mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Merge pull request #7094 from Neerti/borg_hud_port_2
Semi-ports /tg/'s cyborg HUD, now with less merge conflict!
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@@ -6,6 +6,7 @@
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return module_active
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/*-------TODOOOOOOOOOO--------*/
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/mob/living/silicon/robot/proc/uneq_active()
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if(isnull(module_active))
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return
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@@ -16,6 +17,7 @@
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client.screen -= module_state_1
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contents -= module_state_1
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module_active = null
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module_state_1:loc = module //So it can be used again later
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module_state_1 = null
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inv1.icon_state = "inv1"
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else if(module_state_2 == module_active)
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@@ -25,6 +27,7 @@
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client.screen -= module_state_2
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contents -= module_state_2
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module_active = null
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module_state_2:loc = module
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module_state_2 = null
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inv2.icon_state = "inv2"
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else if(module_state_3 == module_active)
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@@ -34,6 +37,7 @@
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client.screen -= module_state_3
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contents -= module_state_3
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module_active = null
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module_state_3:loc = module
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module_state_3 = null
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inv3.icon_state = "inv3"
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updateicon()
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@@ -197,3 +201,33 @@
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if(slot_num > 3) slot_num = 1 //Wrap around.
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return
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/mob/living/silicon/robot/proc/activate_module(var/obj/item/O)
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if(!(locate(O) in src.module.modules) && O != src.module.emag)
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return
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if(activated(O))
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src << "<span class='notice'>Already activated</span>"
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return
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if(!module_state_1)
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module_state_1 = O
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O.layer = 20
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O.screen_loc = inv1.screen_loc
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contents += O
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if(istype(module_state_1,/obj/item/borg/sight))
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sight_mode |= module_state_1:sight_mode
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else if(!module_state_2)
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module_state_2 = O
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O.layer = 20
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O.screen_loc = inv2.screen_loc
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contents += O
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if(istype(module_state_2,/obj/item/borg/sight))
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sight_mode |= module_state_2:sight_mode
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else if(!module_state_3)
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module_state_3 = O
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O.layer = 20
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O.screen_loc = inv3.screen_loc
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contents += O
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if(istype(module_state_3,/obj/item/borg/sight))
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sight_mode |= module_state_3:sight_mode
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else
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src << "<span class='notice'>You need to disable a module first!</span>"
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@@ -30,6 +30,9 @@ var/list/robot_verbs_default = list(
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var/obj/screen/inv2 = null
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var/obj/screen/inv3 = null
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var/shown_robot_modules = 0 //Used to determine whether they have the module menu shown or not
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var/obj/screen/robot_modules_background
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//3 Modules can be activated at any one time.
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var/obj/item/weapon/robot_module/module = null
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var/module_active = null
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@@ -84,6 +87,9 @@ var/list/robot_verbs_default = list(
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wires = new(src)
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robot_modules_background = new()
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robot_modules_background.icon_state = "block"
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robot_modules_background.layer = 19 //Objects that appear on screen are on layer 20, UI should be just below it.
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ident = rand(1, 999)
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updatename("Default")
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updateicon()
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