From d1faeac8d85b39fb890ba41aeabd622e48986755 Mon Sep 17 00:00:00 2001 From: Kilakk Date: Thu, 6 Jun 2013 17:04:49 -0400 Subject: [PATCH] Adds emergency response team verb * Adds a verb for (b)admins in "Special Verbs" that lets you spawn in an emergency response team a la deathsquid-button * Spawned-in ERTs can choose their own ridiculous name * Command alerts, because everyone loves those --- baystation12.dme | 1 + code/WorkInProgress/kilakk/responseteam.dm | 186 +++++++++++++++++++++ code/modules/admin/admin_verbs.dm | 3 +- 3 files changed, 189 insertions(+), 1 deletion(-) create mode 100644 code/WorkInProgress/kilakk/responseteam.dm diff --git a/baystation12.dme b/baystation12.dme index 0ea75da44d..c11959342a 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -1297,6 +1297,7 @@ #include "code\WorkInProgress\Cael_Aislinn\Supermatter\ZeroPointLaser.dm" #include "code\WorkInProgress\Chinsky\ashtray.dm" #include "code\WorkInProgress\Cib\MedicalSideEffects.dm" +#include "code\WorkInProgress\kilakk\responseteam.dm" #include "code\WorkInProgress\Mini\ATM.dm" #include "code\WorkInProgress\Mini\atmos_control.dm" #include "code\WorkInProgress\Ported\policetape.dm" diff --git a/code/WorkInProgress/kilakk/responseteam.dm b/code/WorkInProgress/kilakk/responseteam.dm new file mode 100644 index 0000000000..dd77afb54e --- /dev/null +++ b/code/WorkInProgress/kilakk/responseteam.dm @@ -0,0 +1,186 @@ +// emergency response teams +// work in progress + +var/const/members_possible = 5 +var/sent_emergency_team = 0 + +/client/proc/response_team() + set name = "Dispatch Emergency Response Team" + set category = "Special Verbs" + set desc = "Send an emergency response team to the station" + + if(!holder) + usr << "\red Only administrators may use this command." + return + if(!ticker) + usr << "\red The game hasn't started yet!" + return + if(ticker.current_state == GAME_STATE_PREGAME) + usr << "\red The round hasn't started yet!" + return + if(sent_emergency_team == 1) + usr << "\red Central Command has already dispatched an emergency response team!" + return + if(alert("Do you want to dispatch an Emergency Response Team?",,"Yes","No") != "Yes") + return + if(get_security_level() != "red") // Allow admins to reconsider if the alert level isn't Red + switch(alert("The station has not entered code red recently. Do you still want to dispatch a response team?",,"Yes","No")) + if("No") + return + + var/situation = null + while(!situation) + situation = copytext(sanitize(input(src, "Please specify the mission the emergency response team will undertake.", "Specify Mission", "")),1,MAX_MESSAGE_LEN) + if(!situation) + if(alert("You haven't specified a mission. Exit the setup process?",,"No","Yes")=="Yes") + return + + if(sent_emergency_team) + usr << "\red Looks like somebody beat you to it!" + return + + sent_emergency_team = 1 + message_admins("[key_name_admin(usr)] has dispatched an Emergency Response Team.", 1) + log_admin("[key_name(usr)] used Dispatch Response Team.") + + var/member_number = members_possible + var/leader_selected = 0 + + // Shamelessly stolen nuke code + var/nuke_code + var/temp_code + for(var/obj/machinery/nuclearbomb/N in world) + temp_code = text2num(N.r_code) + if(temp_code) + nuke_code = N.r_code + break + + // Time to pick people! + var/list/candidates = list() // ghosts who can be picked + var/list/members = list() // ghosts who have been picked + for(var/mob/dead/observer/G in player_list) + if(!G.client.holder && !G.client.is_afk()) + if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD)) + candidates += G.key + for(var/i=members_possible,(i>0&&candidates.len), i--) + var/candidate = input("Choose characters to spawn as response team members. This will go on until there are no more ghosts to pick from or until all slots are full.", "Active Players") as null|anything in candidates + candidates -= candidate + members += candidate + + command_alert("Sensors indicate that [station_name()] has entered Code Red and is in need of assistance. We will prepare and dispatch an emergency response team to deal with the situation.", "NMV Icarus Command") + + for(var/obj/effect/landmark/L in world) + if(L.name == "Response Team") + leader_selected = member_number == 1?1:0 // The last person selected will be the leader + + var/mob/living/carbon/human/new_member = create_response_team(L, leader_selected) + + new_member.age = !leader_selected ? rand(23,35) : rand(35,45) + + if(members.len) + new_member.key = pick(members) + members -= new_member.key + + if(!new_member.key) // It works ok? sort of + del(new_member) + break + + switch(alert(new_member, "You are an Emergency Response Team