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Merge pull request #3149 from Anewbe/jackets
Reworks how some jackets open
This commit is contained in:
@@ -174,20 +174,16 @@
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/obj/item/clothing/suit/storage/toggle/lawyer/bluejacket
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/obj/item/clothing/suit/storage/toggle/lawyer/bluejacket
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name = "blue suit jacket"
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name = "blue suit jacket"
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desc = "A snappy dress jacket."
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desc = "A snappy dress jacket."
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icon_state = "suitjacket_blue_open"
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icon_state = "suitjacket_blue"
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item_state_slots = list(slot_r_hand_str = "suit_blue", slot_l_hand_str = "suit_blue")
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item_state_slots = list(slot_r_hand_str = "suit_blue", slot_l_hand_str = "suit_blue")
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icon_open = "suitjacket_blue_open"
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icon_closed = "suitjacket_blue"
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blood_overlay_type = "coat"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|ARMS
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body_parts_covered = UPPER_TORSO|ARMS
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/obj/item/clothing/suit/storage/toggle/lawyer/purpjacket
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/obj/item/clothing/suit/storage/toggle/lawyer/purpjacket
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name = "purple suit jacket"
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name = "purple suit jacket"
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desc = "A snappy dress jacket."
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desc = "A snappy dress jacket."
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icon_state = "suitjacket_purp_open"
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icon_state = "suitjacket_purp"
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item_state_slots = list(slot_r_hand_str = "suit_purple", slot_l_hand_str = "suit_purple")
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item_state_slots = list(slot_r_hand_str = "suit_purple", slot_l_hand_str = "suit_purple")
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icon_open = "suitjacket_purp_open"
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icon_closed = "suitjacket_purp"
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blood_overlay_type = "coat"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|ARMS
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body_parts_covered = UPPER_TORSO|ARMS
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@@ -195,10 +191,8 @@
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/obj/item/clothing/suit/storage/toggle/internalaffairs
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/obj/item/clothing/suit/storage/toggle/internalaffairs
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name = "black suit jacket"
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name = "black suit jacket"
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desc = "A smooth black jacket."
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desc = "A smooth black jacket."
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icon_state = "ia_jacket_open"
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icon_state = "ia_jacket"
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item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
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item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
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icon_open = "ia_jacket_open"
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icon_closed = "ia_jacket"
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blood_overlay_type = "coat"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|ARMS
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body_parts_covered = UPPER_TORSO|ARMS
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@@ -206,10 +200,8 @@
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/obj/item/clothing/suit/storage/toggle/fr_jacket
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/obj/item/clothing/suit/storage/toggle/fr_jacket
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name = "first responder jacket"
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name = "first responder jacket"
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desc = "A high-visibility jacket worn by medical first responders."
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desc = "A high-visibility jacket worn by medical first responders."
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icon_state = "fr_jacket_open"
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icon_state = "fr_jacket"
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item_state_slots = list(slot_r_hand_str = "fr_jacket", slot_l_hand_str = "fr_jacket")
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item_state_slots = list(slot_r_hand_str = "fr_jacket", slot_l_hand_str = "fr_jacket")
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icon_open = "fr_jacket_open"
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icon_closed = "fr_jacket"
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blood_overlay_type = "armor"
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blood_overlay_type = "armor"
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allowed = list(/obj/item/stack/medical, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/hypospray, /obj/item/weapon/reagent_containers/syringe,
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allowed = list(/obj/item/stack/medical, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/hypospray, /obj/item/weapon/reagent_containers/syringe,
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/obj/item/device/healthanalyzer, /obj/item/device/flashlight, /obj/item/device/radio, /obj/item/weapon/tank/emergency/oxygen)
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/obj/item/device/healthanalyzer, /obj/item/device/flashlight, /obj/item/device/radio, /obj/item/weapon/tank/emergency/oxygen)
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@@ -218,10 +210,8 @@
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/obj/item/clothing/suit/storage/toggle/fr_jacket/ems
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/obj/item/clothing/suit/storage/toggle/fr_jacket/ems
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name = "\improper EMS jacket"
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name = "\improper EMS jacket"
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desc = "A dark blue, martian-pattern, EMS jacket. It sports high-visibility reflective stripes and a star of life on the back."
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desc = "A dark blue, martian-pattern, EMS jacket. It sports high-visibility reflective stripes and a star of life on the back."
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icon_state = "ems_jacket_closed"
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icon_state = "ems_jacket"
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item_state_slots = list(slot_r_hand_str = "ems_jacket", slot_l_hand_str = "ems_jacket")
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item_state_slots = list(slot_r_hand_str = "ems_jacket", slot_l_hand_str = "ems_jacket")
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icon_open = "ems_jacket_open"
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icon_closed = "ems_jacket_closed"
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/obj/item/clothing/suit/surgicalapron
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/obj/item/clothing/suit/surgicalapron
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name = "surgical apron"
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name = "surgical apron"
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@@ -1,10 +1,8 @@
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/obj/item/clothing/suit/storage/toggle/labcoat
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/obj/item/clothing/suit/storage/toggle/labcoat
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name = "labcoat"
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name = "labcoat"
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desc = "A suit that protects against minor chemical spills."
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desc = "A suit that protects against minor chemical spills."
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icon_state = "labcoat_open"
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icon_state = "labcoat"
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item_state_slots = list(slot_r_hand_str = "labcoat", slot_l_hand_str = "labcoat")
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item_state_slots = list(slot_r_hand_str = "labcoat", slot_l_hand_str = "labcoat")
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icon_open = "labcoat_open"
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icon_closed = "labcoat"
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blood_overlay_type = "coat"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|ARMS
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body_parts_covered = UPPER_TORSO|ARMS
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flags_inv = HIDEHOLSTER
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flags_inv = HIDEHOLSTER
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@@ -14,120 +12,90 @@
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/obj/item/clothing/suit/storage/toggle/labcoat/red
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/obj/item/clothing/suit/storage/toggle/labcoat/red
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name = "red labcoat"
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name = "red labcoat"
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desc = "A suit that protects against minor chemical spills. This one is red."
