mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Removing more referencing of variables replacing with procs. So make updating the system easier.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2802 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -102,72 +102,11 @@
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/obj/organ/torso
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name = "torso"
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var/maxHealth = 50 //right now, the mob's (only humans for now) health depends only on it. Will be fixed later
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var/ear_damage = null//Carbon
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var/cloneloss = 0//Carbon
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var/nodamage = 0
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// flags = NOREACT //uncomment this out later
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var/viruses = list() // replaces var/datum/disease/virus
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var/list/resistances = list()
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var/datum/disease/virus = null
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var/emote_allowed = 1
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var/sdisabilities = 0//Carbon
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var/disabilities = 0//Carbon
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var/monkeyizing = null//Carbon
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var/lying = 0.0
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var/resting = 0.0//Carbon
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var/sleeping = 0.0//Carbon
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var/oxyloss = 0.0//Living
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var/toxloss = 0.0//Living
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var/fireloss = 0.0//Living
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var/bruteloss = 0.0//Living
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var/timeofdeath = 0.0//Living
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var/rejuv = null
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var/antitoxs = null
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var/plasma = null
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var/cpr_time = 1.0//Carbon
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var/health = 100//Living
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var/bodytemperature = 310.055 //98.7 F
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var/bhunger = 0//Carbon
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var/nutrition = 400.0//Carbon
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var/overeatduration = 0 // How long this guy is overeating //Carbon
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var/paralysis = 0.0
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var/stunned = 0.0
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var/weakened = 0.0
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var/losebreath = 0.0//Carbon
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var/obj/item/weapon/storage/s_active = null//Carbon
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var/inertia_dir = 0
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var/datum/dna/dna = null//Carbon
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var/radiation = 0.0//Carbon
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var/mutations = 0//Carbon
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//telekinesis = 1
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//firemut = 2
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//xray = 4
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//hulk = 8
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//clumsy = 16
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//obese = 32
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//husk = 64
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/*For ninjas and others. This variable is checked when a mob moves and I guess it was supposed to allow the mob to move
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through dense areas, such as walls. Setting density to 0 does the same thing. The difference here is that
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the mob is also allowed to move without any sort of restriction. For instance, in space or out of holder objects.*/
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//0 is off, 1 is normal, 2 is for ninjas.
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var/incorporeal_move = 0
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//The last mob/living/carbon to push/drag/grab this mob (mostly used by Metroids friend recognition)
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var/mob/living/carbon/LAssailant = null
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/obj/organ/torso/human
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name = "human torso"
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species = "human"
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maxHealth = 100
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var/underwear = 1//Human
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var/obj/item/weapon/back = null//Human/Monkey
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var/obj/item/weapon/tank/internal = null//Human/Monkey
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var/alien_egg_flag = 0//Have you been infected?
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var/last_special = 0
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New()
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..()
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@@ -195,14 +134,6 @@ the mob is also allowed to move without any sort of restriction. For instance, i
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var/minDamage = 5 //punching damage
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var/maxDamage = 5
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var/atom/movable/pulling = null
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var/hand = null
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var/obj/item/weapon/handcuffs/handcuffed = null//Living
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var/obj/item/l_hand = null//Living
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var/obj/item/r_hand = null//Living
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var/in_throw_mode = 0
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// var/strangleDelay = 1 //The code is a bit too complicated for that right now
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/obj/organ/limb/arms/alien
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name = "alien arms"
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species = "alien"
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@@ -219,15 +150,6 @@ the mob is also allowed to move without any sort of restriction. For instance, i
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/obj/organ/limb/legs
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name = "legs"
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var/moveRunDelay = 1 //not sure about how that works
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var/moveWalkDelay = 7
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//var/knockdownResist = 0
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var/next_move = null
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var/prev_move = null
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var/canmove = 1.0
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var/obj/structure/stool/buckled = null//Living
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var/footstep = 1
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/obj/organ/limb/legs/human
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name = "human legs"
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species = "human"
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@@ -240,46 +162,9 @@ the mob is also allowed to move without any sort of restriction. For instance, i
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/obj/organ/head
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name = "head"
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var/stuttering = null//Carbon
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var/druggy = 0//Carbon
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var/confused = 0//Carbon
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var/drowsyness = 0.0//Carbon
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var/dizziness = 0//Carbon
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var/is_dizzy = 0
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var/is_jittery = 0
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var/jitteriness = 0//Carbon
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var/r_epil = 0
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var/r_ch_cou = 0
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var/r_Tourette = 0//Carbon
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var/miming = null //checks if the guy is a mime//Human
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var/silent = null //Can't talk. Value goes down every life proc.//Human
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var/voice_name = "unidentifiable voice"
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var/voice_message = null // When you are not understood by others (replaced with just screeches, hisses, chimpers etc.)
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var/say_message = null // When you are understood by others. Currently only used by aliens and monkeys in their say_quote procs
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var/coughedtime = null
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var/job = null//Living
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var/const/blindness = 1//Carbon
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var/const/deafness = 2//Carbon
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var/const/muteness = 4//Carbon
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var/brainloss = 0//Carbon
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var/robot_talk_understand = 0
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var/alien_talk_understand = 0
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var/universal_speak = 0 // Set to 1 to enable the mob to speak to everyone -- TLE
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var/ear_deaf = null//Carbon
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var/eye_blind = null//Carbon
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var/eye_blurry = null//Carbon
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var/eye_stat = null//Living, potentially Carbon
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var/blinded = null
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var/shakecamera = 0
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//Wizard mode, but can be used in other modes thanks to the brand new "Give Spell" badmin button
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var/obj/proc_holder/spell/list/spell_list = list()
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/obj/organ/head/human
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name = "human head"
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species = "human"
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var/obj/item/clothing/mask/wear_mask = null//Carbon
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/obj/organ/head/alien
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name = "alien head"
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