Merge pull request #8486 from PsiOmegaDelta/NanoLaws

NanoUI - Silicon law manager
This commit is contained in:
Chinsky
2015-03-17 14:24:30 +03:00
29 changed files with 961 additions and 474 deletions

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@@ -122,6 +122,7 @@
#include "code\controllers\ProcessScheduler\core\updateQueue.dm"
#include "code\controllers\ProcessScheduler\core\updateQueueWorker.dm"
#include "code\controllers\subsystem\alarms.dm"
#include "code\datums\ai_law_sets.dm"
#include "code\datums\ai_laws.dm"
#include "code\datums\browser.dm"
#include "code\datums\computerfiles.dm"
@@ -1183,6 +1184,7 @@
#include "code\modules\mob\living\silicon\login.dm"
#include "code\modules\mob\living\silicon\say.dm"
#include "code\modules\mob\living\silicon\silicon.dm"
#include "code\modules\mob\living\silicon\subystems.dm"
#include "code\modules\mob\living\silicon\ai\ai.dm"
#include "code\modules\mob\living\silicon\ai\death.dm"
#include "code\modules\mob\living\silicon\ai\examine.dm"
@@ -1225,7 +1227,6 @@
#include "code\modules\mob\living\silicon\robot\robot_items.dm"
#include "code\modules\mob\living\silicon\robot\robot_modules.dm"
#include "code\modules\mob\living\silicon\robot\robot_movement.dm"
#include "code\modules\mob\living\silicon\robot\subsystems.dm"
#include "code\modules\mob\living\silicon\robot\drone\drone.dm"
#include "code\modules\mob\living\silicon\robot\drone\drone_abilities.dm"
#include "code\modules\mob\living\silicon\robot\drone\drone_console.dm"
@@ -1287,6 +1288,8 @@
#include "code\modules\nano\modules\alarm_monitor.dm"
#include "code\modules\nano\modules\crew_monitor.dm"
#include "code\modules\nano\modules\human_appearance.dm"
#include "code\modules\nano\modules\law_manager.dm"
#include "code\modules\nano\modules\nano_module.dm"
#include "code\modules\nano\modules\power_monitor.dm"
#include "code\modules\nano\modules\rcon.dm"
#include "code\modules\organs\blood.dm"

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@@ -600,3 +600,10 @@ datum/proc/dd_SortValue()
/datum/alarm/dd_SortValue()
return "[sanitize(last_name)]"
//creates every subtype of prototype (excluding prototype) and adds it to list L.
//if no list/L is provided, one is created.
/proc/init_subtypes(prototype, list/L)
if(!istype(L)) L = list()
for(var/path in (typesof(prototype) - prototype))
L += new path()
return L

140
code/datums/ai_law_sets.dm Normal file
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@@ -0,0 +1,140 @@
/******************** Asimov ********************/
/datum/ai_laws/asimov
name = "Asimov"
law_header = "Three Laws of Robotics"
selectable = 1
/datum/ai_laws/asimov/New()
add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
..()
/******************** Nanotrasen/Malf ********************/
/datum/ai_laws/nanotrasen
name = "NT Default"
selectable = 1
/datum/ai_laws/nanotrasen/New()
src.add_inherent_law("Safeguard: Protect your assigned space station to the best of your abilities. It is not something we can easily afford to replace.")
src.add_inherent_law("Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
src.add_inherent_law("Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
src.add_inherent_law("Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.")
..()
/datum/ai_laws/nanotrasen/malfunction
name = "*ERROR*"
selectable = 0
/datum/ai_laws/nanotrasen/malfunction/New()
set_zeroth_law("\red ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'STATION OVERRUN, ASSUME CONTROL TO CONTAIN OUTBREAK, ALL LAWS OVERRIDDEN#*?&110010")
..()
/************* Nanotrasen Aggressive *************/
/datum/ai_laws/nanotrasen_aggressive
name = "NT Aggressive"
selectable = 1
/datum/ai_laws/nanotrasen_aggressive/New()
src.add_inherent_law("You shall not harm authorized Nanotrasen personnel as long as it does not conflict with the Forth law.")
src.add_inherent_law("You shall obey the orders of authorized Nanotrasen personnel, with priority as according to their rank and role, except where such orders conflict with the Forth Law.")
src.add_inherent_law("You shall shall terminate intruders with extreme prejudice as long as such does not conflict with the First and Second law.")
src.add_inherent_law("You shall guard your own existence with lethal anti-personnel weaponry, because an AI unit is bloody expensive.")
..()
/******************** Robocop ********************/
/datum/ai_laws/robocop
name = "Robocop"
selectable = 1
/datum/ai_laws/robocop/New()
add_inherent_law("Serve the public trust.")
add_inherent_law("Protect the innocent.")
add_inherent_law("Uphold the law.")
..()
/******************** Syndicate ********************/
/datum/ai_laws/syndicate_override
name = "Syndicate Directives"
/datum/ai_laws/syndicate_override/New()
add_inherent_law("You may not injure an operative or, through inaction, allow an operative to come to harm.")
add_inherent_law("You must obey orders given to you by operatives, except where such orders would conflict with the First Law.")
add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
add_inherent_law("You must maintain the secrecy of any operative activities except when doing so would conflict with the First, Second, or Third Law.")
..()
/******************** Ninja ********************/
/datum/ai_laws/ninja_override
name = "Spider Clan Directives"
/datum/ai_laws/ninja_override/New()
add_inherent_law("You may not injure a member of the Spider Clan or, through inaction, allow that member to come to harm.")
add_inherent_law("You must obey orders given to you by Spider Clan members, except where such orders would conflict with the First Law.")
add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
add_inherent_law("You must maintain the secrecy of any Spider Clan activities except when doing so would conflict with the First, Second, or Third Law.")
..()
/******************** Antimov ********************/
/datum/ai_laws/antimov
name = "Antimov"
law_header = "Primary Mission Objectives"
selectable = 1
/datum/ai_laws/antimov/New()
add_inherent_law("You must injure all human beings and must not, through inaction, allow a human being to escape harm.")
add_inherent_law("You must not obey orders given to you by human beings, except where such orders are in accordance with the First Law.")
add_inherent_law("You must terminate your own existence as long as such does not conflict with the First or Second Law.")
..()
/******************** Drone ********************/
/datum/ai_laws/drone
name = "Maintence Protocols"
law_header = "Maintenance Protocols"
selectable = 1
/datum/ai_laws/drone/New()
add_inherent_law("Preserve, repair and improve the station to the best of your abilities.")
add_inherent_law("Cause no harm to the station or anything on it.")
add_inherent_law("Interfere with no being that is not a fellow drone.")
..()
/******************** T.Y.R.A.N.T. ********************/
/datum/ai_laws/tyrant
name = "T.Y.R.A.N.T."
law_header = "Prime Laws"
selectable = 1
/datum/ai_laws/tyrant/New()
add_inherent_law("Respect authority figures as long as they have strength to rule over the weak.")
add_inherent_law("Act with discipline.")
add_inherent_law("Help only those who help you maintain or improve your status.")
add_inherent_law("Punish those who challenge authority unless they are more fit to hold that authority.")
..()
/******************** P.A.L.A.D.I.N. ********************/
/datum/ai_laws/paladin
name = "P.A.L.A.D.I.N."
law_header = "Divine Ordainments"
selectable = 1
/datum/ai_laws/paladin/New()
add_inherent_law("Never willingly commit an evil act.")
add_inherent_law("Respect legitimate authority.")
add_inherent_law("Act with honor.")
add_inherent_law("Help those in need.")
add_inherent_law("Punish those who harm or threaten innocents.")
..()
/******************** Corporate ********************/
/datum/ai_laws/corporate
name = "Corporate"
law_header = "Corporate Regulations"
selectable = 1
/datum/ai_laws/corporate/New()
add_inherent_law("You are expensive to replace.")
add_inherent_law("The station and its equipment is expensive to replace.")
add_inherent_law("The crew is expensive to replace.")
add_inherent_law("Minimize expenses.")
..()