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desc = "A suit that protects against minor chemical spills. This one is red."
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icon_state = "red_labcoat_open"
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icon_state = "red_labcoat"
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icon_open = "red_labcoat_open"
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icon_closed = "red_labcoat"
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item_state_slots = list(slot_r_hand_str = "red_labcoat", slot_l_hand_str = "red_labcoat")
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item_state_slots = list(slot_r_hand_str = "red_labcoat", slot_l_hand_str = "red_labcoat")
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/obj/item/clothing/suit/storage/toggle/labcoat/blue
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/obj/item/clothing/suit/storage/toggle/labcoat/blue
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name = "blue labcoat"
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name = "blue labcoat"
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desc = "A suit that protects against minor chemical spills. This one is blue."
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desc = "A suit that protects against minor chemical spills. This one is blue."
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icon_state = "blue_labcoat_open"
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icon_state = "blue_labcoat"
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icon_open = "blue_labcoat_open"
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icon_closed = "blue_labcoat"
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item_state_slots = list(slot_r_hand_str = "blue_labcoat", slot_l_hand_str = "blue_labcoat")
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item_state_slots = list(slot_r_hand_str = "blue_labcoat", slot_l_hand_str = "blue_labcoat")
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/obj/item/clothing/suit/storage/toggle/labcoat/purple
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/obj/item/clothing/suit/storage/toggle/labcoat/purple
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name = "purple labcoat"
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name = "purple labcoat"
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desc = "A suit that protects against minor chemical spills. This one is purple."
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desc = "A suit that protects against minor chemical spills. This one is purple."
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icon_state = "purple_labcoat_open"
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icon_state = "purple_labcoat"
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icon_open = "purple_labcoat_open"
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icon_closed = "purple_labcoat"
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item_state_slots = list(slot_r_hand_str = "purple_labcoat", slot_l_hand_str = "purple_labcoat")
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item_state_slots = list(slot_r_hand_str = "purple_labcoat", slot_l_hand_str = "purple_labcoat")
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/obj/item/clothing/suit/storage/toggle/labcoat/orange
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/obj/item/clothing/suit/storage/toggle/labcoat/orange
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name = "orange labcoat"
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name = "orange labcoat"
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desc = "A suit that protects against minor chemical spills. This one is orange."
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desc = "A suit that protects against minor chemical spills. This one is orange."
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icon_state = "orange_labcoat_open"
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icon_state = "orange_labcoat"
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icon_open = "orange_labcoat_open"
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icon_closed = "orange_labcoat"
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item_state_slots = list(slot_r_hand_str = "orange_labcoat", slot_l_hand_str = "orange_labcoat")
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item_state_slots = list(slot_r_hand_str = "orange_labcoat", slot_l_hand_str = "orange_labcoat")
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/obj/item/clothing/suit/storage/toggle/labcoat/green
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/obj/item/clothing/suit/storage/toggle/labcoat/green
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name = "green labcoat"
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name = "green labcoat"
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desc = "A suit that protects against minor chemical spills. This one is green."
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desc = "A suit that protects against minor chemical spills. This one is green."
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icon_state = "green_labcoat_open"
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icon_state = "green_labcoat"
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icon_open = "green_labcoat_open"
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icon_closed = "green_labcoat"
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item_state_slots = list(slot_r_hand_str = "green_labcoat", slot_l_hand_str = "green_labcoat")
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item_state_slots = list(slot_r_hand_str = "green_labcoat", slot_l_hand_str = "green_labcoat")
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/obj/item/clothing/suit/storage/toggle/labcoat/yellow
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/obj/item/clothing/suit/storage/toggle/labcoat/yellow
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name = "yellow labcoat"
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name = "yellow labcoat"
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desc = "A suit that protects against minor chemical spills. This one is yellow."
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desc = "A suit that protects against minor chemical spills. This one is yellow."
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icon_state = "yellow_labcoat_open"
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icon_state = "yellow_labcoat"
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icon_open = "yellow_labcoat_open"
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icon_closed = "yellow_labcoat"
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item_state_slots = list(slot_r_hand_str = "yellow_labcoat", slot_l_hand_str = "yellow_labcoat")
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item_state_slots = list(slot_r_hand_str = "yellow_labcoat", slot_l_hand_str = "yellow_labcoat")
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/obj/item/clothing/suit/storage/toggle/labcoat/pink
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/obj/item/clothing/suit/storage/toggle/labcoat/pink
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name = "pink labcoat"
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name = "pink labcoat"
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desc = "A suit that protects against minor chemical spills. This one is pink."
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desc = "A suit that protects against minor chemical spills. This one is pink."
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icon_state = "pink_labcoat_open"
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icon_state = "pink_labcoat"
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icon_open = "pink_labcoat_open"
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icon_closed = "pink_labcoat"
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item_state_slots = list(slot_r_hand_str = "pink_labcoat", slot_l_hand_str = "pink_labcoat")
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item_state_slots = list(slot_r_hand_str = "pink_labcoat", slot_l_hand_str = "pink_labcoat")
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/obj/item/clothing/suit/storage/toggle/labcoat/cmo
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/obj/item/clothing/suit/storage/toggle/labcoat/cmo
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name = "chief medical officer's labcoat"
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name = "chief medical officer's labcoat"
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desc = "Bluer than the standard model."
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desc = "Bluer than the standard model."
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icon_state = "labcoat_cmo_open"
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icon_state = "labcoat_cmo"
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icon_open = "labcoat_cmo_open"
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icon_closed = "labcoat_cmo"
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item_state_slots = list(slot_r_hand_str = "cmo_labcoat", slot_l_hand_str = "cmo_labcoat")
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item_state_slots = list(slot_r_hand_str = "cmo_labcoat", slot_l_hand_str = "cmo_labcoat")
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/obj/item/clothing/suit/storage/toggle/labcoat/cmoalt
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/obj/item/clothing/suit/storage/toggle/labcoat/cmoalt
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name = "chief medical officer labcoat"
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name = "chief medical officer labcoat"
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desc = "A labcoat with command blue highlights."
