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Fixes a bunch of bools missed in #11100
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@@ -65,11 +65,11 @@
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for(var/i = 1 to limit)
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var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(current_spot)
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I.master = src
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I.density = 1
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I.density = TRUE
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I.set_dir(dir)
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if(!step(I, I.dir)) //Try to take a step in that direction
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return //Couldn't, oh well, we hit a wall or something. Beam should qdel itself in it's Bump().
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I.density = 0
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I.density = FALSE
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i_beams |= I
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I.visible = visible
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