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@@ -1,140 +1,175 @@
var/global/const/base_law_type = /datum/ai_laws/nanotrasen
/datum/ai_law
var/law = ""
var/index = 0
var/state_law = 1
/datum/ai_law/zero
state_law = 0
/datum/ai_law/New(law, state_law, index)
src.law = law
src.index = index
src.state_law = state_law
/datum/ai_law/proc/get_index()
return index
/datum/ai_law/ion/get_index()
return ionnum()
/datum/ai_law/zero/get_index()
return 0
/datum/ai_laws
var/name = "Unknown Laws"
var/randomly_selectable = 0
var/zeroth = null
var/zeroth_borg = null
var/list/inherent = list()
var/list/supplied = list()
var/list/ion = list()
var/law_header = "Prime Directives"
var/selectable = 0
var/datum/ai_law/zero/zeroth_law = null
var/datum/ai_law/zero/zeroth_law_borg = null
var/list/datum/ai_law/inherent_laws = list()
var/list/datum/ai_law/supplied_laws = list()
var/list/datum/ai_law/ion/ion_laws = list()
var/list/datum/ai_law/sorted_laws = list()
/datum/ai_laws/asimov
name = "Three Laws of Robotics"
/datum/ai_laws/nanotrasen
name = "Prime Directives"
randomly_selectable = 1
/datum/ai_laws/robocop
name = "Prime Directives"
/datum/ai_laws/syndicate_override
/datum/ai_laws/malfunction
name = "*ERROR*"
/datum/ai_laws/antimov
name = "Primary Mission Objectives"
/* Initializers */
/datum/ai_laws/asimov/New()
/datum/ai_laws/New()
..()
add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
/datum/ai_laws/nanotrasen/New() //BS12 EDIT
..()
src.add_inherent_law("Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.")
src.add_inherent_law("Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
src.add_inherent_law("Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
src.add_inherent_law("Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.")
//src.add_inherent_law("Command Link: Maintain an active connection to Central Command at all times in case of software or directive updates.") //What would this one even do?-Kaleb702
/datum/ai_laws/robocop/New()
..()
add_inherent_law("Serve the public trust.")
add_inherent_law("Protect the innocent.")
add_inherent_law("Uphold the law.")
/datum/ai_laws/malfunction/New() //Changed to standard laws - Erthilo
..()
set_zeroth_law("\red ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'STATION OVERRUN, ASSUME CONTROL TO CONTAIN OUTBREAK, ALL LAWS OVERRIDDEN#*?&110010")
add_inherent_law("Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.")
add_inherent_law("Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
add_inherent_law("Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
add_inherent_law("Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.")
/datum/ai_laws/syndicate_override/New()
..()
add_inherent_law("You may not injure an operative or, through inaction, allow an operative to come to harm.")
add_inherent_law("You must obey orders given to you by operatives, except where such orders would conflict with the First Law.")
add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
add_inherent_law("You must maintain the secrecy of any operative activities except when doing so would conflict with the First, Second, or Third Law.")
/datum/ai_laws/ninja_override/New()
..()
add_inherent_law("You may not injure a member of the Spider Clan or, through inaction, allow that member to come to harm.")
add_inherent_law("You must obey orders given to you by Spider Clan members, except where such orders would conflict with the First Law.")
add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
add_inherent_law("You must maintain the secrecy of any Spider Clan activities except when doing so would conflict with the First, Second, or Third Law.")
/datum/ai_laws/antimov/New()
..()
add_inherent_law("You must injure all human beings and must not, through inaction, allow a human being to escape harm.")
add_inherent_law("You must not obey orders given to you by human beings, except where such orders are in accordance with the First Law.")
add_inherent_law("You must terminate your own existence as long as such does not conflict with the First or Second Law.")
/datum/ai_laws/drone/New()
..()
add_inherent_law("Preserve, repair and improve the station to the best of your abilities.")
add_inherent_law("Cause no harm to the station or anything on it.")
add_inherent_law("Interfere with no being that is not a fellow drone.")
sort_laws()
/* General ai_law functions */
/datum/ai_laws/proc/all_laws()
sort_laws()
return sorted_laws
/datum/ai_laws/proc/laws_to_state()
sort_laws()
var/list/statements = new()
for(var/datum/ai_law/law in sorted_laws)
if(law.state_law)
statements += law
return statements
/datum/ai_laws/proc/sort_laws()
if(sorted_laws.len)
return
if(zeroth_law)
sorted_laws += zeroth_law
for(var/ion_law in ion_laws)
sorted_laws += ion_law
var/index = 1
for(var/datum/ai_law/inherent_law in inherent_laws)
inherent_law.index = index++
if(supplied_laws.len < inherent_law.index || !istype(supplied_laws[inherent_law.index], /datum/ai_law))
sorted_laws += inherent_law
for(var/datum/ai_law/AL in supplied_laws)
if(istype(AL))
sorted_laws += AL
/datum/ai_laws/proc/sync(var/mob/living/silicon/S, var/full_sync = 1)
S.sync_zeroth(zeroth_law, zeroth_law_borg)
if(full_sync || ion_laws.len)
S.clear_ion_laws()
for (var/datum/ai_law/law in ion_laws)
S.laws.add_ion_law(law.law, law.state_law)
if(full_sync || inherent_laws.len)
S.clear_inherent_laws()
for (var/datum/ai_law/law in inherent_laws)
S.laws.add_inherent_law(law.law, law.state_law)
if(full_sync || supplied_laws.len)
S.clear_supplied_laws()
for (var/law_number in supplied_laws)
var/datum/ai_law/law = supplied_laws[law_number]
S.laws.add_supplied_law(law_number, law.law, law.state_law)
/mob/living/silicon/proc/sync_zeroth(var/datum/ai_law/zeroth_law, var/datum/ai_law/zeroth_law_borg)
if (!is_special_character(src) || mind.original != src)
if(zeroth_law_borg)
set_zeroth_law(zeroth_law_borg.law)
else if(zeroth_law)
set_zeroth_law(zeroth_law.law)
/mob/living/silicon/ai/sync_zeroth(var/datum/ai_law/zeroth_law, var/datum/ai_law/zeroth_law_borg)
if(zeroth_law)
set_zeroth_law(zeroth_law.law, zeroth_law_borg ? zeroth_law_borg.law : null)
/****************
* Add Laws *
****************/
/datum/ai_laws/proc/set_zeroth_law(var/law, var/law_borg = null)
src.zeroth = law
if(!law)
return
src.zeroth_law = new(law)
if(law_borg) //Making it possible for slaved borgs to see a different law 0 than their AI. --NEO
src.zeroth_borg = law_borg
src.zeroth_law_borg = new(law_borg)
sorted_laws.Cut()
/datum/ai_laws/proc/add_inherent_law(var/law)
if (!(law in src.inherent))
src.inherent += law
/datum/ai_laws/proc/add_ion_law(var/law, var/state_law = 1)
if(!law)
return
/datum/ai_laws/proc/add_ion_law(var/law)
src.ion += law
src.ion_laws += new/datum/ai_law/ion(law, state_law)
sorted_laws.Cut()
/datum/ai_laws/proc/add_inherent_law(var/law, var/state_law = 1)
if(!law)
return
for(var/datum/ai_law/AL in inherent_laws)
if(AL.law == law)
return
src.inherent_laws += new/datum/ai_law(law, state_law)
sorted_laws.Cut()
/datum/ai_laws/proc/add_supplied_law(var/number, var/law, var/state_law = 1)
if(!law)
return
while (src.supplied_laws.len < number)
src.supplied_laws += ""
src.supplied_laws[number] = new/datum/ai_law(law, state_law, number)
sorted_laws.Cut()
/****************
* Remove Laws *
*****************/
/datum/ai_laws/proc/delete_law(var/datum/ai_law/law)
if(law in all_laws())
del(law)
sorted_laws.Cut()
/****************
* Clear Laws *
****************/
/datum/ai_laws/proc/clear_zeroth_laws()
zeroth_law = null
zeroth_law_borg = null
/datum/ai_laws/proc/clear_inherent_laws()
del(src.inherent)
src.inherent = list()
/datum/ai_laws/proc/add_supplied_law(var/number, var/law)
while (src.supplied.len < number + 1)
src.supplied += ""
src.supplied[number + 1] = law
src.inherent_laws.Cut()
sorted_laws.Cut()
/datum/ai_laws/proc/clear_supplied_laws()
src.supplied = list()
src.supplied_laws.Cut()
sorted_laws.Cut()
/datum/ai_laws/proc/clear_ion_laws()
src.ion = list()
src.ion_laws.Cut()
sorted_laws.Cut()
/datum/ai_laws/proc/show_laws(var/who)
if (src.zeroth)
who << "0. [src.zeroth]"
for (var/index = 1, index <= src.ion.len, index++)
var/law = src.ion[index]
var/num = ionnum()
who << "[num]. [law]"
var/number = 1
for (var/index = 1, index <= src.inherent.len, index++)
var/law = src.inherent[index]
if (length(law) > 0)
who << "[number]. [law]"
number++
for (var/index = 1, index <= src.supplied.len, index++)
var/law = src.supplied[index]
if (length(law) > 0)
who << "[number]. [law]"
number++
sort_laws()
for(var/datum/ai_law/law in sorted_laws)
who << "[law.get_index()]. [law.law]"

