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Preliminary work on converting all monkeys to a human subspecies.
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@@ -899,11 +899,6 @@
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//if they are holding or wearing a card that has access, that works
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if(check_access(H.get_active_hand()) || check_access(H.wear_id))
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return 1
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else if(istype(M, /mob/living/carbon/monkey))
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var/mob/living/carbon/monkey/george = M
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//they can only hold things :(
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if(george.get_active_hand() && istype(george.get_active_hand(), /obj/item/weapon/card/id) && check_access(george.get_active_hand()))
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return 1
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return 0
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/mob/living/silicon/robot/proc/check_access(obj/item/weapon/card/id/I)
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