Nicer filing cabinet (#7210)

This commit is contained in:
Selis
2023-11-15 14:27:51 +01:00
committed by GitHub
parent 4874978549
commit d11146fa3e
5 changed files with 233 additions and 33 deletions

View File

@@ -0,0 +1,190 @@
/* Filing cabinets!
* Contains:
* Filing Cabinets
* Security Record Cabinets
* Medical Record Cabinets
*/
/*
* Filing Cabinets
*/
/obj/structure/filingcabinet
name = "filing cabinet"
desc = "A large cabinet with drawers."
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "filingcabinet"
density = TRUE
anchored = TRUE
/obj/structure/filingcabinet/chestdrawer
name = "chest drawer"
icon_state = "chestdrawer"
/obj/structure/filingcabinet/filingcabinet //not changing the path to avoid unecessary map issues, but please don't name stuff like this in the future -Pete
icon_state = "tallcabinet"
/obj/structure/filingcabinet/Initialize()
for(var/obj/item/I in loc)
if(istype(I, /obj/item/weapon/paper) || istype(I, /obj/item/weapon/folder) || istype(I, /obj/item/weapon/photo) || istype(I, /obj/item/weapon/paper_bundle))
I.loc = src
. = ..()
/obj/structure/filingcabinet/attackby(obj/item/P as obj, mob/user as mob)
if(istype(P, /obj/item/weapon/paper) || istype(P, /obj/item/weapon/folder) || istype(P, /obj/item/weapon/photo) || istype(P, /obj/item/weapon/paper_bundle))
to_chat(user, "<span class='notice'>You put [P] in [src].</span>")
user.drop_item()
P.loc = src
open_animation()
SStgui.update_uis(src)
else if(P.has_tool_quality(TOOL_WRENCH))
playsound(src, P.usesound, 50, 1)
anchored = !anchored
to_chat(user, "<span class='notice'>You [anchored ? "wrench" : "unwrench"] \the [src].</span>")
else if(P.has_tool_quality(TOOL_SCREWDRIVER))
to_chat(user, "<span class='notice'>You begin taking the [name] apart.</span>")
playsound(src, P.usesound, 50, 1)
if(do_after(user, 10 * P.toolspeed))
playsound(src, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You take the [name] apart.</span>")
new /obj/item/stack/material/steel( src.loc, 4 )
for(var/obj/item/I in contents)
I.forceMove(loc)
qdel(src)
return
else
to_chat(user, "<span class='notice'>You can't put [P] in [src]!</span>")
/obj/structure/filingcabinet/attack_hand(mob/user as mob)
tgui_interact(user)
/obj/structure/filingcabinet/attack_tk(mob/user)
if(anchored)
return attack_self_tk(user)
return ..()
/obj/structure/filingcabinet/attack_self_tk(mob/user)
if(contents.len)
if(prob(40 + contents.len * 5))
var/obj/item/I = pick(contents)
I.loc = loc
if(prob(25))
step_rand(I)
to_chat(user, "<span class='notice'>You pull \a [I] out of [src] at random.</span>")
return
to_chat(user, "<span class='notice'>You find nothing in [src].</span>")
/obj/structure/filingcabinet/tgui_state(mob/user)
return GLOB.tgui_physical_state
/obj/structure/filingcabinet/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "FilingCabinet", name)
ui.set_autoupdate(FALSE)
ui.open()
/obj/structure/filingcabinet/tgui_data(mob/user)
var/list/data = list()
data["cabinet_name"] = "[name]"
data["contents"] = list()
data["contents_ref"] = list()
for(var/obj/item/content in src)
data["contents"] += "[content]"
data["contents_ref"] += "[REF(content)]"
return data
/obj/structure/filingcabinet/tgui_act(action, params)
. = ..()
if(.)
return
switch(action)
if("remove_object")
var/obj/item/content = locate(params["ref"]) in src
if(istype(content) && (content.loc == src) && usr.Adjacent(src))
usr.put_in_hands(content)
open_animation()
SStgui.update_uis(src)
/obj/structure/filingcabinet/proc/open_animation()
