") + to_chat(M, "Colony Directorship not forced on anyone.") /datum/controller/subsystem/ticker/proc/declare_completion() - to_world("


A round of [mode.name] has ended!

") + to_world("


A round of [mode.name] has ended!

") for(var/mob/Player in player_list) if(Player.mind && !isnewplayer(Player)) if(Player.stat != DEAD) var/turf/playerTurf = get_turf(Player) if(emergency_shuttle.departed && emergency_shuttle.evac) if(isNotAdminLevel(playerTurf.z)) - to_chat(Player, "You survived the round, but remained on [station_name()] as [Player.real_name].") + to_chat(Player, "You survived the round, but remained on [station_name()] as [Player.real_name].") else - to_chat(Player, "You managed to survive the events on [station_name()] as [Player.real_name].") + to_chat(Player, "You managed to survive the events on [station_name()] as [Player.real_name].") else if(isAdminLevel(playerTurf.z)) - to_chat(Player, "You successfully underwent crew transfer after events on [station_name()] as [Player.real_name].") + to_chat(Player, "You successfully underwent crew transfer after events on [station_name()] as [Player.real_name].") else if(issilicon(Player)) - to_chat(Player, "You remain operational after the events on [station_name()] as [Player.real_name].") + to_chat(Player, "You remain operational after the events on [station_name()] as [Player.real_name].") else - to_chat(Player, "You missed the crew transfer after the events on [station_name()] as [Player.real_name].") + to_chat(Player, "You missed the crew transfer after the events on [station_name()] as [Player.real_name].") else if(istype(Player,/mob/observer/dead)) var/mob/observer/dead/O = Player if(!O.started_as_observer) - to_chat(Player, "You did not survive the events on [station_name()]...") + to_chat(Player, "You did not survive the events on [station_name()]...") else - to_chat(Player, "You did not survive the events on [station_name()]...") + to_chat(Player, "You did not survive the events on [station_name()]...") to_world("
") for (var/mob/living/silicon/ai/aiPlayer in mob_list) if (aiPlayer.stat != 2) - to_world("[aiPlayer.name] (Played by: [aiPlayer.key])'s laws at the end of the round were:") + to_world("[aiPlayer.name] (Played by: [aiPlayer.key])'s laws at the end of the round were:") else - to_world("[aiPlayer.name] (Played by: [aiPlayer.key])'s laws when it was deactivated were:") + to_world("[aiPlayer.name] (Played by: [aiPlayer.key])'s laws when it was deactivated were:") aiPlayer.show_laws(1) if (aiPlayer.connected_robots.len) var/robolist = "The AI's loyal minions were: " for(var/mob/living/silicon/robot/robo in aiPlayer.connected_robots) robolist += "[robo.name][robo.stat?" (Deactivated) (Played by: [robo.key]), ":" (Played by: [robo.key]), "]" - to_world("[robolist]") + to_world("[robolist]") var/dronecount = 0 @@ -482,15 +482,15 @@ var/global/datum/controller/subsystem/ticker/ticker if (!robo.connected_ai) if (robo.stat != 2) - to_world("[robo.name] (Played by: [robo.key]) survived as an AI-less stationbound synthetic! Its laws were:") + to_world("[robo.name] (Played by: [robo.key]) survived as an AI-less stationbound synthetic! Its laws were:") else - to_world("[robo.name] (Played by: [robo.key]) was unable to survive the rigors of being a stationbound synthetic without an AI. Its laws were:") + to_world("[robo.name] (Played by: [robo.key]) was unable to survive the rigors of being a stationbound synthetic without an AI. Its laws were:") if(robo) //How the hell do we lose robo between here and the world messages directly above this? robo.laws.show_laws(world) if(dronecount) - to_world("There [dronecount>1 ? "were" : "was"] [dronecount] industrious maintenance [dronecount>1 ? "drones" : "drone"] at the end of this round.") + to_world("There [dronecount>1 ? "were" : "was"] [dronecount] industrious maintenance [dronecount>1 ? "drones" : "drone"] at the end of this round.") mode.declare_completion()//To declare normal completion.