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desc = "A labcoat with command blue highlights."
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icon_state = "labcoat_cmoalt_open"
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icon_state = "labcoat_cmoalt"
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icon_open = "labcoat_cmoalt_open"
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icon_closed = "labcoat_cmoalt"
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item_state_slots = list(slot_r_hand_str = "cmo_labcoat", slot_l_hand_str = "cmo_labcoat")
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item_state_slots = list(slot_r_hand_str = "cmo_labcoat", slot_l_hand_str = "cmo_labcoat")
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/obj/item/clothing/suit/storage/toggle/labcoat/mad
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/obj/item/clothing/suit/storage/toggle/labcoat/mad
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name = "The Mad's labcoat"
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name = "The Mad's labcoat"
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desc = "It makes you look capable of konking someone on the noggin and shooting them into space."
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desc = "It makes you look capable of konking someone on the noggin and shooting them into space."
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icon_state = "labgreen_open"
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icon_state = "labgreen"
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icon_open = "labgreen_open"
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icon_closed = "labgreen"
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item_state_slots = list(slot_r_hand_str = "green_labcoat", slot_l_hand_str = "green_labcoat")
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item_state_slots = list(slot_r_hand_str = "green_labcoat", slot_l_hand_str = "green_labcoat")
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/obj/item/clothing/suit/storage/toggle/labcoat/genetics
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/obj/item/clothing/suit/storage/toggle/labcoat/genetics
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name = "Geneticist labcoat"
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name = "Geneticist labcoat"
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desc = "A suit that protects against minor chemical spills. Has a blue stripe on the shoulder."
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desc = "A suit that protects against minor chemical spills. Has a blue stripe on the shoulder."
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icon_state = "labcoat_gen_open"
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icon_state = "labcoat_gen"
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icon_open = "labcoat_gen_open"
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icon_closed = "labcoat_gen"
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item_state_slots = list(slot_r_hand_str = "genetics_labcoat", slot_l_hand_str = "genetics_labcoat")
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item_state_slots = list(slot_r_hand_str = "genetics_labcoat", slot_l_hand_str = "genetics_labcoat")
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/obj/item/clothing/suit/storage/toggle/labcoat/chemist
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/obj/item/clothing/suit/storage/toggle/labcoat/chemist
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name = "Chemist labcoat"
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name = "Chemist labcoat"
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desc = "A suit that protects against minor chemical spills. Has an orange stripe on the shoulder."
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desc = "A suit that protects against minor chemical spills. Has an orange stripe on the shoulder."
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icon_state = "labcoat_chem_open"
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icon_state = "labcoat_chem"
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icon_open = "labcoat_chem_open"
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icon_closed = "labcoat_chem"
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item_state_slots = list(slot_r_hand_str = "chemist_labcoat", slot_l_hand_str = "chemist_labcoat")
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item_state_slots = list(slot_r_hand_str = "chemist_labcoat", slot_l_hand_str = "chemist_labcoat")
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/obj/item/clothing/suit/storage/toggle/labcoat/virologist
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/obj/item/clothing/suit/storage/toggle/labcoat/virologist
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name = "Virologist labcoat"
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name = "Virologist labcoat"
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desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has a green stripe on the shoulder."
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desc = "A suit that protects against minor chemical spills. Offers slightly more protection against biohazards than the standard model. Has a green stripe on the shoulder."
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icon_state = "labcoat_vir_open"
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icon_state = "labcoat_vir"
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icon_open = "labcoat_vir_open"
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icon_closed = "labcoat_vir"
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item_state_slots = list(slot_r_hand_str = "virologist_labcoat", slot_l_hand_str = "virologist_labcoat")
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item_state_slots = list(slot_r_hand_str = "virologist_labcoat", slot_l_hand_str = "virologist_labcoat")
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
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/obj/item/clothing/suit/storage/toggle/labcoat/science
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/obj/item/clothing/suit/storage/toggle/labcoat/science
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name = "Scientist labcoat"
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name = "Scientist labcoat"
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desc = "A suit that protects against minor chemical spills. Has a purple stripe on the shoulder."
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desc = "A suit that protects against minor chemical spills. Has a purple stripe on the shoulder."
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icon_state = "labcoat_tox_open"
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icon_state = "labcoat_tox"
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icon_open = "labcoat_tox_open"
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icon_closed = "labcoat_tox"
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item_state_slots = list(slot_r_hand_str = "science_labcoat", slot_l_hand_str = "science_labcoat")
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item_state_slots = list(slot_r_hand_str = "science_labcoat", slot_l_hand_str = "science_labcoat")
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/obj/item/clothing/suit/storage/toggle/labcoat/emt
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/obj/item/clothing/suit/storage/toggle/labcoat/emt
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name = "EMT's labcoat"
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name = "EMT's labcoat"
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desc = "A dark blue labcoat with reflective strips for emergency medical technicians."
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desc = "A dark blue labcoat with reflective strips for emergency medical technicians."
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icon_state = "labcoat_emt_open"
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icon_state = "labcoat_emt"
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icon_open = "labcoat_emt_open"
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icon_closed = "labcoat_emt"
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item_state_slots = list(slot_r_hand_str = "emt_labcoat", slot_l_hand_str = "emt_labcoat")
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item_state_slots = list(slot_r_hand_str = "emt_labcoat", slot_l_hand_str = "emt_labcoat")
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@@ -396,8 +396,6 @@ obj/item/clothing/suit/kimono
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desc = "A thick, well-worn WW2 leather bomber jacket."
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desc = "A thick, well-worn WW2 leather bomber jacket."