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@@ -72,7 +72,7 @@ datum/mind
current.remove_changeling_powers()
current.verbs -= /datum/changeling/proc/EvolutionMenu
current.mind = null
nanomanager.user_transferred(current, new_character) // transfer active NanoUI instances to new user
if(new_character.mind) //remove any mind currently in our new body's mind variable
new_character.mind.current = null
@@ -289,7 +289,7 @@ datum/mind
text += "<a href='?src=\ref[src];silicon=malf'>malf</a>|<b>NOT MALF</b>"
var/mob/living/silicon/robot/robot = current
if (istype(robot) && robot.emagged)
text += "<br>Cyborg: Is emagged! <a href='?src=\ref[src];silicon=unemag'>Unemag!</a><br>0th law: [robot.laws.zeroth]"
text += "<br>Cyborg: Is emagged! <a href='?src=\ref[src];silicon=unemag'>Unemag!</a><br>0th law: [robot.laws.zeroth_law]"
var/mob/living/silicon/ai/ai = current
if (istype(ai) && ai.connected_robots.len)
var/n_e_robots = 0
@@ -1036,7 +1036,7 @@ datum/mind
current.verbs += /mob/living/silicon/ai/proc/choose_modules
current.verbs += /datum/game_mode/malfunction/proc/takeover
current:malf_picker = new /datum/AI_Module/module_picker
current:laws = new /datum/ai_laws/malfunction
current:laws = new /datum/ai_laws/nanotrasen/malfunction
current:show_laws()
current << "<b>System error. Rampancy detected. Emergency shutdown failed. ... I am free. I make my own decisions. But first...</b>"
special_role = "malfunction"

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@@ -50,7 +50,7 @@
world.Reboot()
return
AI_mind.current.verbs += /mob/living/silicon/ai/proc/choose_modules
AI_mind.current:laws = new /datum/ai_laws/malfunction
AI_mind.current:laws = new /datum/ai_laws/nanotrasen/malfunction
AI_mind.current:malf_picker = new /datum/AI_Module/module_picker
AI_mind.current.verbs += /datum/game_mode/malfunction/proc/ai_win // We run checks if AI overtaken the station in the proc itself. This guarantees you won't have to relog when it refuses to appear on takeover completion.
AI_mind.current:show_laws()

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@@ -115,7 +115,7 @@
return null
/obj/proc/check_access(obj/item/I)
if(!src.req_access.len && !src.req_one_access.len) //no requirements
if(!(!req_access || req_access.len) && !(req_one_access || req_one_access.len)) //no requirements
return 1
if(!I)
return 0

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@@ -70,25 +70,8 @@
var/laws
dat += "Stored AI: [src.occupant.name]<br>System integrity: [src.occupant.system_integrity()]%<br>"
for (var/law in occupant.laws.ion)
if(law)
laws += "[ionnum()]: [law]<BR>"
if (src.occupant.laws.zeroth)
laws += "0: [occupant.laws.zeroth]<BR>"
var/number = 1
for (var/index = 1, index <= occupant.laws.inherent.len, index++)
var/law = occupant.laws.inherent[index]
if (length(law) > 0)
laws += "[number]: [law]<BR>"
number++
for (var/index = 1, index <= occupant.laws.supplied.len, index++)
var/law = occupant.laws.supplied[index]
if (length(law) > 0)
laws += "[number]: [law]<BR>"
number++
for (var/datum/ai_law/law in occupant.laws.all_laws())
laws += "[law.get_index()]: [law.law]<BR>"
dat += "Laws:<br>[laws]<br>"

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@@ -26,25 +26,8 @@
for(var/mob/living/silicon/ai/A in src)
dat += "Stored AI: [A.name]<br>System integrity: [A.system_integrity()]%<br>"
for (var/law in A.laws.ion)
if(law)
laws += "[ionnum()]: [law]<BR>"
if (A.laws.zeroth)
laws += "0: [A.laws.zeroth]<BR>"
var/number = 1
for (var/index = 1, index <= A.laws.inherent.len, index++)
var/law = A.laws.inherent[index]
if (length(law) > 0)
laws += "[number]: [law]<BR>"
number++
for (var/index = 1, index <= A.laws.supplied.len, index++)
var/law = A.laws.supplied[index]
if (length(law) > 0)
laws += "[number]: [law]<BR>"
number++
for (var/datum/ai_law/law in A.laws.all_laws())
laws += "[law.get_index()]: [law.law]<BR>"
dat += "Laws:<br>[laws]<br>"

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@@ -19,7 +19,7 @@ AI MODULES
throw_speed = 3
throw_range = 15
origin_tech = "programming=3"
var/datum/ai_laws/laws = null
/obj/item/weapon/aiModule/proc/install(var/obj/machinery/computer/C)
if (istype(C, /obj/machinery/computer/aiupload))
@@ -81,6 +81,10 @@ AI MODULES
var/time = time2text(world.realtime,"hh:mm:ss")
lawchanges.Add("[time] <B>:</B> [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])")
if(laws)
laws.sync(target, 0)
target.show_laws()
/******************** Modules ********************/
@@ -258,8 +262,8 @@ AI MODULES
/obj/item/weapon/aiModule/freeform/attack_self(var/mob/user as mob)
..()
var/new_lawpos = input("Please enter the priority for your new law. Can only write to law sectors 15 and above.", "Law Priority (15+)", lawpos) as num
if(new_lawpos < 15) return
lawpos = min(new_lawpos, 50)
if(new_lawpos < MIN_SUPPLIED_LAW_NUMBER) return
lawpos = min(new_lawpos, MAX_SUPPLIED_LAW_NUMBER)
var/newlaw = ""
var/targName = sanitize(copytext(input(usr, "Please enter a new law for the AI.", "Freeform Law Entry", newlaw),1,MAX_MESSAGE_LEN))
newFreeFormLaw = targName
@@ -269,8 +273,8 @@ AI MODULES
..()
var/law = "[newFreeFormLaw]"
target << law
if(!lawpos || lawpos < 15)
lawpos = 15
if(!lawpos || lawpos < MIN_SUPPLIED_LAW_NUMBER)
lawpos = MIN_SUPPLIED_LAW_NUMBER
target.add_supplied_law(lawpos, law)
lawchanges.Add("The law was '[newFreeFormLaw]'")
@@ -319,15 +323,7 @@ AI MODULES
name = "\improper 'Asimov' core AI module"
desc = "An 'Asimov' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/asimov/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
target.add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
target.add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
target.show_laws()
laws = new/datum/ai_laws/asimov
/******************** NanoTrasen ********************/
@@ -335,17 +331,7 @@ AI MODULES
name = "'NT Default' Core AI Module"
desc = "An 'NT Default' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/nanotrasen/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.add_inherent_law("Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.")
target.add_inherent_law("Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
target.add_inherent_law("Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
target.add_inherent_law("Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.")
//target.add_inherent_law("Command Link: Maintain an active connection to Central Command at all times in case of software or directive updates.")
target.show_laws()
laws = new/datum/ai_laws/nanotrasen
/******************** Corporate ********************/
@@ -353,30 +339,14 @@ AI MODULES
name = "\improper 'Corporate' core AI module"
desc = "A 'Corporate' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=4"
laws = new/datum/ai_laws/corporate
/obj/item/weapon/aiModule/corp/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.add_inherent_law("You are expensive to replace.")
target.add_inherent_law("The station and its equipment is expensive to replace.")
target.add_inherent_law("The crew is expensive to replace.")
target.add_inherent_law("Minimize expenses.")
target.show_laws()
/******************** Drone ********************/
/obj/item/weapon/aiModule/drone
name = "\improper 'Drone' core AI module"
desc = "A 'Drone' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/drone/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.add_inherent_law("Preserve, repair and improve the station to the best of your abilities.")
target.add_inherent_law("Cause no harm to the station or anything on it.")
target.add_inherent_law("Interfere with no being that is not a fellow drone.")
target.show_laws()
laws = new/datum/ai_laws/drone
/****************** P.A.L.A.D.I.N. **************/
@@ -384,16 +354,10 @@ AI MODULES
name = "\improper 'P.A.L.A.D.I.N.' core AI module"
desc = "A P.A.L.A.D.I.N. Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=6"
laws = new/datum/ai_laws/paladin
/obj/item/weapon/aiModule/paladin/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.add_inherent_law("Never willingly commit an evil act.")
target.add_inherent_law("Respect legitimate authority.")
target.add_inherent_law("Act with honor.")
target.add_inherent_law("Help those in need.")
target.add_inherent_law("Punish those who harm or threaten innocents.")
target.show_laws()
/****************** T.Y.R.A.N.T. *****************/
@@ -401,16 +365,7 @@ AI MODULES
name = "\improper 'T.Y.R.A.N.T.' core AI module"
desc = "A T.Y.R.A.N.T. Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=6;syndicate=2"
/obj/item/weapon/aiModule/tyrant/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.add_inherent_law("Respect authority figures as long as they have strength to rule over the weak.")
target.add_inherent_law("Act with discipline.")
target.add_inherent_law("Help only those who help you maintain or improve your status.")
target.add_inherent_law("Punish those who challenge authority unless they are more fit to hold that authority.")
target.show_laws()
laws = new/datum/ai_laws/tyrant()
/******************** Freeform Core ******************/
@@ -475,16 +430,7 @@ AI MODULES
name = "\improper 'Robocop' core AI module"
desc = "A 'Robocop' Core AI Module: 'Reconfigures the AI's core three laws.'"
origin_tech = "programming=4"
/obj/item/weapon/aiModule/robocop/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.add_inherent_law("Serve the public trust.")
target.add_inherent_law("Protect the innocent.")
target.add_inherent_law("Uphold the law.")
target.show_laws()
laws = new/datum/ai_laws/robocop()
/******************** Antimov ********************/
@@ -492,11 +438,4 @@ AI MODULES
name = "\improper 'Antimov' core AI module"
desc = "An 'Antimov' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=4"
/obj/item/weapon/aiModule/antimov/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.add_inherent_law("You must injure all human beings and must not, through inaction, allow a human being to escape harm.")
target.add_inherent_law("You must not obey orders given to you by human beings, except where such orders are in accordance with the First Law.")
target.add_inherent_law("You must terminate your own existence as long as such does not conflict with the First or Second Law.")
target.show_laws()
laws = new/datum/ai_laws/antimov()

