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[MIRROR] More globals (#12341)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
co-authored by
Kashargul
parent
38e634dce7
commit
d031fa3c4e
@@ -480,7 +480,7 @@
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user.position_hud_item(src,slot)
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if(user.client) user.client.screen |= src
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if(user.pulling == src) user.stop_pulling()
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if(("[slot]" in slot_flags_enumeration) && (slot_flags & slot_flags_enumeration["[slot]"]))
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if(("[slot]" in GLOB.slot_flags_enumeration) && (slot_flags & GLOB.slot_flags_enumeration["[slot]"]))
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if(equip_sound && !muffled_by_belly(user))
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playsound(src, equip_sound, 20, preference = /datum/preference/toggle/pickup_sounds)
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else if(!muffled_by_belly(user))
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@@ -518,7 +518,7 @@
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return
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//Defines which slots correspond to which slot flags
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var/list/global/slot_flags_enumeration = list(
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GLOBAL_LIST_INIT(slot_flags_enumeration, list(
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"[slot_wear_mask]" = SLOT_MASK,
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"[slot_back]" = SLOT_BACK,
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"[slot_wear_suit]" = SLOT_OCLOTHING,
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@@ -532,7 +532,7 @@ var/list/global/slot_flags_enumeration = list(
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"[slot_w_uniform]" = SLOT_ICLOTHING,
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"[slot_wear_id]" = SLOT_ID,
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"[slot_tie]" = SLOT_TIE,
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)
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))
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//the mob M is attempting to equip this item into the slot passed through as 'slot'. Return 1 if it can do this and 0 if it can't.
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//If you are making custom procs but would like to retain partial or complete functionality of this one, include a 'return ..()' to where you want this to happen.
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@@ -553,8 +553,8 @@ var/list/global/slot_flags_enumeration = list(
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return 0
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//First check if the item can be equipped to the desired slot.
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if("[slot]" in slot_flags_enumeration)
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var/req_flags = slot_flags_enumeration["[slot]"]
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if("[slot]" in GLOB.slot_flags_enumeration)
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var/req_flags = GLOB.slot_flags_enumeration["[slot]"]
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if(!(req_flags & slot_flags))
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return 0
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@@ -1,4 +1,4 @@
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var/global/mob/living/carbon/human/dummy/mannequin/sleevemate_mob
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GLOBAL_DATUM(sleevemate_mob, /mob/living/carbon/human/dummy/mannequin)
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//SleeveMate!
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/obj/item/sleevemate
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@@ -295,15 +295,15 @@ var/global/mob/living/carbon/human/dummy/mannequin/sleevemate_mob
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return //Uninstalled it?
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//Lazzzyyy.
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if(!sleevemate_mob)
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sleevemate_mob = new()
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if(!GLOB.sleevemate_mob)
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GLOB.sleevemate_mob = new()
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if(!(soulcatcher_pref_flags & SOULCATCHER_ALLOW_CAPTURE))
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to_chat(usr,span_notice("[sleevemate_mob] can't be transferred!"))
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to_chat(usr,span_notice("[GLOB.sleevemate_mob] can't be transferred!"))
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return
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put_mind(sleevemate_mob)
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SC.catch_mob(sleevemate_mob)
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put_mind(GLOB.sleevemate_mob)
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SC.catch_mob(GLOB.sleevemate_mob)
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to_chat(usr,span_notice("Mind transferred into Soulcatcher!"))
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if(href_list["mindupload"])
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@@ -5,7 +5,7 @@
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#define RMS_STONE 5
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#define RMS_RAND 6
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var/list/RMS_random_malfunction = list(/obj/item/fbp_backup_cell,
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GLOBAL_LIST_INIT(RMS_random_malfunction, list(/obj/item/fbp_backup_cell,
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/obj/item/trash/rkibble,
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/obj/item/clothing/gloves/bluespace/deluxe,
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/obj/item/flame/lighter/supermatter/syndismzippo,
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@@ -20,7 +20,8 @@ var/list/RMS_random_malfunction = list(/obj/item/fbp_backup_cell,
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/obj/item/clothing/shoes/clown_shoes,
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/obj/item/clothing/mask/gas/clown_hat,
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/obj/item/pda/clown,
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/mob/living/simple_mob/vore/catgirl)
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/mob/living/simple_mob/vore/catgirl
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))
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/obj/item/rms
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name = "Rapid Material Synthesizer"
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@@ -135,7 +136,7 @@ var/list/RMS_random_malfunction = list(/obj/item/fbp_backup_cell,
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if(do_after(user, 5, target = A))
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if(overcharge)
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if(prob(5)) //5% chance for malfunction
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var/thing_to_spawn = pick(RMS_random_malfunction)
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var/thing_to_spawn = pick(GLOB.RMS_random_malfunction)
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product = new thing_to_spawn
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else
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product = choose_overcharge(user)
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@@ -142,7 +142,7 @@
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/obj/item/card/id/Initialize(mapload)
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. = ..()
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var/datum/job/J = job_master.GetJob(rank)
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var/datum/job/J = GLOB.job_master.GetJob(rank)
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if(J)
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access = J.get_access()
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@@ -52,10 +52,10 @@
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//Chaplain null rod removes ALL unholy traits.
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REMOVE_TRAITS_IN(M, UNHOLY_TRAIT)
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if(cult && (M.mind in cult.current_antagonists) && prob(33))
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if(GLOB.cult && (M.mind in GLOB.cult.current_antagonists) && prob(33))
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to_chat(M, span_danger("The power of [src] clears your mind of the cult's influence!"))
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to_chat(user, span_danger("You wave [src] over [M]'s head and see their eyes become clear, their mind returning to normal."))
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cult.remove_antagonist(M.mind)
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GLOB.cult.remove_antagonist(M.mind)
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M.visible_message(span_danger("\The [user] waves \the [src] over \the [M]'s head."))
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else
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to_chat(user, span_danger("The rod appears to do nothing."))
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@@ -170,7 +170,7 @@
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new_character.mind.loaded_from_ckey = picked_ckey
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new_character.mind.loaded_from_slot = picked_slot
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job_master.EquipRank(new_character, JOB_MAINT_LURKER, 1)
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GLOB.job_master.EquipRank(new_character, JOB_MAINT_LURKER, 1)
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for(var/lang in new_character.client.prefs.alternate_languages)
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var/datum/language/chosen_language = GLOB.all_languages[lang]
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@@ -131,7 +131,7 @@
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new_character.mind.loaded_from_ckey = picked_ckey
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new_character.mind.loaded_from_slot = picked_slot
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job_master.EquipRank(new_character, JOB_MAINT_LURKER, 1)
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GLOB.job_master.EquipRank(new_character, JOB_MAINT_LURKER, 1)
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for(var/lang in new_character.client.prefs.alternate_languages)
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var/datum/language/chosen_language = GLOB.all_languages[lang]
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