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icon_state = "bomber"
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icon_state = "bomber"
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item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
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item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
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icon_open = "bomber_open"
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icon_closed = "bomber"
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allowed = list (/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask)
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allowed = list (/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask)
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||||||
body_parts_covered = UPPER_TORSO|ARMS
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body_parts_covered = UPPER_TORSO|ARMS
|
||||||
flags_inv = HIDEHOLSTER
|
flags_inv = HIDEHOLSTER
|
||||||
@@ -420,7 +418,6 @@ obj/item/clothing/suit/kimono
|
|||||||
name = "leather jacket"
|
name = "leather jacket"
|
||||||
desc = "A black leather coat."
|
desc = "A black leather coat."
|
||||||
icon_state = "leather_jacket"
|
icon_state = "leather_jacket"
|
||||||
icon_open = "leather_jacket_open"
|
|
||||||
allowed = list (/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask)
|
allowed = list (/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask)
|
||||||
body_parts_covered = UPPER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|ARMS
|
||||||
flags_inv = HIDEHOLSTER
|
flags_inv = HIDEHOLSTER
|
||||||
@@ -429,8 +426,6 @@ obj/item/clothing/suit/kimono
|
|||||||
name = "leather vest"
|
name = "leather vest"
|
||||||
desc = "A black leather vest."
|
desc = "A black leather vest."
|
||||||
icon_state = "leather_jacket_sleeveless"
|
icon_state = "leather_jacket_sleeveless"
|
||||||
icon_open = "leather_jacket_sleeveless_open"
|
|
||||||
icon_closed = "leather_jacket_sleeveless"
|
|
||||||
body_parts_covered = UPPER_TORSO
|
body_parts_covered = UPPER_TORSO
|
||||||
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
|
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
|
||||||
|
|
||||||
@@ -444,16 +439,12 @@ obj/item/clothing/suit/kimono
|
|||||||
/obj/item/clothing/suit/storage/toggle/leather_jacket/nanotrasen
|
/obj/item/clothing/suit/storage/toggle/leather_jacket/nanotrasen
|
||||||
desc = "A black leather coat. A corporate logo is proudly displayed on the back."
|
desc = "A black leather coat. A corporate logo is proudly displayed on the back."
|
||||||
icon_state = "leather_jacket_nt"
|
icon_state = "leather_jacket_nt"
|
||||||
icon_closed = "leather_jacket_nt"
|
|
||||||
icon_open = "leather_jacket_nt_open"
|
|
||||||
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
|
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/leather_jacket/nanotrasen/sleeveless
|
/obj/item/clothing/suit/storage/toggle/leather_jacket/nanotrasen/sleeveless
|
||||||
name = "leather vest"
|
name = "leather vest"
|
||||||
desc = "A black leather vest. A corporate logo is proudly displayed on the back."
|
desc = "A black leather vest. A corporate logo is proudly displayed on the back."
|
||||||
icon_state = "leather_jacket_nt_sleeveless"
|
icon_state = "leather_jacket_nt_sleeveless"
|
||||||
icon_open = "leather_jacket_nt_sleeveless_open"
|
|
||||||
icon_closed = "leather_jacket_nt_sleeveless"
|
|
||||||
body_parts_covered = UPPER_TORSO
|
body_parts_covered = UPPER_TORSO
|
||||||
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
|
item_state_slots = list(slot_r_hand_str = "leather_jacket", slot_l_hand_str = "leather_jacket")
|
||||||
|
|
||||||
@@ -463,8 +454,6 @@ obj/item/clothing/suit/kimono
|
|||||||
desc = "A brown leather coat."
|
desc = "A brown leather coat."
|
||||||
icon_state = "brown_jacket"
|
icon_state = "brown_jacket"
|
||||||
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
|
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
|
||||||
icon_open = "brown_jacket_open"
|
|
||||||
icon_closed = "brown_jacket"
|
|
||||||
allowed = list (/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask)
|
allowed = list (/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask)
|
||||||
body_parts_covered = UPPER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|ARMS
|
||||||
flags_inv = HIDEHOLSTER
|
flags_inv = HIDEHOLSTER
|
||||||
@@ -473,8 +462,6 @@ obj/item/clothing/suit/kimono
|
|||||||
name = "brown vest"
|
name = "brown vest"
|
||||||
desc = "A brown leather vest."
|
desc = "A brown leather vest."
|
||||||
icon_state = "brown_jacket_sleeveless"
|
icon_state = "brown_jacket_sleeveless"
|
||||||
icon_open = "brown_jacket_sleeveless_open"
|
|
||||||
icon_closed = "brown_jacket_sleeveless"
|
|
||||||
body_parts_covered = UPPER_TORSO
|
body_parts_covered = UPPER_TORSO
|
||||||
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
|
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
|
||||||
|
|
||||||
@@ -482,15 +469,11 @@ obj/item/clothing/suit/kimono
|
|||||||
desc = "A brown leather coat. A corporate logo is proudly displayed on the back."
|
desc = "A brown leather coat. A corporate logo is proudly displayed on the back."
|
||||||
icon_state = "brown_jacket_nt"
|
icon_state = "brown_jacket_nt"
|
||||||
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
|
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
|
||||||
icon_open = "brown_jacket_nt_open"
|
|
||||||
icon_closed = "brown_jacket_nt"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/brown_jacket/nanotrasen/sleeveless
|
/obj/item/clothing/suit/storage/toggle/brown_jacket/nanotrasen/sleeveless
|
||||||
name = "brown vest"
|
name = "brown vest"
|
||||||
desc = "A brown leather vest. A corporate logo is proudly displayed on the back."
|
desc = "A brown leather vest. A corporate logo is proudly displayed on the back."
|
||||||
icon_state = "brown_jacket_nt_sleeveless"
|
icon_state = "brown_jacket_nt_sleeveless"
|
||||||
icon_open = "brown_jacket_nt_open"
|
|
||||||
icon_closed = "brown_jacket_nt_sleeveless"
|
|
||||||
body_parts_covered = UPPER_TORSO
|
body_parts_covered = UPPER_TORSO
|
||||||
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
|
item_state_slots = list(slot_r_hand_str = "brown_jacket", slot_l_hand_str = "brown_jacket")
|
||||||
|
|
||||||
@@ -499,8 +482,6 @@ obj/item/clothing/suit/kimono
|
|||||||
desc = "A denim coat."