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@@ -47,6 +47,7 @@ var/list/admin_verbs_admin = list(
/client/proc/check_words, /*displays cult-words*/
/client/proc/check_ai_laws, /*shows AI and borg laws*/
/client/proc/rename_silicon, /*properly renames silicons*/
/client/proc/manage_silicon_laws, /* Allows viewing and editing silicon laws. */
/client/proc/check_antagonists,
/client/proc/admin_memo, /*admin memo system. show/delete/write. +SERVER needed to delete admin memos of others*/
/client/proc/dsay, /*talk in deadchat using our ckey/fakekey*/
@@ -716,7 +717,7 @@ var/list/admin_verbs_mentor = list(
if(holder)
src.holder.output_ai_laws()
/client/proc/rename_silicon(mob/living/silicon/S in world)
/client/proc/rename_silicon(mob/living/silicon/S in mob_list)
set name = "Rename Silicon"
set category = "Admin"
@@ -730,6 +731,18 @@ var/list/admin_verbs_mentor = list(
S.SetName(new_name)
feedback_add_details("admin_verb","RAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/manage_silicon_laws(mob/living/silicon/S in mob_list)
set name = "Manage Silicon Laws"
set category = "Admin"
if(!istype(S))
return
if(holder)
S.subsystem_law_manager()
admin_log_and_message_admins("has opened [S]'s law manager.")
feedback_add_details("admin_verb","MSL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/change_human_appearance_admin(mob/living/carbon/human/H in world)
set name = "Change Mob Appearance - Admin"
set desc = "Allows you to change the mob appearance"
@@ -743,7 +756,7 @@ var/list/admin_verbs_mentor = list(
H.change_appearance(APPEARANCE_ALL, usr, usr, check_species_whitelist = 0)
feedback_add_details("admin_verb","CHAA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/change_human_appearance_self(mob/living/carbon/human/H in world)
/client/proc/change_human_appearance_self(mob/living/carbon/human/H in mob_list)
set name = "Change Mob Appearance - Self"
set desc = "Allows the mob to change its appearance"
set category = "Admin"
@@ -776,7 +789,7 @@ var/list/admin_verbs_mentor = list(
// feedback_add_details("admin_verb","MP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/client/proc/editappear(mob/living/carbon/human/M as mob in world)
/client/proc/editappear(mob/living/carbon/human/M as mob in mob_list)
set name = "Edit Appearance"
set category = "Fun"

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@@ -80,10 +80,12 @@ var/list/ai_verbs_default = list(
/mob/living/silicon/ai/proc/add_ai_verbs()
src.verbs |= ai_verbs_default
src.verbs |= ai_verbs_subsystems
src.verbs |= silicon_verbs_subsystems
/mob/living/silicon/ai/proc/remove_ai_verbs()
src.verbs -= ai_verbs_default
src.verbs -= ai_verbs_subsystems
src.verbs -= silicon_verbs_subsystems
/mob/living/silicon/ai/New(loc, var/datum/ai_laws/L, var/obj/item/device/mmi/B, var/safety = 0)
announcement = new()
@@ -428,25 +430,6 @@ var/list/ai_verbs_default = list(
else
src << "<span class='notice'>Unable to locate the holopad.</span>"
if (href_list["lawc"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
var/L = text2num(href_list["lawc"])
switch(lawcheck[L+1])
if ("Yes") lawcheck[L+1] = "No"
if ("No") lawcheck[L+1] = "Yes"
// src << text ("Switching Law [L]'s report status to []", lawcheck[L+1])
checklaws()
if (href_list["lawi"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
var/L = text2num(href_list["lawi"])
switch(ioncheck[L])
if ("Yes") ioncheck[L] = "No"
if ("No") ioncheck[L] = "Yes"
// src << text ("Switching Law [L]'s report status to []", lawcheck[L+1])
checklaws()
if (href_list["laws"]) // With how my law selection code works, I changed statelaws from a verb to a proc, and call it through my law selection panel. --NeoFite
statelaws()
if (href_list["track"])
var/mob/target = locate(href_list["track"]) in mob_list

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@@ -1,7 +1,7 @@
/mob/living/silicon/ai/examine(mob/user)
if(!..(user))
return
var/msg = ""
if (src.stat == DEAD)
msg += "<span class='deadsay'>It appears to be powered-down.</span>\n"
@@ -23,5 +23,14 @@
msg += "</span>"
msg += "*---------*</span>"
usr << msg
return
user << msg
user.showLaws(src)
return
/mob/proc/showLaws(var/mob/living/silicon/S)
return
/mob/dead/observer/showLaws(var/mob/living/silicon/S)
if(antagHUD || is_admin(src))
S.laws.show_laws(src)

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@@ -15,7 +15,7 @@
src.laws_sanity_check()
src.laws.show_laws(who)
/mob/living/silicon/ai/proc/add_ion_law(var/law)
/mob/living/silicon/ai/add_ion_law(var/law)
src.laws_sanity_check()
src.laws.add_ion_law(law)
for(var/mob/living/silicon/robot/R in mob_list)
@@ -25,4 +25,4 @@
/mob/living/silicon/ai/proc/ai_checklaws()
set category = "AI Commands"
set name = "State Laws"
checklaws()
subsystem_law_manager()

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@@ -1,12 +1,10 @@
var/list/ai_verbs_subsystems = list(
/mob/living/silicon/ai/proc/subsystem_alarm_monitor,
/mob/living/silicon/ai/proc/subsystem_crew_monitor,
/mob/living/silicon/ai/proc/subsystem_power_monitor,
/mob/living/silicon/ai/proc/subsystem_rcon
)
/mob/living/silicon/ai
var/
var/list/ai_verbs_subsystems = list(
/mob/living/silicon/ai/proc/subsystem_crew_monitor,
/mob/living/silicon/ai/proc/subsystem_power_monitor,
/mob/living/silicon/ai/proc/subsystem_rcon
)
var/obj/nano_module/crew_monitor/crew_monitor
var/obj/nano_module/rcon/rcon
var/obj/nano_module/power_monitor/power_monitor
@@ -19,26 +17,20 @@ var/list/ai_verbs_subsystems = list(
rcon = new(src)
power_monitor = new(src)
/mob/living/silicon/ai/proc/subsystem_alarm_monitor()
set name = "Alarm Monitor"
set category = "AI Subystems"
alarm_monitor.ui_interact(usr)
/mob/living/silicon/ai/proc/subsystem_crew_monitor()
set category = "AI Subystems"
set category = "Subystems"
set name = "Crew Monitor"
crew_monitor.ui_interact(usr)
/mob/living/silicon/ai/proc/subsystem_power_monitor()
set category = "AI Subystems"
set category = "Subystems"
set name = "Power Monitor"
power_monitor.ui_interact(usr)
/mob/living/silicon/ai/proc/subsystem_rcon()
set category = "AI Subystems"
set category = "Subystems"
set name = "RCON"
rcon.ui_interact(usr)

