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Preliminary work on converting all monkeys to a human subspecies.
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@@ -11,7 +11,7 @@
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invocation_type = "shout"
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range = 7
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selection_type = "range"
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var/list/compatible_mobs = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
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var/list/compatible_mobs = list(/mob/living/carbon/human)
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/obj/effect/proc_holder/spell/targeted/horsemask/cast(list/targets, mob/user = usr)
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if(!targets.len)
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@@ -43,7 +43,7 @@
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dropped(mob/user as mob)
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canremove = 1
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..()
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equipped(var/mob/user, var/slot)
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if (slot == slot_wear_mask)
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canremove = 0 //curses!
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@@ -9,7 +9,7 @@
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invocation_type = "whisper"
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range = 1
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var/list/protected_roles = list("Wizard","Changeling","Cultist") //which roles are immune to the spell
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var/list/compatible_mobs = list(/mob/living/carbon/human,/mob/living/carbon/monkey) //which types of mobs are affected by the spell. NOTE: change at your own risk
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var/list/compatible_mobs = list(/mob/living/carbon/human) //which types of mobs are affected by the spell. NOTE: change at your own risk
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var/base_spell_loss_chance = 20 //base probability of the wizard losing a spell in the process
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var/spell_loss_chance_modifier = 7 //amount of probability of losing a spell added per spell (mind_transfer included)
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var/spell_loss_amount = 1 //the maximum amount of spells possible to lose during a single transfer
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