diff --git a/code/controllers/subsystems/ticker.dm b/code/controllers/subsystems/ticker.dm
index 036dfcf402..397f32078c 100644
--- a/code/controllers/subsystems/ticker.dm
+++ b/code/controllers/subsystems/ticker.dm
@@ -430,47 +430,47 @@ var/global/datum/controller/subsystem/ticker/ticker
if(captainless)
for(var/mob/M in player_list)
if(!istype(M,/mob/new_player))
- to_chat(M, "Colony Directorship not forced on anyone.")
+ to_chat(M, "Colony Directorship not forced on anyone.")
/datum/controller/subsystem/ticker/proc/declare_completion()
- to_world("
A round of [mode.name] has ended!
")
+ to_world("
A round of [mode.name] has ended!
")
for(var/mob/Player in player_list)
if(Player.mind && !isnewplayer(Player))
if(Player.stat != DEAD)
var/turf/playerTurf = get_turf(Player)
if(emergency_shuttle.departed && emergency_shuttle.evac)
if(isNotAdminLevel(playerTurf.z))
- to_chat(Player, "You survived the round, but remained on [station_name()] as [Player.real_name].")
+ to_chat(Player, "You survived the round, but remained on [station_name()] as [Player.real_name].")
else
- to_chat(Player, "You managed to survive the events on [station_name()] as [Player.real_name].")
+ to_chat(Player, "You managed to survive the events on [station_name()] as [Player.real_name].")
else if(isAdminLevel(playerTurf.z))
- to_chat(Player, "You successfully underwent crew transfer after events on [station_name()] as [Player.real_name].")
+ to_chat(Player, "You successfully underwent crew transfer after events on [station_name()] as [Player.real_name].")
else if(issilicon(Player))
- to_chat(Player, "You remain operational after the events on [station_name()] as [Player.real_name].")
+ to_chat(Player, "You remain operational after the events on [station_name()] as [Player.real_name].")
else
- to_chat(Player, "You missed the crew transfer after the events on [station_name()] as [Player.real_name].")
+ to_chat(Player, "You missed the crew transfer after the events on [station_name()] as [Player.real_name].")
else
if(istype(Player,/mob/observer/dead))
var/mob/observer/dead/O = Player
if(!O.started_as_observer)
- to_chat(Player, "You did not survive the events on [station_name()]...")
+ to_chat(Player, "You did not survive the events on [station_name()]...")
else
- to_chat(Player, "You did not survive the events on [station_name()]...")
+ to_chat(Player, "You did not survive the events on [station_name()]...")
to_world("
")
for (var/mob/living/silicon/ai/aiPlayer in mob_list)
if (aiPlayer.stat != 2)
- to_world("[aiPlayer.name] (Played by: [aiPlayer.key])'s laws at the end of the round were:")
+ to_world("[aiPlayer.name] (Played by: [aiPlayer.key])'s laws at the end of the round were:")
else
- to_world("[aiPlayer.name] (Played by: [aiPlayer.key])'s laws when it was deactivated were:")
+ to_world("[aiPlayer.name] (Played by: [aiPlayer.key])'s laws when it was deactivated were:")
aiPlayer.show_laws(1)
if (aiPlayer.connected_robots.len)
var/robolist = "The AI's loyal minions were: "
for(var/mob/living/silicon/robot/robo in aiPlayer.connected_robots)
robolist += "[robo.name][robo.stat?" (Deactivated) (Played by: [robo.key]), ":" (Played by: [robo.key]), "]"
- to_world("[robolist]")
+ to_world("[robolist]")
var/dronecount = 0
@@ -482,15 +482,15 @@ var/global/datum/controller/subsystem/ticker/ticker
if (!robo.connected_ai)
if (robo.stat != 2)
- to_world("[robo.name] (Played by: [robo.key]) survived as an AI-less stationbound synthetic! Its laws were:")
+ to_world("[robo.name] (Played by: [robo.key]) survived as an AI-less stationbound synthetic! Its laws were:")
else
- to_world("[robo.name] (Played by: [robo.key]) was unable to survive the rigors of being a stationbound synthetic without an AI. Its laws were:")
+ to_world("[robo.name] (Played by: [robo.key]) was unable to survive the rigors of being a stationbound synthetic without an AI. Its laws were:")
if(robo) //How the hell do we lose robo between here and the world messages directly above this?
robo.laws.show_laws(world)
if(dronecount)
- to_world("There [dronecount>1 ? "were" : "was"] [dronecount] industrious maintenance [dronecount>1 ? "drones" : "drone"] at the end of this round.")
+ to_world("There [dronecount>1 ? "were" : "was"] [dronecount] industrious maintenance [dronecount>1 ? "drones" : "drone"] at the end of this round.")
mode.declare_completion()//To declare normal completion.