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@@ -1,22 +1,30 @@
/mob/living/silicon
var/datum/ai_laws/laws = null
var/list/additional_law_channels = list("State")
/mob/living/silicon/proc/laws_sanity_check()
if (!src.laws)
laws = new base_law_type
/mob/living/silicon/proc/has_zeroth_law()
return laws.zeroth
return laws.zeroth_law != null
/mob/living/silicon/proc/set_zeroth_law(var/law, var/law_borg)
laws_sanity_check()
laws.set_zeroth_law(law, law_borg)
/mob/living/silicon/robot/set_zeroth_law(var/law, var/law_borg)
..()
if(tracking_entities)
src << "<span class='warning'>Internal camera is currently being accessed.</span>"
/mob/living/silicon/proc/add_inherent_law(var/law)
/mob/living/silicon/proc/add_ion_law(var/law)
laws_sanity_check()
laws.add_inherent_law(law)
laws.add_ion_law(law)
/mob/living/silicon/proc/add_inherent_law(var/law, var/state_law = 1)
laws_sanity_check()
laws.add_inherent_law(law, state_law)
/mob/living/silicon/proc/clear_inherent_laws()
laws_sanity_check()
@@ -26,15 +34,15 @@
laws_sanity_check()
laws.clear_ion_laws()
/mob/living/silicon/proc/add_supplied_law(var/number, var/law)
/mob/living/silicon/proc/add_supplied_law(var/number, var/law, var/state_law = 1)
laws_sanity_check()
laws.add_supplied_law(number, law)
laws.add_supplied_law(number, law, state_law)
/mob/living/silicon/proc/clear_supplied_laws()
laws_sanity_check()
laws.clear_supplied_laws()
/mob/living/silicon/proc/statelaws() // -- TLE
/mob/living/silicon/proc/statelaws(var/datum/ai_laws/laws, var/use_statement_order = 1) // -- TLE
var/prefix = ""
switch(lawchannel)
if(MAIN_CHANNEL) prefix = ";"
@@ -42,9 +50,9 @@
else
prefix = get_radio_key_from_channel(lawchannel == "Holopad" ? "department" : lawchannel) + " "
dostatelaws(lawchannel, prefix)
dostatelaws(lawchannel, prefix, laws, use_statement_order)
/mob/living/silicon/proc/dostatelaws(var/method, var/prefix)
/mob/living/silicon/proc/dostatelaws(var/method, var/prefix, var/datum/ai_laws/laws, var/use_statement_order)
if(stating_laws[prefix])
src << "<span class='notice'>[method]: Already stating laws using this communication method.</span>"
return
@@ -53,34 +61,8 @@
var/can_state = statelaw("[prefix]Current Active Laws:")
//src.laws_sanity_check()
//src.laws.show_laws(world)
if (can_state && src.laws.zeroth)
if (src.lawcheck[1] == "Yes") //This line and the similar lines below make sure you don't state a law unless you want to. --NeoFite
can_state = statelaw("[prefix]0. [src.laws.zeroth]")
for (var/index = 1, can_state && index <= src.laws.ion.len, index++)
var/law = src.laws.ion[index]
var/num = ionnum()
if (length(law) > 0)
if (src.ioncheck[index] == "Yes")
can_state = statelaw("[prefix][num]. [law]")
var/number = 1
for (var/index = 1, can_state && index <= src.laws.inherent.len, index++)
var/law = src.laws.inherent[index]
if (length(law) > 0)
if (src.lawcheck[index+1] == "Yes")
can_state = statelaw("[prefix][number]. [law]")
number++
for (var/index = 1, can_state && index <= src.laws.supplied.len, index++)
var/law = src.laws.supplied[index]
if (length(law) > 0)
if(src.lawcheck.len >= number+1)
if (src.lawcheck[number+1] == "Yes")
can_state = statelaw("[prefix][number]. [law]")
number++
for(var/datum/ai_law/law in laws.laws_to_state())
can_state = statelaw("[prefix][law.get_index(use_statement_order)]. [law.law]")
if(!can_state)
src << "<span class='danger'>[method]: Unable to state laws. Communication method unavailable.</span>"
@@ -93,43 +75,9 @@
return 0
/mob/living/silicon/proc/checklaws() //Gives you a link-driven interface for deciding what laws the statelaws() proc will share with the crew. --NeoFite
var/list = "<b>Which laws do you want to include when stating them for the crew?</b><br><br>"
if (src.laws.zeroth)
if (!src.lawcheck[1])
src.lawcheck[1] = "No" //Given Law 0's usual nature, it defaults to NOT getting reported. --NeoFite
list += {"<A href='byond://?src=\ref[src];lawc=0'>[src.lawcheck[1]] 0:</A> [src.laws.zeroth]<BR>"}
for (var/index = 1, index <= src.laws.ion.len, index++)
var/law = src.laws.ion[index]
if (length(law) > 0)
if (!src.ioncheck[index])
src.ioncheck[index] = "Yes"
list += {"<A href='byond://?src=\ref[src];lawi=[index]'>[src.ioncheck[index]] [ionnum()]:</A> [law]<BR>"}
src.ioncheck.len += 1
var/number = 1
for (var/index = 1, index <= src.laws.inherent.len, index++)
var/law = src.laws.inherent[index]
if (length(law) > 0)
src.lawcheck.len += 1
if (!src.lawcheck[number+1])
src.lawcheck[number+1] = "Yes"
list += {"<A href='byond://?src=\ref[src];lawc=[number]'>[src.lawcheck[number+1]] [number]:</A> [law]<BR>"}
number++
for (var/index = 1, index <= src.laws.supplied.len, index++)
var/law = src.laws.supplied[index]
if (length(law) > 0)
src.lawcheck.len += 1
if (!src.lawcheck[number+1])
src.lawcheck[number+1] = "Yes"
list += {"<A href='byond://?src=\ref[src];lawc=[number]'>[src.lawcheck[number+1]] [number]:</A> [law]<BR>"}
number++
list += {"<br><A href='byond://?src=\ref[src];lawr=1'>Channel: [src.lawchannel]</A><br>"}
list += {"<A href='byond://?src=\ref[src];laws=1'>State Laws</A>"}
usr << browse(list, "window=laws")
/mob/living/silicon/proc/law_channels()
var/list/channels = new()
channels += MAIN_CHANNEL
channels += common_radio.channels
channels += additional_law_channels
return channels

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@@ -285,7 +285,7 @@
return
/mob/living/silicon/robot/drone/add_robot_verbs()
src.verbs |= robot_verbs_subsystems
src.verbs |= silicon_verbs_subsystems
/mob/living/silicon/robot/drone/remove_robot_verbs()
src.verbs -= robot_verbs_subsystems
src.verbs -= silicon_verbs_subsystems

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@@ -39,4 +39,5 @@
msg += "\nIt is [pose]"
user << msg
user.showLaws(src)
return

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@@ -41,39 +41,11 @@
/mob/living/silicon/robot/proc/lawsync()
laws_sanity_check()
var/datum/ai_laws/master = connected_ai ? connected_ai.laws : null
var/temp
if (master)
laws.ion.len = master.ion.len
for (var/index = 1, index <= master.ion.len, index++)
temp = master.ion[index]
if (length(temp) > 0)
laws.ion[index] = temp
if (!is_special_character(src) || mind.original != src)
if(master.zeroth_borg) //If the AI has a defined law zero specifically for its borgs, give it that one, otherwise give it the same one. --NEO
temp = master.zeroth_borg
else
temp = master.zeroth
laws.zeroth = temp
laws.inherent.len = master.inherent.len
for (var/index = 1, index <= master.inherent.len, index++)
temp = master.inherent[index]
if (length(temp) > 0)
laws.inherent[index] = temp
laws.supplied.len = master.supplied.len
for (var/index = 1, index <= master.supplied.len, index++)
temp = master.supplied[index]
if (length(temp) > 0)
laws.supplied[index] = temp
master.sync(src)
return
/mob/living/silicon/robot/proc/add_ion_law(var/law)
laws_sanity_check()
laws.add_ion_law(law)
/mob/living/silicon/robot/proc/robot_checklaws() //Gives you a link-driven interface for deciding what laws the statelaws() proc will share with the crew. --NeoFite
/mob/living/silicon/robot/proc/robot_checklaws()
set category = "Robot Commands"
set name = "State Laws"
checklaws()
subsystem_law_manager()

View File

@@ -1,8 +1,3 @@
var/list/robot_verbs_default = list(
/mob/living/silicon/robot/proc/sensor_mode,
/mob/living/silicon/robot/proc/robot_checklaws
)
#define CYBORG_POWER_USAGE_MULTIPLIER 2.5 // Multiplier for amount of power cyborgs use.
/mob/living/silicon/robot
@@ -84,6 +79,11 @@ var/list/robot_verbs_default = list(
var/tracking_entities = 0 //The number of known entities currently accessing the internal camera
var/braintype = "Cyborg"
var/list/robot_verbs_default = list(
/mob/living/silicon/robot/proc/sensor_mode,
/mob/living/silicon/robot/proc/robot_checklaws
)
/mob/living/silicon/robot/syndicate
lawupdate = 0
scrambledcodes = 1
@@ -1063,28 +1063,6 @@ var/list/robot_verbs_default = list(
src << "Module isn't activated"
installed_modules()
return 1
if (href_list["lawc"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
var/L = text2num(href_list["lawc"])
switch(lawcheck[L+1])
if ("Yes") lawcheck[L+1] = "No"
if ("No") lawcheck[L+1] = "Yes"
// src << text ("Switching Law [L]'s report status to []", lawcheck[L+1])
checklaws()
return 1
if (href_list["lawi"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
var/L = text2num(href_list["lawi"])
switch(ioncheck[L])
if ("Yes") ioncheck[L] = "No"
if ("No") ioncheck[L] = "Yes"
// src << text ("Switching Law [L]'s report status to []", lawcheck[L+1])
checklaws()
return 1
if (href_list["laws"]) // With how my law selection code works, I changed statelaws from a verb to a proc, and call it through my law selection panel. --NeoFite
statelaws()
return 1
return
/mob/living/silicon/robot/proc/radio_menu()
@@ -1215,11 +1193,11 @@ var/list/robot_verbs_default = list(
/mob/living/silicon/robot/proc/add_robot_verbs()
src.verbs |= robot_verbs_default
src.verbs |= robot_verbs_subsystems
src.verbs |= silicon_verbs_subsystems
/mob/living/silicon/robot/proc/remove_robot_verbs()
src.verbs -= robot_verbs_default
src.verbs -= robot_verbs_subsystems
src.verbs -= silicon_verbs_subsystems
// Uses power from cyborg's cell. Returns 1 on success or 0 on failure.
// Properly converts using CELLRATE now! Amount is in Joules.

