Preliminary work on converting all monkeys to a human subspecies.

This commit is contained in:
Zuhayr
2015-03-25 02:15:45 +10:30
parent 89965420bb
commit d26800d29c
62 changed files with 124 additions and 1873 deletions

View File

@@ -11,7 +11,7 @@
invocation_type = "shout"
range = 7
selection_type = "range"
var/list/compatible_mobs = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
var/list/compatible_mobs = list(/mob/living/carbon/human)
/obj/effect/proc_holder/spell/targeted/horsemask/cast(list/targets, mob/user = usr)
if(!targets.len)
@@ -43,7 +43,7 @@
dropped(mob/user as mob)
canremove = 1
..()
equipped(var/mob/user, var/slot)
if (slot == slot_wear_mask)
canremove = 0 //curses!

View File

@@ -9,7 +9,7 @@
invocation_type = "whisper"
range = 1
var/list/protected_roles = list("Wizard","Changeling","Cultist") //which roles are immune to the spell
var/list/compatible_mobs = list(/mob/living/carbon/human,/mob/living/carbon/monkey) //which types of mobs are affected by the spell. NOTE: change at your own risk
var/list/compatible_mobs = list(/mob/living/carbon/human) //which types of mobs are affected by the spell. NOTE: change at your own risk
var/base_spell_loss_chance = 20 //base probability of the wizard losing a spell in the process
var/spell_loss_chance_modifier = 7 //amount of probability of losing a spell added per spell (mind_transfer included)
var/spell_loss_amount = 1 //the maximum amount of spells possible to lose during a single transfer