mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Ports Paradise's 510 scheduler.
Conflicts: code/__defines/btime.dm code/__defines/process_scheduler.dm code/_helpers/time.dm code/controllers/ProcessScheduler/core/_stubs.dm code/controllers/ProcessScheduler/core/processScheduler.dm polaris.dme
This commit is contained in:
@@ -1,18 +0,0 @@
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// Comment this out if the external btime library is unavailable
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#define PRECISE_TIMER_AVAILABLE
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#ifdef PRECISE_TIMER_AVAILABLE
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var/global/__btime__libName = "btime.[world.system_type==MS_WINDOWS?"dll":"so"]"
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#define TimeOfHour (__extern__timeofhour)
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#define __extern__timeofhour text2num(call(__btime__libName, "gettime")())
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/hook/startup/proc/checkbtime()
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try
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// This will always return 1 unless the btime library cannot be accessed
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if(TimeOfHour || 1) return 1
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catch(var/exception/e)
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log_to_dd("PRECISE_TIMER_AVAILABLE is defined in btime.dm, but calling the btime library failed: [e]")
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log_to_dd("This is a fatal error. The world will now shut down.")
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del(world)
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#else
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#define TimeOfHour (world.timeofday % 36000)
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#endif
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@@ -26,4 +26,7 @@
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#define INFINITY 1.#INF
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#define TICKS_IN_DAY 24*60*60*10
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#define TICKS_IN_SECOND 10
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#define TICKS_IN_SECOND 10
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#define SIMPLE_SIGN(X) ((X) < 0 ? -1 : 1)
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#define SIGN(X) ((X) ? SIMPLE_SIGN(X) : 0)
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@@ -11,10 +11,9 @@
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#define PROCESS_DEFAULT_HANG_ALERT_TIME 600 // 60 seconds
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#define PROCESS_DEFAULT_HANG_RESTART_TIME 900 // 90 seconds
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#define PROCESS_DEFAULT_SCHEDULE_INTERVAL 50 // 50 ticks
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#define PROCESS_DEFAULT_SLEEP_INTERVAL 8 // 2 ticks
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#define PROCESS_DEFAULT_CPU_THRESHOLD 90 // 90%
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#define PROCESS_DEFAULT_SLEEP_INTERVAL 8 // 1/8th of a tick
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// SCHECK macros
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// This references src directly to work around a weird bug with try/catch
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#define SCHECK_EVERY(this_many_calls) if(++src.calls_since_last_scheck >= this_many_calls) sleepCheck()
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#define SCHECK SCHECK_EVERY(50)
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#define SCHECK sleepCheck()
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@@ -4,16 +4,55 @@
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#define MINUTE *600
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#define MINUTES *600
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#define HOUR *36000
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#define HOURS *36000
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#define DAY *864000
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#define DAYS *864000
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#define TimeOfGame (get_game_time())
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#define TimeOfTick (world.tick_usage*0.01*world.tick_lag)
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/proc/get_game_time()
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var/global/time_offset = 0
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var/global/last_time = 0
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var/global/last_usage = 0
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var/wtime = world.time
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var/wusage = world.tick_usage * 0.01
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if(last_time < wtime && last_usage > 1)
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time_offset += last_usage - 1
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last_time = wtime
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last_usage = wusage
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return wtime + (time_offset + wusage) * world.tick_lag
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var/roundstart_hour = 0
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//Returns the world time in english
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proc/worldtime2text(time = world.time, timeshift = 1)
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var/station_date = ""
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var/next_station_date_change = 1 DAY
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#define station_adjusted_time(time) time2text(time + station_time_in_ticks, "hh:mm")
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#define round_duration_in_ticks (round_start_time ? world.time - round_start_time : 0)
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#define station_time_in_ticks (roundstart_hour HOURS + round_duration_in_ticks)
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/proc/stationtime2text()
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if(!roundstart_hour) roundstart_hour = pick(2,7,12,17)
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return timeshift ? time2text(time+(36000*roundstart_hour), "hh:mm") : time2text(time, "hh:mm")
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return time2text(station_time_in_ticks, "hh:mm")
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proc/worlddate2text()
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return num2text((text2num(time2text(world.timeofday, "YYYY"))+544)) + "-" + time2text(world.timeofday, "MM-DD")
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/proc/stationdate2text()
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var/update_time = FALSE
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if(station_time_in_ticks > next_station_date_change)
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next_station_date_change += 1 DAY
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update_time = TRUE
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if(!station_date || update_time)
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var/extra_days = round(station_time_in_ticks / (1 DAY)) DAYS
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var/timeofday = world.timeofday + extra_days
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station_date = num2text((text2num(time2text(timeofday, "YYYY"))+544)) + "-" + time2text(timeofday, "MM-DD")
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return station_date
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proc/time_stamp()
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/proc/time_stamp()
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return time2text(world.timeofday, "hh:mm:ss")
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/* Returns 1 if it is the selected month and day */
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@@ -36,9 +75,7 @@ var/round_start_time = 0
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round_start_time = world.time
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return 1
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#define round_duration_in_ticks (round_start_time ? world.time - round_start_time : 0)
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/proc/round_duration_as_text()
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/proc/roundduration2text()
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if(!round_start_time)
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return "00:00"
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if(last_round_duration && world.time < next_duration_update)
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@@ -55,3 +92,8 @@ var/round_start_time = 0
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last_round_duration = "[hours]:[mins]"
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next_duration_update = world.time + 1 MINUTES
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return last_round_duration
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//Can be useful for things dependent on process timing
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/proc/process_schedule_interval(var/process_name)
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var/datum/controller/process/process = processScheduler.getProcess(process_name)
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return process.schedule_interval
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@@ -1,19 +0,0 @@
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/**
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* _stubs.dm
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*
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* This file contains constructs that the process scheduler expects to exist
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* in a standard ss13 fork.
