mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Removing more referencing of variables replacing with procs. So make updating the system easier.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2802 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -102,72 +102,11 @@
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/obj/organ/torso
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name = "torso"
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var/maxHealth = 50 //right now, the mob's (only humans for now) health depends only on it. Will be fixed later
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var/ear_damage = null//Carbon
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var/cloneloss = 0//Carbon
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var/nodamage = 0
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// flags = NOREACT //uncomment this out later
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var/viruses = list() // replaces var/datum/disease/virus
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var/list/resistances = list()
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var/datum/disease/virus = null
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var/emote_allowed = 1
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var/sdisabilities = 0//Carbon
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var/disabilities = 0//Carbon
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var/monkeyizing = null//Carbon
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var/lying = 0.0
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var/resting = 0.0//Carbon
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var/sleeping = 0.0//Carbon
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var/oxyloss = 0.0//Living
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var/toxloss = 0.0//Living
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var/fireloss = 0.0//Living
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var/bruteloss = 0.0//Living
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var/timeofdeath = 0.0//Living
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var/rejuv = null
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var/antitoxs = null
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var/plasma = null
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var/cpr_time = 1.0//Carbon
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var/health = 100//Living
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var/bodytemperature = 310.055 //98.7 F
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var/bhunger = 0//Carbon
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var/nutrition = 400.0//Carbon
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var/overeatduration = 0 // How long this guy is overeating //Carbon
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var/paralysis = 0.0
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var/stunned = 0.0
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var/weakened = 0.0
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var/losebreath = 0.0//Carbon
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var/obj/item/weapon/storage/s_active = null//Carbon
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var/inertia_dir = 0
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var/datum/dna/dna = null//Carbon
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var/radiation = 0.0//Carbon
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var/mutations = 0//Carbon
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//telekinesis = 1
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//firemut = 2
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//xray = 4
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//hulk = 8
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//clumsy = 16
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//obese = 32
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//husk = 64
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/*For ninjas and others. This variable is checked when a mob moves and I guess it was supposed to allow the mob to move
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through dense areas, such as walls. Setting density to 0 does the same thing. The difference here is that
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the mob is also allowed to move without any sort of restriction. For instance, in space or out of holder objects.*/
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//0 is off, 1 is normal, 2 is for ninjas.
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var/incorporeal_move = 0
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//The last mob/living/carbon to push/drag/grab this mob (mostly used by Metroids friend recognition)
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var/mob/living/carbon/LAssailant = null
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/obj/organ/torso/human
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name = "human torso"
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species = "human"
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maxHealth = 100
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var/underwear = 1//Human
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var/obj/item/weapon/back = null//Human/Monkey
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var/obj/item/weapon/tank/internal = null//Human/Monkey
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var/alien_egg_flag = 0//Have you been infected?
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var/last_special = 0
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New()
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..()
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@@ -195,14 +134,6 @@ the mob is also allowed to move without any sort of restriction. For instance, i
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var/minDamage = 5 //punching damage
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var/maxDamage = 5
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var/atom/movable/pulling = null
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var/hand = null
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var/obj/item/weapon/handcuffs/handcuffed = null//Living
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var/obj/item/l_hand = null//Living
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var/obj/item/r_hand = null//Living
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var/in_throw_mode = 0
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// var/strangleDelay = 1 //The code is a bit too complicated for that right now
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/obj/organ/limb/arms/alien
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name = "alien arms"
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species = "alien"
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@@ -219,15 +150,6 @@ the mob is also allowed to move without any sort of restriction. For instance, i
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/obj/organ/limb/legs
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name = "legs"
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var/moveRunDelay = 1 //not sure about how that works
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var/moveWalkDelay = 7
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//var/knockdownResist = 0
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var/next_move = null
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var/prev_move = null
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var/canmove = 1.0
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var/obj/structure/stool/buckled = null//Living
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var/footstep = 1
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/obj/organ/limb/legs/human
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name = "human legs"
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species = "human"
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@@ -240,46 +162,9 @@ the mob is also allowed to move without any sort of restriction. For instance, i
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/obj/organ/head
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name = "head"
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var/stuttering = null//Carbon
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var/druggy = 0//Carbon
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var/confused = 0//Carbon
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var/drowsyness = 0.0//Carbon
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var/dizziness = 0//Carbon
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var/is_dizzy = 0
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var/is_jittery = 0
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var/jitteriness = 0//Carbon
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var/r_epil = 0
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var/r_ch_cou = 0
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var/r_Tourette = 0//Carbon
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var/miming = null //checks if the guy is a mime//Human
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var/silent = null //Can't talk. Value goes down every life proc.//Human
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var/voice_name = "unidentifiable voice"
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var/voice_message = null // When you are not understood by others (replaced with just screeches, hisses, chimpers etc.)