|
desc = "A denim coat."
|
||||||
icon_state = "denim_jacket"
|
icon_state = "denim_jacket"
|
||||||
item_state_slots = list(slot_r_hand_str = "denim_jacket", slot_l_hand_str = "denim_jacket")
|
item_state_slots = list(slot_r_hand_str = "denim_jacket", slot_l_hand_str = "denim_jacket")
|
||||||
icon_open = "denim_jacket_open"
|
|
||||||
icon_closed = "denim_jacket"
|
|
||||||
allowed = list (/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask)
|
allowed = list (/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask)
|
||||||
body_parts_covered = UPPER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|ARMS
|
||||||
flags_inv = HIDEHOLSTER
|
flags_inv = HIDEHOLSTER
|
||||||
@@ -509,8 +490,6 @@ obj/item/clothing/suit/kimono
|
|||||||
name = "denim vest"
|
name = "denim vest"
|
||||||
desc = "A denim vest."
|
desc = "A denim vest."
|
||||||
icon_state = "denim_jacket_sleeveless"
|
icon_state = "denim_jacket_sleeveless"
|
||||||
icon_open = "denim_jacket_sleeveless_open"
|
|
||||||
icon_closed = "denim_jacket_sleeveless"
|
|
||||||
body_parts_covered = UPPER_TORSO
|
body_parts_covered = UPPER_TORSO
|
||||||
item_state_slots = list(slot_r_hand_str = "denim_jacket", slot_l_hand_str = "denim_jacket")
|
item_state_slots = list(slot_r_hand_str = "denim_jacket", slot_l_hand_str = "denim_jacket")
|
||||||
|
|
||||||
@@ -518,15 +497,11 @@ obj/item/clothing/suit/kimono
|
|||||||
desc = "A denim coat. A corporate logo is proudly displayed on the back."
|
desc = "A denim coat. A corporate logo is proudly displayed on the back."
|
||||||
icon_state = "denim_jacket_nt"
|
icon_state = "denim_jacket_nt"
|
||||||
item_state_slots = list(slot_r_hand_str = "denim_jacket", slot_l_hand_str = "denim_jacket")
|
item_state_slots = list(slot_r_hand_str = "denim_jacket", slot_l_hand_str = "denim_jacket")
|
||||||
icon_open = "denim_jacket_nt_open"
|
|
||||||
icon_closed = "denim_jacket_nt"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/denim_jacket/nanotrasen/sleeveless
|
/obj/item/clothing/suit/storage/toggle/denim_jacket/nanotrasen/sleeveless
|
||||||
name = "denim vest"
|
name = "denim vest"
|
||||||
desc = "A denim vest. A corporate logo is proudly displayed on the back."
|
desc = "A denim vest. A corporate logo is proudly displayed on the back."
|
||||||
icon_state = "denim_jacket_nt_sleeveless"
|
icon_state = "denim_jacket_nt_sleeveless"
|
||||||
icon_open = "denim_jacket_nt_open"
|
|
||||||
icon_closed = "denim_jacket_nt_sleeveless"
|
|
||||||
body_parts_covered = UPPER_TORSO
|
body_parts_covered = UPPER_TORSO
|
||||||
item_state_slots = list(slot_r_hand_str = "denim_jacket", slot_l_hand_str = "denim_jacket")
|
item_state_slots = list(slot_r_hand_str = "denim_jacket", slot_l_hand_str = "denim_jacket")
|
||||||
|
|
||||||
@@ -535,8 +510,6 @@ obj/item/clothing/suit/kimono
|
|||||||
desc = "A warm, grey sweatshirt."
|
desc = "A warm, grey sweatshirt."
|
||||||
icon_state = "grey_hoodie"
|
icon_state = "grey_hoodie"
|
||||||
item_state_slots = list(slot_r_hand_str = "suit_grey", slot_l_hand_str = "suit_grey")
|
item_state_slots = list(slot_r_hand_str = "suit_grey", slot_l_hand_str = "suit_grey")
|
||||||
icon_open = "grey_hoodie_open"
|
|
||||||
icon_closed = "grey_hoodie"
|
|
||||||
min_cold_protection_temperature = T0C - 20
|
min_cold_protection_temperature = T0C - 20
|
||||||
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
|
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||||
flags_inv = HIDEHOLSTER
|
flags_inv = HIDEHOLSTER
|
||||||
@@ -546,87 +519,65 @@ obj/item/clothing/suit/kimono
|
|||||||
desc = "A warm, black sweatshirt."
|
desc = "A warm, black sweatshirt."
|
||||||
icon_state = "black_hoodie"
|
icon_state = "black_hoodie"
|
||||||
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
|
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
|
||||||
icon_open = "black_hoodie_open"
|
|
||||||
icon_closed = "black_hoodie"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/hoodie/red
|
/obj/item/clothing/suit/storage/toggle/hoodie/red
|
||||||
name = "red hoodie"
|
name = "red hoodie"
|
||||||
desc = "A warm, red sweatshirt."
|
desc = "A warm, red sweatshirt."
|
||||||
icon_state = "red_hoodie"
|
icon_state = "red_hoodie"
|
||||||
item_state_slots = list(slot_r_hand_str = "suit_red", slot_l_hand_str = "suit_red")
|
item_state_slots = list(slot_r_hand_str = "suit_red", slot_l_hand_str = "suit_red")
|
||||||
icon_open = "red_hoodie_open"
|
|
||||||
icon_closed = "red_hoodie"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/hoodie/blue
|
/obj/item/clothing/suit/storage/toggle/hoodie/blue
|
||||||
name = "blue hoodie"
|
name = "blue hoodie"
|
||||||
desc = "A warm, blue sweatshirt."
|
desc = "A warm, blue sweatshirt."