flick("[initial(icon_state)]-open",src)
playsound(src, 'sound/bureaucracy/filingcabinet.ogg', 50, 1)
spawn(0)
sleep(20)
icon_state = initial(icon_state)
/*
* Security Record Cabinets
*/
/obj/structure/filingcabinet/security
var/virgin = 1
/obj/structure/filingcabinet/security/proc/populate()
if(virgin)
for(var/datum/data/record/G in data_core.general)
var/datum/data/record/S
for(var/datum/data/record/R in data_core.security)
if((R.fields["name"] == G.fields["name"] || R.fields["id"] == G.fields["id"]))
S = R
break
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(src)
P.info = "<CENTER><B>Security Record</B></CENTER><BR>"
P.info += "Name: [G.fields["name"]] ID: [G.fields["id"]]<BR>\nSex: [G.fields["sex"]]<BR>\nAge: [G.fields["age"]]<BR>\nFingerprint: [G.fields["fingerprint"]]<BR>\nPhysical Status: [G.fields["p_stat"]]<BR>\nMental Status: [G.fields["m_stat"]]<BR>"
P.info += "<BR>\n<CENTER><B>Security Data</B></CENTER><BR>\nCriminal Status: [S.fields["criminal"]]<BR>\n<BR>\nMinor Crimes: [S.fields["mi_crim"]]<BR>\nDetails: [S.fields["mi_crim_d"]]<BR>\n<BR>\nMajor Crimes: [S.fields["ma_crim"]]<BR>\nDetails: [S.fields["ma_crim_d"]]<BR>\n<BR>\nImportant Notes:<BR>\n\t[S.fields["notes"]]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
var/counter = 1
while(S.fields["com_[counter]"])
P.info += "[S.fields["com_[counter]"]]<BR>"
counter++
P.info += "</TT>"
P.name = "Security Record ([G.fields["name"]])"
virgin = 0 //tabbing here is correct- it's possible for people to try and use it
//before the records have been generated, so we do this inside the loop.
/obj/structure/filingcabinet/security/attack_hand()
populate()
..()
/obj/structure/filingcabinet/security/attack_tk()
populate()
..()
/*
* Medical Record Cabinets
*/
/obj/structure/filingcabinet/medical
var/virgin = 1
/obj/structure/filingcabinet/medical/proc/populate()
if(virgin)
for(var/datum/data/record/G in data_core.general)
var/datum/data/record/M
for(var/datum/data/record/R in data_core.medical)
if((R.fields["name"] == G.fields["name"] || R.fields["id"] == G.fields["id"]))
M = R
break
if(M)
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(src)
P.info = "<CENTER><B>Medical Record</B></CENTER><BR>"
P.info += "Name: [G.fields["name"]] ID: [G.fields["id"]]<BR>\nSex: [G.fields["sex"]]<BR>\nAge: [G.fields["age"]]<BR>\nFingerprint: [G.fields["fingerprint"]]<BR>\nPhysical Status: [G.fields["p_stat"]]<BR>\nMental Status: [G.fields["m_stat"]]<BR>"
P.info += "<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: [M.fields["b_type"]]<BR>\nDNA: [M.fields["b_dna"]]<BR>\n<BR>\nMinor Disabilities: [M.fields["mi_dis"]]<BR>\nDetails: [M.fields["mi_dis_d"]]<BR>\n<BR>\nMajor Disabilities: [M.fields["ma_dis"]]<BR>\nDetails: [M.fields["ma_dis_d"]]<BR>\n<BR>\nAllergies: [M.fields["alg"]]<BR>\nDetails: [M.fields["alg_d"]]<BR>\n<BR>\nCurrent Diseases: [M.fields["cdi"]] (per disease info placed in log/comment section)<BR>\nDetails: [M.fields["cdi_d"]]<BR>\n<BR>\nImportant Notes:<BR>\n\t[M.fields["notes"]]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
var/counter = 1
while(M.fields["com_[counter]"])
P.info += "[M.fields["com_[counter]"]]<BR>"
counter++
P.info += "</TT>"
P.name = "Medical Record ([G.fields["name"]])"
virgin = 0 //tabbing here is correct- it's possible for people to try and use it
//before the records have been generated, so we do this inside the loop.
/obj/structure/filingcabinet/medical/attack_hand()
populate()
..()
/obj/structure/filingcabinet/medical/attack_tk()
populate()
..()

