Fixes a bunch of bools missed in #11100

This commit is contained in:
Chompstation Bot
2021-07-16 21:12:20 +00:00
parent 1be5570337
commit d0d23ed393
93 changed files with 3291 additions and 195 deletions

View File

@@ -65,11 +65,11 @@
for(var/i = 1 to limit)
var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(current_spot)
I.master = src
I.density = 1
I.density = TRUE
I.set_dir(dir)
if(!step(I, I.dir)) //Try to take a step in that direction
return //Couldn't, oh well, we hit a wall or something. Beam should qdel itself in it's Bump().
I.density = 0
I.density = FALSE
i_beams |= I
I.visible = visible