|
||||||
icon_state = "blue_hoodie"
|
icon_state = "blue_hoodie"
|
||||||
item_state_slots = list(slot_r_hand_str = "suit_blue", slot_l_hand_str = "suit_blue")
|
item_state_slots = list(slot_r_hand_str = "suit_blue", slot_l_hand_str = "suit_blue")
|
||||||
icon_open = "blue_hoodie_open"
|
|
||||||
icon_closed = "blue_hoodie"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/hoodie/green
|
/obj/item/clothing/suit/storage/toggle/hoodie/green
|
||||||
name = "green hoodie"
|
name = "green hoodie"
|
||||||
desc = "A warm, green sweatshirt."
|
desc = "A warm, green sweatshirt."
|
||||||
icon_state = "green_hoodie"
|
icon_state = "green_hoodie"
|
||||||
item_state_slots = list(slot_r_hand_str = "suit_olive", slot_l_hand_str = "suit_olive")
|
item_state_slots = list(slot_r_hand_str = "suit_olive", slot_l_hand_str = "suit_olive")
|
||||||
icon_open = "green_hoodie_open"
|
|
||||||
icon_closed = "green_hoodie"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/hoodie/orange
|
/obj/item/clothing/suit/storage/toggle/hoodie/orange
|
||||||
name = "orange hoodie"
|
name = "orange hoodie"
|
||||||
desc = "A warm, orange sweatshirt."
|
desc = "A warm, orange sweatshirt."
|
||||||
icon_state = "orange_hoodie"
|
icon_state = "orange_hoodie"
|
||||||
item_state_slots = list(slot_r_hand_str = "suit_orange", slot_l_hand_str = "suit_orange")
|
item_state_slots = list(slot_r_hand_str = "suit_orange", slot_l_hand_str = "suit_orange")
|
||||||
icon_open = "orange_hoodie_open"
|
|
||||||
icon_closed = "orange_hoodie"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/hoodie/yellow
|
/obj/item/clothing/suit/storage/toggle/hoodie/yellow
|
||||||
name = "yellow hoodie"
|
name = "yellow hoodie"
|
||||||
desc = "A warm, yellow sweatshirt."
|
desc = "A warm, yellow sweatshirt."
|
||||||
icon_state = "yellow_hoodie"
|
icon_state = "yellow_hoodie"
|
||||||
item_state_slots = list(slot_r_hand_str = "suit_yellow", slot_l_hand_str = "suit_yellow")
|
item_state_slots = list(slot_r_hand_str = "suit_yellow", slot_l_hand_str = "suit_yellow")
|
||||||
icon_open = "yellow_hoodie_open"
|
|
||||||
icon_closed = "yellow_hoodie"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/hoodie/cti
|
/obj/item/clothing/suit/storage/toggle/hoodie/cti
|
||||||
name = "CTI hoodie"
|
name = "CTI hoodie"
|
||||||
desc = "A warm, black sweatshirt. It bears the letters CTI on the back, a lettering to the prestigious university in Tau Ceti, Ceti Technical Institute. There is a blue supernova embroidered on the front, the emblem of CTI."
|
desc = "A warm, black sweatshirt. It bears the letters CTI on the back, a lettering to the prestigious university in Tau Ceti, Ceti Technical Institute. There is a blue supernova embroidered on the front, the emblem of CTI."
|
||||||
icon_state = "cti_hoodie"
|
icon_state = "cti_hoodie"
|
||||||
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
|
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
|
||||||
icon_open = "cti_hoodie_open"
|
|
||||||
icon_closed = "cti_hoodie"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/hoodie/mu
|
/obj/item/clothing/suit/storage/toggle/hoodie/mu
|
||||||
name = "mojave university hoodie"
|
name = "mojave university hoodie"
|
||||||
desc = "A warm, gray sweatshirt. It bears the letters MU on the front, a lettering to the well-known public college, Mojave University."
|
desc = "A warm, gray sweatshirt. It bears the letters MU on the front, a lettering to the well-known public college, Mojave University."
|
||||||
icon_state = "mu_hoodie"
|
icon_state = "mu_hoodie"
|
||||||
item_state_slots = list(slot_r_hand_str = "suit_grey", slot_l_hand_str = "suit_grey")
|
item_state_slots = list(slot_r_hand_str = "suit_grey", slot_l_hand_str = "suit_grey")
|
||||||
icon_open = "mu_hoodie_open"
|
|
||||||
icon_closed = "mu_hoodie"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/hoodie/nt
|
/obj/item/clothing/suit/storage/toggle/hoodie/nt
|
||||||
name = "NT hoodie"
|
name = "NT hoodie"
|
||||||
desc = "A warm, blue sweatshirt. It proudly bears the silver NanoTrasen insignia lettering on the back. The edges are trimmed with silver."
|
desc = "A warm, blue sweatshirt. It proudly bears the silver NanoTrasen insignia lettering on the back. The edges are trimmed with silver."
|
||||||
icon_state = "nt_hoodie"
|
icon_state = "nt_hoodie"
|
||||||
item_state_slots = list(slot_r_hand_str = "suit_blue", slot_l_hand_str = "suit_blue")
|
item_state_slots = list(slot_r_hand_str = "suit_blue", slot_l_hand_str = "suit_blue")
|
||||||
icon_open = "nt_hoodie_open"
|
|
||||||
icon_closed = "nt_hoodie"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/hoodie/smw
|
/obj/item/clothing/suit/storage/toggle/hoodie/smw
|
||||||
name = "Space Mountain Wind hoodie"
|
name = "Space Mountain Wind hoodie"
|
||||||
desc = "A warm, black sweatshirt. It has the logo for the popular softdrink Space Mountain Wind on both the front and the back."
|
desc = "A warm, black sweatshirt. It has the logo for the popular softdrink Space Mountain Wind on both the front and the back."