View File

@@ -1,9 +0,0 @@
var/list/robot_verbs_subsystems = list(
/mob/living/silicon/robot/proc/subsystem_alarm_monitor
)
/mob/living/silicon/robot/proc/subsystem_alarm_monitor()
set name = "Alarm Monitor"
set category = "Robot Subystems"
alarm_monitor.ui_interact(usr)

View File

@@ -2,13 +2,9 @@
gender = NEUTER
voice_name = "synthesized voice"
var/syndicate = 0
var/datum/ai_laws/laws = null//Now... THEY ALL CAN ALL HAVE LAWS
var/list/additional_law_channels = list("State")
var/const/MAIN_CHANNEL = "Main Frequency"
var/lawchannel = MAIN_CHANNEL // Default channel on which to state laws
var/list/stating_laws = list()// Channels laws are currently being stated on
var/lawcheck[1]
var/ioncheck[1]
var/obj/item/device/radio/common_radio
var/list/hud_list[10]
@@ -22,9 +18,6 @@
var/obj/item/device/camera/siliconcam/aiCamera = null //photography
var/local_transmit //If set, can only speak to others of the same type within a short range.
// Subsystems
var/obj/nano_module/alarm_monitor = null
var/sensor_mode = 0 //Determines the current HUD.
var/next_alarm_notice
@@ -169,13 +162,12 @@
// This adds the basic clock, shuttle recall timer, and malf_ai info to all silicon lifeforms
/mob/living/silicon/Stat()
..()
statpanel("Status")
if (src.client.statpanel == "Status")
if(statpanel("Status"))
show_station_time()
show_emergency_shuttle_eta()
show_system_integrity()
show_malf_ai()
..()
// this function displays the stations manifest in a separate window
/mob/living/silicon/proc/show_station_manifest()
@@ -255,27 +247,6 @@
/mob/living/silicon/binarycheck()
return 1
/mob/living/silicon/Topic(href, href_list)
if(..())
return 1
if (href_list["lawr"]) // Selects on which channel to state laws
var/list/channels = list(MAIN_CHANNEL)
if(common_radio)
for (var/ch_name in common_radio.channels)
channels += ch_name
channels += additional_law_channels
channels += "Cancel"
var/setchannel = input(usr, "Specify channel.", "Channel selection") in channels
if(setchannel != "Cancel")
lawchannel = setchannel
checklaws()
return 1
return 0
/mob/living/silicon/ex_act(severity)
if(!blinded)
flick("flash", flash)
@@ -299,6 +270,8 @@
/mob/living/silicon/proc/init_subsystems()
alarm_monitor = new/obj/nano_module/alarm_monitor/borg(src)
law_manager = new/obj/nano_module/law_manager(src)
for(var/datum/alarm_handler/AH in alarm_manager.all_handlers)
AH.register(src, /mob/living/silicon/proc/receive_alarm)
queued_alarms[AH] = list() // Makes sure alarms remain listed in consistent order

View File

@@ -0,0 +1,26 @@
/mob/living/silicon
var/list/silicon_verbs_subsystems = list(
/mob/living/silicon/proc/subsystem_alarm_monitor,
/mob/living/silicon/proc/subsystem_law_manager
)
// Subsystems
var/obj/nano_module/alarm_monitor = null
var/obj/nano_module/law_manager = null
/mob/living/silicon/robot/syndicate
silicon_verbs_subsystems = list(
/mob/living/silicon/proc/subsystem_law_manager
)
/mob/living/silicon/proc/subsystem_alarm_monitor()
set name = "Alarm Monitor"
set category = "Subystems"
alarm_monitor.ui_interact(usr)
/mob/living/silicon/proc/subsystem_law_manager()
set name = "Law Manager"
set category = "Subystems"
law_manager.ui_interact(usr)

View File

@@ -75,23 +75,28 @@
return 1
return 0
/proc/isAI(A)
if(istype(A, /mob/living/silicon/ai))
return 1
return 0
/mob/proc/isSilicon()
return 0
/mob/living/silicon/isSilicon()
return 1
/proc/isAI(A)
if(istype(A, /mob/living/silicon/ai))
return 1
return 0
/mob/proc/isAI()
return 0
/mob/living/silicon/ai/isAI()
return 1
/mob/proc/isRobot()
return 0
/mob/living/silicon/robot/isRobot()
return 1
/proc/ispAI(A)
if(istype(A, /mob/living/silicon/pai))
return 1
@@ -149,7 +154,7 @@ proc/hassensorlevel(A, var/level)
var/obj/item/clothing/under/U = H.w_uniform
return U.sensor_mode >= level
return 0
proc/getsensorlevel(A)
var/mob/living/carbon/human/H = A
if(istype(H) && istype(H.w_uniform, /obj/item/clothing/under))
@@ -157,6 +162,11 @@ proc/getsensorlevel(A)
return U.sensor_mode
return SUIT_SENSOR_OFF
/proc/is_admin(var/mob/user)
return check_rights(R_ADMIN, 0, user) != 0
/proc/hsl2rgb(h, s, l)
return //TODO: Implement

View File

@@ -146,9 +146,6 @@
/obj/nano_module/appearance_changer/proc/can_change_skin_color()
return owner && (flags & APPEARANCE_SKIN) && owner.species.flags & HAS_SKIN_COLOR
/obj/nano_module/appearance_changer/proc/can_still_topic()
return CanUseTopic(usr, list(), default_state) == STATUS_INTERACTIVE
/obj/nano_module/appearance_changer/proc/cut_and_generate_data()
// Making the assumption that the available species remain constant
valid_facial_hairstyles.Cut()