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var/say_message = null // When you are understood by others. Currently only used by aliens and monkeys in their say_quote procs
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var/coughedtime = null
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var/job = null//Living
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var/const/blindness = 1//Carbon
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var/const/deafness = 2//Carbon
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var/const/muteness = 4//Carbon
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var/brainloss = 0//Carbon
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var/robot_talk_understand = 0
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var/alien_talk_understand = 0
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var/universal_speak = 0 // Set to 1 to enable the mob to speak to everyone -- TLE
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var/ear_deaf = null//Carbon
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var/eye_blind = null//Carbon
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var/eye_blurry = null//Carbon
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var/eye_stat = null//Living, potentially Carbon
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var/blinded = null
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var/shakecamera = 0
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//Wizard mode, but can be used in other modes thanks to the brand new "Give Spell" badmin button
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var/obj/proc_holder/spell/list/spell_list = list()
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/obj/organ/head/human
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name = "human head"
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species = "human"
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var/obj/item/clothing/mask/wear_mask = null//Carbon
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/obj/organ/head/alien
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name = "alien head"
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@@ -11,18 +11,26 @@
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//MOB overhaul
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//Not in use yet
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// var/obj/organstructure/organStructure = null
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var/obj/organstructure/organStructure = null
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//Vars that have been relocated.
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//Vars that have been relocated to organStructure
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//Vars that have been relocated to organStructure ++END
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// var/uses_hud = 0
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//Vars that should only be accessed via procs
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var/bruteloss = 0.0//Living
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var/oxyloss = 0.0//Living
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var/toxloss = 0.0//Living
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var/fireloss = 0.0//Living
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var/cloneloss = 0//Carbon
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var/brainloss = 0//Carbon
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//Vars that should only be accessed via procs ++END
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// var/uses_hud = 0
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var/obj/screen/flash = null
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var/obj/screen/blind = null
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var/obj/screen/hands = null
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@@ -121,7 +121,7 @@
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ear_damage += 15
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ear_deaf += 60
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bruteloss += b_loss
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adjustBruteLoss(b_loss)
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adjustFireLoss(f_loss)
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updatehealth()
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@@ -224,7 +224,7 @@
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if ((M.client && !( M.blinded )))
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M.show_message(text("\red [] has been hit by []", src, O), 1)
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if (health > 0)
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bruteloss += (istype(O, /obj/effect/meteor/small) ? 10 : 25)
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adjustFireLoss((istype(O, /obj/effect/meteor/small) ? 10 : 25))
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adjustFireLoss(30)
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updatehealth()
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@@ -464,7 +464,7 @@
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)
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bruteloss += rand(1, 3)
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adjustBruteLoss(rand(1, 3))
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updatehealth()
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return
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@@ -493,7 +493,7 @@
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[M.name] has bit [src]!</B>"), 1)
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bruteloss += rand(1, 3)
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adjustBruteLoss(rand(1, 3))
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updatehealth()
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return
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@@ -518,7 +518,7 @@
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else
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damage = rand(5, 35)
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bruteloss += damage
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adjustBruteLoss(damage)
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if(M.powerlevel > 0)
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var/stunprob = 10
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@@ -649,7 +649,7 @@
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for(var/mob/O in viewers(M, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has weakened []!</B>", M, src), 1, "\red You hear someone fall.", 2)
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bruteloss += damage
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adjustBruteLoss(damage)
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updatehealth()
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else
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playsound(loc, 'punchmiss.ogg', 25, 1, -1)
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@@ -714,7 +714,7 @@ In all, this is a lot like the monkey code. /N
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)
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bruteloss += damage
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adjustBruteLoss(damage)
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updatehealth()
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else
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M << "\green <B>[name] is too injured for that.</B>"
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@@ -579,5 +579,5 @@
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continue
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if(air_master.current_cycle%3==1)
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if(!M.nodamage)
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M.bruteloss += 5
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M.adjustBruteLoss(5)
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src.nutrition += 10
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@@ -71,7 +71,7 @@
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if(health >= 250)
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adjustToxLoss(20)
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else
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bruteloss -= 5
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adjustBruteLoss(-5)
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adjustFireLoss(-5)
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handle_regular_status_updates()
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@@ -109,7 +109,7 @@
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ear_damage += 15
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ear_deaf += 60
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bruteloss += b_loss
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adjustBruteLoss(b_loss)
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adjustFireLoss(f_loss)
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updatehealth()
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@@ -150,7 +150,7 @@
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if ((M.client && !( M.blinded )))