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*/
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/**
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* logTheThing
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*
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* In goonstation, this proc writes a message to either the world log or diary.
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*
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* Blame Keelin.
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*/
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/proc/logTheThing(type, source, target, text, diaryType)
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if(diaryType)
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log_debug("Diary: \[[diaryType]:[type]] [text]")
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else
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log_debug("Log: \[[type]] [text]")
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@@ -69,10 +69,10 @@
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* recordkeeping vars
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*/
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// Records the time (1/10s timeofday) at which the process last finished sleeping
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// Records the time (1/10s timeoftick) at which the process last finished sleeping
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var/tmp/last_slept = 0
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// Records the time (1/10s timeofday) at which the process last began running
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// Records the time (1/10s timeofgame) at which the process last began running
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var/tmp/run_start = 0
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// Records the number of times this process has been killed and restarted
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@@ -106,12 +106,8 @@
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last_object = null
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/datum/controller/process/proc/started()
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var/timeofhour = TimeOfHour
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// Initialize last_slept so we can know when to sleep
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last_slept = timeofhour
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// Initialize run_start so we can detect hung processes.
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run_start = timeofhour
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run_start = TimeOfGame
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// Initialize defer count
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cpu_defer_count = 0
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@@ -163,18 +159,13 @@
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setStatus(PROCESS_STATUS_HUNG)
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/datum/controller/process/proc/handleHung()
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var/timeofhour = TimeOfHour
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var/datum/lastObj = last_object
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var/lastObjType = "null"
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if(istype(lastObj))
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lastObjType = lastObj.type
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// If timeofhour has rolled over, then we need to adjust.
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if (timeofhour < run_start)
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run_start -= 36000
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var/msg = "[name] process hung at tick #[ticks]. Process was unresponsive for [(timeofhour - run_start) / 10] seconds and was restarted. Last task: [last_task]. Last Object Type: [lastObjType]"
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logTheThing("debug", null, null, msg)
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logTheThing("diary", null, null, msg, "debug")
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var/msg = "[name] process hung at tick #[ticks]. Process was unresponsive for [(TimeOfGame - run_start) / 10] seconds and was restarted. Last task: [last_task]. Last Object Type: [lastObjType]"
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log_debug(msg)
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message_admins(msg)
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main.restartProcess(src.name)
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@@ -182,8 +173,8 @@
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/datum/controller/process/proc/kill()
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if (!killed)
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var/msg = "[name] process was killed at tick #[ticks]."
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logTheThing("debug", null, null, msg)
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logTheThing("diary", null, null, msg, "debug")
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log_debug(msg)
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message_admins(msg)
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//finished()
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// Allow inheritors to clean up if needed
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@@ -208,17 +199,12 @@
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if (main.getCurrentTickElapsedTime() > main.timeAllowance)
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sleep(world.tick_lag)
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cpu_defer_count++
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last_slept = TimeOfHour
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last_slept = 0
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else
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var/timeofhour = TimeOfHour
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// If timeofhour has rolled over, then we need to adjust.
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if (timeofhour < last_slept)
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last_slept -= 36000
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if (timeofhour > last_slept + sleep_interval)
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if (TimeOfTick > last_slept + sleep_interval)
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// If we haven't slept in sleep_interval deciseconds, sleep to allow other work to proceed.