View File

@@ -1,31 +0,0 @@
import { sortBy } from 'common/collections';
import { useBackend } from '../backend';
import { Button, Section } from '../components';
import { Window } from '../layouts';
export const FileCabinet = (props, context) => {
const { act, data } = useBackend(context);
const { contents } = data;
// Wow, the filing cabinets sort themselves in 2320.
const sortedContents = sortBy((val) => val.name)(contents || []);
return (
<Window width={350} height={300} resizable>
<Window.Content scrollable>
<Section>
{sortedContents.map((item) => (
<Button
key={item.ref}
fluid
icon="file"
content={item.name}
onClick={() => act('retrieve', { ref: item.ref })}
/>
))}
</Section>
</Window.Content>
</Window>
);
};

View File

@@ -0,0 +1,41 @@
import { useBackend } from '../backend';
import { Box, Button, Flex, Section } from '../components';
import { Window } from '../layouts';
export const FilingCabinet = (props, context) => {
const { act, data } = useBackend(context);
const { cabinet_name, contents, contents_ref } = data;
return (
<Window title={cabinet_name || 'Filing Cabinet'} width={350} height={300}>
<Window.Content backgroundColor="#B88F3D" scrollable>
{contents.map((object, index) => (
<Flex
key={contents_ref[index]}
color="black"
backgroundColor="white"
style={{ padding: '2px' }}
mb={0.5}>
<Flex.Item align="center" grow={1}>
<Box align="center">{object}</Box>
</Flex.Item>
<Flex.Item>
<Button
icon="eject"
onClick={() =>
act('remove_object', { ref: contents_ref[index] })
}
/>
</Flex.Item>
</Flex>
))}
{contents.length === 0 && (
<Section>
<Box color="white" align="center">
The {cabinet_name} is empty!
</Box>
</Section>
)}
</Window.Content>
</Window>
);
};

File diff suppressed because one or more lines are too long

View File

@@ -3738,7 +3738,6 @@
#include "code\modules\paperwork\carbonpaper.dm" #include "code\modules\paperwork\carbonpaper.dm"
#include "code\modules\paperwork\clipboard.dm" #include "code\modules\paperwork\clipboard.dm"
#include "code\modules\paperwork\faxmachine.dm" #include "code\modules\paperwork\faxmachine.dm"
#include "code\modules\paperwork\filingcabinet.dm"
#include "code\modules\paperwork\folders.dm" #include "code\modules\paperwork\folders.dm"
#include "code\modules\paperwork\handlabeler.dm" #include "code\modules\paperwork\handlabeler.dm"
#include "code\modules\paperwork\paper.dm" #include "code\modules\paperwork\paper.dm"
@@ -4801,6 +4800,7 @@
#include "modular_chomp\code\modules\mob\new_player\sprite_accessories_wing.dm" #include "modular_chomp\code\modules\mob\new_player\sprite_accessories_wing.dm"
#include "modular_chomp\code\modules\organs\organ_icon.dm" #include "modular_chomp\code\modules\organs\organ_icon.dm"
#include "modular_chomp\code\modules\overmap\dynamic_sector.dm" #include "modular_chomp\code\modules\overmap\dynamic_sector.dm"
#include "modular_chomp\code\modules\paperwork\filingcabinet.dm"
#include "modular_chomp\code\modules\planet\sif.dm" #include "modular_chomp\code\modules\planet\sif.dm"
#include "modular_chomp\code\modules\player_tips\player_tips_list.dm" #include "modular_chomp\code\modules\player_tips\player_tips_list.dm"
#include "modular_chomp\code\modules\power\cells\device_cells.dm" #include "modular_chomp\code\modules\power\cells\device_cells.dm"