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M.show_message(text("\red [] has been hit by []", src, O), 1)
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if (health > 0)
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bruteloss += (istype(O, /obj/effect/meteor/small) ? 10 : 25)
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adjustBruteLoss((istype(O, /obj/effect/meteor/small) ? 10 : 25))
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adjustFireLoss(30)
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updatehealth()
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@@ -278,7 +278,7 @@
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O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)
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var/damage = rand(1, 3)
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bruteloss += damage
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adjustBruteLoss(damage)
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updatehealth()
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@@ -308,7 +308,7 @@
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[M.name] has bit [src]!</B>"), 1)
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bruteloss += rand(1, 3)
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adjustBruteLoss(rand(1, 3))
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updatehealth()
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return
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@@ -333,7 +333,7 @@
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else
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damage = rand(5, 35)
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bruteloss += damage
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adjustBruteLoss(damage)
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updatehealth()
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@@ -431,7 +431,7 @@
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for(var/mob/O in viewers(M, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has weakened []!</B>", M, src), 1, "\red You hear someone fall.", 2)
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bruteloss += damage
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adjustBruteLoss(damage)
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updatehealth()
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else
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playsound(loc, 'punchmiss.ogg', 25, 1, -1)
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@@ -470,7 +470,7 @@
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)
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bruteloss += damage
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adjustBruteLoss(damage)
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updatehealth()
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else
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M << "\green <B>[name] is too injured for that.</B>"
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@@ -274,7 +274,7 @@
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if(health >= 25)
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adjustToxLoss(5)
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else
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bruteloss -= 5
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adjustBruteLoss(-5)
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adjustFireLoss(-5)
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return
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@@ -508,5 +508,5 @@
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continue
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if(air_master.current_cycle%3==1)
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if(!M.nodamage)
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M.bruteloss += 5
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M.adjustBruteLoss(5)
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nutrition += 10
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@@ -1034,7 +1034,7 @@
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continue
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if(air_master.current_cycle%3==1)
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if(!M.nodamage)
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M.bruteloss += 5
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M.adjustBruteLoss(5)
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nutrition += 10
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handle_changeling()
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@@ -414,11 +414,11 @@
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if(src.stat != DEAD) src.stat = UNCONSCIOUS
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if(prob(30))
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if(getOxyLoss()>0) oxyloss = max(getOxyLoss()-1, 0)
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if(getToxLoss()>0) adjustToxLoss(-1)
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if(getFireLoss()>0) adjustFireLoss(-1)
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if(cloneloss>0) cloneloss = max(cloneloss-1,0)
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if(getBruteLoss()>0) bruteloss = max(getBruteLoss()-1,0)
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adjustOxyLoss(-1)
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adjustToxLoss(-1)
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adjustFireLoss(-1)
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adjustCloneLoss(-1)
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adjustBruteLoss(-1)
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if (src.stat == DEAD)
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@@ -174,7 +174,7 @@
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if(3.0)
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b_loss += 30
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bruteloss += b_loss
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adjustBruteLoss(b_loss)
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adjustFireLoss(f_loss)
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updatehealth()
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@@ -214,7 +214,7 @@
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if ((M.client && !( M.blinded )))
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M.show_message(text("\red [] has been hit by []", src, O), 1)
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if (health > 0)
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bruteloss += (istype(O, /obj/effect/meteor/small) ? 10 : 25)
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adjustBruteLoss((istype(O, /obj/effect/meteor/small) ? 10 : 25))
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adjustFireLoss(30)
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updatehealth()
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@@ -341,7 +341,7 @@
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else
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damage = rand(1, 3)
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bruteloss += damage
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adjustBruteLoss(damage)
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updatehealth()
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@@ -373,7 +373,7 @@
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[M.name] has bit [src]!</B>"), 1)
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bruteloss += rand(1, 3)
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adjustBruteLoss(rand(1, 3))
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updatehealth()
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return
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@@ -515,7 +515,7 @@
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has punched []!</B>", M, src), 1)
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bruteloss += damage
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adjustBruteLoss(damage)
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updatehealth()
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else
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playsound(loc, 'punchmiss.ogg', 25, 1, -1)
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@@ -556,7 +556,7 @@
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has wounded [name]!</B>", M), 1)
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bruteloss += damage
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adjustBruteLoss(damage)
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updatehealth()
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else
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playsound(loc, 'slashmiss.ogg', 25, 1, -1)
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@@ -619,7 +619,7 @@
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has disarmed [name]!</B>", M), 1)
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bruteloss += damage
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adjustBruteLoss(damage)
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updatehealth()
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return
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Reference in New Issue
Block a user