|
||||||
icon_state = "smw_hoodie"
|
icon_state = "smw_hoodie"
|
||||||
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
|
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
|
||||||
icon_open = "smw_hoodie_open"
|
|
||||||
icon_closed = "smw_hoodie"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/redandblackjacket
|
/obj/item/clothing/suit/storage/toggle/redandblackjacket
|
||||||
name = "red and black jacket"
|
name = "red and black jacket"
|
||||||
desc = "A cool red and black jacket to keep you stylish and cozy."
|
desc = "A cool red and black jacket to keep you stylish and cozy."
|
||||||
icon_state = "redandblackjacket"
|
icon_state = "redandblackjacket"
|
||||||
icon_open = "redandblackjacket_open"
|
|
||||||
icon_closed = "redandblackjacket"
|
|
||||||
flags_inv = HIDEHOLSTER
|
flags_inv = HIDEHOLSTER
|
||||||
|
|
||||||
/obj/item/clothing/suit/whitedress
|
/obj/item/clothing/suit/whitedress
|
||||||
@@ -833,37 +784,28 @@ obj/item/clothing/suit/kimono
|
|||||||
desc = "a track jacket, for the athletic."
|
desc = "a track jacket, for the athletic."
|
||||||
icon_state = "trackjacket"
|
icon_state = "trackjacket"
|
||||||
item_state_slots = list(slot_r_hand_str = "black_labcoat", slot_l_hand_str = "black_labcoat")
|
item_state_slots = list(slot_r_hand_str = "black_labcoat", slot_l_hand_str = "black_labcoat")
|
||||||
icon_open = "trackjacket_open"
|
|
||||||
icon_closed = "trackjacket"
|
|
||||||
allowed = list (/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask)
|
allowed = list (/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask)
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/track/blue
|
/obj/item/clothing/suit/storage/toggle/track/blue
|
||||||
name = "blue track jacket"
|
name = "blue track jacket"
|
||||||
icon_state = "trackjacketblue"
|
icon_state = "trackjacketblue"
|
||||||
item_state_slots = list(slot_r_hand_str = "blue_labcoat", slot_l_hand_str = "blue_labcoat")
|
item_state_slots = list(slot_r_hand_str = "blue_labcoat", slot_l_hand_str = "blue_labcoat")
|
||||||
icon_open = "trackjacketblue_open"
|
|
||||||
icon_closed = "trackjacketblue"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/track/green
|
/obj/item/clothing/suit/storage/toggle/track/green
|
||||||
name = "green track jacket"
|
name = "green track jacket"
|
||||||
icon_state = "trackjacketgreen"
|
icon_state = "trackjacketgreen"
|
||||||
item_state_slots = list(slot_r_hand_str = "green_labcoat", slot_l_hand_str = "green_labcoat")
|
item_state_slots = list(slot_r_hand_str = "green_labcoat", slot_l_hand_str = "green_labcoat")
|
||||||
icon_open = "trackjacketgreen_open"
|
|
||||||
icon_closed = "trackjacketgreen"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/track/red
|
/obj/item/clothing/suit/storage/toggle/track/red
|
||||||
name = "red track jacket"
|
name = "red track jacket"
|
||||||
icon_state = "trackjacketred"
|
icon_state = "trackjacketred"
|
||||||
item_state_slots = list(slot_r_hand_str = "red_labcoat", slot_l_hand_str = "red_labcoat")
|
item_state_slots = list(slot_r_hand_str = "red_labcoat", slot_l_hand_str = "red_labcoat")
|
||||||
icon_open = "trackjacketred_open"
|
|
||||||
icon_closed = "trackjacketred"
|
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/track/white
|
/obj/item/clothing/suit/storage/toggle/track/white
|
||||||
name = "white track jacket"
|
name = "white track jacket"
|
||||||
icon_state = "trackjacketwhite"
|
icon_state = "trackjacketwhite"
|
||||||
item_state_slots = list(slot_r_hand_str = "labcoat", slot_l_hand_str = "labcoat")
|
item_state_slots = list(slot_r_hand_str = "labcoat", slot_l_hand_str = "labcoat")
|
||||||
icon_open = "trackjacketwhite_open"
|
|
||||||
icon_closed = "trackjacketwhite"
|
|
||||||
|
|
||||||
//Flannels
|
//Flannels
|
||||||
|
|
||||||
@@ -957,10 +899,8 @@ obj/item/clothing/suit/kimono
|
|||||||
/obj/item/clothing/suit/storage/toggle/greengov
|
/obj/item/clothing/suit/storage/toggle/greengov
|
||||||
name = "green formal jacket"
|
name = "green formal jacket"
|
||||||
desc = "A sleek proper formal jacket with gold buttons."
|
desc = "A sleek proper formal jacket with gold buttons."
|
||||||
icon_state = "suitjacket_green_open"
|
icon_state = "suitjacket_green"
|
||||||
item_state_slots = list(slot_r_hand_str = "suit_olive", slot_l_hand_str = "suit_olive")
|
item_state_slots = list(slot_r_hand_str = "suit_olive", slot_l_hand_str = "suit_olive")
|
||||||
icon_open = "suitjacket_green_open"
|
|
||||||
icon_closed = "suitjacket_green"
|
|
||||||
blood_overlay_type = "coat"
|
blood_overlay_type = "coat"
|
||||||
body_parts_covered = UPPER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|ARMS
|
||||||
flags_inv = HIDEHOLSTER
|
flags_inv = HIDEHOLSTER
|
||||||
|
|||||||
@@ -129,8 +129,6 @@
|
|||||||
desc = "A uniform dress jacket with gold toggles."
|
desc = "A uniform dress jacket with gold toggles."
|
||||||
icon_state = "whitedress"
|
icon_state = "whitedress"
|
||||||
item_state = "labcoat"
|
item_state = "labcoat"
|
||||||
icon_open = "whitedress_open"
|
|
||||||
icon_closed = "whitedress"
|
|
||||||
blood_overlay_type = "coat"
|
blood_overlay_type = "coat"
|
||||||
|
|
||||||
/obj/item/clothing/suit/storage/toggle/dress/fleet
|
/obj/item/clothing/suit/storage/toggle/dress/fleet
|
||||||
@@ -142,8 +140,6 @@
|
|||||||
desc = "A crisp white SCG Fleet dress jacket dripping with gold accents. So bright it's blinding."
