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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Lighting subsystem update
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@@ -30,61 +30,86 @@ SUBSYSTEM_DEF(lighting)
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MC_SPLIT_TICK_INIT(3)
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if(!init_tick_checks)
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MC_SPLIT_TICK
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var/list/queue = sources_queue
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var/i = 0
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if(length(queue))
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for(i in 1 to length(queue))
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var/datum/light_source/L = queue[i]
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L.update_corners()
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// UPDATE SOURCE QUEUE
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queue = sources_queue
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while(i < length(queue)) //we don't use for loop here because i cannot be changed during an iteration
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i += 1
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var/datum/light_source/L = queue[i]
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L.update_corners()
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if(!QDELETED(L))
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L.needs_update = LIGHTING_NO_UPDATE
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else
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i -= 1 // update_corners() has removed L from the list, move back so we don't overflow or skip the next element
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if(init_tick_checks)
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CHECK_TICK
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else if (MC_TICK_CHECK)
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break
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// We unroll TICK_CHECK here so we can clear out the queue to ensure any removals/additions when sleeping don't fuck us
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if(init_tick_checks)
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if(!TICK_CHECK)
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continue
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queue.Cut(1, i + 1)
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i = 0
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stoplag()
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else if (MC_TICK_CHECK)
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break
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if (i)
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queue.Cut(1, i+1)
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queue.Cut(1, i + 1)
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i = 0
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if(!init_tick_checks)
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MC_SPLIT_TICK
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// UPDATE CORNERS QUEUE
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queue = corners_queue
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for (i in 1 to length(queue))
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var/datum/lighting_corner/C = queue[i]
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while(i < length(queue)) //we don't use for loop here because i cannot be changed during an iteration
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i += 1
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var/datum/lighting_corner/C = queue[i]
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C.needs_update = FALSE //update_objects() can call qdel if the corner is storing no data
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C.update_objects()
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// We unroll TICK_CHECK here so we can clear out the queue to ensure any removals/additions when sleeping don't fuck us
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if(init_tick_checks)
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CHECK_TICK
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if(!TICK_CHECK)
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continue
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queue.Cut(1, i + 1)
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i = 0
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stoplag()
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else if (MC_TICK_CHECK)
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break
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if (i)
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queue.Cut(1, i+1)
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queue.Cut(1, i + 1)
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i = 0
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if(!init_tick_checks)
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MC_SPLIT_TICK
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// UPDATE OBJECTS QUEUE
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queue = objects_queue
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for (i in 1 to length(queue))
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var/datum/lighting_object/O = queue[i]
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while(i < length(queue)) //we don't use for loop here because i cannot be changed during an iteration
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i += 1
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var/datum/lighting_object/O = queue[i]
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if (QDELETED(O))
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continue
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O.update()
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O.needs_update = FALSE
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// We unroll TICK_CHECK here so we can clear out the queue to ensure any removals/additions when sleeping don't fuck us
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if(init_tick_checks)
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CHECK_TICK
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if(!TICK_CHECK)
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continue
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queue.Cut(1, i + 1)
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i = 0
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stoplag()
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else if (MC_TICK_CHECK)
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break
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if (i)
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queue.Cut(1, i+1)
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queue.Cut(1, i + 1)
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/datum/controller/subsystem/lighting/Recover()
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@@ -33,7 +33,6 @@
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/// Whether we have applied our light yet or not.
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var/applied = FALSE
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/// whether we are to be added to SSlighting's sources_queue list for an update
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var/needs_update = LIGHTING_NO_UPDATE
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@@ -275,4 +274,4 @@
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#undef EFFECT_UPDATE
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#undef LUM_FALLOFF
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#undef REMOVE_CORNER
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#undef APPLY_CORNER
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#undef APPLY_CORNER
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