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Fixes to wind effect commit.
- Fixes compile error due to non-existing file - Removes debug message
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@@ -249,8 +249,7 @@ proc/AirflowSpace(zone/A)
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proc/play_wind_sound(var/turf/random_border, var/n)
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proc/play_wind_sound(var/turf/random_border, var/n)
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if(random_border)
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if(random_border)
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world << n
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var/windsound = 'sound/effects/wind/wind_2_1.ogg'
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var/windsound = 'sound/effects/wind/wind_1_1.ogg'
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switch(n)
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switch(n)
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if(0 to 30)
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if(0 to 30)
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windsound = pick('sound/effects/wind/wind_2_1.ogg', 'sound/effects/wind/wind_2_2.ogg')
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windsound = pick('sound/effects/wind/wind_2_1.ogg', 'sound/effects/wind/wind_2_2.ogg')
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