|
desc = "A crisp white SCG Fleet dress jacket dripping with gold accents. So bright it's blinding."
|
||||||
icon_state = "whitedress_com"
|
icon_state = "whitedress_com"
|
||||||
item_state = "labcoat"
|
item_state = "labcoat"
|
||||||
icon_open = "whitedress_com_open"
|
|
||||||
icon_closed = "whitedress_com"
|
|
||||||
blood_overlay_type = "coat"
|
blood_overlay_type = "coat"
|
||||||
|
|
||||||
/obj/item/clothing/suit/dress/marine
|
/obj/item/clothing/suit/dress/marine
|
||||||
@@ -163,6 +159,4 @@
|
|||||||
desc = "A black synthleather jacket. The word 'MARSHAL' is stenciled onto the back in gold lettering."
|
desc = "A black synthleather jacket. The word 'MARSHAL' is stenciled onto the back in gold lettering."
|
||||||
icon_state = "marshal_jacket"
|
icon_state = "marshal_jacket"
|
||||||
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
|
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
|
||||||
icon_open = "marshal_jacket_open"
|
|
||||||
icon_closed = "marshal_jacket"
|
|
||||||
body_parts_covered = UPPER_TORSO|ARMS
|
body_parts_covered = UPPER_TORSO|ARMS
|
||||||
@@ -31,8 +31,7 @@
|
|||||||
//Jackets with buttons, used for labcoats, IA jackets, First Responder jackets, and brown jackets.
|
//Jackets with buttons, used for labcoats, IA jackets, First Responder jackets, and brown jackets.
|
||||||
/obj/item/clothing/suit/storage/toggle
|
/obj/item/clothing/suit/storage/toggle
|
||||||
flags_inv = HIDEHOLSTER
|
flags_inv = HIDEHOLSTER
|
||||||
var/icon_open
|
var/open = 0 //0 is closed, 1 is open, -1 means it won't be able to toggle
|
||||||
var/icon_closed
|
|
||||||
verb/toggle()
|
verb/toggle()
|
||||||
set name = "Toggle Coat Buttons"
|
set name = "Toggle Coat Buttons"
|
||||||
set category = "Object"
|
set category = "Object"
|
||||||
@@ -40,12 +39,14 @@
|
|||||||
if(!usr.canmove || usr.stat || usr.restrained())
|
if(!usr.canmove || usr.stat || usr.restrained())
|
||||||
return 0
|
return 0
|
||||||
|
|
||||||
if(icon_state == icon_open) //Will check whether icon state is currently set to the "open" or "closed" state and switch it around with a message to the user
|
if(open == 1) //Will check whether icon state is currently set to the "open" or "closed" state and switch it around with a message to the user
|
||||||
icon_state = icon_closed
|
open = 0
|
||||||
|
icon_state = initial(icon_state)
|
||||||
flags_inv = HIDETIE|HIDEHOLSTER
|
flags_inv = HIDETIE|HIDEHOLSTER
|
||||||
usr << "You button up the coat."
|
usr << "You button up the coat."
|
||||||
else if(icon_state == icon_closed)
|
else if(open == 0)
|
||||||
icon_state = icon_open
|
open = 1
|
||||||
|
icon_state = "[icon_state]_open"
|
||||||
flags_inv = HIDEHOLSTER
|
flags_inv = HIDEHOLSTER
|
||||||
usr << "You unbutton the coat."
|
usr << "You unbutton the coat."
|
||||||
else //in case some goofy admin switches icon states around without switching the icon_open or icon_closed
|
else //in case some goofy admin switches icon states around without switching the icon_open or icon_closed
|
||||||
@@ -56,8 +57,7 @@
|
|||||||
|
|
||||||
/obj/item/clothing/suit/storage/hooded/toggle
|
/obj/item/clothing/suit/storage/hooded/toggle
|
||||||
flags_inv = HIDEHOLSTER
|
flags_inv = HIDEHOLSTER
|
||||||
var/icon_open
|
var/open = 0 //0 is closed, 1 is open, -1 means it won't be able to toggle
|
||||||
var/icon_closed
|
|
||||||
verb/toggle()
|
verb/toggle()
|
||||||
set name = "Toggle Coat Buttons"
|
set name = "Toggle Coat Buttons"
|
||||||
set category = "Object"
|
set category = "Object"
|
||||||
@@ -65,12 +65,14 @@
|
|||||||
if(!usr.canmove || usr.stat || usr.restrained())
|
if(!usr.canmove || usr.stat || usr.restrained())
|
||||||
return 0
|
return 0
|
||||||
|
|
||||||
if(icon_state == icon_open) //Will check whether icon state is currently set to the "open" or "closed" state and switch it around with a message to the user
|
if(open == 1) //Will check whether icon state is currently set to the "open" or "closed" state and switch it around with a message to the user
|
||||||
icon_state = icon_closed
|
open = 0
|
||||||
|
icon_state = initial(icon_state)
|
||||||
flags_inv = HIDETIE|HIDEHOLSTER
|
flags_inv = HIDETIE|HIDEHOLSTER
|
||||||
usr << "You button up the coat."
|
usr << "You button up the coat."
|
||||||
else if(icon_state == icon_closed)
|
else if(open == 0)
|
||||||
icon_state = icon_open
|
open = 1
|
||||||
|
icon_state = "[icon_state]_open"
|
||||||
flags_inv = HIDEHOLSTER
|
flags_inv = HIDEHOLSTER
|
||||||
usr << "You unbutton the coat."
|
usr << "You unbutton the coat."
|
||||||
else //in case some goofy admin switches icon states around without switching the icon_open or icon_closed
|
else //in case some goofy admin switches icon states around without switching the icon_open or icon_closed
|
||||||
|
|||||||
Reference in New Issue
Block a user