member! Are you a boy or a girl?",,"Male","Female")) + if("Male") + new_member.gender = MALE + if("Female") + new_member.gender = FEMALE + + var/new_name = input(new_member, "...Erm, what was your name again?", "Choose your name") as text + + if(!new_name) + new_member.real_name = "Agent [pick("Red","Yellow","Orange","Silver","Gold", "Pink", "Purple", "Rainbow")]" // Choose a "random" agent name + new_member.name = usr.real_name + else + new_member.real_name = new_name + new_member.name = new_name + + new_member.dna.ready_dna(new_member) + updateappearance(new_member, new_member.dna.uni_identity) // This is supposed to make you look like a girl if you happened to choose "female". Dunno if there's a better way to do it? + + new_member.mind_initialize() + new_member.mind.assigned_role = "Emergency Response Team" + new_member.mind.special_role = "Emergency Response Team" + ticker.mode.traitors += new_member.mind // ERTs will show up at the end of the round on the "traitor" list + + new_member.mind.store_memory("Mission Parameters: \red [situation].") + + if(leader_selected) + new_member.mind.store_memory("Nuclear Authentication Code: \red [nuke_code]") + + new_member << "\blue You are the Emergency Response Team[!leader_selected?"!":" Leader!"] \nAs a response team [!leader_selected?"member":"leader"] you answer directly to [!leader_selected?"your team leader.":"Central Command."] \nYou have been deployed by NanoTrasen Central Command in Tau Ceti to resolve a Code Red alert aboard [station_name()], and have been provided with the following instructions and information regarding your mission: \red [situation]" + + if(leader_selected) + new_member << "\red The Nuclear Authentication Code is: [nuke_code]. You are instructed not to detonate the nuclear device aboard [station_name()] unless absolutely necessary." + + new_member.equip_response_team(leader_selected) // Start equipping them + + member_number-- + return 1 + +// Mob creation +/client/proc/create_response_team(obj/spawn_location, leader_selected = 0) + var/mob/living/carbon/human/new_member = new(spawn_location.loc) + + return new_member +/* // Couldn't how to figure out how to make fancy do-it-yourself input boxes with all this stuff down + new_member.age = !leader_selected ? rand(23,35) : rand(35,45) + new_member.dna.ready_dna(new_member) + + // Minds + new_member.mind_initialize() + new_member.mind.assigned_role = "Emergency Response Team" + new_member.mind.special_role = "Emergency Response Team" +// ticker.mode.traitors += new_member.mind + + return new_member*/ + +// Equip mob +/mob/living/carbon/human/proc/equip_response_team(leader_selected = 0) + + // Headset + equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(src), slot_ears) + + // Uniform + equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(src), slot_w_uniform) + equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(src), slot_shoes) + equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(src), slot_gloves) + equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(src), slot_belt) + + // Glasses + equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(src), slot_glasses) + + // Backpack + equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(src), slot_back) + + // Put stuff into their backpacks + equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(src), slot_in_backpack) + equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid(src), slot_in_backpack) // Not sure about this + + // Loyalty implants + var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(src) + L.imp_in = src + L.implanted = 1 + + // ID cards + var/obj/item/weapon/card/id/E = new(src) + E.name = "[real_name]'s ID Card (Emergency Response Team)" + E.icon_state = "centcom" + E.access = get_all_accesses() // ERTs can go everywhere on the station + if(leader_selected) + E.name = "[real_name]'s ID Card (Emergency Response Team Leader)" + E.access += get_all_centcom_access() + E.assignment = "Emergency Response Team Leader" + else + E.access += list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage) + E.assignment = "Emergency Response Team" + E.registered_name = real_name + equip_to_slot_or_del(E, slot_wear_id) + + return 1 + diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index 62b8b84324..c8ff992b15 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -66,7 +66,8 @@ var/list/admin_verbs_admin = list( /client/proc/toggleattacklogs, /client/proc/toggledebuglogs, /datum/admins/proc/show_skills, - /client/proc/check_customitem_activity + /client/proc/check_customitem_activity, + /client/proc/response_team ) var/list/admin_verbs_ban = list( /client/proc/unban_panel,