From d0e317a77c0156adee65e5360a46d016f7fcbea0 Mon Sep 17 00:00:00 2001 From: Killian <49700375+KillianKirilenko@users.noreply.github.com> Date: Tue, 21 Apr 2020 21:33:58 +0100 Subject: [PATCH] fixes invisible cell types --- code/modules/power/cells/device_cells.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/modules/power/cells/device_cells.dm b/code/modules/power/cells/device_cells.dm index b2ecbfdb98..d0d3e63c62 100644 --- a/code/modules/power/cells/device_cells.dm +++ b/code/modules/power/cells/device_cells.dm @@ -17,7 +17,7 @@ /obj/item/weapon/cell/device/weapon //Aka adv name = "advanced device power cell" desc = "A small upgraded power cell designed to power handheld devices." - icon_state = "acell" + icon_state = "wcell" maxcharge = 2400 charge_amount = 20 origin_tech = list(TECH_POWER = 2) @@ -30,7 +30,7 @@ /obj/item/weapon/cell/device/super name = "super device power cell" desc = "A small upgraded power cell designed to power handheld devices." - icon_state = "uscell" + icon_state = "wcell" //TODO: Different sprite maxcharge = 3600 charge_amount = 20 origin_tech = list(TECH_POWER = 3) @@ -43,7 +43,7 @@ /obj/item/weapon/cell/device/hyper name = "hyper device power cell" desc = "A small upgraded power cell designed to hold much more power for handheld devices." - icon_state = "wcell" + icon_state = "wcell" //TODO: Different sprite maxcharge = 4800 charge_amount = 20 origin_tech = list(TECH_POWER = 4)