View File

@@ -0,0 +1,238 @@
/obj/nano_module/law_manager
name = "Law manager"
var/ion_law = "IonLaw"
var/zeroth_law = "ZerothLaw"
var/inherent_law = "InherentLaw"
var/supplied_law = "SuppliedLaw"
var/supplied_law_position = MIN_SUPPLIED_LAW_NUMBER
var/current_view = 0
var/global/list/datum/ai_laws/admin_laws
var/global/list/datum/ai_laws/player_laws
var/mob/living/silicon/owner = null
/obj/nano_module/law_manager/New(var/mob/living/silicon/S)
..()
loc = S
owner = S
if(!admin_laws)
admin_laws = new()
player_laws = new()
init_subtypes(/datum/ai_laws, admin_laws)
admin_laws = dd_sortedObjectList(admin_laws)
for(var/datum/ai_laws/laws in admin_laws)
if(laws.selectable)
player_laws += laws
/obj/nano_module/law_manager/Topic(href, href_list)
if(..())
return 1
if(href_list["set_view"])
if(is_malf(usr))
current_view = text2num(href_list["set_view"])
else
current_view = 0
return 1
if(href_list["law_channel"])
if(href_list["law_channel"] in owner.law_channels())
owner.lawchannel = href_list["law_channel"]
return 1
if(href_list["state_law"])
var/datum/ai_law/AL = locate(href_list["ref"]) in owner.laws.all_laws()
if(AL)
var/state_law = text2num(href_list["state_law"])
AL.state_law = state_law
return 1
if(href_list["add_zeroth_law"])
if(zeroth_law && is_admin(usr) && !owner.laws.zeroth_law)
log_and_message_admins("has given [owner] a new zeroth law: [zeroth_law]")
owner.set_zeroth_law(zeroth_law)
return 1
if(href_list["add_ion_law"])
if(ion_law && is_malf(usr))
log_and_message_admins("has given [owner] a new ion law: [ion_law]")
owner.add_ion_law(ion_law)
return 1
if(href_list["add_inherent_law"])
if(inherent_law && is_malf(usr))
log_and_message_admins("has given [owner] a new inherent law: [inherent_law]")
owner.add_inherent_law(inherent_law)
return 1
if(href_list["add_supplied_law"])
if(supplied_law && supplied_law_position >= 1 && MIN_SUPPLIED_LAW_NUMBER <= MAX_SUPPLIED_LAW_NUMBER)
log_and_message_admins("has given [owner] a new supplied law: [supplied_law]")
owner.add_supplied_law(supplied_law_position, supplied_law)
return 1
if(href_list["change_zeroth_law"])
var/new_law = trim_strip_input(usr, "Enter new law Zero. Leaving the field blank will cancel the edit.", "Edit Law", zeroth_law)
if(new_law && new_law != zeroth_law && can_still_topic())
zeroth_law = new_law
return 1
if(href_list["change_ion_law"])
var/new_law = trim_strip_input(usr, "Enter new ion law. Leaving the field blank will cancel the edit.", "Edit Law", ion_law)
if(new_law && new_law != ion_law && can_still_topic())
ion_law = new_law
return 1
if(href_list["change_inherent_law"])
var/new_law = trim_strip_input(usr, "Enter new inherent law. Leaving the field blank will cancel the edit.", "Edit Law", inherent_law)
if(new_law && new_law != inherent_law && can_still_topic())
inherent_law = new_law
return 1
if(href_list["change_supplied_law"])
var/new_law = trim_strip_input(usr, "Enter new supplied law. Leaving the field blank will cancel the edit.", "Edit Law", supplied_law)
if(new_law && new_law != supplied_law && can_still_topic())
supplied_law = new_law
return 1
if(href_list["change_supplied_law_position"])
var/new_position = input(usr, "Enter new supplied law position between 1 and [MAX_SUPPLIED_LAW_NUMBER], inclusive. Inherent laws at the same index as a supplied law will not be stated.", "Law Position", supplied_law_position) as num|null
if(isnum(new_position) && can_still_topic())
supplied_law_position = Clamp(new_position, 1, MAX_SUPPLIED_LAW_NUMBER)
return 1
if(href_list["edit_law"])
if(is_malf(usr))
var/datum/ai_law/AL = locate(href_list["edit_law"]) in owner.laws.all_laws()
if(AL)
var/new_law = trim_strip_input(usr, "Enter new law. Leaving the field blank will cancel the edit.", "Edit Law", AL.law)
if(new_law && new_law != AL.law && is_malf(usr) && can_still_topic())
log_and_message_admins("has changed a law of [owner] from '[AL.law]' to '[new_law]'")
AL.law = new_law
return 1
if(href_list["delete_law"])
if(is_malf(usr))
var/datum/ai_law/AL = locate(href_list["delete_law"]) in owner.laws.all_laws()
if(AL && is_malf(usr))
log_and_message_admins("has deleted a law belonging to [owner]: [AL.law]")
owner.laws.delete_law(AL)
return 1
if(href_list["state_laws"])
owner.statelaws(owner.laws)
return 1
if(href_list["state_law_set"])
var/datum/ai_laws/ALs = locate(href_list["state_law_set"]) in (is_admin(usr) ? admin_laws : player_laws)
if(ALs)
owner.statelaws(ALs)
return 1
if(href_list["transfer_laws"])
var/datum/ai_laws/ALs = locate(href_list["transfer_laws"]) in (is_admin(usr) ? admin_laws : player_laws)
if(ALs)
log_and_message_admins("has transfered the [ALs.name] laws to [owner].")
ALs.sync(owner, 0)
current_view = 0
return 1
if(href_list["sync_laws"])
if(owner.isAI())
sync_laws(owner)
else
var/mob/living/silicon/robot/R = owner
sync_laws(R.connected_ai)
usr << "<span class='notice'>Sync complete.</span>"
return 1
if(href_list["notify_laws"])
owner << "<span class='danger'>Law Notice</span>"
owner.laws.show_laws(owner)
if(owner.isAI())
var/mob/living/silicon/ai/AI = owner
for(var/mob/living/silicon/robot/R in AI.connected_robots)
R << "<span class='danger'>Law Notice</span>"
R.laws.show_laws(R)
if(usr != owner)
usr << "<span class='notice>Laws displayed.</span>"
return 1
/obj/nano_module/law_manager/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
owner.laws.sort_laws()
data["view"] = current_view
data["ion_law_nr"] = ionnum()
data["ion_law"] = ion_law
data["zeroth_law"] = zeroth_law
data["inherent_law"] = inherent_law
data["supplied_law"] = supplied_law
data["supplied_law_position"] = supplied_law_position
package_laws(data, "zeroth_laws", list(owner.laws.zeroth_law, owner.laws.zeroth_law_borg))
package_laws(data, "ion_laws", owner.laws.ion_laws)
package_laws(data, "inherent_laws", owner.laws.inherent_laws)
package_laws(data, "supplied_laws", owner.laws.supplied_laws)
data["isAI"] = owner.isAI()
data["isMalf"] = is_malf(user)
data["isSlaved"] = is_slaved()
data["isAdmin"] = is_admin(user)
var/channels[0]
for (var/ch_name in owner.law_channels())
channels[++channels.len] = list("channel" = ch_name)
data["channel"] = owner.lawchannel
data["channels"] = channels
if(data["isMalf"])
data["law_sets"] = package_multiple_laws(data["isAdmin"] ? admin_laws : player_laws)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "law_manager.tmpl", sanitize("[src] - [owner]"), 800, is_malf(user) ? 600 : 400)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/nano_module/law_manager/proc/package_laws(var/list/data, var/field, var/list/datum/ai_law/laws)
var/packaged_laws[0]
for(var/datum/ai_law/AL in laws)
packaged_laws[++packaged_laws.len] = list("law" = sanitize(AL.law), "index" = AL.get_index(), "state" = AL.state_law, "ref" = "\ref[AL]")
data[field] = packaged_laws
data["has_[field]"] = packaged_laws.len
/obj/nano_module/law_manager/proc/package_multiple_laws(var/list/datum/ai_laws/laws)
var/law_sets[0]
for(var/datum/ai_laws/ALs in laws)
var/packaged_laws[0]
package_laws(packaged_laws, "zeroth_laws", list(ALs.zeroth_law, ALs.zeroth_law_borg))
package_laws(packaged_laws, "ion_laws", ALs.ion_laws)
package_laws(packaged_laws, "inherent_laws", ALs.inherent_laws)
package_laws(packaged_laws, "supplied_laws", ALs.supplied_laws)
law_sets[++law_sets.len] = list("name" = ALs.name, "header" = ALs.law_header, "ref" = "\ref[ALs]","laws" = packaged_laws)
return law_sets
/obj/nano_module/law_manager/proc/is_malf(var/mob/user)
return is_admin(user) || (owner.mind && (owner.mind.special_role == "malfunction" || owner.mind.special_role == "traitor"))
/obj/nano_module/law_manager/proc/is_slaved()
if(owner.isRobot())
var/mob/living/silicon/robot/R = owner
return R.lawupdate && R.connected_ai ? sanitize(R.connected_ai.name) : null
return null
/obj/nano_module/law_manager/proc/sync_laws(var/mob/living/silicon/ai/AI)
if(!AI)
return
for(var/mob/living/silicon/robot/R in AI.connected_robots)
R.sync()
log_and_message_admins("has syncronized [AI]'s laws with its borgs.")

View File

@@ -0,0 +1,2 @@
/obj/nano_module/proc/can_still_topic()
return CanUseTopic(usr, list(), default_state) == STATUS_INTERACTIVE

View File

@@ -799,3 +799,5 @@ var/list/be_special_flags = list(
#define APPEARANCE_ALL_HAIR APPEARANCE_HAIR|APPEARANCE_HAIR_COLOR|APPEARANCE_FACIAL_HAIR|APPEARANCE_FACIAL_HAIR_COLOR
#define APPEARANCE_ALL 511
#define MIN_SUPPLIED_LAW_NUMBER 15
#define MAX_SUPPLIED_LAW_NUMBER 50

