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Fixes #10403
can_start() no longer attempts to rebuild the antag candidate lists but instead reads the existing lists that are now built in pre_setup() Also fixes an inverted check that was preventing antags from spawning.
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@@ -76,7 +76,8 @@
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return candidates
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/datum/antagonist/proc/attempt_random_spawn()
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attempt_spawn(flags & (ANTAG_OVERRIDE_MOB|ANTAG_OVERRIDE_JOB))
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build_candidate_list(flags & (ANTAG_OVERRIDE_MOB|ANTAG_OVERRIDE_JOB))
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attempt_spawn()
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finalize_spawn()
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/datum/antagonist/proc/attempt_late_spawn(var/datum/mind/player)
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@@ -90,16 +91,17 @@
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add_antagonist(player,0,1,0,1,1)
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return
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/datum/antagonist/proc/build_candidate_list(var/ghosts_only)
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// Get the raw list of potential players.
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update_current_antag_max()
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candidates = get_candidates(ghosts_only)
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//Selects players that will be spawned in the antagonist role from the potential candidates
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//Selected players are added to the pending_antagonists lists.
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//Attempting to spawn an antag role with ANTAG_OVERRIDE_JOB should be done before jobs are assigned,
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//so that they do not occupy regular job slots. All other antag roles should be spawned after jobs are
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//assigned, so that job restrictions can be respected.
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/datum/antagonist/proc/attempt_spawn(var/ghosts_only)
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// Get the raw list of potential players.
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update_current_antag_max()
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candidates = get_candidates(ghosts_only)
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/datum/antagonist/proc/attempt_spawn(var/rebuild_candidates = 1)
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// Update our boundaries.
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if(!candidates.len)
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@@ -115,7 +117,7 @@
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/datum/antagonist/proc/draft_antagonist(var/datum/mind/player)
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//Check if the player can join in this antag role, or if the player has already been given an antag role.
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if(can_become_antag(player) && !player.special_role)
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if(!can_become_antag(player) || player.special_role)
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return 0
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pending_antagonists |= player
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@@ -245,10 +245,8 @@ var/global/list/additional_antag_types = list()
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if(!(antag_templates && antag_templates.len))
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return 1
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// Attempt to mark folks down as ready to go. Don't finalize until post setup.
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var/datum/antagonist/main_antags = antag_templates[1]
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var/list/candidates = main_antags.get_candidates()
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if(candidates.len >= required_enemies)
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if(main_antags.candidates.len >= required_enemies)
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return 1
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return 0
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@@ -263,10 +261,12 @@ var/global/list/additional_antag_types = list()
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EMajor.delay_modifier = event_delay_mod_major
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/datum/game_mode/proc/pre_setup()
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//antag roles that replace jobs need to be assigned before the job controller hands out jobs.
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for(var/datum/antagonist/antag in antag_templates)
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antag.build_candidate_list() //compile a list of all eligible candidates
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//antag roles that replace jobs need to be assigned before the job controller hands out jobs.
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if(antag.flags & ANTAG_OVERRIDE_JOB)
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antag.attempt_spawn()
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antag.attempt_spawn() //select antags to be spawned
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///post_setup()
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/datum/game_mode/proc/post_setup()
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@@ -284,8 +284,8 @@ var/global/list/additional_antag_types = list()
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//Assign all antag types for this game mode. Any players spawned as antags earlier should have been removed from the pending list, so no need to worry about those.
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for(var/datum/antagonist/antag in antag_templates)
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if(!(antag.flags & ANTAG_OVERRIDE_JOB))
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antag.attempt_spawn()
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antag.finalize_spawn()
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antag.attempt_spawn() //select antags to be spawned
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antag.finalize_spawn() //actually spawn antags
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if(antag.is_latejoin_template())
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latejoin_templates |= antag
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