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sleep(0)
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last_slept = TimeOfHour
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last_slept = TimeOfTick
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/datum/controller/process/proc/update()
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// Clear delta
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@@ -239,10 +225,7 @@
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/datum/controller/process/proc/getElapsedTime()
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var/timeofhour = TimeOfHour
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if (timeofhour < run_start)
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return timeofhour - (run_start - 36000)
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return timeofhour - run_start
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return TimeOfGame - run_start
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/datum/controller/process/proc/tickDetail()
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return
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@@ -343,6 +326,11 @@
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stat("[name]", "T#[getTicks()] | AR [averageRunTime] | LR [lastRunTime] | HR [highestRunTime] | D [cpu_defer_count]")
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/datum/controller/process/proc/catchException(var/exception/e, var/thrower)
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if(istype(e)) // Real runtimes go to the real error handler
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// There are two newlines here, because handling desc sucks
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e.desc = " Caught by process: [name]\n\n" + e.desc
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world.Error(e, e_src = thrower)
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return
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var/etext = "[e]"
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var/eid = "[e]" // Exception ID, for tracking repeated exceptions
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var/ptext = "" // "processing..." text, for what was being processed (if known)
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@@ -369,4 +357,4 @@
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/datum/controller/process/proc/catchBadType(var/datum/caught)
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if(isnull(caught) || !istype(caught) || !isnull(caught.gcDestroyed))
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return // Only bother with types we can identify and that don't belong
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catchException("Type [caught.type] does not belong in process' queue")
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catchException("Type [caught.type] does not belong in process' queue")
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@@ -43,8 +43,6 @@ var/global/datum/controller/processScheduler/processScheduler
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var/tmp/currentTick = 0
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var/tmp/currentTickStart = 0
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var/tmp/timeAllowance = 0
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var/tmp/cpuAverage = 0
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@@ -247,7 +245,7 @@ var/global/datum/controller/processScheduler/processScheduler
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/datum/controller/processScheduler/proc/recordStart(var/datum/controller/process/process, var/time = null)
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if (isnull(time))
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time = TimeOfHour
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time = TimeOfGame
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last_queued[process] = world.time
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last_start[process] = time
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else
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@@ -256,11 +254,7 @@ var/global/datum/controller/processScheduler/processScheduler
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/datum/controller/processScheduler/proc/recordEnd(var/datum/controller/process/process, var/time = null)
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if (isnull(time))
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time = TimeOfHour
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// If world.timeofday has rolled over, then we need to adjust.
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if (time < last_start[process])
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last_start[process] -= 36000
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time = TimeOfGame
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var/lastRunTime = time - last_start[process]
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@@ -349,29 +343,23 @@ var/global/datum/controller/processScheduler/processScheduler
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updateCurrentTickData()
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return 0
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else
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return TimeOfHour - currentTickStart
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return TimeOfTick
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/datum/controller/processScheduler/proc/updateCurrentTickData()
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if (world.time > currentTick)
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// New tick!
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currentTick = world.time
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currentTickStart = TimeOfHour
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updateTimeAllowance()
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cpuAverage = (world.cpu + cpuAverage + cpuAverage) / 3
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/datum/controller/processScheduler/proc/updateTimeAllowance()
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// Time allowance goes down linearly with world.cpu.
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var/tmp/error = cpuAverage - 100
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var/tmp/timeAllowanceDelta = sign(error) * -0.5 * world.tick_lag * max(0, 0.001 * abs(error))
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var/tmp/timeAllowanceDelta = SIMPLE_SIGN(error) * -0.5 * world.tick_lag * max(0, 0.001 * abs(error))
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//timeAllowance = world.tick_lag * min(1, 0.5 * ((200/max(1,cpuAverage)) - 1))
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timeAllowance = min(timeAllowanceMax, max(0, timeAllowance + timeAllowanceDelta))
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/datum/controller/processScheduler/proc/sign(var/x)
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if (x == 0)
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return 1
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return x / abs(x)
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/datum/controller/processScheduler/proc/statProcesses()
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if(!isRunning)
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stat("Processes", "Scheduler not running")
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@@ -379,4 +367,7 @@ var/global/datum/controller/processScheduler/processScheduler
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stat("Processes", "[processes.len] (R [running.len] / Q [queued.len] / I [idle.len])")
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stat(null, "[round(cpuAverage, 0.1)] CPU, [round(timeAllowance, 0.1)/10] TA")
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for(var/datum/controller/process/p in processes)
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p.statProcess()
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p.statProcess()
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/datum/controller/processScheduler/proc/getProcess(var/process_name)
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return nameToProcessMap[process_name]
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@@ -1,56 +0,0 @@
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(function ($) {
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function setRef(theRef) {
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ref = theRef;
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}
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function jax(action, data) {
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if (typeof data === 'undefined')
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data = {};
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var params = [];
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for (var k in data) {
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if (data.hasOwnProperty(k)) {
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params.push(encodeURIComponent(k) + '=' + encodeURIComponent(data[k]));
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}
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}
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var newLoc = '?src=' + ref + ';action=' + action + ';' + params.join(';');
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window.location = newLoc;
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}
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function requestRefresh(e) {
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jax("refresh", null);
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}
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function handleRefresh(processTable) {
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$('#processTable').html(processTable);
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initProcessTableButtons();
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}
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function requestKill(e) {
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var button = $(e.currentTarget);
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jax("kill", {name: button.data("process-name")});
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}
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function requestEnable(e) {
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var button = $(e.currentTarget);
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jax("enable", {name: button.data("process-name")});
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}
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function requestDisable(e) {
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var button = $(e.currentTarget);
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jax("disable", {name: button.data("process-name")});
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}
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function initProcessTableButtons() {
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$(".kill-btn").on("click", requestKill);
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$(".enable-btn").on("click", requestEnable);
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$(".disable-btn").on("click", requestDisable);
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}
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window.setRef = setRef;
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window.handleRefresh = handleRefresh;
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$(function() {
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initProcessTableButtons();
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$('#btn-refresh').on("click", requestRefresh);
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});
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}(jQuery));
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Reference in New Issue
Block a user