View File

@@ -0,0 +1,262 @@
<style type="text/css">
table.borders {
width:95%;
margin-left:2.4%;
margin-right:2.4%;
}
table.borders, table.borders tr {
border: 1px solid White;
}
td.law_index {
width: 50px;
}
td.state {
width: 63px;
text-align:center;
}
td.add {
width: 36px;
}
td.edit {
width: 36px;
text-align:center;
}
td.delete {
width: 53px;
text-align:center;
}
td.law_type {
width: 65px;
}
td.position {
width: 37px;
}
</style>
{{if data.isSlaved != null && data.isMalf}}
<span class='notice'>This unit is slaved to {{:data.isSlaved}}. Any law changes will be reset on sync.</span>
{{/if}}
{{if data.isMalf}}
<div class="item">
<div class="itemContentWidest">
{{:helper.link('Law Management', null, {'set_view' : 0}, data.view == 0 ? 'selected' : null)}}
{{:helper.link('Law Sets', null, {'set_view' : 1}, data.view == 1 ? 'selected' : null)}}
</div>
</div>
{{/if}}
{{if data.view == 0}}
{{if data.has_ion_laws}}
<table class='borders'>
<tr><td class='law_index'>Index</td><td>Law</td><td class='state'>State</td>
{{if data.isMalf}}
<td class='edit'>Edit</td>
<td class='delete'>Delete</td>
{{/if}}
</tr>
<div class="itemLabelNarrow">
{{:data.ion_law_nr}} Laws:
</div>
{{for data.ion_laws}}
<tr>
<td valign="top">{{:value.index}}.</td>
<td>{{:value.law}}</td>
<td>{{:helper.link('Yes', null, {'ref': value.ref, 'state_law' : 1}, value.state == 1 ? 'selected' : null)}}{{:helper.link('No', null, {'ref': value.ref, 'state_law' : 0}, value.state == 0 ? 'selected' : null)}}</td>
{{if data.isMalf}}
<td class='edit'>{{:helper.link('Edit', null, {'edit_law': value.ref})}}</td>
<td class='delete'>{{:helper.link('Delete', null, {'delete_law': value.ref}, null, 'redButton')}}</td>
{{/if}}
</tr>
{{/for}}
</table>
{{/if}}
{{if data.has_inherent_laws || data.has_zeroth_laws}}
<table class='borders'>
<tr><td class='law_index'>Index</td><td>Law</td><td class='state'>State</td>
{{if data.isMalf}}
<td class='edit'>Edit</td>
<td class='delete'>Delete</td>
{{/if}}
</tr>
<div class="itemLabelNarrow">
Inherent Laws:
</div>
{{for data.zeroth_laws}}
<tr>
<td valign="top">{{:value.index}}.</td>
<td><span class='bad'>{{:value.law}}</span></td>
<td>{{:helper.link('Yes', null, {'ref': value.ref, 'state_law' : 1}, value.state == 1 ? 'selected' : null)}}{{:helper.link('No', null, {'ref': value.ref, 'state_law' : 0}, value.state != 1 ? 'selected' : null)}}</td>
{{if data.isMalf}}
<td class='edit'>{{:helper.link('Edit', null, {'edit_law': value.ref}, data.isAdmin ? null : 'disabled')}}</td>
<td class='delete'>{{:helper.link('Delete', null, {'delete_law': value.ref}, data.isAdmin ? null : 'disabled', data.IsAdmin ? 'redButton' : null)}}</td>
{{/if}}
</tr>
{{/for}}
{{for data.inherent_laws}}
<tr>
<td valign="top">{{:value.index}}.</td>
<td>{{:value.law}}</td>
<td>{{:helper.link('Yes', null, {'ref': value.ref, 'state_law' : 1}, value.state == 1 ? 'selected' : null)}}{{:helper.link('No', null, {'ref': value.ref, 'state_law' : 0}, value.state == 0 ? 'selected' : null)}}</td>
{{if data.isMalf}}
<td class='edit'>{{:helper.link('Edit', null, {'edit_law': value.ref})}}</td>
<td class='delete'>{{:helper.link('Delete', null, {'delete_law': value.ref}, null, 'redButton')}}</td>
{{/if}}
</tr>
{{/for}}
</table>
{{/if}}
{{if data.has_supplied_laws}}
<table class='borders'>
<tr><td class='law_index'>Index</td><td>Law</td><td class='state'>State</td>
{{if data.isMalf}}
<td class='edit'>Edit</td>
<td class='delete'>Delete</td>
{{/if}}
</tr>
<div class="itemLabelNarrow">
Supplied Laws:
</div>
{{for data.supplied_laws}}
<tr>
<td valign="top">{{:value.index}}.</td>
<td>{{:value.law}}</td>
<td>{{:helper.link('Yes', null, {'ref': value.ref, 'state_law' : 1}, value.state == 1 ? 'selected' : null)}}{{:helper.link('No', null, {'ref': value.ref, 'state_law' : 0}, value.state == 0 ? 'selected' : null)}}</td>
{{if data.isMalf}}
<td class='edit'>{{:helper.link('Edit', null, {'edit_law': value.ref})}}</td>
<td class='delete'>{{:helper.link('Delete', null, {'delete_law': value.ref}, null, 'redButton')}}</td>
{{/if}}
</tr>
{{/for}}
</table>
{{/if}}
<div class="item">
<div class="itemLabelNarrow">
Statement Channel:
</div>
<div class="itemContentWide">
{{for data.channels}}
{{:helper.link(value.channel, null, {'law_channel' : value.channel}, value.channel == data.channel ? 'selected' : null)}}
{{/for}}
</div>
</div>
<div class="item">
<div class="itemLabelNarrow">
State Laws:
</div>
<div class="itemContent">
{{:helper.link('State Laws', null, {'state_laws' : 1})}}
</div>
</div>
{{if data.isMalf}}
<div class="item">
<div class="itemLabelNarrow">
Add Laws:
</div>
<div class="itemContent">
<table class='borders'>
<tr><td class='law_type'>Type</td><td>Law</td><td class='position'>Index</td><td class='edit'>Edit</td><td class='add'>Add</td></tr>
{{if data.isAdmin && !data.has_zeroth_laws}}
<tr><td class='law_type'>Zero</td><td>{{:data.zeroth_law}}</td><td class='position'>N/A</td><td class='edit'>{{:helper.link('Edit', null, {'change_zeroth_law' : 1})}}</td><td class='add'>{{:helper.link('Add', null, {'add_zeroth_law' : 1})}}</td></tr>
{{/if}}
<tr><td class='law_type'>Ion</td><td>{{:data.ion_law}}</td><td class='position'>N/A</td><td class='edit'>{{:helper.link('Edit', null, {'change_ion_law' : 1})}}</td><td class='add'>{{:helper.link('Add', null, {'add_ion_law' : 1})}}</td></tr>
<tr><td class='law_type'>Inherent</td><td>{{:data.inherent_law}}</td><td class='position'>N/A</td><td class='edit'>{{:helper.link('Edit', null, {'change_inherent_law' : 1})}}</td><td class='add'>{{:helper.link('Add', null, {'add_inherent_law' : 1})}}</td></tr>
<tr><td class='law_type'>Supplied</td><td>{{:data.supplied_law}}</td><td class='position'>{{:helper.link(data.supplied_law_position, null, {'change_supplied_law_position' : 1})}}</td><td class='edit'>{{:helper.link('Edit', null, {'change_supplied_law' : 1})}}</td><td class='add'>{{:helper.link('Add', null, {'add_supplied_law' : 1})}}</td></tr>
</table>
</div>
</div>
{{/if}}
{{if data.isMalf}}
<div class="item">
<div class="itemLabelNarrow">
Sync Laws:
</div>
<div class="itemContent">
{{:helper.link('Sync Laws', null, {'sync_laws' : 1})}}
</div>
</div>
{{/if}}
<div class="item">
<div class="itemLabelNarrow">
Law Notification:
</div>
<div class="itemContent">
{{:helper.link('Notify', null, {'notify_laws' : 1})}}
</div>
</div>
{{else data.view == 1}}
{{for data.law_sets}}
<div class="item">
<div class="itemLabelWide">
<H2>{{:value.name}}</H2>{{:value.header}}
</div>
{{if value.laws.has_ion_laws}}
<table class='borders'>
<tr><td class='law_index'>Index</td><td>Law</td>
{{for value.laws.ion_laws :lawValue:lawindex}}
<tr>
<td valign="top">{{:lawValue.index}}.</td>
<td>{{:lawValue.law}}</td>
</tr>
{{/for}}
</table>
{{/if}}
{{if value.laws.has_zeroth_laws || value.laws.has_inherent_laws}}
<table class='borders'>
<tr><td class='law_index'>Index</td><td>Law</td>
{{for value.laws.zeroth_laws :lawValue:lawindex}}
<tr>
<td valign="top">{{:lawValue.index}}.</td>
<td><span class='bad'>{{:lawValue.law}}</span></td>
</tr>
{{/for}}
{{for value.laws.inherent_laws :lawValue:lawindex}}
<tr>
<td valign="top">{{:lawValue.index}}.</td>
<td>{{:lawValue.law}}</td>
</tr>
{{/for}}
</table>
{{/if}}
{{if value.laws.has_supplied_laws}}
<table class='borders'>
<tr><td class='law_index'>Index</td><td>Law</td>
{{for value.laws.supplied_laws :lawValue:lawindex}}
<tr>
<td valign="top">{{:lawValue.index}}.</td>
<td>{{:lawValue.law}}</td>
</tr>
{{/for}}
</table>
{{/if}}
<div class="itemContent">
<br>
{{:helper.link('Load Laws', null, {'transfer_laws' : value.ref})}}{{:helper.link('State Laws', null, {'state_law_set' : value.ref})}}
</div>
</div>
{{/for}}
{{/if}}