From d03dd67eba0c3dd7a8e37f5fa9bb5399b364f667 Mon Sep 17 00:00:00 2001 From: CHOMPStation2 <58959929+CHOMPStation2@users.noreply.github.com> Date: Thu, 3 Oct 2024 16:34:48 -0700 Subject: [PATCH] [MIRROR] prevent blood overlays from stacking up (#9140) Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: CHOMPStation2 --- code/game/objects/effects/decals/Cleanable/humans.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/game/objects/effects/decals/Cleanable/humans.dm b/code/game/objects/effects/decals/Cleanable/humans.dm index 143422cd26..192340397a 100644 --- a/code/game/objects/effects/decals/Cleanable/humans.dm +++ b/code/game/objects/effects/decals/Cleanable/humans.dm @@ -89,6 +89,7 @@ var/global/list/image/splatter_cache=list() if(istype(S)) S.blood_color = basecolor S.track_blood = max(amount,S.track_blood) + S.update_icon() // Cut previous overlays if(!S.blood_overlay) S.generate_blood_overlay() if(!S.blood_DNA)